TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Chinese
1 Infantry moved from Khobdo to Irkutsk
2 Bombers moved from E.Qinghai to Irkutsk
1 Fighter moved from E.Qinghai to Irkutsk
1 Infantry moved from Gobi Altai to South Gobi
Chinese take South Gobi from Hisaichi
1 Infantry moved from Gobi Altai to Ningsia
1 Elite moved from E.Qinghai to Ningsia
2 ArmoredCars moved from Hsining to Lanchow
2 ArmoredCars moved from Hsining to Sikang
1 Infantry moved from E.Qinghai to Lanchow
1 Infantry moved from E.Qinghai to Lanchow
1 Infantry moved from E.Qinghai to Sikang
1 Infantry moved from E.Qinghai to Lanchow
1 Elite and 1 Infantry moved from Hsining to E.Qinghai
4 Infantrys moved from Urumqi to C.Sinkiang
4 Infantrys moved from C.Sinkiang to W.Tibet
1 Infantry moved from Semipalatinsk to Khobdo
1 Infantry moved from Alma Ata to Baluchistan
British take Baluchistan from Thai
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Bunker and 4 Infantrys; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Irkutsk
Chinese attack with 2 Bombers, 1 Fighter and 1 Infantry
Yamamoto defend with 2 Artillerys
Chinese roll dice for 2 Bombers, 1 Fighter and 1 Infantry in Irkutsk, round 2 : 2/4 hits, 1.83 expected hits
Yamamoto roll dice for 2 Artillerys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Yamamoto lost in Irkutsk
Chinese win, taking Irkutsk from Yamamoto with 2 Bombers, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Artillerys
Battle in Ningsia
Chinese attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 2 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in W.Tibet
Chinese attack with 4 Infantrys
Thai defend with 1 Artillery and 1 Infantry
Chinese roll dice for 4 Infantrys in W.Tibet, round 2 : 1/4 hits, 0.67 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in W.Tibet
Chinese roll dice for 4 Infantrys in W.Tibet, round 3 : 1/4 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in W.Tibet, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in W.Tibet
Chinese win, taking W.Tibet from Thai with 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 1 Artillery and 1 Infantry
Battle in Lanchow
Chinese attack with 2 ArmoredCars and 3 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 2 ArmoredCars and 3 Infantrys in Lanchow, round 2 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Lanchow, round 3 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lanchow
Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Sikang
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 Fighter moved from Irkutsk to Khobdo
2 Bombers moved from Irkutsk to E.Qinghai
Place Units - Chinese
1 Bunker placed in E.Qinghai
2 ArmoredCars and 4 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
Yamamoto : -0.67
Chinese : 1.83
Thai : -1.00
I will soldier on in this fight, but I think you’re going to win. I’m behind in production, units, and initiative. It’s a question of whether Russia or the UK will fall first. I think Russia will collapse pretty quickly once Finland starts to move.
It’s only a matter of time for me, but I’ll give you the satisfaction of crushing a capital.
Who knows, knowing your luck lately I may still have a chance! lol
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Hisaichi
3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from Olyokminsk to Evenkia
4 Mech.Infs moved from N.Buryat Mongolia to Evenkia
3 Infantrys moved from Chita to S.Buryat Mongolia
5 Infantrys moved from Chita to N.Buryat Mongolia
4 Mech.Infs moved from Liaoning to N.Buryat Mongolia
1 Infantry moved from Szechwan to Yunnan
4 Infantrys moved from Szechwan to Lanchow
2 Infantrys moved from Shensi to Ningsia
2 ArmoredCars moved from Shensi to Lanchow
2 ArmoredCars moved from Shensi to Ningsia
1 ArmoredCar moved from Shensi to Lanchow
4 ArmoredCars moved from Hunan to Shensi
2 ArmoredCars moved from Shensi to South Gobi
3 ArmoredCars moved from Shensi to Sikang
1 Mech.Inf moved from Shantung to South Gobi
1 ArmoredCar moved from Shensi to Sikang
2 Marines moved from Sumatra to 110 Sea Zone
2 Marines and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
2 Marines moved from 112 Sea Zone to Tanimbar
6 ArmoredCars moved from Hong Kong to Hunan
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 4 ArmoredCars
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 4 ArmoredCars in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Sikang, round 3 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 4 ArmoredCars remaining. Battle score for attacker is 8
Casualties for Chinese: 2 ArmoredCars
Battle in Lanchow
Hisaichi attack with 3 ArmoredCars and 4 Infantrys
Chinese defend with 2 ArmoredCars and 2 Infantrys
Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Lanchow, round 2 : 2/7 hits, 1.67 expected hits
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
2 ArmoredCars owned by the Chinese lost in Lanchow
Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Lanchow, round 3 : 2/7 hits, 1.67 expected hits
Chinese roll dice for 2 Infantrys in Lanchow, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 3 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Chinese: 2 ArmoredCars and 2 Infantrys
Battle in South Gobi
Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in South Gobi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in South Gobi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in South Gobi
