sounds good. Things in europe are about to get ugly quick. so I think this one is done. Really good for me to see how it played out.
Im good with allies again. no bid is fine with me.
AC,CC,BB,ftr
@Me1945 said in 19L axis-dominion (+4) vs Me1945 (allies) bm3:
AC,CC,BB,ftr
what about DD? take that out first or cruiser?
I forgot DD. So, after sneak attack you rolled 7 hits. Take DD, 2AC, BB, 2CC. Leave damaged BB for the 2nd round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 8 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Southern Italy to 80 Sea Zone
1 fighter moved from 79 Sea Zone to 80 Sea Zone
4 fighters moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Shan State to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to 80 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Burma to 80 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
3 tactical_bombers moved from Philippines to Paulau Island
3 fighters moved from Philippines to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 3/8 hits, 3.83 expected hits
Americans roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 8 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport; Americans defend with 2 fighters
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 5 tactical_bombers in 80 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 80 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the British lost in 80 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 80 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
British roll dice for 1 battleship, 4 fighters and 1 transport in 80 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 transport owned by the British, 2 fighters owned by the Americans, 1 battleship owned by the British and 2 fighters owned by the British lost in 80 Sea Zone
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 fighters
Non Combat Move - Japanese
1 bomber moved from 80 Sea Zone to India
1 bomber moved from 80 Sea Zone to West India
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from Sikang to Shan State
3 artilleries and 1 infantry moved from India to West India
1 marine moved from India to West India
2 carriers moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to West India
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from Burma to West India
1 fighter moved from 79 Sea Zone to West India
1 fighter moved from 80 Sea Zone to India
1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 fighter moved from Anhwe to Shan State
Place Units - Japanese
2 carriers and 1 transport placed in 37 Sea Zone
3 infantry placed in India
Japanese undo move 2.
3 infantry placed in Manchuria
1 tactical_bomber placed in Japan
2 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -0.67
ANZAC : 0.33
Americans : 0.33
Chinese : -0.33
Japanese : -0.33
hi ME, I just realized I forgot to move that German marine from n.ita to s.ita. if you allow the late noncom, plz edit before doing your US turn. thanks
OK. I will edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 infantry moved from Gibraltar to Spain
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Syria to Turkey
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 marine moved from Trans-Jordan to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Tsinghai to Sikang
2 bombers moved from Gibraltar to Spain
5 bombers moved from Eastern United States to Spain
1 fighter moved from Gibraltar to Spain
1 bomber moved from Iraq to Shensi
1 bomber moved from Iraq to Turkey
2 fighters moved from Rostov to Turkey
4 fighters and 3 tactical_bombers moved from 98 Sea Zone to Turkey
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
5 fighters moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 99 Sea Zone to Turkey
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win, taking Greece from Germans, taking Crete from Italians, taking Cyprus from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 1 cruiser in Turkey, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 6/19 hits, 8.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 8/17 hits, 7.67 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Paulau Island
Americans attack with 5 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Spain
Americans attack with 7 bombers, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 7 bombers, 1 fighter and 4 infantry in Spain, round 2 : 6/12 hits, 5.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 7 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shensi to Tsinghai
1 bomber moved from Turkey to Bryansk
2 bombers moved from Spain to Trans-Jordan
1 fighter moved from Spain to 99 Sea Zone
1 fighter moved from Turkey to Trans-Jordan
4 carriers, 1 destroyer and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Turkey to 98 Sea Zone
4 fighters and 3 tactical_bombers moved from Turkey to 99 Sea Zone
5 bombers moved from Spain to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Southeast Mexico to Central United States
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Paulau Island to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Shensi from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Trans-Jordan to Saudi Arabia
1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia
1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 1/5 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 3 : 1/5 hits, 2.00 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 aaGuns and 6 infantry moved from Eastern Persia to Persia
1 artillery, 1 infantry and 2 marines moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
2 carriers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 tactical_bomber moved from Trans-Jordan to Turkey
1 fighter moved from Saudi Arabia to Turkey
1 fighter moved from 99 Sea Zone to Bryansk
Place Units - British
1 fighter and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.00
Americans : -1.00
Neutral_True : -2.33
Chinese : 0.17
Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 2 infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 bomber, 1 fighter and 13 infantry
Sikang : 2 infantry
Western Australia : 1 artillery
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 1 submarine and 1 transport
34 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 1 armour, 9 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Alexandria : 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 5 bombers, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 airfield
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 bomber and 1 fighter
Rostov : 1 armour and 2 fighters
Turkey : 1 flag, 3 armour, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Saudi Arabia : 1 flag, 2 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
