TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Hisaichi
1 unit repaired.
5 Tanks moved from Chita to Liaoning
1 Mech.Inf moved from N.Buryat Mongolia to Liaoning
6 Infantrys moved from N.Buryat Mongolia to Chita
2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
4 Tanks moved from Sibirsky to Olyokminsk
1 Infantry moved from E.Sinkiang to Gobi Altai
Hisaichi take Gobi Altai from Chinese
15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang
2 ArmoredCars moved from E.Sinkiang to W.Qinghai
3 Mech.Infs moved from E.Sinkiang to Ningsia
3 Infantrys moved from Alma Ata to C.Sinkiang
1 Mech.Inf moved from Sverdlovsk to Khobdo
1 ArmoredCar moved from Hunan to Shansi
Hisaichi take Hupeh from Chinese
Hisaichi take Shansi from Chinese
1 ArmoredCar and 1 Tank moved from Hunan to Anhwei
4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi
1 Mech.Inf moved from Hong Kong to Hunan
1 Mech.Inf moved from Hunan to Shanghai
2 Infantrys moved from Changchun to Kirin
3 Adv.Fighters moved from Changchun to Kirin
2 Adv.Fighters moved from Changchun to Liaoning
2 Mech.Infs moved from Tashkent to Baluchistan
1 Infantry moved from Uzbekistan to Alma Ata
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 3 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Kirin
Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar and 1 Tank
Americans defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Americans: 1 Tank
Battle in Kiangsi
Hisaichi attack with 4 ArmoredCars and 2 Infantrys
Americans defend with 1 Elite, 2 Infantrys and 1 Marine
Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Americans lost in Kiangsi
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine
Battle in Ningsia
Hisaichi attack with 3 Mech.Infs
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Shanghai
Hisaichi attack with 1 Mech.Inf
Americans defend with 1 Tank
Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Hisaichi lost in Shanghai
Chinese win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Mech.Inf
Battle in W.Qinghai
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Liaoning
Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks
Americans defend with 1 Elite, 1 Factory and 4 Marines
Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits
3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning
Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits
Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Liaoning
Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19
Casualties for Americans: 1 Elite and 4 Marines
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Liaoning to Changchun
3 Adv.Fighters moved from Kirin to Changchun
Place Units - Hisaichi
8 Infantrys placed in Changchun
6 Infantrys placed in Hong Kong
2 ArmoredCars and 2 Tanks placed in Urumqi
6 Mech.Infs placed in Sibirsky
Turn Complete - Hisaichi
Hisaichi collect 81 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys
EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys
EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry
EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.67
Americans : -1.67
Chinese : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - British
1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone
4 Artillerys and 4 Infantrys moved from London to Dover
8 Infantrys moved from Wales to Dover
1 Infantry and 1 Tank moved from Manchester to Dover
9 Adv.Fighters and 1 Fighter moved from Manchester to Dover
1 Infantry moved from Italian East Africa to Equatoria
British take Equatoria from Italians
2 Transports moved from 80 Sea Zone to 71 Sea Zone
1 Infantry moved from Cape Town to South Africa
Purchase Units - British
British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Dover
British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank
Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks
British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits
Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits
13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits
Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits
1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover
1 Tank retreated to London
Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17
Casualties for British: 4 Artillerys and 13 Infantrys
Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks
Non Combat Move - British
9 Adv.Fighters and 1 Fighter moved from Dover to Manchester
Place Units - British
4 Artillerys, 1 Bunker and 4 Elites placed in London
2 Artillerys, 1 Bunker and 2 Elites placed in Manchester
2 Artillerys, 1 Bunker and 2 Elites placed in Wales
2 Infantrys placed in Montreal
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 3.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Elites moved from Western Australia to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone
4 Elites moved from 106 Sea Zone to S.French Indochina
French take S.French Indochina from Thai
7 Marines moved from Bangkok to 105 Sea Zone
1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
2 Marines moved from 84 Sea Zone to Kirin
3 Marines moved from Malaya to 110 Sea Zone
3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone
4 Marines moved from 92 Sea Zone to Kiangsi
4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone
1 Marine moved from 92 Sea Zone to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Marine moved from 92 Sea Zone to Kwangtung
Chinese take Kwangtung from Yamamoto
1 Marine moved from 92 Sea Zone to N.French Indochina
French take N.French Indochina from Yamamoto
1 Marine moved from 92 Sea Zone to Fukien
Chinese take Fukien from Yamamoto