Hisaichi win, taking South Gobi from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ningsia
Hisaichi attack with 2 ArmoredCars and 2 Infantrys
Chinese defend with 1 Elite and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ningsia, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Elite and 1 Infantry
Battle in Evenkia
Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks in Evenkia, round 2 : 16/42 hits, 12.83 expected hits
Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Evenkia
Hisaichi win, taking Evenkia from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Tanimbar
Hisaichi attack with 2 Marines
Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac lost in Tanimbar
Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Bunker in Tanimbar, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Tanimbar
Hisaichi win, taking Tanimbar from Dutch with 2 Marines remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Infantry
Casualties for Dutch: 1 Bunker
Non Combat Move - Hisaichi
8 Infantrys moved from Yakutsk to Olyokminsk
8 Infantrys moved from Heilungchiang to Ayan
8 Infantrys moved from Kirin to Heilungchiang
6 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
1 Transport placed in 110 Sea Zone
3 Infantrys placed in Banjarmasin
4 Mech.Infs placed in Liaoning
6 ArmoredCars placed in Hong Kong
1 Artillery, 1 Infantry and 1 Mech.Inf placed in Shantung
1 Artillery and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Hisaichi : 6.17
Chinese : -2.33
Russians : -0.33
Dutch : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - British
3 Adv.Fighters moved from Wales to 17 Sea Zone
1 Artillery and 2 Infantrys moved from Manchester to Scotland
1 Tank moved from Manchester to Scotland
1 Artillery and 2 Infantrys moved from Manchester to Dover
1 Tank moved from Hun to Ghadames
British take Ghadames from Italians
1 Tank moved from Ghadames to Tripoli
5 Infantrys moved from El Agheila to Tripoli
3 Adv.Fighters, 4 Infantrys and 2 Tanks moved from Hun to Tripoli
6 Infantrys moved from Tobruk to El Agheila
1 Infantry moved from Italian East Africa to Equatoria
6 Infantrys moved from E.Iran to Baluchistan
3 Infantrys moved from W.Iran to E.Iran
1 Infantry moved from Delhi to Rajputana
1 Infantry moved from Delhi to Punjab
1 Infantry moved from Delhi to Punjab
10 Adv.Fighters moved from Delhi to Punjab
4 Adv.Fighters and 1 Fighter moved from Delhi to Rajputana
4 Infantrys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 3 Elites, 23 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in 17 Sea Zone
British attack with 3 Adv.Fighters
Germans defend with 1 Destroyer
British roll dice for 3 Adv.Fighters in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 17 Sea Zone
British win with 3 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer
Battle in Scotland
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Dover
British attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Dover, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Dover
British win, taking Dover from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Punjab
British attack with 10 Adv.Fighters and 2 Infantrys
Thai defend with 1 Infantry and 1 Marine
British roll dice for 10 Adv.Fighters and 2 Infantrys in Punjab, round 2 : 6/12 hits, 5.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Punjab, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Punjab
British win, taking Punjab from Thai with 10 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry and 1 Marine
Battle in Rajputana
British attack with 4 Adv.Fighters, 1 Fighter and 1 Infantry
Thai defend with 1 Tank
British roll dice for 4 Adv.Fighters, 1 Fighter and 1 Infantry in Rajputana, round 2 : 4/6 hits, 2.50 expected hits
Thai roll dice for 1 Tank in Rajputana, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in Rajputana
British win with 4 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Tripoli
British attack with 3 Adv.Fighters, 9 Infantrys and 3 Tanks
Italians defend with 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
British roll dice for 3 Adv.Fighters, 9 Infantrys and 3 Tanks in Tripoli, round 2 : 8/15 hits, 4.50 expected hits
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks in Tripoli, round 2 : 6/10 hits, 4.00 expected hits
2 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Tripoli
British roll dice for 3 Adv.Fighters, 3 Infantrys and 3 Tanks in Tripoli, round 3 : 5/9 hits, 3.50 expected hits
Italians roll dice for 2 HeavyTanks in Tripoli, round 3 : 2/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
British win, taking Tripoli from Italians with 3 Adv.Fighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 28
Casualties for British: 8 Infantrys
Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
Non Combat Move - British
3 Adv.Fighters moved from Tripoli to El Agheila
3 Adv.Fighters moved from 17 Sea Zone to Manchester
4 Adv.Fighters and 1 Fighter moved from Rajputana to Delhi
10 Adv.Fighters moved from Punjab to Delhi
Place Units - British
1 Bunker and 5 Tanks placed in Delhi
2 Infantrys placed in Bombay
6 Infantrys placed in Cairo
1 Artillery, 1 Elite and 1 Infantry placed in Hun
3 Infantrys placed in W.Iran
1 Artillery, 2 Elites and 1 Infantry placed in Manchester
4 Infantrys placed in Wales
