Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Borneo from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 mech_infantrys placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 0.00
Here it isGer 6.tsvg I forgot about the Ger ss off Canada and I hit Submerge for your ss, I wanted to just back my ss out
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Northwest Persia to Syria
Russians take Syria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Northwest Persia to Syria
Russians take Syria from Italians
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 armour and 4 mech_infantrys moved from Russia to Western Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 16 infantry moved from Novosibirsk to Samara
Place Units - Russians
3 armour placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Northwest Persia to Syria
Russians take Syria from Italians
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 armour and 4 mech_infantrys moved from Russia to Western Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 16 infantry moved from Novosibirsk to Samara
Place Units - Russians
3 armour placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 2 infantry
EDIT: Adding units owned by Russians to Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.00
Here it isJap 6.tsvg Sorry for the edit I didnt see my ss
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from French West Africa to Morocco
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from French West Africa to Morocco
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Morocco
Americans attack with 2 artilleries, 1 bomber and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Brazil to British Guiana
4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
7 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Americans : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 unit repaired.
1 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
2 artilleries and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery moved from Iraq to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from French West Africa to Morocco
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Morocco
Americans attack with 2 artilleries, 1 bomber and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Brazil to British Guiana
4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
7 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
2 artilleries and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery moved from Iraq to Persia
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kazakhstan
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 aaGun moved from Iraq to 80 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 aaGun and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - British
2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 30 PUs (3 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
British : 0.17
Americans : 1.17
Japanese : -0.67
Here it isIt 5.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.33
Here it isG 7.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Belarus to Baltic States
1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
5 infantry moved from Samara to Vologda
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Belarus to Baltic States
1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
5 infantry moved from Samara to Vologda
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 3.50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 4 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 5 infantry
Japanese defend with 1 armour
Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Persia to Eastern Persia
Place Units - Russians
2 armour placed in Ukraine
1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 2.00
Russians : 0.67
Japanese : -0.50
Here it isJap 7.tsvg