2 Marines moved from Bangkok to S.Thailand
1 Battleship moved from 105 Sea Zone to 92 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
3 Infantrys moved from Northern Territory to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya
3 L.Fighters moved from 110 Sea Zone to Anhwei
4 Infantrys moved from West Papua to 113 Sea Zone
4 Infantrys moved from Merauke to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
1 Elite moved from Merauke to 113 Sea Zone
1 Transport moved from 113 Sea Zone to 114 Sea Zone
2 Infantrys moved from Port Moresby to 114 Sea Zone
1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone
1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya
2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Timor
EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone
1 Transport moved from 70 Sea Zone to 122 Sea Zone
2 Infantrys moved from Canberra to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
2 Infantrys moved from 70 Sea Zone to Western Australia
1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Anhwei
Anzac attack with 3 L.Fighters
Hisaichi defend with 1 Tank
Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei
Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7
Casualties for Anzac: 1 L.Fighter
Casualties for Hisaichi: 1 Tank
Battle in Kirin
Anzac attack with 2 Marines
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin
Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2
Casualties for Anzac: 1 Marine
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Anzac attack with 4 Marines
Hisaichi defend with 4 ArmoredCars and 1 Infantry
Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits
4 ArmoredCars owned by the Hisaichi lost in Kiangsi
Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14
Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry
Casualties for Anzac: 1 Marine
Non Combat Move - Anzac
2 L.Fighters moved from Anhwei to Shantung
1 AAGun moved from Broome to 67 Sea Zone
1 AAGun moved from 67 Sea Zone to Java
1 AAGun moved from Bangkok to S.Thailand
Place Units - Anzac
6 Tanks placed in Bangkok
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
2 Infantrys placed in Western Australia
2 Infantrys placed in West Papua
3 Infantrys placed in Port Moresby
6 Infantrys placed in Canberra
2 Fighters placed in Wellington
Turn Complete - Anzac
Anzac collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83
Anzac : 3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Dutch
1 Infantry moved from S.Chile to 39 Sea Zone
1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone
1 Infantry moved from 38 Sea Zone to Belgian Congo
Dutch take Belgian Congo from Italians
1 Transport moved from 40 Sea Zone to 39 Sea Zone
1 Infantry moved from S.Chile to 39 Sea Zone
1 Tank moved from Argentina to 39 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa
1 Marine moved from South Africa to Mozambique
1 Marine moved from South Africa to Rhodesia
1 Elite moved from South Africa to Angola
2 Adv.Fighters moved from South Africa to Angola
1 Adv.Fighter moved from South Africa to Rhodesia
1 Fighter moved from South Africa to Mozambique
1 Adv.Fighter moved from South Africa to Rhodesia
1 Tank moved from South Africa to Rhodesia
1 Tank moved from South Africa to Mozambique
1 Tank moved from South Africa to Angola
1 Adv.Fighter moved from Suriname to 40 Sea Zone
2 Carriers moved from 37 Sea Zone to 40 Sea Zone
1 Infantry moved from S.Thailand to Burma
British take Burma from Thai
1 Tank moved from S.Thailand to Yunnan
Dutch take N.Thailand from Thai
Chinese take Yunnan from Hisaichi
1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs;
Combat - Dutch
Battle in Rhodesia
Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Rhodesia
Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Mozambique
Dutch attack with 1 Fighter, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Mozambique
Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Angola
Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank
Italians defend with 1 Mech.Inf
Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Angola
Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Non Combat Move - Dutch
2 Adv.Fighters moved from Angola to South Africa
2 Adv.Fighters moved from Rhodesia to South Africa
1 Fighter moved from Mozambique to South Africa
Place Units - Dutch
1 Infantry and 1 Tank placed in Santiago
1 Transport placed in 125 Sea Zone
2 Infantrys placed in Rio De Janeiro
2 Infantrys placed in Banjarmasin
2 Adv.Fighters placed in Suriname
Turn Complete - Dutch
Dutch collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians : -1.00
Dutch : 0.83
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Finns
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Finns
4 Mech.Infs moved from Arkhangelsk to Surgut
1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl
1 Mech.Inf moved from Yaroslavl to Gorky
1 Transport moved from 21 Sea Zone to 12 Sea Zone
1 Tank moved from Oslo to 12 Sea Zone
1 Infantry moved from Nordland to 12 Sea Zone
1 JetFighter moved from 21 Sea Zone to 11 Sea Zone
1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone
1 Submarine moved from 21 Sea Zone to 11 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone
8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone
8 Infantrys moved from Nordland to 12 Sea Zone
8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone
9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
5 Elites moved from Nordland to Oslo
2 Infantrys moved from Danzig to Pomerania
1 Infantry moved from Tampere to Oulu
4 Infantrys moved from Upper Norrland to Nordland