Crete : 1 flag, 2 infantry
Greece : 1 flag, 1 infantry
99 Sea Zone : 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 8 transports
97 Sea Zone : 2 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 1 factory_minor, 1 fighter and 9 infantry
Spain : 1 flag, 2 infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 67
Russians : 30 / 34
Japanese : 64 / 79
Americans : 64 / 94
Chinese : 4 / 5
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 infantry moved from Gibraltar to Spain
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Syria to Turkey
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 marine moved from Trans-Jordan to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Tsinghai to Sikang
2 bombers moved from Gibraltar to Spain
5 bombers moved from Eastern United States to Spain
1 fighter moved from Gibraltar to Spain
1 bomber moved from Iraq to Shensi
1 bomber moved from Iraq to Turkey
2 fighters moved from Rostov to Turkey
4 fighters and 3 tactical_bombers moved from 98 Sea Zone to Turkey
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
5 fighters moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 99 Sea Zone to Turkey
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win, taking Greece from Germans, taking Crete from Italians, taking Cyprus from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 1 cruiser in Turkey, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 6/19 hits, 8.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 8/17 hits, 7.67 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Paulau Island
Americans attack with 5 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Spain
Americans attack with 7 bombers, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 7 bombers, 1 fighter and 4 infantry in Spain, round 2 : 6/12 hits, 5.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 7 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shensi to Tsinghai
1 bomber moved from Turkey to Bryansk
2 bombers moved from Spain to Trans-Jordan
1 fighter moved from Spain to 99 Sea Zone
1 fighter moved from Turkey to Trans-Jordan
4 carriers, 1 destroyer and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Turkey to 98 Sea Zone
4 fighters and 3 tactical_bombers moved from Turkey to 99 Sea Zone
5 bombers moved from Spain to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Southeast Mexico to Central United States
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Paulau Island to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Shensi from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Trans-Jordan to Saudi Arabia
1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia
1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 1/5 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 3 : 1/5 hits, 2.00 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 aaGuns and 6 infantry moved from Eastern Persia to Persia
1 artillery, 1 infantry and 2 marines moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
2 carriers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 tactical_bomber moved from Trans-Jordan to Turkey
1 fighter moved from Saudi Arabia to Turkey
1 fighter moved from 99 Sea Zone to Bryansk
Place Units - British
1 fighter and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 marine
EDIT: Adding units owned by Germans to Southern Italy: 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -2.00
Americans : -1.00
Neutral_True : -2.33
Chinese : 0.17
Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 2 infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 bomber, 1 fighter and 13 infantry
Sikang : 2 infantry
Western Australia : 1 artillery
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 1 submarine and 1 transport
34 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 1 armour, 9 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Alexandria : 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 5 bombers, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 airfield
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 bomber and 1 fighter
Rostov : 1 armour and 2 fighters
Turkey : 1 flag, 3 armour, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Saudi Arabia : 1 flag, 2 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
Crete : 1 flag, 2 infantry
Greece : 1 flag, 1 infantry
99 Sea Zone : 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 8 transports
97 Sea Zone : 2 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 1 factory_minor, 1 fighter and 9 infantry
Spain : 1 flag, 2 infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 67
Russians : 30 / 34
Japanese : 64 / 79
Americans : 64 / 94
Chinese : 4 / 5
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
Your marine guy in S Italy in the 2nd map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 75 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 4 fighters moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 marine moved from 79 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 artillery, 1 battleship, 1 infantry, 1 marine and 4 transports moved from 79 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to Mozambique
Italians take Mozambique from Neutral_True
1 carrier moved from 75 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
2 carriers and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Italians collect 10 PUs (9 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 fighter moved from Western Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 bomber and 2 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 2 infantry in Java, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 bomber moved from Java to Western Australia
1 fighter moved from 33 Sea Zone to Western Australia
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Persia to Bryansk
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.33
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Marianas : 1 artillery
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Western Australia : 2 aaGuns, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
22 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Bryansk : 2 fighters
Production/PUs Summary :
Germans : 49 / 67
Russians : 28 / 34
Japanese : 60 / 79
Americans : 64 / 94
Chinese : 4 / 5
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 19 / 12
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
2 ANZAC ftrs are on ANZAC AC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to Rostov
2 bombers and 2 fighters moved from Novgorod to Rostov
1 artillery and 3 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Baltic States to Belarus
