@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whackamatt Allies -vs- dawgoneit Axis WAW
-
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Italians 7 Infantrys moved from Rome to Campania 3 Artillerys, 2 HeavyTanks, 1 Infantry and 1 Tank moved from New Valley to Lower Egypt 1 HeavyTank and 2 Tanks moved from Kufra to Lower Egypt 2 Artillerys, 6 Infantrys and 1 JetFighter moved from Mersa Matruh to Lower Egypt 6 HeavyTanks, 4 Mech.Infs and 2 Tanks moved from Hun to Mersa Matruh 4 Mech.Infs moved from Mersa Matruh to Lower Egypt 6 Infantrys moved from Hun to Kufra 6 Mech.Infs moved from Ghadames to Mersa Matruh 1 Infantry moved from Ghadames to Hun 4 Mech.Infs moved from Tunis to El Agheila 2 HeavyTanks and 6 Tanks moved from W.Morocco to French Sudan 4 Mech.Infs moved from E.Morocco to French Sudan 4 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from Rio de Oro to Mauritania 3 Transports moved from 51 Sea Zone to 48 Sea Zone Purchase Units - Italians Italians buy 3 Bombers, 3 HeavyTanks, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 3 Bombers placed in Hun 3 HeavyTanks placed in Rio de Oro 4 Mech.Infs placed in E.Morocco 2 Infantrys placed in Tunis Turn Complete - Italians Italians collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - French 2 Tanks moved from Syria to W.Iran Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Chinese 1 Infantry moved from Gobi Altai to Ningsia Chinese take Ningsia from Hisaichi Purchase Units - Chinese Chinese buy 6 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
-
If it pleases the court…I skipped Yam’s turn. Feel free to edit/move any of his units during Hisaichi’s turn.
-
TripleA Turn Summary: Hisaichi round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Hisaichi 2 Infantrys and 1 Marine moved from Liaoning to Peking 3 Infantrys moved from Liaoning to Kirin 1 Tank moved from Liaoning to Kirin 1 ArmoredCar moved from E.Qinghai to Gobi Altai Hisaichi take Gobi Altai from Chinese 1 ArmoredCar moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to C.Sinkiang Hisaichi take C.Sinkiang from Chinese 15 ArmoredCars and 11 Mech.Infs moved from E.Qinghai to E.Sinkiang 13 Infantrys moved from Khobdo to E.Sinkiang 1 Marine moved from E.Qinghai to Ningsia 6 Infantrys moved from Evenkia to Olyokminsk 5 Tanks moved from Sibirsky to Olyokminsk 3 Tanks moved from Krasnoyarsk to E.Sinkiang 3 Infantrys moved from Tashkent to Uzbekistan 1 Tank moved from Tashkent to Alma Ata Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Bunker, 15 Infantrys, 1 Mech.Inf and 8 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Infantrys and 1 Tank Americans defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Tank in Kirin, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Peking Hisaichi attack with 2 Infantrys and 1 Marine Americans defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Marine in Peking, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Marine in Peking, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Peking Hisaichi win, taking Peking from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Ningsia, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Adv.Fighter, 1 Bunker and 7 Tanks placed in Changchun 3 Infantrys and 1 Tank placed in Liaoning 6 Infantrys placed in Hong Kong 5 Infantrys and 1 Mech.Inf placed in Sibirsky 1 Infantry placed in Tashkent Turn Complete - Hisaichi Hisaichi collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Americans : -0.33 Chinese : 0.00 -
TripleA Turn Summary: British round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - British 4 Infantrys moved from Wales to Dover 4 Artillerys and 4 Infantrys moved from London to Dover 4 Infantrys moved from Manchester to Dover 5 Adv.Fighters moved from Manchester to Dover 2 Adv.Fighters moved from Manchester to 20 Sea Zone 10 Infantrys moved from Italian East Africa to Nubia 2 Infantrys moved from Cape Town to South Africa 1 Infantry moved from Dublin to Northern Ireland 1 Artillery moved from Northern Ireland to Scotland 1 Tank moved from Northern Ireland to Manchester Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 19 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; Combat - British Battle in Dover British attack with 5 Adv.Fighters, 4 