Purchase Units - Finns
Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Finns
Battle in 11 Sea Zone
Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine
British defend with 1 T.Boat
Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 11 Sea Zone
Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Non Combat Move - Finns
1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone
Place Units - Finns
4 Mech.Infs placed in Arkhangelsk
6 Infantrys placed in Helsinki
2 Mech.Infs placed in Leningrad
Turn Complete - Finns
Finns collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.17
Finns : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Romanians
1 Infantry moved from Adana to Iraq
Romanians take Iraq from British
4 Infantrys, 3 Mech.Infs and 4 Tanks moved from Adana to W.Iran
3 Mech.Infs and 4 Tanks moved from W.Iran to E.Iran
3 Mech.Infs moved from E.Iran to Baluchistan
3 Adv.Fighters, 1 JetFighter and 3 Mech.Infs moved from Georgia to W.Iran
3 Adv.Fighters and 1 JetFighter moved from W.Iran to Baluchistan
1 JetFighter moved from Baluchistan to Rajputana
1 Elite, 3 Mech.Infs and 5 Tanks moved from Stalingrad to Saratov
3 Mech.Infs and 5 Tanks moved from Saratov to Astrakhan
3 Mech.Infs moved from Astrakhan to Azerbaijan
1 ArmoredCar and 4 Infantrys moved from Rostov to Saratov
1 ArmoredCar moved from Saratov to Astrakhan
4 Infantrys moved from Ankara to Adana
1 ArmoredCar moved from Istanbul to Ankara
4 Infantrys moved from Bulgaria to Istanbul
3 Infantrys and 3 Mech.Infs moved from E.Romania to Bulgaria
3 Mech.Infs moved from Bulgaria to Bursa
1 Mech.Inf moved from Vinnytsia to Istanbul
Purchase Units - Romanians
Romanians buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 ArmoredCar and 2 Tanks placed in Georgia
1 ArmoredCar and 4 Mech.Infs placed in Stalingrad
2 ArmoredCars placed in E.Romania
Turn Complete - Romanians
Romanians collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Non Combat Move - Thai
1 AAGun, 1 Marine and 6 Tanks moved from W.Iran to E.Iran
6 Tanks moved from E.Iran to Baluchistan
1 Infantry moved from Hyderabad to Bihar
1 Infantry moved from Hyderabad to Calcutta
2 Infantrys moved from Hyderabad to Delhi
2 Marines moved from Hyderabad to Delhi
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Americans
4 Infantrys moved from Scotland to 10 Sea Zone
1 B.Transport and 4 Infantrys moved from 10 Sea Zone to 18 Sea Zone
1 B.Transport and 4 Infantrys moved from 18 Sea Zone to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Dover
3 Adv.Fighters, 2 Elites, 7 L.Fighters and 2 Marines moved from Manchester to Dover
1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
1 Destroyer moved from 9 Sea Zone to 10 Sea Zone
1 Destroyer and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone
2 B.Transports moved from 10 Sea Zone to 8 Sea Zone
3 L.Fighters moved from 7 Sea Zone to Manchester
4 Infantrys moved from Washington to 13 Sea Zone
1 B.Transport, 4 Infantrys and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
1 Adv.Fighter moved from Canarians to Manchester
4 Infantrys moved from 10 Sea Zone to Iceland
3 Destroyers and 1 Submarine moved from 106 Sea Zone to 66 Sea Zone
1 Tank moved from Shanghai to Anhwei
Chinese take Anhwei from Hisaichi
1 Tank moved from Anhwei to Shansi
1 Infantry moved from Suiyuan to Shensi
Chinese take Shensi from Hisaichi
1 Infantry moved from Vladivostok to Khabarovsk
Americans take Khabarovsk from Hisaichi
3 Infantrys moved from Kamchatka to Koryakia
Americans take Koryakia from Yamamoto
1 Infantry moved from Tohoku to 84 Sea Zone
1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Ayan
Americans take Ayan from Yamamoto
1 Infantry moved from Kamchatka to Koryakia
1 B.Transport moved from 72 Sea Zone to 71 Sea Zone
2 Infantrys moved from Alaska to 71 Sea Zone
1 B.Transport and 2 Infantrys moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
1 Infantry moved from Saipan to 101 Sea Zone
1 Elite moved from Guam to 101 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning
1 Infantry moved from Chubu to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Korea
Americans take Korea from Hisaichi
1 Infantry moved from Chubu to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Changchun
2 Infantrys moved from Tohoku to 84 Sea Zone
4 Elites and 4 Marines moved from Tokyo to 84 Sea Zone
2 Infantrys moved from Chubu to 84 Sea Zone
3 Infantrys moved from Kyushu to 84 Sea Zone
2 Elites and 1 Infantry moved from Hokkaido to 84 Sea Zone
6 Elites, 8 Infantrys and 4 Marines moved from 84 Sea Zone to Liaoning
1 B.Transport moved from 84 Sea Zone to 94 Sea Zone
2 Destroyers moved from 34 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 2 Battleships, 6 Elites, 18 Infantrys, 3 L.Fighters and 6 Marines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Changchun
Americans attack with 1 Infantry
Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 13 Infantrys and 15 Tanks
Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 7/13 hits, 7.50 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
6 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 1 Infantry in Changchun, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks in Changchun, round 2 : 13/29 hits, 14.00 expected hits
1 Infantry owned by the Americans lost in Changchun
Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 6 Infantrys
Casualties for Americans: 1 Infantry
Battle in Dover
Americans attack with 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines
Germans defend with 5 HeavyTanks; Finns defend with 9 Infantrys and 1 Tank
