@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
Odonis (Axis) vs BobbaRossa (Allies) BM3L19
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States 1 armour moved from Central United States to 101 Sea Zone 1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.00 Japanese : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Hopei 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States 1 armour moved from Central United States to 101 Sea Zone 1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Hopei 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to 91 Sea Zone 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Alexandria to Egypt 2 infantry moved from Persia to 80 Sea Zone 1 bomber moved from Malta to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 91 Sea Zone to British Guiana 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Quebec to Eastern United States 1 bomber moved from 92 Sea Zone to Malta 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Malta 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 106 Sea Zone 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Italians : -1.83 Americans : -1.00 Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 fighter moved from Tobruk to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 bomber moved from Southern Italy to Western Germany Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Politics - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Sumatra to India 1 cruiser moved from 62 Sea Zone to 63 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom
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@Odonis @BobbaRossa
Intercept UK? -
@Odonis No thanks. Gonna put my faith in the AA gunners. Get em boys!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 111 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 111 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Tobruk to Southern Italy 1 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 7 infantry moved from Finland to Karelia 3 aaGuns, 1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 8 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 2 armour and 6 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -3.50 Russians : -0.50 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 19 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to Suiyuyan 2 fighters and 2 tactical_bombers moved from Hunan to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Guam Battle in Celebes Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Suiyuyan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 6/10 hits, 5.00 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Suiyuyan to Chahar 1 artillery and 1 infantry moved from Yunnan to Kweichow 3 artilleries and 4 infantry moved from Kweichow to Shensi 1 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Anhwe 2 bombers and 2 fighters moved from Hunan to Anhwe 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Manchuria 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 58 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 3 artilleries placed in Manchuria 3 fighters placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 3 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber and 1 fighter moved from 16 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -2.67 Japanese : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Kansu to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 3 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber and 1 fighter moved from 16 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Kansu to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from British Guiana to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 1 bomber moved from Malta to Alexandria 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Ethiopia to 76 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 tactical_bomber moved from Malta to Alexandria 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from 72 Sea Zone to French Madagascar 1 tactical_bomber moved from Egypt to Tanganyika Territory 1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 fighter and 2 infantry moved from India to Burma Combat - British Battle in French Madagascar Battle in Gibraltar British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking French Madagascar from Neutral_Axis, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Alexandria British attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from Burma to India 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo 1 bomber and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Malta to Morocco 1 fighter moved from Malta to 91 Sea Zone 1 infantry moved from Northwest Persia to Persia Place Units - British 1 destroyer placed in 106 Sea Zone 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -0.67 Italians : -0.33 Americans : -2.67 Chinese : -0.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to United Kingdom 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Cleaning up after air battles Non Combat Move - Italians 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Tobruk to Tunisia 2 artilleries and 3 infantry moved from Tobruk to Libya 1 armour moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians 1 destroyer and 2 transports placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 Attackers Fire, : : -0.17 AA fire in United Kingdom : : 0.83
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Caroline Islands 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to Morocco 3 infantry moved from Algeria to Morocco 1 armour moved from Tunisia to Morocco 2 fighters moved from 110 Sea Zone to Morocco 8 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Morocco 1 bomber moved from Western Germany to Ukraine Combat - Germans Battle in Novgorod Germans attack with 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 9 infantry in Novgorod, round 2 : 3/9 hits, 1.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Morocco Germans attack with 1 armour, 1 bomber, 3 fighters and 3 infantry British defend with 1 fighter; Americans defend with 1 aaGun, 3 infantry and 1 marine AA fire in Morocco : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Morocco, round 2 : 3/8 hits, 3.17 expected hits Americans roll dice for 1 aaGun, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 2/5 hits, 2.00 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Morocco, round 3 : 5/6 hits, 2.83 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 marine in Morocco, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 fighter owned by the British lost in Morocco Germans win, taking Morocco from Americans with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 23 Casualties for Germans: 2 infantry Casualties for Americans: 1 aaGun, 3 infantry and 1 marine Casualties for British: 1 fighter Battle in Ukraine Germans attack with 1 armour and 1 bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 1 bomber moved from Ukraine to Western Ukraine 3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 artillery moved from Poland to Eastern Poland 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 2 fighters moved from Western Germany to 112 Sea Zone 3 tactical_bombers moved from Western Germany to Western Ukraine 3 fighters moved from Morocco to Algeria 1 bomber moved from Morocco to Algeria 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Germans 7 mech_infantrys placed in Germany 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 3.33 AA fire in Morocco : : -0.50 Americans : -1.33 Russians : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Tambov 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 1 fighter and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 cruisers, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 bomber moved from Anhwe to Burma 1 bomber moved from Anhwe to Tsinghai 3 artilleries and 5 infantry moved from Shensi to Tsinghai 4 fighters and 4 tactical_bombers moved from Chahar to Tsinghai 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 battleship moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Anhwe to Tsinghai Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Tsinghai Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 11 infantry Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/18 hits, 8.17 expected hits Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 6/12 hits, 4.33 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers in Tsinghai, round 3 : 8/12 hits, 6.50 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 artilleries, 5 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 11 infantry Battle in Queensland Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from Yunnan to Szechwan 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hunan to Anhwe 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Hunan 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi 4 fighters moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 45 Sea Zone to Kwangtung 1 cruiser moved from 35 Sea Zone to 34 Sea Zone 1 battleship, 3 carriers, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Korea 1 aaGun, 4 artilleries and 9 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone 1 carrier moved from 42 Sea Zone to 56 Sea Zone 1 bomber moved from Tsinghai to Anhwe 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 submarine moved from 58 Sea Zone to 74 Sea Zone 1 bomber moved from Burma to Anhwe Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Manchuria 2 cruisers, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.67 UK_Pacific : 0.00 Japanese : -0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 bomber moved from Midway to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland Combat - Americans Battle in 55 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship and 1 transport Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Morocco Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in 22 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 cruiser Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Queensland Americans attack with 2 artilleries and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 3 infantry in Queensland, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Queensland Americans roll dice for 2 artilleries and 3 infantry in Queensland, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 54 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 carriers moved from 10 Sea Zone to 30 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 22 Sea Zone to Dutch New Guinea Place Units - Americans 3 infantry placed in Eastern United States 3 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 1.17 Japanese : -2.50