Artillerys and 12 Infantrys Germans defend with 10 Elites and 2 Infantrys British roll dice for 5 Adv.Fighters, 4 Artillerys and 12 Infantrys in Dover, round 2 : 5/21 hits, 6.50 expected hits Germans roll dice for 10 Elites and 2 Infantrys in Dover, round 2 : 5/12 hits, 4.00 expected hits 3 Elites owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover British roll dice for 5 Adv.Fighters, 4 Artillerys and 7 Infantrys in Dover, round 3 : 6/16 hits, 5.67 expected hits Germans roll dice for 7 Elites in Dover, round 3 : 0/7 hits, 2.33 expected hits 6 Elites owned by the Germans lost in Dover British roll dice for 5 Adv.Fighters, 4 Artillerys and 7 Infantrys in Dover, round 4 : 8/16 hits, 5.67 expected hits Germans roll dice for 1 Elite in Dover, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Germans and 1 Infantry owned by the British lost in Dover British win, taking Dover from Germans with 5 Adv.Fighters, 4 Artillerys and 6 Infantrys remaining. Battle score for attacker is 22 Casualties for British: 6 Infantrys Casualties for Germans: 10 Elites and 2 Infantrys Battle in 20 Sea Zone British attack with 2 Adv.Fighters; Americans loiter and taunt Germans defend with 1 Submarine British roll dice for 2 Adv.Fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 Submarine owned by the Germans Submerged Non Combat Move - British 2 Adv.Fighters moved from 20 Sea Zone to Manchester 5 Adv.Fighters moved from Dover to Manchester 1 Cruiser, 1 Destroyer and 1 Transport moved from 93 Sea Zone to 67 Sea Zone Place Units - British 1 T.Boat placed in 21 Sea Zone 1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Manchester 4 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 6 Infantrys placed in Cairo 3 Infantrys placed in W.Iran Turn Complete - British British collect 76 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.17 -
TripleA Turn Summary: Anzac round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Anzac 2 S.Submarines moved from 107 Sea Zone to 112 Sea Zone 2 Elites moved from Timor to 112 Sea Zone 5 Elites, 1 Infantry and 14 Marines moved from Davao to 107 Sea Zone 1 Marine and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 2 Elites and 1 Infantry moved from Broome to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Elites moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from West Papua to 113 Sea Zone 2 Cruisers moved from 110 Sea Zone to 67 Sea Zone 2 Elites moved from Timor to 67 Sea Zone 1 Elite moved from West Borneo to 110 Sea Zone 1 Cruiser, 5 Elites, 1 Infantry, 14 Marines and 10 Transports moved from 107 Sea Zone to 110 Sea Zone 1 Elite moved from West Borneo to 110 Sea Zone 2 Elites and 2 S.Submarines moved from 112 Sea Zone to 110 Sea Zone 2 Cruisers, 6 Elites, 1 Infantry, 1 Marine and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Cruiser, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 110 Sea Zone 15 Elites, 7 Infantrys and 15 Marines moved from 110 Sea Zone to Malaya 3 Infantrys moved from Port Moresby to West Papua 1 Destroyer moved from 93 Sea Zone to 92 Sea Zone 1 Submarine moved from 110 Sea Zone to 92 Sea Zone Purchase Units - Anzac Anzac buy 1 Elite, 6 Infantrys and 5 Marines; Remaining resources: 1 PUs; Combat - Anzac Battle in Malaya Anzac attack with 15 Elites, 7 Infantrys and 15 Marines Thai defend with 1 AAGun, 3 ArmoredCars, 1 Factory, 21 Infantrys and 4 Tanks Anzac roll dice for 1 Battleship and 5 Cruisers in Malaya, round 2 : 4/6 hits, 3.17 expected hits 1 Infantry owned by the Thai and 3 ArmoredCars owned by the Thai lost in Malaya Anzac roll dice for 15 Elites, 7 Infantrys and 15 Marines in Malaya, round 2 : 14/37 hits, 13.67 expected hits Thai roll dice for 20 Infantrys and 4 Tanks in Malaya, round 2 : 7/24 hits, 8.67 expected hits 7 Infantrys owned by the Anzac and 14 Infantrys owned by the Thai lost in Malaya Anzac roll dice for 15 Elites and 15 Marines in Malaya, round 3 : 10/30 hits, 12.50 expected hits Thai roll dice for 6 Infantrys and 4 Tanks in Malaya, round 3 : 3/10 hits, 4.00 expected hits 6 Infantrys owned by the Thai, 3 Elites owned by the Anzac and 4 Tanks owned by the Thai lost in Malaya Anzac win, taking Malaya from Thai with 12 Elites and 15 Marines remaining. Battle score for attacker is 51 Casualties for Thai: 3 ArmoredCars, 21 Infantrys and 4 Tanks Casualties for Anzac: 3 Elites and 7 Infantrys Non Combat Move - Anzac Place Units - Anzac 3 Marines placed in Broome 2 Marines placed in Western Australia 3 Infantrys placed in Townsville 1 Elite and 1 Infantry placed in West Papua 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Anzac : -1.33 Thai : -2.67 -