Americans roll dice for 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines in Dover, round 2 : 9/18 hits, 7.33 expected hits
Germans roll dice for 5 HeavyTanks, 9 Infantrys and 1 Tank in Dover, round 2 : 6/15 hits, 6.83 expected hits
9 Infantrys owned by the Finns, 2 Elites owned by the Americans and 4 Infantrys owned by the Americans lost in Dover
Americans roll dice for 3 Adv.Fighters, 7 L.Fighters and 2 Marines in Dover, round 3 : 4/12 hits, 6.00 expected hits
Germans roll dice for 5 HeavyTanks and 1 Tank in Dover, round 3 : 4/6 hits, 3.83 expected hits
1 Marine owned by the Americans, 3 HeavyTanks owned by the Germans, 3 Adv.Fighters owned by the Americans and 1 Tank owned by the Finns lost in Dover
Americans roll dice for 7 L.Fighters and 1 Marine in Dover, round 4 : 6/8 hits, 4.00 expected hits
Germans roll dice for 2 HeavyTanks in Dover, round 4 : 1/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Germans and 1 L.Fighter owned by the Americans lost in Dover
Americans win, taking Dover from Germans with 6 L.Fighters and 1 Marine remaining. Battle score for attacker is -2
Casualties for Americans: 3 Adv.Fighters, 2 Elites, 4 Infantrys, 1 L.Fighter and 1 Marine
Casualties for Finns: 9 Infantrys and 1 Tank
Casualties for Germans: 5 HeavyTanks
Battle in Liaoning
Americans attack with 7 Elites, 9 Infantrys and 4 Marines
Hisaichi defend with 1 Factory, 1 Mech.Inf and 5 Tanks
Americans roll dice for 7 Elites, 9 Infantrys and 4 Marines in Liaoning, round 2 : 4/20 hits, 5.83 expected hits
Hisaichi roll dice for 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 5/6 hits, 2.83 expected hits
3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
Americans roll dice for 7 Elites, 4 Infantrys and 4 Marines in Liaoning, round 3 : 2/15 hits, 5.00 expected hits
Hisaichi roll dice for 2 Tanks in Liaoning, round 3 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning
Americans win, taking Liaoning from Hisaichi with 7 Elites, 3 Infantrys and 4 Marines remaining. Battle score for attacker is 19
Casualties for Americans: 6 Infantrys
Casualties for Hisaichi: 1 Mech.Inf and 5 Tanks
Battle in Shansi
Americans attack with 1 Tank
Hisaichi defend with 1 ArmoredCar
Americans roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Americans win, taking Shansi from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Americans
1 AAGun moved from Saipan to 94 Sea Zone
1 AAGun moved from 94 Sea Zone to Iwo Jima
1 AAGun moved from Hulunbuir to Liaoning
6 L.Fighters moved from Dover to Manchester
1 AAGun moved from Washington to Northeast USA
Place Units - Americans
1 B.Carrier placed in 30 Sea Zone
3 L.Fighters placed in 7 Sea Zone
2 Battleships placed in 10 Sea Zone
1 B.Transport placed in 13 Sea Zone
4 Infantrys placed in Washington
4 Elites and 4 Marines placed in Tokyo
2 Elites and 2 Marines placed in Chubu
3 Infantrys placed in Kyushu
3 Infantrys placed in Hokkaido
3 Infantrys placed in Tohoku
2 Infantrys placed in Shikoku
3 Infantrys placed in Saipan
Turn Complete - Americans
Americans collect 186 PUs; end with 187 PUs
Combat Hit Differential Summary :
Germans : -1.00
Hisaichi : 1.00
Americans : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Germans
6 Transports moved from 21 Sea Zone to 22 Sea Zone
7 Elites and 4 Infantrys moved from Hamburg to 22 Sea Zone
1 Tank moved from Netherlands to 22 Sea Zone
7 Elites, 4 Infantrys, 1 Tank and 6 Transports moved from 22 Sea Zone to 21 Sea Zone
7 Elites, 4 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
1 Infantry moved from Belgium to Netherlands
3 Elites and 8 Infantrys moved from Normandy to Picardy
1 Elite moved from Rhine to Netherlands
1 Infantry moved from Pomerania to Hamburg
12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to 20 Sea Zone
8 Elites moved from Paris to Picardy
4 Infantrys moved from Navarre to Aquitaine
4 Infantrys moved from Brittany to Normandy
2 Mech.Infs moved from Alma Ata to Assam
1 Mech.Inf moved from Alma Ata to Assam
7 Mech.Infs moved from Alma Ata to Ulan Bator
10 Mech.Infs moved from Chimkent to Khobdo
5 Artillerys, 16 Infantrys and 3 Mech.Infs moved from Kuybyshev to Ufa
3 Mech.Infs moved from Ufa to Krasnoyarsk
10 Mech.Infs moved from Moscow to Ufa
3 Mech.Infs moved from Kursk to Kuybyshev
12 HeavyTanks and 4 Tanks moved from Alma Ata to W.Tibet
1 ArmoredCar moved from Rajputana to Bihar
1 Transport moved from 51 Sea Zone to 46 Sea Zone
Purchase Units - Germans
Germans buy 1 Bomber, 10 Elites, 5 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in 20 Sea Zone
Germans attack with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas
Americans defend with 1 B.Transport
Germans roll dice for 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas in 20 Sea Zone, round 2 : 17/29 hits, 17.00 expected hits
Americans roll dice for 1 B.Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Americans lost in 20 Sea Zone
Germans win with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in Dover
Germans attack with 7 Elites, 4 Infantrys and 1 Tank
Americans defend with 1 Marine
Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits
1 Marine owned by the Americans lost in Dover
Germans win, taking Dover from British with 7 Elites, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Marine
Battle in Assam
Germans attack with 3 Mech.Infs
Chinese defend with 1 Mech.Inf
Germans roll dice for 3 Mech.Infs in Assam, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Assam
Germans win, taking Assam from British with 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Non Combat Move - Germans
12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from 20 Sea Zone to Brittany
Place Units - Germans
3 Elites placed in Normandy