3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
1 bomber moved from Germany to Rostov
1 bomber moved from Suiyuyan to Rostov
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 2 fighters
Non Combat Move - Germans
1 bomber moved from Rostov to West India
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Yugoslavia to Slovakia Hungary
10 artilleries moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
3 armour moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Southern Italy
5 mech_infantrys moved from Greater Southern Germany to Southern Italy
3 fighters moved from Egypt to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Mozambique
2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Egypt
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Place Units - Germans
1 airfield placed in West India
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Rostov : : 0.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to Rostov
2 bombers and 2 fighters moved from Novgorod to Rostov
1 artillery and 3 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Baltic States to Belarus
3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
1 bomber moved from Germany to Rostov
1 bomber moved from Suiyuyan to Rostov
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 2 fighters
Non Combat Move - Germans
1 bomber moved from Rostov to West India
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Yugoslavia to Slovakia Hungary
10 artilleries moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
3 armour moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Southern Italy
5 mech_infantrys moved from Greater Southern Germany to Southern Italy
3 fighters moved from Egypt to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Mozambique
2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Egypt
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Place Units - Germans
1 airfield placed in West India
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Adding units owned by Germans to Sweden: 7 infantry
EDIT: Changing PUs for Germans from 62 to 65
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Rostov : : 0.50
Russians : 0.00
forgot to cash in on Sweden and swiztz. plz use latest map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to Rostov
2 bombers and 2 fighters moved from Novgorod to Rostov
1 artillery and 3 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Baltic States to Belarus
3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
1 bomber moved from Germany to Rostov
1 bomber moved from Suiyuyan to Rostov
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 2 fighters
Non Combat Move - Germans
1 bomber moved from Rostov to West India
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Yugoslavia to Slovakia Hungary
10 artilleries moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
3 armour moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Southern Italy
5 mech_infantrys moved from Greater Southern Germany to Southern Italy
3 fighters moved from Egypt to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Mozambique
2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Egypt
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Place Units - Germans
1 airfield placed in West India
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Adding units owned by Germans to Sweden: 7 infantry
EDIT: Changing PUs for Germans from 62 to 65
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Rostov : : 0.50
Russians : 0.00
I reviewed the history of this game, and out of the 6 rounds of blocking German progress into the oil fields, I ended up attacking you 5 times, for a net score of 87. however, the lack of progress has cost me at least 96 income (6 x 16 income from Rostov, volg, and cauc), not to mention anything I may have gotten from the Middle East. so I guess your blocking strategy is working, though it’s close to breaking even.
@axis-dominion said in 19L axis-dominion (+4) vs Me1945 (allies) bm3:
I reviewed the history of this game, and out of the 6 rounds of blocking German progress into the oil fields, I ended up attacking you 5 times, for a net score of 87. however, the lack of progress has cost me at least 96 income (6 x 16 income from Rostov, volg, and cauc), not to mention anything I may have gotten from the Middle East. so I guess your blocking strategy is working, though it’s close to breaking even.
the first of the five rounds that I attacked (round 6 attack on Bryansk), I did badly, for a score of -3. and like I said, I skipped a round of attacking. so if i were to have attacked and scored well on these two rounds, then maybe I would’ve come out better.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Germans
3 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
7 armour, 2 infantry and 7 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 7 armour, 2 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 7 armour, 2 infantry and 7 mech_infantrys in Belarus, round 2 : 4/16 hits, 5.00 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Belarus, round 3 : 6/15 hits, 4.83 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Russia to Bryansk
2 armour moved from Vologda to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
3 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.00
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 7 armour, 1 infantry and 7 mech_infantrys
Bryansk : 1 aaGun, 10 armour, 17 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 3 mech_infantrys
Eastern Poland : 1 armour
Russia : 1 airfield, 3 armour, 1 factory_major and 4 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 65
Russians : 31 / 37
Japanese : 60 / 79
Americans : 64 / 94
Chinese : 4 / 5
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 17 / 12
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from Philippines to 34 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 79 Sea Zone to Mozambique
2 fighters moved from West India to Egypt
1 fighter moved from West India to Egypt
1 fighter moved from India to Mozambique
1 bomber moved from West India to Mozambique
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
2 infantry moved from India to West India
2 tactical_bombers moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from Shan State to 79 Sea Zone
1 tactical_bomber moved from Shan State to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Suiyuyan to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Chahar
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Suiyuyan to Hopei
Place Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 bombers placed in India
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.17