TripleA Turn Summary: Dutch round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Dutch 1 Infantry and 1 Tank moved from Samar to 93 Sea Zone 1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to Hainan Chinese take Hainan from Yamamoto 1 Adv.Fighter moved from French Equatorial Africa to Cairo 1 Adv.Fighter and 1 Fighter moved from 32 Sea Zone to French Equatorial Africa 1 Elite moved from Santiago to 125 Sea Zone 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Marine moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Elite and 1 Transport moved from 125 Sea Zone to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from 39 Sea Zone to 40 Sea Zone 1 Elite, 1 Marine and 2 Tanks moved from 40 Sea Zone to South Africa Purchase Units - Dutch Dutch buy 3 Adv.Fighters, 2 Infantrys and 1 Tank; Remaining resources: 5 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 3 Adv.Fighters placed in 32 Sea Zone 2 Infantrys and 1 Tank placed in Santiago Turn Complete - Dutch Dutch collect 42 PUs; end with 47 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Dutch 1 Infantry and 1 Tank moved from Samar to 93 Sea Zone 1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to Hainan Chinese take Hainan from Yamamoto 1 Adv.Fighter moved from French Equatorial Africa to Cairo 1 Adv.Fighter and 1 Fighter moved from 32 Sea Zone to French Equatorial Africa 1 Elite moved from Santiago to 125 Sea Zone 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Marine moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Elite and 1 Transport moved from 125 Sea Zone to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from 39 Sea Zone to 40 Sea Zone 1 Elite, 1 Marine and 2 Tanks moved from 40 Sea Zone to South Africa Purchase Units - Dutch Dutch buy 3 Adv.Fighters, 2 Infantrys and 1 Tank; Remaining resources: 5 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 3 Adv.Fighters placed in 32 Sea Zone 2 Infantrys and 1 Tank placed in Santiago Turn Complete - Dutch Dutch collect 42 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by British from Nubia: 10 Infantrys EDIT: Adding units owned by British to Italian East Africa: 10 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Finns 1 Mech.Inf and 4 Tanks moved from Chimkent to E.Iran 9 Tanks moved from Rostov to Astrakhan 1 Adv.Fighter and 1 JetFighter moved from Netherlands to 21 Sea Zone 1 Destroyer and 1 Submarine moved from 5 Sea Zone to 21 Sea Zone 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 2 Infantrys moved from Oulu to 24 Sea Zone 1 Elite, 3 Infantrys and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone 1 Transport moved from 21 Sea Zone to 22 Sea Zone 2 Infantrys moved from Netherlands to 22 Sea Zone 2 Infantrys and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 6 Elites, 9 Infantrys and 4 Tanks moved from Lapland to Upper Norrland 4 Infantrys moved from Oulu to Lapland 2 Elites moved from N.Karelia to Lapland 1 Tank moved from Upper Norrland to Nordland 3 Tanks moved from Upper Norrland to Middle Norrland 2 Infantrys moved from Lithuania to East Prussia Purchase Units - Finns Finns buy 1 Elite, 1 Infantry and 4 S.Submarines; Remaining resources: 0 PUs; Combat - Finns Battle in 21 Sea Zone Germans loiter and taunt; Finns attack with 1 Adv.Fighter, 1 Destroyer, 1 Elite, 5 Infantrys, 1 JetFighter, 4 S.Submarines, 1 Submarine and 1 Transport British defend with 1 T.Boat Finns roll dice for 4 S.Submarines and 1 Submarine in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Finns win with 1 Adv.Fighter, 1 Destroyer, 1 JetFighter, 4 S.Submarines, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Finns 1 AAGun moved from Yaroslavl to Tula Place Units - Finns 4 S.Submarines placed in 24 Sea Zone 1 Elite and 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Finns : -1.33 -
