sounds good. Things in europe are about to get ugly quick. so I think this one is done. Really good for me to see how it played out.
Im good with allies again. no bid is fine with me.
forgot to cash in on Sweden and swiztz. plz use latest map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to Rostov
2 bombers and 2 fighters moved from Novgorod to Rostov
1 artillery and 3 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Baltic States to Belarus
3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
1 bomber moved from Germany to Rostov
1 bomber moved from Suiyuyan to Rostov
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 2 fighters
Non Combat Move - Germans
1 bomber moved from Rostov to West India
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Yugoslavia to Slovakia Hungary
10 artilleries moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
3 armour moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Southern Italy
5 mech_infantrys moved from Greater Southern Germany to Southern Italy
3 fighters moved from Egypt to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Mozambique
2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Egypt
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Place Units - Germans
1 airfield placed in West India
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Adding units owned by Germans to Sweden: 7 infantry
EDIT: Changing PUs for Germans from 62 to 65
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Rostov : : 0.50
Russians : 0.00
I reviewed the history of this game, and out of the 6 rounds of blocking German progress into the oil fields, I ended up attacking you 5 times, for a net score of 87. however, the lack of progress has cost me at least 96 income (6 x 16 income from Rostov, volg, and cauc), not to mention anything I may have gotten from the Middle East. so I guess your blocking strategy is working, though it’s close to breaking even.
@axis-dominion said in 19L axis-dominion (+4) vs Me1945 (allies) bm3:
I reviewed the history of this game, and out of the 6 rounds of blocking German progress into the oil fields, I ended up attacking you 5 times, for a net score of 87. however, the lack of progress has cost me at least 96 income (6 x 16 income from Rostov, volg, and cauc), not to mention anything I may have gotten from the Middle East. so I guess your blocking strategy is working, though it’s close to breaking even.
the first of the five rounds that I attacked (round 6 attack on Bryansk), I did badly, for a score of -3. and like I said, I skipped a round of attacking. so if i were to have attacked and scored well on these two rounds, then maybe I would’ve come out better.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Germans
3 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
7 armour, 2 infantry and 7 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 7 armour, 2 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 7 armour, 2 infantry and 7 mech_infantrys in Belarus, round 2 : 4/16 hits, 5.00 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Belarus, round 3 : 6/15 hits, 4.83 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Russia to Bryansk
2 armour moved from Vologda to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
3 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.00
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 7 armour, 1 infantry and 7 mech_infantrys
Bryansk : 1 aaGun, 10 armour, 17 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 3 mech_infantrys
Eastern Poland : 1 armour
Russia : 1 airfield, 3 armour, 1 factory_major and 4 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 65
Russians : 31 / 37
Japanese : 60 / 79
Americans : 64 / 94
Chinese : 4 / 5
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 17 / 12
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from Philippines to 34 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 79 Sea Zone to Mozambique
2 fighters moved from West India to Egypt
1 fighter moved from West India to Egypt
1 fighter moved from India to Mozambique
1 bomber moved from West India to Mozambique
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
2 infantry moved from India to West India
2 tactical_bombers moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from Shan State to 79 Sea Zone
1 tactical_bomber moved from Shan State to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Suiyuyan to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Chahar
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Suiyuyan to Hopei
Place Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 bombers placed in India
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.17
hold on a sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from Philippines to 34 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 79 Sea Zone to Mozambique
2 fighters moved from West India to Egypt
1 fighter moved from West India to Egypt
1 fighter moved from India to Mozambique
1 bomber moved from West India to Mozambique
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
2 infantry moved from India to West India
2 tactical_bombers moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from Shan State to 79 Sea Zone
1 tactical_bomber moved from Shan State to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Suiyuyan to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Chahar
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Suiyuyan to Hopei
Place Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 bombers placed in India
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 fighter
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.17
1 jap fig and 1 tac are on the G carrier
Another point for the blocking analysis is the value of the Ger units reached already area close to Rus capital is higher than their nominal cost from my view.
@Me1945 said in 19L axis-dominion (+4) vs Me1945 (allies) bm3:
Another point for the blocking analysis is the value of the Ger units reached already area close to Rus capital is higher than their nominal cost from my view.
