I never decided at the time, so let me go check the rules about it for undeclared cases. The rules don’t seem to explicitly cover how to handle the distribution, so I’ll just say two regular fighters, since all the carriers are full so it has to be 2 and is just a question of which ones. but since I didn’t specify, i’d be fine with you choosing the distribution in your favor if you want.
D.O.W. S.A. vs S.
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Here it isG 2 Combat M.tsvg
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AIR RAID!!!Close the shutters
Pull down the blinds
Turn off the lights and head to the bomb shelter
London is being bombed
Any scramble orders Mr. Churchill? -
Oh no not London, no interceptor!
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Here it isGer 2.tsvg
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TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 7 infantry moved from Archangel to Belarus 3 armour and 7 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 7 infantry moved from Archangel to Belarus 3 armour and 7 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour and 2 infantry Battle in Belarus Russians attack with 3 armour, 1 artillery and 14 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 3 armour, 1 artillery and 14 infantry in Belarus, round 2 : 1/18 hits, 4.33 expected hits Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 3 armour, 1 artillery and 13 infantry in Belarus, round 3 : 3/17 hits, 4.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus 2 aaGuns moved from Bryansk to Belarus 2 aaGuns moved from Archangel to Belarus 3 armour moved from Ukraine to Belarus 1 infantry moved from Caucasus to Rostov 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Bryansk to Belarus Place Units - Russians 5 artilleries, 4 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -2.17 Russians : -4.00 -
Here it isJap 2.tsvg
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 1 infantry EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Siam 1 armour moved from Burma to Siam 1 infantry moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 1 infantry EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Siam 1 armour moved from Burma to Siam 1 infantry moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Siam British attack with 1 armour and 3 infantry Japanese defend with 2 infantry British roll dice for 1 armour and 3 infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Siam British roll dice for 1 armour and 3 infantry in Siam, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 3 infantry in Siam, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter and 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 4 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 2 artilleries and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber and 1 fighter moved from Malta to Morocco 1 transport moved from 87 Sea Zone to 83 Sea Zone 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -1.50 Italians : 0.67 Japanese : -2.67 -
Here it isIt 2.tsvg
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 aaGun and 1 infantry moved from 38 Sea Zone to Burma 3 fighters moved from Java to Burma Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 aaGun and 1 infantry moved from 38 Sea Zone to Burma 3 fighters moved from Java to Burma Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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AIR RAID!!!Any scramble orders Mr Churchill?G 3 combat m.tsvg
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No interceptor!
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G 3G 3.tsvg
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 1 armour and 6 infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Russia to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Belarus to Eastern Poland -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 1 armour and 6 infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Russia to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 8 armour, 1 artillery, 13 infantry and 2 mech_infantrys Germans defend with 1 artillery and 5 infantry Russians roll dice for 8 armour, 1 artillery, 13 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/24 hits, 7.00 expected hits Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 8 armour, 1 artillery, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 5 infantry Non Combat Move - Russians 3 aaGuns moved from Belarus to Eastern Poland 5 artilleries and 4 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 2 armour, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -1.00 -
Here it isJap 3.tsvg