TripleA Turn Summary: Romanians round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Romanians 3 Infantrys and 4 Tanks moved from Ankara to Izmir 2 Infantrys, 1 JetFighter and 2 Mech.Infs moved from Bursa to Izmir 4 Infantrys moved from Istanbul to Bursa 3 Adv.Fighters moved from Bulgaria to Izmir 1 Elite and 3 Infantrys moved from Donetsk to Rostov 4 Infantrys moved from Vinnytsia to Donetsk 3 Infantrys moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania 1 Mech.Inf moved from Georgia to Izmir 2 Tanks moved from Georgia to Rostov Purchase Units - Romanians Romanians buy 2 ArmoredCars, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Izmir Romanians attack with 3 Adv.Fighters, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 4 Tanks Neutral defend with 2 Infantrys and 1 Tank Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 4 Tanks in Izmir, round 2 : 7/16 hits, 6.50 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 0/3 hits, 1.17 expected hits 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Izmir Romanians loses 0 PUs for violating Izmirs neutrality. Romanians win, taking Izmir from Neutral with 3 Adv.Fighters, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Neutral: 2 Infantrys and 1 Tank Non Combat Move - Romanians 1 JetFighter moved from Izmir to Donetsk 3 Adv.Fighters moved from Izmir to Bursa Place Units - Romanians 3 Tanks placed in Georgia 1 ArmoredCar and 3 Mech.Infs placed in Vinnytsia 1 ArmoredCar placed in E.Romania Turn Complete - Romanians Romanians collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Romanians : 0.50 Neutral : -1.17 -
TripleA Turn Summary: Thai round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Purchase Units - Thai Thai buy 4 Adv.Fighters, 1 Elite and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Thai 2 Infantrys moved from Delhi to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 2 Infantrys and 2 Marines moved from Baluchistan to Rajputana 1 Marine moved from Uzbekistan to E.Iran Place Units - Thai 4 Adv.Fighters, 1 Elite and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 23 Combat Move - Americans 2 Adv.Fighters and 3 L.Fighters moved from Manchester to 20 Sea Zone 1 Infantry moved from Shanghai to Kiangsi Chinese take Kiangsi from Yamamoto 1 Tank moved from Shantung to Hunan Chinese take Hunan from Yamamoto 1 Tank moved from Shantung to Anhwei Chinese take Anhwei from Hisaichi 1 Tank moved from Anhwei to Hupeh Chinese take Hupeh from Hisaichi 1 Tank moved from Shantung to Shansi Chinese take Shansi from Hisaichi 1 Infantry moved from Shantung to Chahar Chinese take Chahar from Hisaichi 2 Infantrys and 2 Marines moved from Shantung to Peking 1 B.Transport moved from 84 Sea Zone to 93 Sea Zone 2 Artillerys moved from Manila to 93 Sea Zone 2 S.Submarines moved from 84 Sea Zone to 85 Sea Zone 2 Infantrys moved from Shikoku to 85 Sea Zone 1 B.Transport moved from 84 Sea Zone to 85 Sea Zone 1 Tank moved from Kyushu to 85 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 1 Infantry moved from Hokkaido to 85 Sea Zone 2 Elites moved from Kyushu to 84 Sea Zone 1 Infantry moved from Formosa to 93 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 4 Infantrys moved from Chubu to 84 Sea Zone 6 Infantrys moved from Tokyo to 84 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea Americans take Korea from Hisaichi 2 Infantrys and 2 S.Submarines moved from 85 Sea Zone to 84 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 85 Sea Zone to 84 Sea Zone 3 Artillerys, 2 Elites, 16 Infantrys and 1 Tank moved from 84 Sea Zone to Liaoning 1 Tank moved from Shansi to Suiyuan Chinese take Suiyuan from Hisaichi 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Salvador to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone 4 Infantrys moved from 36 Sea Zone to Gold Coast 2 Destroyers moved from 32 Sea Zone to 34 Sea Zone 1 Adv.Fighter moved from Canarians to Gold Coast 1 B.Transport, 2 Elites and 2 Marines moved from 8 Sea Zone to 10 Sea Zone 2 Elites, 1 Infantry and 3 Marines moved from Scotland to Manchester 2 Elites and 2 Marines moved from 10 Sea Zone to Scotland 2 L.Fighters moved from 7 Sea Zone to Manchester 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport, 1 Destroyer and 4 Infantrys moved from 13 Sea Zone to 8 Sea Zone 1 Battleship moved from 7 Sea Zone to 9 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 B.Transports, 