that’s correct, very good point as well
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 factory_minors, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Gibraltar to Southern France
1 bomber moved from Trans-Jordan to Southern France
3 bombers moved from Gibraltar to Normandy Bordeaux
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Turkey to Bulgaria
Americans take Bulgaria from Germans
Combat - Americans
Battle in Bessarabia
Battle in Celebes
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Venezuela, round 2 : 1/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Venezuela, round 3 : 0/5 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Venezuela, round 4 : 2/5 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Bessarabia from Italians, taking Celebes from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 3 bombers and 1 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers and 1 infantry in Southern France, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Trans-Jordan to Union of South Africa
2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
1 fighter moved from 99 Sea Zone to Belarus
5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Bryansk
2 bombers moved from Southern France to Trans-Jordan
1 bomber moved from Tsinghai to Bryansk
1 marine moved from Turkey to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Venezuela to Central America
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Western Australia to South Australia
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Turkey to 99 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 5 infantry, 1 marine and 5 transports moved from 99 Sea Zone to 96 Sea Zone
5 infantry and 1 marine moved from 96 Sea Zone to Libya
2 bombers moved from Normandy Bordeaux to Gibraltar
Place Units - Americans
1 factory_minor placed in Turkey
1 factory_minor placed in Greece
1 factory_minor placed in Spain
1 harbour placed in Libya
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Saudi Arabia to Trans-Jordan
1 fighter moved from Bryansk to Belarus
1 fighter moved from Persia to Bryansk
1 fighter and 1 tactical_bomber moved from Turkey to Bryansk
1 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
2 infantry moved from Turkey to 99 Sea Zone
2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,3,5,6,2
British collect 32 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 1 fighter
EDIT: Adding units owned by British to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Italians : 1.00
British : 1.67
Americans : 0.17
Neutral_True : -1.33
Chinese : 0.33
Japanese : -1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 2 infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Kansu : 1 infantry
Tsinghai : 1 fighter and 12 infantry
Szechwan : 2 infantry
Sikang : 2 infantry
South Australia : 1 artillery
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer and 1 transport
10 Sea Zone : 1 carrier and 1 transport
Central United States : 1 aaGun, 1 factory_major and 1 infantry
Central America : 1 fighter
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 4 armour, 9 artilleries, 2 bombers, 3 fighters, 12 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber
Alexandria : 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 2 bombers, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
Algeria : 1 flag, 1 airfield and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag, 1 harbour, 7 infantry and 1 marine
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 fighter
Bryansk : 2 bombers, 8 fighters and 4 tactical_bombers
Bessarabia : 1 infantry
100 Sea Zone : 1 transport
96 Sea Zone : 6 carriers, 1 cruiser, 2 destroyers and 7 transports
Turkey : 1 flag, 1 factory_minor
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
Eire : 1 flag
Crete : 1 flag
Bulgaria : 1 flag, 1 mech_infantry
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 2 submarines
Iraq : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag, 1 artillery and 3 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 9 infantry and 1 mech_infantry
Spain : 1 flag, 1 factory_minor
98 Sea Zone : 1 submarine
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 65
Russians : 31 / 37
Japanese : 60 / 77
Americans : 76 / 111
Chinese : 5 / 7
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 13 / 12
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Mozambique to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Mozambique to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
2 armour and 2 mech_infantrys moved from Southern Italy to Southern France
1 infantry moved from Egypt to Alexandria
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 marine moved from French Madagascar to 72 Sea Zone
1 marine moved from 72 Sea Zone to Kenya
2 armour, 1 artillery, 4 infantry and 7 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Egypt to Greece
Combat - Italians
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Kenya
Battle in South West Africa
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys in Rostov, round 2 : 7/14 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Kenya from British, taking South West Africa from British, taking Rostov from Russians with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 4 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Alexandria, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Ukraine to Rostov
4 fighters moved from Alexandria to Egypt
1 marine moved from Mozambique to 72 Sea Zone
1 battleship and 1 marine moved from 72 Sea Zone to 70 Sea Zone
1 marine moved from 70 Sea Zone to Angola
Italians take Angola from Neutral_True
1 artillery moved from Mozambique to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to Angola
1 carrier and 1 fighter moved from 72 Sea Zone to 70 Sea Zone
1 carrier moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kenya: 1 marine
EDIT: Removing units owned by Italians from Tanganyika Territory: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Adding units owned by Italians to Tanganyika Territory: 1 marine
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 14 PUs (12 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
AA fire in Greece : : -0.17
Italians : 4.00
British : 0.67
Americans : 0.67
Russians : -0.33
rare to see someone have such perfect success with the convoys… enjoy it now and hope that it lasts!
ME1945 controlled units don’t do things by halves. They ALWAYS go for the throat!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Western Australia to Java
1 fighter moved from Western Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in Java, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western Australia to 33 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 bomber moved from Java to Western Australia
1 mech_infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Western Australia
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 harbour, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 bombers moved from Ukraine to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
3 fighters moved from Southern Italy to Albania
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
3 infantry moved from France to Normandy Bordeaux
1 marine moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Egypt to Albania
1 bomber moved from West India to 100 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 100 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 100 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 5 infantry and 1 marine
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 5 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/8 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 mech_infantrys
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Combat Hit Differential Summary :
Germans : 1.00
Americans : -0.67
Russians : 0.33
hi ME, I caught myself right before doing the battle in e.poland, that I am not going to send in that many forces. instead I will be sending in only the fig, 2 inf, and an art. so I will redo that battle by rolling the triplea dice instead.
ignore the first extra roll (rolled 2 and 3). I wast testing it out.
ok now for the REAL roll. it’ll be in this order:
@axis-dominion said in 19L axis-dominion (+4) vs Me1945 (allies) bm3:
ignore the first extra roll (rolled 2 and 3). I wast testing it out.
ok now for the REAL roll. it’ll be in this order:
- attacker: 1 fig, 1 inf + 1 art, 1 inf
- defender: 1 tank
got a hit with the fig (rolled 3). now on to the defender