6 Infantrys placed in London
Turn Complete - British
British collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 7.50
Italians : 2.67
Thai : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Anzac
1 Artillery moved from Townsville to 113 Sea Zone
1 Transport moved from 114 Sea Zone to 113 Sea Zone
1 Artillery moved from Townsville to 113 Sea Zone
2 Artillerys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
1 Carrier moved from 113 Sea Zone to 114 Sea Zone
1 Artillery moved from Bougainville to 114 Sea Zone
8 Infantrys moved from Queensland to 114 Sea Zone
2 Infantrys moved from Queensland to 114 Sea Zone
2 Infantrys moved from Queensland to 114 Sea Zone
2 Infantrys moved from Queensland to 114 Sea Zone
1 Infantry moved from Queensland to 114 Sea Zone
20 Infantrys moved from 114 Sea Zone to Port Moresby
3 Artillerys moved from 114 Sea Zone to Port Moresby
1 Infantry moved from Milne Bay to Port Moresby
1 S.Submarine moved from 113 Sea Zone to 114 Sea Zone
1 Infantry moved from Queensland to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to Port Moresby
1 Infantry moved from West Papua to Merauke
Dutch take Merauke from Yamamoto
14 Infantrys moved from West Papua to Port Moresby
1 L.Fighter moved from 113 Sea Zone to Port Moresby
16 Infantrys moved from New South Wales to Queensland
Purchase Units - Anzac
Anzac buy 2 Cruisers, 1 Elite and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Port Moresby
Anzac attack with 3 Artillerys, 36 Infantrys and 1 L.Fighter
Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 3 Artillerys, 1 Factory, 16 Infantrys and 2 Tanks
AA fire in Port Moresby : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Cruiser in Port Moresby, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 3 Artillerys, 36 Infantrys and 1 L.Fighter in Port Moresby, round 2 : 10/40 hits, 8.00 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 16 Infantrys and 2 Tanks in Port Moresby, round 2 : 7/24 hits, 9.33 expected hits
7 Infantrys owned by the Anzac and 10 Infantrys owned by the Yamamoto lost in Port Moresby
Anzac roll dice for 3 Artillerys, 29 Infantrys and 1 L.Fighter in Port Moresby, round 3 : 6/33 hits, 6.83 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 6 Infantrys and 2 Tanks in Port Moresby, round 3 : 6/14 hits, 6.00 expected hits
6 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Port Moresby
Anzac roll dice for 3 Artillerys, 23 Infantrys and 1 L.Fighter in Port Moresby, round 4 : 6/27 hits, 5.83 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys and 2 Tanks in Port Moresby, round 4 : 4/8 hits, 4.00 expected hits
4 Infantrys owned by the Anzac, 1 Adv.Fighter owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Port Moresby
Anzac roll dice for 3 Artillerys, 19 Infantrys and 1 L.Fighter in Port Moresby, round 5 : 9/23 hits, 5.17 expected hits
Yamamoto roll dice for 2 Adv.Fighters in Port Moresby, round 5 : 1/2 hits, 1.33 expected hits
1 Infantry owned by the Anzac and 2 Adv.Fighters owned by the Yamamoto lost in Port Moresby
Anzac win, taking Port Moresby from Yamamoto with 3 Artillerys, 18 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 48
Casualties for Anzac: 18 Infantrys
Casualties for Yamamoto: 3 Adv.Fighters, 3 Artillerys, 16 Infantrys and 2 Tanks
Non Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 L.Fighter moved from Port Moresby to 113 Sea Zone
EDIT: 1 Carrier moved from 114 Sea Zone to 113 Sea Zone
1 Submarine moved from 114 Sea Zone to 67 Sea Zone
Place Units - Anzac
2 Cruisers and 1 Transport placed in 113 Sea Zone
1 Elite placed in Broome
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Broome: 1 Tank
EDIT: Adding units owned by Anzac to Northern Territory: 1 Tank
EDIT: Turning off Edit Mode
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Port Moresby : : -0.17
Yamamoto : -2.67
Anzac : 4.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Dutch
1 Marine moved from Suriname to Amazon
1 Infantry moved from Amazon to Bolivia
1 Marine moved from Bolivia to N.Chile
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Transport moved from 26 Sea Zone to 100 Sea Zone
Place Units - Dutch
1 Marine placed in Suriname
1 Bunker placed in Merauke
1 Bunker placed in Timor
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Finns
1 Infantry moved from Kotka to Vyborg
Finns take Vyborg from Russians
2 ArmoredCars, 9 Artillerys, 7 Elites, 18 Infantrys, 1 Mot.Inf and 27 Tanks moved from Oulu to Vyborg
3 Tanks moved from Helsinki to Oulu
1 Infantry moved from Tampere to Oulu
1 Infantry moved from Helsinki to Tampere
2 Elites moved from Estonia to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Vyborg
2 Elites moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 Infantrys and 4 Tanks placed in Helsinki
Turn Complete - Finns
Finns collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Romanians
12 Infantrys and 14 Tanks moved from Vinnytsia to Donetsk
1 Tank moved from Brest to Donetsk
1 Elite moved from Brest to Minsk
Romanians take Minsk from Russians
Purchase Units - Romanians
Romanians buy 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 12 Infantrys and 15 Tanks
Russians defend with 1 AAGun, 8 Bunkers and 16 Infantrys
Romanians roll dice for 12 Infantrys and 15 Tanks in Donetsk, round 2 : 10/27 hits, 9.50 expected hits
Units damaged: 8 Bunkers owned by the Russians
