Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour and 6 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Belarus to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour and 6 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 1 artillery, 13 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 8 armour, 1 artillery, 13 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/24 hits, 7.00 expected hits
Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 8 armour, 1 artillery, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Germans: 1 artillery and 5 infantry
Non Combat Move - Russians
3 aaGuns moved from Belarus to Eastern Poland
5 artilleries and 4 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
2 armour, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.00
Here it isJap 3.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 50 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Siam to Yunnan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 50 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 26 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Siam to Yunnan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in Belgian Congo
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns, 3 artilleries and 6 infantry moved from Burma to India
3 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Eastern Persia to West India
1 fighter moved from Belgian Congo to Egypt
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 bomber and 1 fighter moved from Morocco to United Kingdom
Place Units - British
7 infantry placed in United Kingdom
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 2.33
Italians : -0.67
Chinese : 1.17
Japanese : 0.00
Here it isIt 3.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
OOL for London and any scramble orders Mr. Churchill?G 4 Com.tsvg
No Scrambles, best defense possible, please take french inf before uk inf :relaxed:
I am surprise you send so little to attack London, hidden strat?
Here it isG 4.tsvg Trying something new
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 artilleries and 3 infantry moved from Bryansk to Belarus
2 armour and 3 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 artilleries and 3 infantry moved from Bryansk to Belarus
2 armour and 3 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 4 infantry
Battle in Belarus
Russians attack with 5 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 5 artilleries and 3 infantry in Belarus, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
5 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Caucasus
2 aaGuns and 18 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
Trying to learn how to post my diceJap 4.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
12 bombers moved from Western United States to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
Do you scramble sz 110?