1 Battleship, 2 Destroyers, 4 Elites, 19 Infantrys, 2 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Peking Americans attack with 2 Infantrys and 2 Marines Hisaichi defend with 1 Infantry and 1 Marine Americans roll dice for 2 Infantrys and 2 Marines in Peking, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Peking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Peking Americans roll dice for 1 Infantry and 2 Marines in Peking, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Peking, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Peking Americans win, taking Peking from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Marine Battle in 20 Sea Zone Americans attack with 2 Adv.Fighters, 3 L.Fighters and 1 Submarine Germans defend with 1 Submarine Americans roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters and 3 L.Fighters in 20 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 Submarine owned by the Germans lost in 20 Sea Zone Americans win with 2 Adv.Fighters, 3 L.Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Liaoning Americans attack with 3 Artillerys, 2 Elites, 16 Infantrys and 1 Tank Hisaichi defend with 1 Factory, 14 Infantrys and 6 Tanks Americans roll dice for 6 Battleships and 7 Cruisers in Liaoning, round 2 : 7/13 hits, 7.50 expected hits 7 Infantrys owned by the Hisaichi lost in Liaoning Americans roll dice for 3 Artillerys, 2 Elites, 16 Infantrys and 1 Tank in Liaoning, round 2 : 5/22 hits, 5.33 expected hits Hisaichi roll dice for 7 Infantrys and 6 Tanks in Liaoning, round 2 : 5/13 hits, 5.33 expected hits 5 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Liaoning Americans roll dice for 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank in Liaoning, round 3 : 5/17 hits, 4.50 expected hits Hisaichi roll dice for 2 Infantrys and 6 Tanks in Liaoning, round 3 : 5/8 hits, 3.67 expected hits 3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Liaoning Americans roll dice for 3 Artillerys, 2 Elites, 6 Infantrys and 1 Tank in Liaoning, round 4 : 4/12 hits, 3.67 expected hits Hisaichi roll dice for 3 Tanks in Liaoning, round 4 : 2/3 hits, 1.50 expected hits 3 Tanks owned by the Hisaichi and 2 Infantrys owned by the Americans lost in Liaoning Americans win, taking Liaoning from Hisaichi with 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 34 Casualties for Hisaichi: 14 Infantrys and 6 Tanks Casualties for Americans: 12 Infantrys Non Combat Move - Americans 2 Adv.Fighters and 3 L.Fighters moved from 20 Sea Zone to Manchester Place Units - Americans 1 Battleship placed in 10 Sea Zone 2 L.Fighters placed in 7 Sea Zone 1 Adv.Fighter placed in Canarians 1 Destroyer placed in 7 Sea Zone 1 B.Transport, 1 Destroyer and 2 Submarines placed in 13 Sea Zone 4 Infantrys placed in Washington 2 Infantrys placed in Bahia 2 Infantrys placed in Salvador 1 B.Transport placed in 71 Sea Zone 1 Transport placed in 94 Sea Zone 4 Elites and 4 Marines placed in Tokyo 3 Infantrys placed in Kyushu 2 Infantrys placed in Shikoku 3 Infantrys placed in Tohoku 3 Infantrys placed in Hokkaido Turn Complete - Americans Americans collect 175 PUs; end with 175 PUsCombat Hit Differential Summary :
Germans : -0.33 Hisaichi : 1.17 Americans : -0.33 -
TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Germans 4 HeavyTanks moved from Netherlands to 21 Sea Zone 4 HeavyTanks and 13 Transports moved from 21 Sea Zone to 22 Sea Zone 7 Elites moved from Netherlands to 22 Sea Zone 6 Elites moved from Hamburg to 22 Sea Zone 4 Elites moved from Rhine to Netherlands 2 HeavyTanks moved from Belgium to Netherlands 4 HeavyTanks moved from Picardy to Netherlands 1 Artillery moved from Picardy to Belgium 13 Infantrys moved from Normandy to Picardy 2 Infantrys moved from Normandy to Picardy 2 Tanks moved from Paris to Belgium 3 Adv.Fighters, 1 Bomber and 2 Stukas moved from Paris to Picardy 13 Elites, 4 HeavyTanks and 13 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Elite, 4 Infantrys and 1 Tank moved from Berlin to Saxony 1 Tank moved from Saxony to Hamburg 13 Elites and 4 HeavyTanks moved from 21 Sea Zone to Dover 8 Bombers moved from Stockholm to Dover 9 Adv.Fighters, 1 Bomber and 1 JetFighter moved from Brittany to Dover 3 Adv.Fighters and 2 Stukas moved from Picardy to 20 Sea Zone 1 