Russians roll dice for 8 Bunkers and 16 Infantrys in Donetsk, round 2 : 8/24 hits, 9.33 expected hits
2 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Donetsk
Romanians roll dice for 4 Infantrys and 15 Tanks in Donetsk, round 3 : 6/19 hits, 8.17 expected hits
Russians roll dice for 8 Bunkers and 14 Infantrys in Donetsk, round 3 : 9/22 hits, 8.67 expected hits
6 Infantrys owned by the Russians, 5 Tanks owned by the Romanians and 4 Infantrys owned by the Romanians lost in Donetsk
Romanians roll dice for 10 Tanks in Donetsk, round 4 : 2/10 hits, 5.00 expected hits
Russians roll dice for 8 Bunkers and 8 Infantrys in Donetsk, round 4 : 9/16 hits, 6.67 expected hits
2 Infantrys owned by the Russians and 9 Tanks owned by the Romanians lost in Donetsk
1 Tank retreated to Vinnytsia
Russians win with 8 Bunkers and 6 Infantrys remaining. Battle score for attacker is -74
Casualties for Romanians: 12 Infantrys and 14 Tanks
Casualties for Russians: 10 Infantrys
Non Combat Move - Romanians
7 Infantrys moved from E.Romania to Vinnytsia
1 AAGun and 4 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
2 Infantrys and 2 Tanks placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : -4.67
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Thai
2 Infantrys, 1 Marine and 2 Tanks moved from Madras to Hyderabad
5 Artillerys and 3 Marines moved from Mysore to Hyderabad
11 Infantrys moved from Bihar to Hyderabad
8 Infantrys, 2 Marines and 2 Mech.Infs moved from Assam to Bihar
Purchase Units - Thai
Thai buy 1 Adv.Fighter, 8 ArmoredCars and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
9 Infantrys and 1 Tank moved from Burma to Assam
8 Infantrys and 1 Marine moved from S.Thailand to Burma
6 Infantrys moved from Bangkok to S.Thailand
3 Infantrys moved from Malaya to S.Thailand
Place Units - Thai
4 ArmoredCars and 1 Tank placed in Madras
1 Adv.Fighter and 4 ArmoredCars placed in Malaya
Turn Complete - Thai
Thai collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Americans
6 S.Submarines moved from 31 Sea Zone to 18 Sea Zone
1 Adv.Fighter moved from Canarians to 18 Sea Zone
1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
2 Destroyers and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
3 S.Bombers moved from Saipan to 85 Sea Zone
3 L.Fighters moved from Pearl Harbor to 85 Sea Zone
1 Destroyer and 1 Submarine moved from 88 Sea Zone to 76 Sea Zone
1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 Elite moved from Saipan to 86 Sea Zone
1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 1 Elite and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
1 Elite moved from 85 Sea Zone to Shikoku
Purchase Units - Americans
Americans buy 2 B.Transports, 2 Battleships, 1 Cruiser, 1 Marine and 5 S.Submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters, 3 S.Bombers and 1 Transport
Yamamoto defend with 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters, 4 S.Submarines and 2 Transports
Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 2 B.Carriers owned by the Americans
Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters, 3 S.Bombers and 1 Transport in 85 Sea Zone, round 2 : 11/21 hits, 11.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 2 B.Carriers owned by the Yamamoto
Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters and 2 Transports in 85 Sea Zone, round 2 : 7/20 hits, 8.83 expected hits
Units damaged: 1 B.Carrier owned by the Americans and 5 Battleships owned by the Americans
1 Transport owned by the Americans, 5 Destroyers owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 85 Sea Zone
Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 3 : 10/21 hits, 11.00 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers and 3 Fighters in 85 Sea Zone, round 3 : 6/12 hits, 6.67 expected hits
2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 3 B.Carriers owned by the Americans, 3 Cruisers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Adv.Fighter owned by the Americans, 4 S.Submarines owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 85 Sea Zone
Americans roll dice for 5 Battleships, 3 Cruisers, 3 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 4 : 12/14 hits, 8.83 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers and 1 Battleship in 85 Sea Zone, round 4 : 3/6 hits, 3.67 expected hits
3 Adv.Fighters owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 3 L.Fighters owned by the Americans and 2 B.Carriers owned by the Yamamoto lost in 85 Sea Zone
Americans win with 5 Battleships, 3 Cruisers and 3 S.Bombers remaining. Battle score for attacker is 102
Casualties for Americans: 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 1 Cruiser, 2 Destroyers, 3 L.Fighters and 1 Transport
Casualties for Yamamoto: 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters, 4 S.Submarines and 2 Transports
Battle in 18 Sea Zone
Americans attack with 1 Adv.Fighter and 6 S.Submarines
Germans defend with 1 Cruiser, 1 Destroyer, 5 T.Boats and 2 Transports
Americans roll dice for 6 S.Submarines in 18 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Cruiser, 1 Destroyer, 5 T.Boats and 2 Transports in 18 Sea Zone, round 2 : 1/9 hits, 2.00 expected hits
1 Transport owned by the Germans and 1 S.Submarine owned by the Americans lost in 18 Sea Zone