10 Mech.Infs placed in Moscow
3 Mech.Infs placed in Kursk
6 Elites placed in Hamburg
1 Bomber, 1 Elite and 5 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 134 PUs; end with 134 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Purchase Units - Russians
Russians buy nothing; Remaining resources: 5 PUs;
Turn Complete - Russians
Russians collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Italians
3 Bombers moved from Cairo to 38 Sea Zone
1 Infantry moved from French Equatorial Africa to Belgian Congo
1 Infantry moved from French Equatorial Africa to Belgian Congo
1 Elite moved from French Equatorial Africa to Belgian Congo
10 Mech.Infs moved from French Equatorial Africa to Kordofan
10 Mech.Infs moved from Kordofan to Italian East Africa
10 HeavyTanks and 3 Tanks moved from Nubia to Italian East Africa
2 Infantrys moved from French Equatorial Africa to Equatoria
1 HeavyTank moved from French Equatorial Africa to Equatoria
1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo
1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria
1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo
1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria
1 Infantry moved from French Equatorial Africa to Belgian Congo
2 Tanks moved from Mauritania to French Sudan
1 HeavyTank and 1 Tank moved from Mauritania to French Equatorial Africa
2 Tanks moved from French Sudan to French Equatorial Africa
3 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
4 Mech.Infs moved from E.Morocco to French Sudan
4 Mech.Infs moved from Tunis to Hun
2 Infantrys moved from S.Tunisia to Tripoli
2 ArmoredCars and 2 Infantrys moved from Tripoli to El Agheila
2 ArmoredCars and 1 Infantry moved from El Agheila to Tobruk
1 HeavyTank and 2 Tanks moved from Hun to Kufra
1 HeavyTank and 2 Tanks moved from Kufra to New Valley
1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 48 Sea Zone to 55 Sea Zone
1 Adv.Fighter moved from 55 Sea Zone to Syria
1 JetFighter moved from 55 Sea Zone to Syria
1 JetFighter moved from New Valley to Syria
7 HeavyTanks, 8 Mech.Infs and 3 Tanks moved from Palestine to Syria
10 Mech.Infs moved from Nubia to Syria
2 ArmoredCars, 2 HeavyTanks and 2 Tanks moved from Cairo to Nubia
Purchase Units - Italians
Italians buy 1 Destroyer, 8 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in 38 Sea Zone
Italians attack with 3 Bombers
Dutch defend with 1 Transport
Italians roll dice for 3 Bombers in 38 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Dutch roll dice for 1 Transport in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in 38 Sea Zone
Italians win with 3 Bombers remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in Syria
Italians attack with 1 Adv.Fighter, 7 HeavyTanks, 2 JetFighters, 18 Mech.Infs and 3 Tanks
French defend with 1 AAGun, 10 Bunkers, 1 Factory, 5 Infantrys and 3 Tanks
AA fire in Syria : 1/3 hits, 0.50 expected hits
1 JetFighter owned by the Italians lost in Syria
Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 18 Mech.Infs and 3 Tanks in Syria, round 2 : 9/30 hits, 13.33 expected hits
Units damaged: 9 Bunkers owned by the French
French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 2 : 9/18 hits, 8.17 expected hits
9 Mech.Infs owned by the Italians lost in Syria
Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 9 Mech.Infs and 3 Tanks in Syria, round 3 : 9/21 hits, 10.33 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 3 : 5/18 hits, 8.17 expected hits
3 Tanks owned by the French, 5 Infantrys owned by the French and 5 Mech.Infs owned by the Italians lost in Syria
Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 4 Mech.Infs and 3 Tanks in Syria, round 4 : 11/16 hits, 8.67 expected hits
French roll dice for 10 Bunkers in Syria, round 4 : 7/10 hits, 5.00 expected hits
10 Bunkers owned by the French, 3 Tanks owned by the Italians and 4 Mech.Infs owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 Adv.Fighter, 7 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is -50
Casualties for Italians: 1 JetFighter, 18 Mech.Infs and 3 Tanks
Casualties for French: 10 Bunkers, 5 Infantrys and 3 Tanks
Battle in Italian East Africa
Italians attack with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks
British defend with 3 Bunkers, 1 Factory and 12 Infantrys
Italians roll dice for 10 HeavyTanks, 10 Mech.Infs and 3 Tanks in Italian East Africa, round 2 : 8/23 hits, 11.50 expected hits
Units damaged: 3 Bunkers owned by the British
British roll dice for 3 Bunkers and 12 Infantrys in Italian East Africa, round 2 : 7/15 hits, 5.50 expected hits
5 Infantrys owned by the British and 7 Mech.Infs owned by the Italians lost in Italian East Africa
Italians roll dice for 10 HeavyTanks, 3 Mech.Infs and 3 Tanks in Italian East Africa, round 3 : 8/16 hits, 9.17 expected hits
British roll dice for 3 Bunkers and 7 Infantrys in Italian East Africa, round 3 : 5/10 hits, 3.83 expected hits
1 Bunker owned by the British, 2 Tanks owned by the Italians, 7 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Italian East Africa
Italians roll dice for 10 HeavyTanks and 1 Tank in Italian East Africa, round 4 : 7/11 hits, 7.17 expected hits
British roll dice for 2 Bunkers in Italian East Africa, round 4 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 10 HeavyTanks and 1 Tank remaining. Battle score for attacker is -28
Casualties for Italians: 10 Mech.Infs and 2 Tanks
Casualties for British: 3 Bunkers and 12 Infantrys
Battle in Equatoria
Italians attack with 3 HeavyTanks, 2 Infantrys and 2 Tanks
British defend with 1 Infantry
Italians roll dice for 3 HeavyTanks, 2 Infantrys and 2 Tanks in Equatoria, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Equatoria