Bomber moved from Picardy to Dover 10 Mech.Infs moved from Moscow to Astrakhan 1 ArmoredCar moved from Chimkent to E.Iran 5 Artillerys, 12 HeavyTanks, 16 Infantrys and 4 Tanks moved from Moscow to Penza 12 HeavyTanks and 4 Tanks moved from Penza to Kuybyshev 4 Bombers moved from Yaroslavl to Netherlands 1 Infantry moved from East Prussia to Danzig Purchase Units - Germans Germans buy 6 Destroyers, 12 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Dover Germans attack with 9 Adv.Fighters, 10 Bombers, 13 Elites, 4 HeavyTanks and 1 JetFighter British defend with 4 Artillerys and 6 Infantrys Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the British lost in Dover Germans roll dice for 9 Adv.Fighters, 10 Bombers, 13 Elites, 4 HeavyTanks and 1 JetFighter in Dover, round 2 : 17/37 hits, 18.83 expected hits British roll dice for 4 Artillerys and 5 Infantrys in Dover, round 2 : 6/9 hits, 3.00 expected hits 6 Elites owned by the Germans, 4 Artillerys owned by the British and 5 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 9 Adv.Fighters, 10 Bombers, 7 Elites, 4 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is 10 Casualties for British: 4 Artillerys and 6 Infantrys Casualties for Germans: 6 Elites Battle in 20 Sea Zone Germans attack with 3 Adv.Fighters and 2 Stukas Americans defend with 1 Submarine Germans roll dice for 3 Adv.Fighters and 2 Stukas in 20 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 Submarine owned by the Americans lost in 20 Sea Zone Germans win with 3 Adv.Fighters and 2 Stukas remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Non Combat Move - Germans 10 Bombers moved from Dover to Brittany 9 Adv.Fighters and 1 JetFighter moved from Dover to Brittany 3 Adv.Fighters and 2 Stukas moved from 20 Sea Zone to Brittany Place Units - Germans 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk 6 Destroyers placed in 23 Sea Zone 3 Infantrys placed in Normandy Germans undo move 4. 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 132 PUs; end with 132 PUsCombat Hit Differential Summary :
Germans : -2.67 British : 3.00 -
TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Purchase Units - Russians Russians buy 1 Tank; Remaining resources: 0 PUs; Place Units - Russians 1 Tank placed in Stalingrad Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Italians 6 HeavyTanks, 6 Mech.Infs and 2 Tanks moved from Mersa Matruh to Cairo 5 Artillerys, 11 HeavyTanks, 8 Infantrys, 1 JetFighter, 16 Mech.Infs and 4 Tanks moved from Lower Egypt to Cairo 6 Infantrys moved from Campania to 48 Sea Zone 6 Infantrys and 3 Transports moved from 48 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Cairo 1 Adv.Fighter and 1 JetFighter moved from 51 Sea Zone to Cairo 6 Infantrys moved from Kufra to Darfur 4 Mech.Infs moved from El Agheila to Darfur 3 Bombers moved from Hun to Darfur 2 HeavyTanks, 4 Mech.Infs and 6 Tanks moved from French Sudan to Gold Coast Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Destroyer, 1 HeavyTank, 5 Infantrys, 6 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 3 Bombers, 6 Infantrys and 4 Mech.Infs British defend with 3 Bunkers and 3 Infantrys Italians roll dice for 3 Bombers, 6 Infantrys and 4 Mech.Infs in Darfur, round 2 : 7/13 hits, 5.00 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 3 Bunkers and 3 Infantrys in Darfur, round 2 : 2/6 hits, 2.50 expected hits 1 Bunker owned by the British, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Darfur Italians roll dice for 3 Bombers, 4 Infantrys and 4 Mech.Infs in Darfur, round 3 : 4/11 hits, 4.67 expected hits British roll dice for 2 Bunkers in Darfur, round 3 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the British lost in Darfur Italians win, taking Darfur from British with 3 Bombers, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 20 Casualties for Italians: 2 Infantrys Casualties for British: 3 Bunkers and 3 Infantrys Battle in Cairo Italians attack with 1 Adv.Fighter, 5 Artillerys, 17 HeavyTanks, 14 Infantrys, 2 JetFighters, 22 Mech.Infs and 6 Tanks British defend with 1 AAGun, 4 Bunkers, 1 Factory and 36 Infantrys; Dutch defend with 1 Adv.Fighter AA fire in Cairo : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 17 HeavyTanks, 14 Infantrys, 2 JetFighters, 22 Mech.Infs and 