Americans roll dice for 5 S.Submarines in 18 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Cruiser, 1 Destroyer, 5 T.Boats and 1 Transport in 18 Sea Zone, round 3 : 2/8 hits, 1.83 expected hits
3 T.Boats owned by the Germans, 1 Transport owned by the Germans and 2 S.Submarines owned by the Americans lost in 18 Sea Zone
Americans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Cruiser, 1 Destroyer and 2 T.Boats in 18 Sea Zone, round 4 : 2/4 hits, 1.17 expected hits
1 T.Boat owned by the Germans and 2 S.Submarines owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 S.Submarine in 18 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Cruiser, 1 Destroyer and 1 T.Boat in 18 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
1 T.Boat owned by the Germans and 1 S.Submarine owned by the Americans lost in 18 Sea Zone
retreated to 18 Sea Zone
Germans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 6 S.Submarines
Casualties for Germans: 5 T.Boats and 2 Transports
Battle in 76 Sea Zone
Americans attack with 1 Destroyer and 2 Submarines
Yamamoto defend with 1 Destroyer
Americans roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Submarines in 76 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Americans roll dice for 1 Submarine in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in Shikoku
Non Combat Move - Americans
3 S.Bombers moved from 85 Sea Zone to Iwo Jima
1 Adv.Fighter moved from 18 Sea Zone to Wales
Place Units - Americans
1 B.Transport, 1 Battleship and 1 Cruiser placed in 86 Sea Zone
1 S.Submarine placed in 95 Sea Zone
1 B.Transport placed in 95 Sea Zone
1 S.Submarine placed in 98 Sea Zone
1 Battleship placed in 30 Sea Zone
2 S.Submarines placed in 35 Sea Zone
1 S.Submarine placed in 35 Sea Zone
1 Marine placed in Pearl Harbor
Turn Complete - Americans
Americans collect 125 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : 0.00
Yamamoto : -3.17
Americans : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Germans
9 Infantrys moved from Vinnytsia to Donetsk
13 HeavyTanks and 1 Tank moved from Kiev to Donetsk
2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
2 Infantrys moved from Brest to Vinnytsia
1 Infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 Infantry moved from Latvia to Novgorod
3 Artillerys and 24 Infantrys moved from Oulu to Vyborg
9 Infantrys moved from Lithuania to Brest
1 Infantry moved from East Prussia to Latvia
5 Infantrys moved from East Prussia to Brest
1 Infantry moved from Danzig to 24 Sea Zone
5 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Danzig to Brest
6 Infantrys moved from Brandenburg to Pomerania
5 Mech.Infs moved from Bohemia to Donetsk
7 Infantrys moved from Krakow to Brest
2 Artillerys moved from Hamburg to 23 Sea Zone
2 ArmoredCars moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Pomerania to 23 Sea Zone
4 Infantrys moved from Pomerania to Danzig
2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
2 ArmoredCars, 2 Artillerys and 7 Infantrys moved from 24 Sea Zone to Vyborg
1 Infantry moved from Berlin to Brandenburg
11 Infantrys moved from Brittany to 19 Sea Zone
11 Infantrys and 13 T.Boats moved from 19 Sea Zone to 20 Sea Zone
3 Infantrys moved from Normandy to 20 Sea Zone
1 Infantry moved from Dublin to 18 Sea Zone
1 Cruiser, 1 Destroyer and 1 Infantry moved from 18 Sea Zone to 10 Sea Zone
1 Cruiser, 1 Destroyer and 1 Infantry moved from 10 Sea Zone to 4 Sea Zone
1 Infantry moved from 4 Sea Zone to Iceland
Germans take Iceland from French
14 Infantrys moved from 20 Sea Zone to Dover
1 Fighter moved from 20 Sea Zone to Dover
1 Artillery and 4 Infantrys moved from Belgium to Picardy
8 Infantrys moved from Paris to Picardy
4 Infantrys moved from Rhine to Belgium
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 16 Infantrys, 5 Mech.Infs, 2 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in Dover
Germans attack with 1 Fighter and 14 Infantrys
British defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship in Dover, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Dover
Germans roll dice for 1 Fighter and 14 Infantrys in Dover, round 2 : 5/15 hits, 2.67 expected hits
British roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Dover
Germans win, taking Dover from British with 1 Fighter and 13 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Donetsk
Germans attack with 13 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 1 Tank
Russians defend with 1 AAGun, 8 Bunkers and 6 Infantrys
Germans roll dice for 13 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 1 Tank in Donetsk, round 2 : 17/28 hits, 13.17 expected hits
Russians roll dice for 8 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/14 hits, 6.00 expected hits
6 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 8 Bunkers owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 48
Casualties for Germans: 6 Infantrys
Casualties for Russians: 8 Bunkers and 6 Infantrys
Non Combat Move - Germans
1 AAGun moved from Kiev to Vinnytsia
1 AAGun moved from Vinnytsia to E.Romania
1 Fighter moved from Dover to 20 Sea Zone
Place Units - Germans
2 Transports placed in 20 Sea Zone
2 HeavyTanks and 2 Tanks placed in Warsaw
5 Mech.Infs placed in Bohemia
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
1 Infantry placed in Normandy
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
1 Infantry placed in Bavaria
Germans undo move 8.