Italians win, taking Equatoria from British with 3 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Belgian Congo
Italians attack with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks
Dutch defend with 1 Infantry
Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.17 expected hits
Dutch roll dice for 1 Infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Belgian Congo
Italians win, taking Belgian Congo from Dutch with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Italians
1 Adv.Fighter and 1 JetFighter moved from Syria to 55 Sea Zone
3 Bombers moved from 38 Sea Zone to French Equatorial Africa
Place Units - Italians
5 Infantrys placed in Madrid
3 Infantrys placed in Rio de Oro
6 Mech.Infs placed in Cairo
3 Mech.Infs placed in Hun
4 Mech.Infs placed in Tunis
2 Mech.Infs placed in E.Morocco
1 Destroyer placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Italians : -10.67
British : 1.33
French : -0.33
AA fire in Syria : : 0.50
Dutch : -0.50
@dawgoneit for japan just take my 2 men after kirin. TILL DEATH
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Purchase Units - French
French buy 2 Tanks; Remaining resources: 0 PUs;
Place Units - French
2 Tanks placed in Churchill
Turn Complete - French
French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Yamamoto
2 Infantrys moved from Heilungchiang to Kirin
Combat - Yamamoto
Battle in Kirin
Yamamoto attack with 2 Infantrys
Anzac defend with 1 Marine
Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kirin
Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Marine in Kirin, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Marine in Kirin, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kirin
Anzac win with 1 Marine remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Yamamoto
Turn Complete - Yamamoto
Combat Hit Differential Summary :
Yamamoto : -0.67
Anzac : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Chinese
1 Infantry moved from Shantung to Anhwei
1 Mech.Inf moved from Lanchow to Szechwan
Chinese take Szechwan from Hisaichi
1 Mech.Inf moved from Szechwan to Hupeh
Chinese take Hupeh from Hisaichi
1 Mech.Inf moved from Hupeh to Hunan
Chinese take Hunan from Hisaichi
1 Infantry moved from Sikang to E.Tibet
Chinese take E.Tibet from Hisaichi
1 Infantry moved from E.Qinghai to Lanchow
1 Infantry moved from E.Qinghai to W.Qinghai
1 Infantry moved from E.Qinghai to W.Qinghai
1 Infantry moved from E.Qinghai to W.Qinghai
25 Infantrys moved from E.Qinghai to Hsining
Purchase Units - Chinese
Chinese buy 1 Bunker, 1 Infantry and 5 Tanks; Remaining resources: 2 PUs;
Combat - Chinese
Battle in W.Qinghai
Chinese attack with 3 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 Infantrys in W.Qinghai, round 3 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 Infantrys in W.Qinghai, round 4 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 Infantrys in W.Qinghai, round 5 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 5 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Chinese roll dice for 2 Infantrys in W.Qinghai, round 6 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in W.Qinghai, round 7 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 7 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Chinese roll dice for 1 Infantry in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 10 : 1/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 10 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
Chinese win, taking W.Qinghai from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
Place Units - Chinese
1 Bunker, 1 Infantry and 5 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50
Chinese : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Hisaichi
1 unit repaired.
2 Infantrys moved from Changchun to Kirin
5 Adv.Fighters moved from Changchun to Kirin
2 Infantrys moved from Chita to Hulunbuir
1 Mech.Inf moved from N.Buryat Mongolia to Chita
1 Mech.Inf moved from Chita to Heilungchiang
1 Mech.Inf moved from Heilungchiang to Khabarovsk
1 Mech.Inf moved from N.Buryat Mongolia to Hulunbuir
1 Tank moved from Olyokminsk to Ayan
2 Infantrys moved from Chita to Ayan
5 Infantrys and 3 Tanks moved from Olyokminsk to N.Buryat Mongolia
3 Tanks moved from N.Buryat Mongolia to Chita
6 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
1 Mech.Inf moved from Ningsia to Peking
Hisaichi take Suiyuan from Chinese
Hisaichi take Chahar from Chinese
Hisaichi take Peking from Chinese
1 Infantry moved from Gobi Altai to W.Qinghai
1 Mech.Inf moved from Khobdo to E.Qinghai
1 ArmoredCar moved from E.Sinkiang to E.Qinghai
1 ArmoredCar moved from E.Sinkiang to E.Qinghai
2 ArmoredCars moved from E.Sinkiang to W.Qinghai
3 Infantrys moved from C.Sinkiang to E.Sinkiang
2 ArmoredCars and 2 Tanks moved from Urumqi to E.Sinkiang
11 ArmoredCars, 11 Infantrys, 6 Mech.Infs and 6 Tanks moved from E.Sinkiang to Gobi Altai
2 Mech.Infs moved from Gobi Altai to Shensi
2 Mech.Infs moved from Gobi Altai to Lanchow
2 Mech.Infs moved from Baluchistan to E.Tibet
2 Mech.Infs moved from E.Sinkiang to Shensi
2 Mech.Infs moved from Ningsia to Lanchow
1 Mech.Inf moved from Gobi Altai to Suiyuan
1 Mech.Inf moved from Gobi Altai to Shensi
1 Infantry moved from Alma Ata to C.Sinkiang
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Infantrys and 14 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shensi
Hisaichi attack with 5 Mech.Infs
Americans defend with 1 Infantry
Hisaichi roll dice for 5 Mech.Infs in Shensi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Shensi