6 Tanks in Cairo, round 2 : 36/67 hits, 29.83 expected hits Units damaged: 4 Bunkers owned by the British British roll dice for 1 Adv.Fighter, 4 Bunkers and 36 Infantrys in Cairo, round 2 : 18/41 hits, 14.67 expected hits 4 Artillerys owned by the Italians, 14 Infantrys owned by the Italians and 32 Infantrys owned by the British lost in Cairo Italians roll dice for 1 Adv.Fighter, 1 Artillery, 17 HeavyTanks, 2 JetFighters, 22 Mech.Infs and 6 Tanks in Cairo, round 3 : 25/49 hits, 23.83 expected hits British roll dice for 1 Adv.Fighter, 4 Bunkers and 4 Infantrys in Cairo, round 3 : 2/9 hits, 4.00 expected hits 4 Bunkers owned by the British, 1 Adv.Fighter owned by the Dutch, 1 Artillery owned by the Italians, 4 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Cairo Italians win, taking Cairo from British with 1 Adv.Fighter, 17 HeavyTanks, 2 JetFighters, 21 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 52 Casualties for Italians: 5 Artillerys, 14 Infantrys and 1 Mech.Inf Casualties for British: 4 Bunkers and 36 Infantrys Casualties for Dutch: 1 Adv.Fighter Battle in Gold Coast Italians attack with 2 HeavyTanks, 4 Mech.Infs and 6 Tanks Americans defend with 1 Adv.Fighter, 1 Elite and 7 Infantrys Italians roll dice for 2 HeavyTanks, 4 Mech.Infs and 6 Tanks in Gold Coast, round 2 : 6/12 hits, 5.67 expected hits British roll dice for 1 Adv.Fighter, 1 Elite and 7 Infantrys in Gold Coast, round 2 : 3/9 hits, 3.33 expected hits 6 Infantrys owned by the Americans and 3 Mech.Infs owned by the Italians lost in Gold Coast Italians roll dice for 2 HeavyTanks, 1 Mech.Inf and 6 Tanks in Gold Coast, round 3 : 5/9 hits, 4.67 expected hits British roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Gold Coast, round 3 : 3/3 hits, 1.33 expected hits 2 Tanks owned by the Italians, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 1 Adv.Fighter owned by the Americans and 1 Mech.Inf owned by the Italians lost in Gold Coast Italians win, taking Gold Coast from British with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is -7 Casualties for Italians: 4 Mech.Infs and 2 Tanks Casualties for Americans: 1 Adv.Fighter, 1 Elite and 7 Infantrys Non Combat Move - Italians 3 Infantrys moved from Mauritania to French Sudan 3 HeavyTanks moved from Rio de Oro to French Sudan 1 Infantry moved from Rio de Oro to Mauritania 4 Artillerys moved from Rio de Oro to Mauritania 3 Bombers moved from Darfur to Mauritania 3 Bombers, 1 Elite and 3 Infantrys moved from Mauritania to French Sudan 3 Infantrys moved from Rio de Oro to Mauritania 1 Submarine moved from 51 Sea Zone to 46 Sea Zone 2 Destroyers moved from 51 Sea Zone to 46 Sea Zone 1 Carrier and 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone 1 Adv.Fighter moved from Cairo to 56 Sea Zone 1 JetFighter moved from Cairo to 56 Sea Zone 1 JetFighter moved from Cairo to Hun 4 Infantrys moved from Leon to Navarre 4 Infantrys moved from Leon to Galicia 4 Infantrys moved from Leon to Portugal 4 Infantrys moved from Leon to Andalusia 1 Infantry moved from Leon to Portugal 1 Infantry moved from Leon to Andalusia 1 Infantry moved from Leon to Galicia 1 Artillery moved from Leon to Navarre 1 Artillery moved from Leon to Galicia 1 Artillery moved from Leon to Portugal 1 Elite moved from Leon to Navarre 1 Artillery moved from Leon to Andalusia 1 HeavyTank moved from Leon to Portugal 1 Tank moved from Leon to Andalusia 1 Tank moved from Leon to Galicia 2 Infantrys moved from Tunis to S.Tunisia 4 Artillerys and 3 Infantrys moved from W.Morocco to Mauritania 4 Mech.Infs moved from E.Morocco to French Sudan Place Units - Italians 1 Destroyer and 1 Submarine placed in 46 Sea Zone 3 Mech.Infs placed in Hun 3 Mech.Infs placed in Rio de Oro 1 HeavyTank and 3 Tanks placed in E.Morocco 2 ArmoredCars and 2 Infantrys placed in Tunis 3 Infantrys placed in Madrid Turn Complete - Italians Italians collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians : 9.33 British : 1.17 AA fire in Cairo : : -0.50 -