1 Infantry placed in Berlin
Turn Complete - Germans
Germans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 6.50
British : 0.33
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Russians
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Yeniseysk to Sibirsky
Purchase Units - Russians
Russians buy 40 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Russians
Place Units - Russians
6 Infantrys placed in Sibirsky
5 Infantrys placed in Sverdlovsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in Kursk
10 Infantrys placed in Moscow
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
Turn Complete - Russians
Russians collect 72 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Italians
2 Mech.Infs moved from French Sudan to Nigeria
2 Infantrys moved from Rio de Oro to Mauritania
3 Mech.Infs moved from E.Morocco to Tripoli
3 HeavyTanks moved from Tunis to Tripoli
3 Transports moved from 47 Sea Zone to 46 Sea Zone
1 HeavyTank moved from Rome to 46 Sea Zone
1 Tank moved from Rome to 46 Sea Zone
1 Elite moved from Rome to 46 Sea Zone
3 Infantrys moved from Rome to 46 Sea Zone
1 Elite, 1 HeavyTank, 3 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
1 Elite, 1 HeavyTank, 3 Infantrys and 1 Tank moved from 47 Sea Zone to Tripoli
1 Mech.Inf moved from E.Morocco to Tripoli
Purchase Units - Italians
Italians buy 4 Artillerys, 4 HeavyTanks, 9 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Nigeria
Italians attack with 2 Mech.Infs
French defend with 1 Infantry
Italians roll dice for 2 Mech.Infs in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Nigeria
Italians win, taking Nigeria from British with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Tripoli
Italians attack with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank
British defend with 1 Infantry and 3 Tanks
Italians roll dice for 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank in Tripoli, round 2 : 7/13 hits, 6.00 expected hits
British roll dice for 1 Infantry and 3 Tanks in Tripoli, round 2 : 0/4 hits, 1.83 expected hits
3 Tanks owned by the British and 1 Infantry owned by the British lost in Tripoli
Italians win, taking Tripoli from British with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 17
Casualties for British: 1 Infantry and 3 Tanks
Non Combat Move - Italians
1 Elite moved from Mauritania to French Sudan
Place Units - Italians
4 HeavyTanks placed in Tunis
4 Mech.Infs placed in E.Morocco
1 Artillery and 2 Infantrys placed in Rio de Oro
3 Artillerys and 7 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - French
1 Elite moved from Lower Egypt to New Valley
1 Infantry moved from Hun to Ghadames
1 Mech.Inf moved from E.Iran to Rajputana
British take Rajputana from Thai
1 Elite and 1 Infantry moved from W.Iran to E.Iran
1 Mech.Inf moved from Syria to E.Iran
1 Adv.Fighter moved from Syria to Bombay
Purchase Units - French
French buy 1 Fighter and 1 Mech.Inf; Remaining resources: 1 PUs;
Combat - French
Non Combat Move - French
Place Units - French
1 Fighter and 1 Mech.Inf placed in Syria
Turn Complete - French
French collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Purchase Units - Yamamoto
Yamamoto buy 7 S.Submarines; Remaining resources: 1 PUs;
Place Units - Yamamoto
7 S.Submarines placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Chinese
2 ArmoredCars moved from Hsining to Ningsia
1 Infantry moved from Khobdo to Gobi Altai
1 Infantry moved from Irkutsk to Ulan Bator
1 Elite and 1 Infantry moved from E.Qinghai to Sikang
1 Bomber moved from E.Qinghai to Sikang
1 Bomber moved from E.Qinghai to Ningsia
4 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Khobdo to Ningsia
3 Infantrys moved from W.Tibet to C.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 Bomber, 1 Elite and 1 Infantry
Hisaichi defend with 4 ArmoredCars
Chinese roll dice for 1 Bomber, 1 Elite and 1 Infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 1/4 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 3 ArmoredCars in Sikang, round 3 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 4 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Sikang, round 4 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 5 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Sikang, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Elite remaining. Battle score for attacker is 14
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 4 ArmoredCars
Battle in Ningsia
Chinese attack with 2 ArmoredCars, 1 Bomber and 1 Fighter
Hisaichi defend with 2 ArmoredCars and 1 Infantry
Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 2 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ningsia
Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 3 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Non Combat Move - Chinese
1 Bomber and 1 Fighter moved from Ningsia to E.Qinghai
1 Bomber moved from Sikang to E.Qinghai
Place Units - Chinese
1 Bunker placed in E.Qinghai
4 Infantrys and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
Chinese : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Hisaichi
3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks moved from Evenkia to Sibirsky
4 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
8 Infantrys moved from Ayan to Yakutsk
3 Infantrys moved from S.Buryat Mongolia to Ulan Bator
1 Infantry moved from Olyokminsk to Bratsk
1 Infantry moved from Olyokminsk to Irkutsk