Hisaichi win, taking Shensi from Chinese with 5 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in E.Tibet
Hisaichi attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Mech.Infs in E.Tibet, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in E.Tibet, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Tibet
Hisaichi win, taking E.Tibet from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in Kirin
Hisaichi attack with 5 Adv.Fighters and 2 Infantrys
Anzac defend with 1 Marine
Hisaichi roll dice for 5 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 2/7 hits, 2.83 expected hits
Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi win, taking Kirin from Anzac with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Marine
Battle in Lanchow
Hisaichi attack with 4 Mech.Infs
Chinese defend with 1 Infantry
Hisaichi roll dice for 4 Mech.Infs in Lanchow, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in E.Qinghai
Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
Chinese defend with 1 AAGun and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in E.Qinghai, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in E.Qinghai
Hisaichi win, taking E.Qinghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 2 Infantrys and 1 Tank
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Ayan
Hisaichi win, taking Ayan from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Hulunbuir
Hisaichi attack with 2 Infantrys and 1 Mech.Inf
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Americans with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 1 Mech.Inf
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Americans with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in W.Qinghai
Hisaichi attack with 2 ArmoredCars and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in W.Qinghai, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in W.Qinghai
Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Hisaichi win, taking W.Qinghai from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
5 Adv.Fighters moved from Kirin to Changchun
Place Units - Hisaichi
8 Tanks placed in Changchun
6 Tanks placed in Hong Kong
2 ArmoredCars placed in Sibirsky
2 Infantrys placed in Urumqi
Turn Complete - Hisaichi
Hisaichi collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Hisaichi : 3.00
Americans : -1.00
Anzac : 0.67
Chinese : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - British
4 Artillerys, 4 Elites and 1 Tank moved from London to Dover
9 Adv.Fighters and 1 Fighter moved from Manchester to Dover
1 Artillery moved from Scotland to Manchester
2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Alaska to 71 Sea Zone
2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 72 Sea Zone to 76 Sea Zone
2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 76 Sea Zone to Paramushir
British take Paramushir from Yamamoto
3 Infantrys moved from South Africa to 40 Sea Zone
1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 40 Sea Zone to 62 Sea Zone
3 Infantrys moved from 62 Sea Zone to Kenya
Purchase Units - British
British buy 8 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Kenya
British attack with 3 Infantrys
Italians defend with 1 Mech.Inf
British roll dice for 1 Cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 Infantrys in Kenya, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Mech.Inf in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Infantrys in Kenya, round 3 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 Mech.Inf in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Dover
British attack with 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank
Germans defend with 7 Elites, 4 Infantrys and 1 Tank
British roll dice for 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank in Dover, round 2 : 7/19 hits, 8.67 expected hits
Germans roll dice for 7 Elites, 4 Infantrys and 1 Tank in Dover, round 2 : 5/12 hits, 4.17 expected hits
1 Fighter owned by the British, 2 Elites owned by the British, 3 Elites owned by the Germans, 4 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Dover
British roll dice for 9 Adv.Fighters, 2 Artillerys, 2 Elites and 1 Tank in Dover, round 3 : 8/14 hits, 6.67 expected hits
Germans roll dice for 4 Elites and 1 Tank in Dover, round 3 : 3/5 hits, 1.83 expected hits
2 Elites owned by the British, 4 Elites owned by the Germans, 1 Artillery owned by the British and 1 Tank owned by the Germans lost in Dover
British win, taking Dover from Germans with 9 Adv.Fighters, 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 3 Artillerys, 4 Elites and 1 Fighter
Casualties for Germans: 7 Elites, 4 Infantrys and 1 Tank
Non Combat Move - British
9 Adv.Fighters moved from Dover to Manchester
Place Units - British
2 Artillerys, 1 Bunker and 2 Infantrys placed in Manchester
2 Artillerys, 1 Bunker and 2 Infantrys placed in Wales
4 Artillerys and 4 Infantrys placed in London
1 Infantry placed in Montreal
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -0.83
Italians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Anzac
2 Tanks moved from Bangkok to 105 Sea Zone
2 Marines moved from S.Thailand to 105 Sea Zone
4 Elites moved from S.French Indochina to 92 Sea Zone
1 Marine moved from N.French Indochina to 92 Sea Zone
1 Marine moved from Kwangsi to 92 Sea Zone
1 Marine moved from Fukien to 92 Sea Zone
2 Elites and 14 Infantrys moved from Malaya to 110 Sea Zone
2 Elites, 14 Infantrys and 8 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Marines, 2 Tanks and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
6 Elites, 14 Infantrys, 5 Marines and 2 Tanks moved from 92 Sea Zone to Hong Kong