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Chinese 1 Infantry moved from Hsining to W.Qinghai Chinese take W.Qinghai from Hisaichi 1 Infantry moved from Hsining to E.Qinghai Chinese take E.Qinghai from Hisaichi Purchase Units - Chinese Chinese buy 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 Infantrys and 3 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Hisaichi round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Hisaichi 4 Mech.Infs and 4 Tanks moved from Changchun to Liaoning 2 Infantrys moved from Kirin to Liaoning 1 Infantry moved from Kirin to Korea 1 Tank moved from Kirin to Korea 2 Tanks moved from Changchun to Liaoning 2 Tanks moved from Changchun to Korea 5 Adv.Fighters moved from Changchun to Liaoning 6 Infantrys and 5 Tanks moved from Olyokminsk to N.Buryat Mongolia 5 Tanks moved from N.Buryat Mongolia to Chita 5 Infantrys moved from Sibirsky to Evenkia 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia 15 ArmoredCars, 14 Infantrys, 11 Mech.Infs and 3 Tanks moved from E.Sinkiang to Urumqi 1 Infantry moved from C.Sinkiang to Urumqi 1 Marine moved from Ningsia to E.Qinghai 1 ArmoredCar moved from Ningsia to E.Qinghai 2 ArmoredCars and 1 Tank moved from Hong Kong to Hunan 2 ArmoredCars and 1 Tank moved from Hong Kong to Kiangsi 3 Infantrys moved from Uzbekistan to Alma Ata 1 Infantry moved from Tashkent to Uzbekistan 1 Tank moved from Alma Ata to Urumqi Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 10 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Korea Hisaichi attack with 1 Infantry and 3 Tanks Americans defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Korea Hisaichi win, taking Korea from Americans with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in E.Qinghai Hisaichi attack with 1 ArmoredCar and 1 Marine Chinese defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 2 ArmoredCars and 1 Tank Americans defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Infantry Battle in Urumqi Hisaichi attack with 15 ArmoredCars, 15 Infantrys, 11 Mech.Infs and 4 Tanks Chinese defend with 1 Bunker, 1 Factory and 14 Infantrys Hisaichi roll dice for 15 ArmoredCars, 15 Infantrys, 11 Mech.Infs and 4 Tanks in Urumqi, round 2 : 14/45 hits, 15.00 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Bunker and 14 Infantrys in Urumqi, round 2 : 4/15 hits, 5.17 expected hits 4 Infantrys owned by the Hisaichi and 13 Infantrys owned by the Chinese lost in Urumqi Hisaichi roll dice for 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks in Urumqi, round 3 : 17/41 hits, 14.33 expected hits Chinese roll dice for 1 Bunker and 1 Infantry in Urumqi, round 3 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the Chinese and 1 Infantry owned by the Chinese lost in Urumqi Hisaichi win, taking Urumqi from Chinese with 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 26 Casualties for Hisaichi: 4 Infantrys Casualties for Chinese: 1 Bunker and 14 Infantrys Battle in Hunan Hisaichi attack with 2 ArmoredCars and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hunan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5 Casualties for Americans: 1 Tank Battle in Liaoning Hisaichi attack with 5 Adv.Fighters, 2 Infantrys, 4 Mech.Infs and 6 Tanks Americans defend with 3 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 1 Tank Hisaichi roll dice for 5 Adv.Fighters, 2 Infantrys, 4 Mech.Infs and 6 Tanks in Liaoning, round 2 : 7/17 hits, 7.50 expected hits Americans roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Liaoning, round 2 : 2/10 hits, 3.50 expected hits 2 Elites owned by the Americans, 1 Artillery owned by the Americans, 4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 5 Adv.Fighters, 4 Mech.Infs and 6 Tanks in Liaoning, round 3 : 9/15 hits, 6.83 expected hits Americans roll dice for 2 Artillerys and 1 Tank in Liaoning, round 3 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Americans, 1 Tank owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Hisaichi win, taking Liaoning from Americans with 5 Adv.Fighters, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 21 Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf Casualties for Americans: 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank Non Combat Move - Hisaichi 5 Adv.Fighters moved from Liaoning to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hong Kong 2 Mech.Infs and 4 Tanks placed in Sibirsky 2 Mech.Infs placed in Tashkent 1 Mech.Inf placed in Sverdlovsk Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 3.33 Americans : -2.00 Chinese : -2.67