Hisaichi take Irkutsk from Russians
1 Infantry moved from Olyokminsk to Bratsk
1 Infantry moved from Olyokminsk to Bratsk
4 Infantrys moved from Olyokminsk to Evenkia
5 Infantrys moved from N.Buryat Mongolia to Olyokminsk
1 ArmoredCar and 2 Infantrys moved from Lanchow to Sikang
1 Infantry moved from Lanchow to Ningsia
2 ArmoredCars moved from Shensi to Ningsia
1 Marine moved from Shansi to Shensi
2 ArmoredCars moved from South Gobi to Gobi Altai
1 Mech.Inf moved from South Gobi to Ulan Bator
1 Marine moved from Sumatra to 110 Sea Zone
1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Artillery moved from Flores to 112 Sea Zone
2 Marines moved from Flores to 112 Sea Zone
1 Artillery and 3 Marines moved from 112 Sea Zone to Merauke
2 Infantrys moved from Java to Lombok
2 Artillerys and 1 Elite moved from Sumatra to Java
2 ArmoredCars moved from Sumatra to Lombok
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
4 Destroyers, 1 Elite, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Flores
1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Bratsk
Hisaichi attack with 3 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk
Hisaichi win, taking Bratsk from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Sikang
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Elite
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Battle in Gobi Altai
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Infantry
Battle in Sibirsky
Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks
Russians defend with 3 Bunkers, 1 Factory and 39 Infantrys
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 2 : 7/46 hits, 14.83 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 3 Bunkers and 39 Infantrys in Sibirsky, round 2 : 8/42 hits, 14.50 expected hits
4 Infantrys owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 15 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 3 : 16/38 hits, 13.50 expected hits
Russians roll dice for 3 Bunkers and 35 Infantrys in Sibirsky, round 3 : 14/38 hits, 13.17 expected hits
16 Infantrys owned by the Russians and 14 Infantrys owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 4 : 9/24 hits, 9.17 expected hits
Russians roll dice for 3 Bunkers and 19 Infantrys in Sibirsky, round 4 : 7/22 hits, 7.83 expected hits
3 ArmoredCars owned by the Hisaichi, 9 Infantrys owned by the Russians, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 1 Marine, 11 Mech.Infs and 5 Tanks in Sibirsky, round 5 : 7/17 hits, 6.83 expected hits
Russians roll dice for 3 Bunkers and 10 Infantrys in Sibirsky, round 5 : 4/13 hits, 4.83 expected hits
7 Infantrys owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 1 Marine, 7 Mech.Infs and 5 Tanks in Sibirsky, round 6 : 6/13 hits, 5.50 expected hits
Russians roll dice for 3 Bunkers and 3 Infantrys in Sibirsky, round 6 : 4/6 hits, 2.50 expected hits
3 Infantrys owned by the Russians, 3 Bunkers owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
Hisaichi captures 73PUs while taking Russians capital
Hisaichi win, taking Sibirsky from Russians with 1 Marine, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -24
Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 23 Infantrys and 9 Mech.Infs
Casualties for Russians: 3 Bunkers and 39 Infantrys
Battle in Ulan Bator
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Ulan Bator, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Ulan Bator
Hisaichi win, taking Ulan Bator from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ningsia
Hisaichi attack with 2 ArmoredCars and 1 Infantry
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Merauke
Hisaichi attack with 1 Artillery and 3 Marines
Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 3 Marines in Merauke, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Merauke, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Merauke
Hisaichi win, taking Merauke from Dutch with 3 Marines remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Casualties for Dutch: 1 Bunker
Casualties for Anzac: 1 Infantry
Non Combat Move - Hisaichi
8 Infantrys moved from Heilungchiang to Hulunbuir
6 Infantrys moved from Kirin to Liaoning
4 Mech.Infs moved from Liaoning to Suiyuan
1 AAGun moved from Chita to Hulunbuir
6 ArmoredCars moved from Hunan to Shensi
3 Mech.Infs moved from Shantung to South Gobi
2 ArmoredCars moved from Shensi to South Gobi
1 Artillery and 1 Infantry moved from Shantung to Shansi
6 ArmoredCars moved from Hong Kong to Hunan
Place Units - Hisaichi
3 Mech.Infs placed in Shantung
6 ArmoredCars placed in Hong Kong
4 Mech.Infs placed in Liaoning
8 Infantrys placed in Changchun
4 Infantrys placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 97 PUs; end with 170 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00
Chinese : 0.00
Russians : -5.17
Dutch : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - British
3 Adv.Fighters and 5 Infantrys moved from El Agheila to Hun
6 Infantrys moved from Cairo to Lower Egypt
6 Infantrys moved from Baluchistan to Rajputana
2 Infantrys moved from Bombay to Rajputana
3 Infantrys moved from E.Iran to Baluchistan
3 Infantrys moved from W.Iran to E.Iran
1 Artillery, 2 Infantrys and 1 Tank moved from Scotland to Northern Ireland
3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Manchester to Dover
6 Infantrys moved from London to Dover