3 Marines moved from Kiangsi to Hong Kong
1 Marine moved from Kwangtung to Hong Kong
2 L.Fighters moved from Shantung to Hong Kong
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys moved from Western Australia to 70 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.Thailand
2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
2 Infantrys and 1 Transport moved from 70 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
6 Infantrys moved from Canberra to New South Wales
3 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from Broome to Western Australia
3 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from West Papua to Hollandia
2 Fighters moved from Wellington to Sumatra
4 Tanks moved from Bangkok to N.Thailand
2 S.Submarines moved from 84 Sea Zone to 112 Sea Zone
2 Infantrys moved from Timor to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Flores
Purchase Units - Anzac
Anzac buy 7 Infantrys and 6 Tanks; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Hong Kong
Anzac attack with 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks
Hisaichi defend with 1 AAGun, 1 Factory, 18 Infantrys and 11 Tanks
AA fire in Hong Kong : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Battleship and 5 Cruisers in Hong Kong, round 2 : 3/6 hits, 3.17 expected hits
3 Infantrys owned by the Hisaichi lost in Hong Kong
Anzac roll dice for 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 2 : 10/33 hits, 10.83 expected hits
Hisaichi roll dice for 15 Infantrys and 11 Tanks in Hong Kong, round 2 : 12/26 hits, 10.50 expected hits
12 Infantrys owned by the Anzac and 10 Infantrys owned by the Hisaichi lost in Hong Kong
Anzac roll dice for 6 Elites, 2 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 3 : 13/21 hits, 8.83 expected hits
Hisaichi roll dice for 5 Infantrys and 11 Tanks in Hong Kong, round 3 : 4/16 hits, 7.17 expected hits
2 Infantrys owned by the Anzac, 8 Tanks owned by the Hisaichi, 2 Elites owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in Hong Kong
Anzac roll dice for 4 Elites, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 4 : 3/17 hits, 7.83 expected hits
Hisaichi roll dice for 3 Tanks in Hong Kong, round 4 : 1/3 hits, 1.50 expected hits
3 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Hong Kong
Anzac win, taking Hong Kong from Hisaichi with 3 Elites, 2 L.Fighters, 9 Marines and 2 Tanks remaining. Battle score for attacker is 54
Casualties for Hisaichi: 18 Infantrys and 11 Tanks
Casualties for Anzac: 3 Elites and 14 Infantrys
Non Combat Move - Anzac
2 L.Fighters moved from Hong Kong to Shantung
1 AAGun moved from Canberra to New South Wales
1 AAGun moved from Port Moresby to West Papua
1 AAGun moved from Townsville to Northern Territory
1 AAGun moved from Java to Sumatra
Place Units - Anzac
6 Tanks placed in Bangkok
3 Infantrys placed in Broome
2 Infantrys placed in Western Australia
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : -2.17
AA fire in Hong Kong : : -0.33
Anzac : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26
Combat Move - Dutch
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Cruiser, 2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.Thailand
2 Adv.Fighters moved from Suriname to 40 Sea Zone
1 Marine and 1 Tank moved from Rhodesia to Belgian Congo
1 Tank moved from Mozambique to Belgian Congo
1 Elite and 1 Tank moved from Angola to Belgian Congo
1 Infantry moved from South Africa to Rhodesia
4 Adv.Fighters, 1 Fighter and 1 Tank moved from South Africa to Belgian Congo
1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 125 Sea Zone to 40 Sea Zone
1 Infantry and 1 Tank moved from 40 Sea Zone to Angola
1 Marine moved from Mozambique to Rhodesia
1 Transport moved from 40 Sea Zone to 39 Sea Zone
2 Infantrys moved from Rio De Janeiro to 39 Sea Zone
2 Infantrys and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
2 Infantrys moved from 40 Sea Zone to Angola
1 Adv.Fighter moved from 40 Sea Zone to Belgian Congo
1 Tank moved from Yunnan to Kweichow
Chinese take Kweichow from Hisaichi
1 Infantry moved from Burma to Yunnan
1 Tank moved from Kweichow to Szechwan
Purchase Units - Dutch
Dutch buy 3 Adv.Fighters, 6 Infantrys, 1 Tank and 1 Transport; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Belgian Congo
Dutch attack with 5 Adv.Fighters, 1 Elite, 1 Fighter, 1 Marine and 4 Tanks
Italians defend with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks
Dutch roll dice for 5 Adv.Fighters, 1 Elite, 1 Fighter, 1 Marine and 4 Tanks in Belgian Congo, round 2 : 7/12 hits, 5.67 expected hits
Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.67 expected hits
1 Elite owned by the Dutch, 1 HeavyTank owned by the Italians, 1 Elite owned by the Italians, 2 Tanks owned by the Italians and 3 Infantrys owned by the Italians lost in Belgian Congo
Dutch roll dice for 5 Adv.Fighters, 1 Fighter, 1 Marine and 4 Tanks in Belgian Congo, round 3 : 4/11 hits, 5.33 expected hits
Italians roll dice for 1 HeavyTank in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians lost in Belgian Congo
Dutch win, taking Belgian Congo from Italians with 5 Adv.Fighters, 1 Fighter, 1 Marine and 4 Tanks remaining. Battle score for attacker is 30
Casualties for Dutch: 1 Elite
Casualties for Italians: 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks
Non Combat Move - Dutch
5 Adv.Fighters and 1 Fighter moved from Belgian Congo to Angola
Place Units - Dutch
2 Infantrys placed in Rio De Janeiro
1 Infantry and 1 Tank placed in Santiago
1 Transport placed in 125 Sea Zone
3 Adv.Fighters placed in Suriname
3 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : -3.33
Dutch : 0.00