2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Equatoria to Darfur
1 Cruiser and 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
Purchase Units - British
British buy 5 Adv.Fighters, 1 Bunker, 14 Infantrys and 1 T.Boat; Remaining resources: 1 PUs;
Combat - British
Battle in Northern Ireland
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Northern Ireland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Northern Ireland
British win, taking Northern Ireland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Dover
British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank
Germans defend with 13 Infantrys
British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank in Dover, round 2 : 7/24 hits, 6.67 expected hits
Germans roll dice for 13 Infantrys in Dover, round 2 : 5/13 hits, 4.33 expected hits
7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover
British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 3 : 4/19 hits, 5.83 expected hits
Germans roll dice for 6 Infantrys in Dover, round 3 : 0/6 hits, 2.00 expected hits
4 Infantrys owned by the Germans lost in Dover
British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 4 : 6/19 hits, 5.83 expected hits
Germans roll dice for 2 Infantrys in Dover, round 4 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dover
British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for British: 6 Infantrys
Casualties for Germans: 13 Infantrys
Non Combat Move - British
3 Adv.Fighters moved from Dover to Manchester
Place Units - British
5 Adv.Fighters and 1 Bunker placed in Delhi
2 Infantrys placed in Bombay
6 Infantrys placed in Cairo
3 Infantrys placed in Hun
1 T.Boat placed in 20 Sea Zone
2 Infantrys placed in Montreal
1 Infantry placed in Italian East Africa
Turn Complete - British
British collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Cruiser and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
3 Artillerys moved from Port Moresby to 114 Sea Zone
1 Tank moved from Northern Territory to 113 Sea Zone
17 Infantrys moved from Queensland to 114 Sea Zone
18 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from Queensland to 113 Sea Zone
2 Cruisers moved from 113 Sea Zone to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
1 Elite moved from 67 Sea Zone to Java
1 Elite moved from 67 Sea Zone to Lombok
1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Soembawa
Dutch take Soembawa from Yamamoto
1 Infantry, 1 L.Fighter and 1 Tank moved from 113 Sea Zone to Tanimbar
2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Tanimbar
2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Aroe
Dutch take Aroe from Thai
2 Artillerys, 2 Infantrys and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
1 Cruiser, 1 Destroyer and 1 Infantry moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 1 Cruiser and 4 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 4 Infantrys
Hisaichi defend with 1 Elite and 1 Infantry
Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Flores
Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Elite and 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Lombok
Anzac attack with 3 Artillerys, 1 Elite and 3 Infantrys
Hisaichi defend with 2 ArmoredCars and 2 Infantrys; Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi lost in Lombok
Anzac roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lombok, round 2 : 4/7 hits, 2.33 expected hits
Thai roll dice for 1 Artillery and 3 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Thai with 3 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 16
Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Java
Anzac attack with 1 Elite and 5 Infantrys
Hisaichi defend with 2 Artillerys and 1 Elite
Anzac roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 0/6 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac lost in Java
Anzac roll dice for 1 Elite and 3 Infantrys in Java, round 3 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Java
Anzac roll dice for 1 Elite and 2 Infantrys in Java, round 4 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
Anzac roll dice for 1 Elite and 1 Infantry in Java, round 5 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Java
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for Anzac: 1 Elite and 5 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in Tanimbar
Anzac attack with 3 Infantrys, 1 L.Fighter and 1 Tank
Hisaichi defend with 2 Marines
Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 2 : 0/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 3 : 2/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 0/2 hits, 0.67 expected hits
2 Marines owned by the Hisaichi lost in Tanimbar
Anzac win, taking Tanimbar from Hisaichi with 3 Infantrys, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Marines
Non Combat Move - Anzac
1 L.Fighter moved from Tanimbar to 113 Sea Zone
Place Units - Anzac
3 Transports placed in 67 Sea Zone
1 Cruiser and 1 Transport placed in 113 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00
Anzac : 1.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Dutch
1 Marine moved from Suriname to Amazon
1 Marine moved from Amazon to Bolivia
1 Infantry moved from Bolivia to N.Chile
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 4 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Flores
Turn Complete - Dutch
Dutch collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :