TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
@dawgoneit said in Whackamatt Allies -vs- dawgoneit Axis WAW:
Hisaichi : 11.83
:scream: :scream: :scream:
Payback is a bitch! lol. I guess that makes up for some of your bad luck in this game.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - British
1 Tank moved from Manchester to Dover
British take Dover from Germans
4 Artillerys and 4 Infantrys moved from London to Manchester
1 Tank moved from Dover to Manchester
3 Adv.Fighters moved from Wales to Northern Ireland
2 Tanks moved from Manchester to Northern Ireland
1 Infantry moved from Kufra to Hun
6 Infantrys moved from El Agheila to Hun
3 Adv.Fighters moved from Kufra to Hun
4 Infantrys moved from New Valley to Kufra
5 Infantrys moved from Mersa Matruh to Tobruk
6 Infantrys moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Punjab to Bihar
3 Adv.Fighters moved from Delhi to Bihar
2 Infantrys moved from Bombay to Rajputana
2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports moved from 65 Sea Zone to 67 Sea Zone
Purchase Units - British
British buy 3 Bunkers, 20 Infantrys, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Hun
British attack with 3 Adv.Fighters and 7 Infantrys
Italians defend with 1 Bunker, 1 Factory and 3 Tanks
British roll dice for 3 Adv.Fighters and 7 Infantrys in Hun, round 2 : 2/10 hits, 2.67 expected hits
Units damaged: 1 Bunker owned by the Italians
Italians roll dice for 1 Bunker and 3 Tanks in Hun, round 2 : 3/4 hits, 2.00 expected hits
1 Tank owned by the Italians and 3 Infantrys owned by the British lost in Hun
British roll dice for 3 Adv.Fighters and 4 Infantrys in Hun, round 3 : 2/7 hits, 2.17 expected hits
Italians roll dice for 1 Bunker and 2 Tanks in Hun, round 3 : 2/3 hits, 1.50 expected hits
2 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Hun
British roll dice for 3 Adv.Fighters and 2 Infantrys in Hun, round 4 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 Bunker in Hun, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Italians lost in Hun
British win, taking Hun from Italians with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 11
Casualties for British: 5 Infantrys
Casualties for Italians: 1 Bunker and 3 Tanks
Battle in Bihar
British attack with 3 Adv.Fighters and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 1 Infantry in Bihar, round 2 : 3/4 hits, 1.67 expected hits
Thai roll dice for 1 Infantry in Bihar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bihar
British win with 3 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in 67 Sea Zone
British attack with 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports
Thai defend with 1 T.Boat
British roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 3 Destroyers and 2 Transports in 67 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
Thai roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in 67 Sea Zone
British win with 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
Casualties for Thai: 1 T.Boat
Battle in Northern Ireland
British attack with 3 Adv.Fighters and 2 Tanks
Italians defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 2 Tanks in Northern Ireland, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Northern Ireland
British win, taking Northern Ireland from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
3 Adv.Fighters moved from Northern Ireland to Manchester
3 Adv.Fighters moved from Bihar to Delhi
3 Adv.Fighters moved from Hun to Tobruk
Place Units - British
1 Bunker and 5 Tanks placed in Delhi
1 Bunker and 2 Infantrys placed in Bombay
1 Bunker and 3 Infantrys placed in W.Iran
1 T.Boat placed in 20 Sea Zone
8 Infantrys placed in London
4 Infantrys placed in Manchester
3 Infantrys placed in Wales
Turn Complete - British
British collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -1.50
Italians : 0.67
Thai : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Anzac
6 Infantrys moved from Wellington to 122 Sea Zone
6 Infantrys, 1 Submarine and 3 Transports moved from 122 Sea Zone to 114 Sea Zone
6 Infantrys moved from 114 Sea Zone to New Ireland
Anzac take New Ireland from Yamamoto
3 Infantrys moved from Queensland to Northern Territory
1 L.Fighter moved from Townsville to Northern Territory
1 Submarine moved from 65 Sea Zone to 67 Sea Zone
1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
Dutch take Flores from Thai
1 Transport moved from 114 Sea Zone to 113 Sea Zone
1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Timor
Dutch take Timor from Hisaichi
5 Infantrys moved from New South Wales to Queensland
5 Infantrys moved from Townsville to Queensland
Purchase Units - Anzac
Anzac buy 2 Infantrys and 4 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Northern Territory
Anzac attack with 3 Infantrys and 1 L.Fighter
Thai defend with 1 Infantry
Anzac roll dice for 3 Infantrys and 1 L.Fighter in Northern Territory, round 2 : 2/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Northern Territory
Anzac win, taking Northern Territory from Thai with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
1 L.Fighter moved from Northern Territory to Townsville
Place Units - Anzac
4 Transports placed in 122 Sea Zone
Anzac undo move 1.
4 Transports placed in 122 Sea Zone
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Anzac : 1.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Dutch
1 Marine moved from Suriname to Amazon
1 Infantry, 1 Marine and 2 Mech.Infs moved from N.Chile to S.Chile
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs;
Combat - Dutch
Battle in S.Chile
Dutch attack with 1 Infantry, 1 Marine and 2 Mech.Infs
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 1 Infantry, 1 Marine and 2 Mech.Infs in S.Chile, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
1 Fighter owned by the Neutral, 1 Mech.Inf owned by the Dutch, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Infantry and 1 Mech.Inf
Casualties for Neutral: 1 Fighter and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Flores
1 Bunker placed in Timor
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : 0.83
Dutch : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Finns
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Oulu
3 Tanks moved from Helsinki to Oulu
1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
Turn Complete - Finns
Finns collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Romanians
1 Artillery and 2 Elites moved from Vinnytsia to Brest
5 Elites moved from Vinnytsia to Donetsk
1 Infantry moved from Odessa to Donetsk
2 Tanks moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 5 Elites, 1 Infantry and 2 Tanks
Russians defend with 1 AAGun, 7 Bunkers and 6 Infantrys
Romanians roll dice for 5 Elites, 1 Infantry and 2 Tanks in Donetsk, round 2 : 3/8 hits, 2.83 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 7 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/13 hits, 5.50 expected hits
5 Elites owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
2 Tanks retreated to Vinnytsia
Russians win with 7 Bunkers and 6 Infantrys remaining. Battle score for attacker is -17
Casualties for Romanians: 5 Elites and 1 Infantry
Battle in Brest
Romanians attack with 1 Artillery and 2 Elites
Russians defend with 1 AAGun and 1 Artillery
Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Brest, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Brest
Romanians win, taking Brest from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Romanians: 1 Elite
Casualties for Russians: 1 Artillery
Non Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
6 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Romanians : -1.17
Russians : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Thai
1 Destroyer, 1 Submarine and 1 Transport moved from 70 Sea Zone to 122 Sea Zone
2 Artillerys, 10 Infantrys and 2 Mech.Infs moved from Assam to Bihar
2 Artillerys, 1 Fighter, 5 Infantrys, 1 Marine and 2 Tanks moved from Calcutta to Bihar
6 Infantrys and 1 Tank moved from Burma to Assam
1 Tank moved from Assam to Bihar
8 Infantrys and 2 Marines moved from S.Thailand to Burma
3 Infantrys, 2 Mech.Infs and 1 Tank moved from Malaya to S.Thailand
1 Tank moved from S.Thailand to Burma
2 Mech.Infs moved from S.Thailand to Assam
6 Infantrys moved from Bangkok to S.Thailand
1 Mech.Inf moved from Hyderabad to Mysore
Thai take Mysore from British
1 Mech.Inf moved from Mysore to Madras
6 Infantrys and 2 Marines moved from Hyderabad to Madras
3 Artillerys and 1 Marine moved from Hyderabad to Madras
3 Artillerys moved from Hyderabad to Madras
1 Artillery and 1 Mech.Inf moved from Hyderabad to Rajputana
1 Mech.Inf moved from Bihar to Baluchistan
Thai take Punjab from British
Thai take Baluchistan from British
1 Mech.Inf moved from Bihar to Rajputana
1 Fighter moved from Bihar to Rajputana
1 Tank moved from Bihar to Punjab
10 Tanks moved from Hyderabad to Bihar
Purchase Units - Thai
Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in 122 Sea Zone
Thai attack with 1 Destroyer, 1 Submarine and 1 Transport
Anzac defend with 4 Transports
Thai roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer and 1 Transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 4 Transports in 122 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
1 Transport owned by the Thai lost in 122 Sea Zone
Thai roll dice for 1 Submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 4 Transports in 122 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 Submarine owned by the Thai lost in 122 Sea Zone
Thai roll dice for 1 Destroyer in 122 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 4 Transports in 122 Sea Zone, round 4 : 0/4 hits, 0.67 expected hits
1 Transport owned by the Anzac lost in 122 Sea Zone
Thai roll dice for 1 Destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 Transports in 122 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
Thai roll dice for 1 Destroyer in 122 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 Transports in 122 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
1 Destroyer owned by the Thai lost in 122 Sea Zone
Anzac win with 3 Transports remaining. Battle score for attacker is -15
Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport
Casualties for Anzac: 1 Transport
Battle in Madras
Thai attack with 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf
British defend with 1 Artillery, 1 Bunker, 1 Factory and 8 Infantrys
Thai roll dice for 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf in Madras, round 2 : 9/16 hits, 6.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Artillery, 1 Bunker and 8 Infantrys in Madras, round 2 : 5/10 hits, 3.50 expected hits
5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Madras
Thai roll dice for 6 Artillerys, 1 Infantry, 3 Marines and 1 Mech.Inf in Madras, round 3 : 5/11 hits, 4.67 expected hits
British roll dice for 1 Artillery and 1 Bunker in Madras, round 3 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Thai, 1 Bunker owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Madras
Thai win, taking Madras from British with 5 Artillerys, 3 Marines and 1 Mech.Inf remaining. Battle score for attacker is 10
Casualties for Thai: 1 Artillery and 6 Infantrys
Casualties for British: 1 Artillery, 1 Bunker and 8 Infantrys
Battle in Rajputana
Thai attack with 1 Artillery, 1 Fighter and 2 Mech.Infs
British defend with 2 Infantrys
Thai roll dice for 1 Artillery, 1 Fighter and 2 Mech.Infs in Rajputana, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 Infantrys in Rajputana, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Rajputana
Thai win, taking Rajputana from British with 1 Artillery, 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Non Combat Move - Thai
1 Fighter moved from Rajputana to Hyderabad
Place Units - Thai
6 Infantrys placed in Bangkok
2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya
Turn Complete - Thai
Thai collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 2.00
Anzac : 0.00
Thai : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Americans
2 units repaired.
1 Marine moved from Yap to Ulithi
Americans take Ulithi from Yamamoto
3 Infantrys moved from Tarawa to 104 Sea Zone
1 Cruiser and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Ponape
1 B.Transport and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Truk
Americans take Truk from Yamamoto
1 Destroyer, 1 Infantry and 1 Transport moved from 104 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Woleai
Americans take Woleai from Yamamoto
1 Submarine moved from 101 Sea Zone to 93 Sea Zone
1 Submarine moved from 101 Sea Zone to 94 Sea Zone
1 Submarine moved from 101 Sea Zone to 86 Sea Zone
1 S.Bomber moved from Saipan to Chubu
1 S.Bomber moved from Saipan to Liaoning
1 S.Bomber moved from Saipan to Tohoku
1 Adv.Fighter moved from Minamitori to 86 Sea Zone
1 Destroyer moved from 101 Sea Zone to 94 Sea Zone
1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
1 Adv.Fighter moved from Canarians to 31 Sea Zone
1 Destroyer and 3 Submarines moved from 35 Sea Zone to 33 Sea Zone
3 S.Submarines moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys moved from Bahia to 32 Sea Zone
2 Infantrys and 3 S.Submarines moved from 32 Sea Zone to 33 Sea Zone
1 Destroyer, 2 Infantrys, 3 S.Submarines and 3 Submarines moved from 33 Sea Zone to 34 Sea Zone
2 Infantrys moved from 34 Sea Zone to Canarians
2 Infantrys moved from Salvador to Bahia
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Saipan: 1 Infantry
EDIT: Changing ownership of Peleliu from Yamamoto to Americans
EDIT: Adding units owned by Americans to Peleliu: 1 Infantry
EDIT: Turning off Edit Mode
Americans buy 1 Battleship, 1 Bunker, 2 Destroyers, 1 Factory, 2 Infantrys, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Chubu
Bombing raid in Chubu rolls: 5 and costs: 4 PUs.
Bombing raid costs 4 PUs
Strategic bombing raid in Liaoning
Bombing raid in Liaoning rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Strategic bombing raid in Tohoku
Bombing raid in Tohoku rolls: 4 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in 31 Sea Zone
Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Destroyer and 1 S.Submarine
Italians defend with 3 S.Submarines
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
1 S.Submarine owned by the Italians lost in 31 Sea Zone
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
1 Destroyer owned by the Americans, 1 S.Submarine owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
1 S.Submarine owned by the Italians Submerged
Americans win with 1 Adv.Fighter and 2 Battleships remaining. Battle score for attacker is 2
Casualties for Italians: 2 S.Submarines
Casualties for Americans: 1 Destroyer and 1 S.Submarine
Battle in 93 Sea Zone
Americans attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Yamamoto win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 Destroyer and 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in 94 Sea Zone
Americans attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in Ponape
Americans attack with 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto lost in Ponape
Americans win, taking Ponape from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 86 Sea Zone
Americans attack with 1 Adv.Fighter and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Submarine moved from 101 Sea Zone to 86 Sea Zone
1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
1 B.Carrier moved from 101 Sea Zone to 102 Sea Zone
1 Adv.Fighter moved from 86 Sea Zone to 102 Sea Zone
1 S.Bomber moved from Chubu to Saipan
1 S.Bomber moved from Tohoku to Saipan
1 S.Bomber moved from Liaoning to Saipan
1 Adv.Fighter moved from 31 Sea Zone to Canarians
Place Units - Americans
1 Bunker and 1 Factory placed in Canarians
1 Battleship and 1 Destroyer placed in 101 Sea Zone
2 S.Bombers placed in Wake
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Adv.Fighter
EDIT: Adding units owned by Americans to Wake: 1 Adv.Fighter
EDIT: Turning off Edit Mode
2 S.Submarines placed in 35 Sea Zone
1 Destroyer placed in 32 Sea Zone
1 Infantry placed in Bahia
1 Infantry placed in Saipan
Turn Complete - Americans
Americans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Italians : 1.50
Yamamoto : 1.67
Americans : -3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Germans
1 Mech.Inf moved from Vinnytsia to Smolensk
Germans take Minsk from Russians
Germans take Smolensk from Russians
1 Infantry moved from Latvia to Novgorod
Germans take Novgorod from Russians
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
2 Artillerys moved from East Prussia to 24 Sea Zone
2 Artillerys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from East Prussia to Latvia
5 Artillerys, 5 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
3 Artillerys moved from 24 Sea Zone to Leningrad
1 Infantry moved from Estonia to Leningrad
2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
1 Elite and 9 Infantrys moved from Krakow to Vinnytsia
9 Infantrys moved from Bohemia to Krakow
4 Infantrys moved from East Prussia to Latvia
9 Infantrys moved from Danzig to East Prussia
7 Infantrys moved from Pomerania to Danzig
1 Artillery moved from Hamburg to Netherlands
4 Infantrys moved from Rhine to Netherlands
9 T.Boats moved from 20 Sea Zone to 19 Sea Zone
9 Infantrys moved from Normandy to Brittany
2 Artillerys moved from Normandy to Brittany
2 Transports moved from 20 Sea Zone to 19 Sea Zone
10 T.Boats moved from 20 Sea Zone to 19 Sea Zone
1 Cruiser moved from 20 Sea Zone to 19 Sea Zone
4 Infantrys moved from Belgium to Picardy
8 Infantrys moved from Paris to Normandy
7 Infantrys moved from Brandenburg to Bohemia
8 Infantrys moved from Brandenburg to Pomerania
8 Infantrys moved from Berlin to Brandenburg
Purchase Units - Germans
Germans buy 4 HeavyTanks, 23 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 20 Sea Zone
Battle in Leningrad
Germans attack with 5 Artillerys and 7 Infantrys
Russians defend with 1 AAGun, 5 Bunkers, 1 Factory and 7 Infantrys
Germans roll dice for 5 Artillerys and 7 Infantrys in Leningrad, round 2 : 6/12 hits, 3.67 expected hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 5 Bunkers and 7 Infantrys in Leningrad, round 2 : 5/12 hits, 4.83 expected hits
1 Infantry owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 5 Artillerys and 2 Infantrys in Leningrad, round 3 : 3/7 hits, 2.33 expected hits
Russians roll dice for 5 Bunkers and 6 Infantrys in Leningrad, round 3 : 5/11 hits, 4.50 expected hits
3 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 2 Artillerys in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 5 Bunkers and 3 Infantrys in Leningrad, round 4 : 3/8 hits, 3.50 expected hits
1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad
Russians win with 5 Bunkers and 2 Infantrys remaining. Battle score for attacker is -24
Casualties for Germans: 5 Artillerys and 7 Infantrys
Casualties for Russians: 5 Infantrys
Battle in 20 Sea Zone
Germans attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines
British defend with 1 T.Boat
Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 T.Boat owned by the British lost in 20 Sea Zone
Germans win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Non Combat Move - Germans
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Warsaw: 4 HeavyTanks and 4 Tanks
EDIT: Adding units owned by Germans to Vinnytsia: 4 HeavyTanks and 4 Tanks
EDIT: Turning off Edit Mode
4 HeavyTanks placed in Warsaw
5 Mech.Infs placed in Bohemia
6 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
6 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Russians
8 units repaired.
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Smolensk
1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Novgorod
1 Infantry moved from Leningrad to Estonia
Russians take Estonia from Germans
2 Infantrys moved from Evenkia to Olyokminsk
1 Infantry moved from Evenkia to Khatanga
1 Infantry moved from Evenkia to Olyokminsk
5 Infantrys moved from Novosibirsk to Yeniseysk
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Evenkia to Bratsk
1 Mech.Rocket moved from Kiev to Minsk
Russians take Minsk from Germans
1 Mech.Rocket moved from Minsk to Lithuania
3 Infantrys and 1 Mech.Rocket moved from Kiev to Brest
1 Elite and 5 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Yaroslavl to S.Karelia
Purchase Units - Russians
Russians buy 3 Bunkers and 40 Infantrys; Remaining resources: 1 PUs;
Combat - Russians
Battle in Olyokminsk
Russians attack with 3 Infantrys
Yamamoto defend with 1 ArmoredCar
Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 Infantrys in Olyokminsk, round 3 : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 Infantrys in Olyokminsk, round 4 : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 Infantrys in Olyokminsk, round 5 : 1/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Yamamoto lost in Olyokminsk
Russians win, taking Olyokminsk from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCar
Battle in Brest
Russians attack with 3 Infantrys and 1 Mech.Rocket
Romanians defend with 1 AAGun, 1 Artillery and 1 Elite
Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 3/4 hits, 1.17 expected hits
Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Brest
Russians win, taking Brest from Romanians with 3 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Artillery and 1 Elite
Battle in Smolensk
Russians attack with 1 Artillery, 1 Elite and 1 Infantry
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in Lithuania
Russians attack with 1 Mech.Rocket
Germans defend with 1 Infantry
Russians roll dice for 1 Mech.Rocket in Lithuania, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 1 Mech.Rocket remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Novgorod
Russians attack with 1 Artillery, 1 Elite and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
12 Infantrys moved from Sibirsky to Khatanga
Place Units - Russians
1 Bunker and 6 Infantrys placed in Sibirsky
1 Bunker and 5 Infantrys placed in Sverdlovsk
1 Bunker placed in E.Iran
Russians undo move 2.
1 Bunker placed in Alma Ata
5 Infantrys placed in Sverdlovsk
Russians undo move 3.
1 Bunker placed in Kiev
3 Infantrys placed in Kursk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
10 Infantrys placed in Moscow
4 Infantrys placed in Arkhangelsk
4 Infantrys placed in Leningrad
Turn Complete - Russians
Russians collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Romanians : -0.67
Germans : -1.00
Yamamoto : -0.67
Russians : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Italians
4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
6 Mech.Infs moved from Rio de Oro to French Equatorial Africa
1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Nigeria to French Equatorial Africa
2 Transports moved from 48 Sea Zone to 47 Sea Zone
4 Infantrys moved from Tunis to 47 Sea Zone
4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tripoli
Purchase Units - Italians
Italians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 Artillery, 2 Infantrys and 6 Mech.Infs
British defend with 2 Infantrys; French defend with 9 Bunkers and 1 Infantry
Italians roll dice for 1 Artillery, 2 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 3 Bunkers owned by the French
French roll dice for 9 Bunkers and 3 Infantrys in French Equatorial Africa, round 2 : 6/12 hits, 5.50 expected hits
1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
3 Mech.Infs retreated to French Sudan
French win with 9 Bunkers and 3 Infantrys remaining. Battle score for attacker is -26
Casualties for Italians: 1 Artillery, 2 Infantrys and 3 Mech.Infs
Battle in 31 Sea Zone
Italians attack with 5 S.Submarines
Americans defend with 2 Battleships
Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
1 Battleship owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 Battleship in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 S.Submarine owned by the Italians lost in 31 Sea Zone
Italians roll dice for 4 S.Submarines in 31 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
1 Battleship owned by the Americans lost in 31 Sea Zone
Italians win with 4 S.Submarines remaining. Battle score for attacker is 30
Casualties for Americans: 2 Battleships
Casualties for Italians: 1 S.Submarine
Battle in Tripoli
Italians attack with 4 Infantrys
French defend with 1 Mech.Inf
Italians roll dice for 4 Infantrys in Tripoli, round 2 : 0/4 hits, 0.67 expected hits
French roll dice for 1 Mech.Inf in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Tripoli
Italians roll dice for 3 Infantrys in Tripoli, round 3 : 1/3 hits, 0.50 expected hits
French roll dice for 1 Mech.Inf in Tripoli, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the French lost in Tripoli
Italians win, taking Tripoli from French with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 Infantry
Casualties for French: 1 Mech.Inf
Non Combat Move - Italians
Place Units - Italians
2 S.Submarines placed in 31 Sea Zone
1 Infantry placed in Rio de Oro
2 ArmoredCars and 2 HeavyTanks placed in Tunis
2 Artillerys and 2 Infantrys placed in E.Morocco
Italians undo move 3.
2 HeavyTanks and 2 Tanks placed in Tunis
2 ArmoredCars, 2 Artillerys and 6 Infantrys placed in Rome
4 Infantrys placed in Madrid
Turn Complete - Italians
Italians collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Italians : -1.67
French : 0.83
Americans : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - French
3 units repaired.
1 Mech.Inf moved from Mersa Matruh to Tripoli
1 Adv.Fighter moved from Kufra to Tripoli
1 Elite and 1 Infantry moved from Syria to Iraq
1 Infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
2 Infantrys moved from New Valley to Kufra
Purchase Units - French
French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 1 PUs;
Combat - French
Battle in Tripoli
French attack with 1 Adv.Fighter and 1 Mech.Inf
Italians defend with 3 Infantrys
French roll dice for 1 Adv.Fighter and 1 Mech.Inf in Tripoli, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 3 Infantrys in Tripoli, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Italians, 1 Mech.Inf owned by the French and 1 Adv.Fighter owned by the French lost in Tripoli
Italians win with 2 Infantrys remaining. Battle score for attacker is -14
Casualties for French: 1 Adv.Fighter and 1 Mech.Inf
Casualties for Italians: 1 Infantry
Non Combat Move - French
Place Units - French
1 Adv.Fighter and 1 Mech.Inf placed in Syria
Turn Complete - French
French collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Yamamoto
1 Artillery moved from N.Sakhalin to 75 Sea Zone
1 Infantry moved from N.Sakhalin to 75 Sea Zone
1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone
1 B.Transport and 1 Transport moved from 75 Sea Zone to 85 Sea Zone
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Bomber moved from Tokyo to 93 Sea Zone
1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from Davao to 93 Sea Zone
2 Fighters moved from 85 Sea Zone to 86 Sea Zone
1 Fighter moved from 85 Sea Zone to 94 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 3 Destroyers, 16 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 94 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 94 Sea Zone
Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in 93 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 93 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in 86 Sea Zone
Yamamoto attack with 1 Destroyer and 2 Fighters
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter moved from 93 Sea Zone to Davao
1 Bomber moved from 93 Sea Zone to Tokyo
1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
1 Fighter moved from 94 Sea Zone to 85 Sea Zone
2 Fighters moved from 86 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
3 Destroyers and 2 S.Submarines placed in 85 Sea Zone
4 Infantrys placed in Davao
3 Infantrys placed in Port Moresby
4 Infantrys placed in Chubu
3 Infantrys placed in Tohoku
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto : -0.50
Americans : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Chinese
1 Infantry moved from Semipalatinsk to Alma Ata
3 ArmoredCars moved from E.Qinghai to South Gobi
1 Fighter moved from E.Qinghai to South Gobi
1 Mech.Inf moved from Hsining to South Gobi
2 Bombers moved from E.Qinghai to South Gobi
2 Mech.Infs moved from Khobdo to South Gobi
1 Infantry moved from Ulan Bator to S.Buryat Mongolia
2 ArmoredCars moved from Hsining to Ningsia
2 ArmoredCars moved from Hsining to Lanchow
1 Elite and 1 Infantry moved from E.Qinghai to Sikang
1 Infantry moved from E.Qinghai to Sikang
1 Infantry moved from E.Qinghai to Lanchow
1 Infantry moved from E.Qinghai to Ningsia
1 Elite and 1 Infantry moved from Hsining to E.Qinghai
2 Infantrys moved from E.Qinghai to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in South Gobi
Chinese attack with 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs
Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf
Chinese roll dice for 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs in South Gobi, round 2 : 7/9 hits, 3.67 expected hits
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf in South Gobi, round 2 : 6/9 hits, 2.83 expected hits
1 ArmoredCar owned by the Hisaichi, 3 Mech.Infs owned by the Chinese, 3 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in South Gobi
Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 3 : 1/3 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in South Gobi, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi lost in South Gobi
Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 4 : 2/3 hits, 1.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in South Gobi, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in South Gobi
Chinese win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 3 ArmoredCars and 3 Mech.Infs
Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf
Battle in S.Buryat Mongolia
Chinese attack with 1 Infantry
Yamamoto defend with 1 ArmoredCar
Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 7 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 7 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Chinese lost in S.Buryat Mongolia
Yamamoto win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in Sikang
Chinese attack with 1 Elite and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Lanchow
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow
Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Ningsia
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 ArmoredCar and 1 Artillery
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ningsia, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
Non Combat Move - Chinese
2 Bombers and 1 Fighter moved from South Gobi to E.Qinghai
1 AAGun moved from E.Qinghai to Hsining
1 Infantry moved from C.Sinkiang to Semipalatinsk
Place Units - Chinese
4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17
Yamamoto : 0.00
Chinese : 3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Hisaichi
3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from N.Buryat Mongolia to Olyokminsk
3 Mech.Infs moved from Liaoning to N.Buryat Mongolia
8 Infantrys moved from Heilungchiang to Chita
8 Infantrys moved from Ayan to Yakutsk
1 Infantry moved from Szechwan to Lanchow
1 Infantry moved from Shensi to Lanchow
1 Artillery moved from Shensi to Lanchow
1 Infantry moved from Shensi to Ningsia
3 ArmoredCars moved from Shensi to Ningsia
5 Infantrys moved from Hupeh to Szechwan
2 Infantrys moved from Shansi to Shensi
2 ArmoredCars moved from Shantung to Shensi
1 Marine moved from Shantung to Shansi
6 ArmoredCars moved from Hunan to Shensi
1 ArmoredCar and 1 Tank moved from E.Tibet to Sikang
2 Submarines moved from 110 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Marines moved from Sumatra to 110 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 2 Marines moved from 111 Sea Zone to Flores
2 T.Boats moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 1 Elite, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 65 Sea Zone
Hisaichi attack with 2 Submarines
British defend with 2 Transports
Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Transport owned by the British lost in 65 Sea Zone
British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 Transport owned by the British lost in 65 Sea Zone
Hisaichi win with 2 Submarines remaining. Battle score for attacker is 12
Casualties for British: 2 Transports
Battle in Flores
Hisaichi attack with 2 Artillerys and 2 Marines
Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
Hisaichi roll dice for 2 Artillerys and 2 Marines in Flores, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Flores
Hisaichi win, taking Flores from Dutch with 1 Artillery and 2 Marines remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Casualties for Dutch: 1 Bunker
Casualties for Anzac: 1 Infantry
Battle in Sikang
Hisaichi attack with 1 ArmoredCar and 1 Tank
Chinese defend with 1 Elite and 2 Infantrys
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 1 Tank in Sikang, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Sikang, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 1 Tank in Sikang, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Elite in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Elite and 2 Infantrys
Battle in Lanchow
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 ArmoredCars in Lanchow, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Lanchow
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Lanchow, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 2 ArmoredCars
Battle in Ningsia
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Chinese defend with 2 ArmoredCars and 1 Infantry
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese lost in Ningsia
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 3 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Ningsia
Hisaichi roll dice for 3 ArmoredCars in Ningsia, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 4 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Ningsia
Hisaichi roll dice for 2 ArmoredCars in Ningsia, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ningsia
Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 7 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Chinese: 2 ArmoredCars and 1 Infantry
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Battle in Olyokminsk
Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks
Russians defend with 3 Infantrys
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks in Olyokminsk, round 2 : 14/40 hits, 11.17 expected hits
Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 2/3 hits, 1.00 expected hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Olyokminsk
Hisaichi win, taking Olyokminsk from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 3 Infantrys
Non Combat Move - Hisaichi
1 Mech.Inf moved from Liaoning to N.Buryat Mongolia
8 Infantrys moved from Kirin to Heilungchiang
8 Infantrys moved from Changchun to Kirin
2 ArmoredCars moved from Hong Kong to 92 Sea Zone
2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
4 ArmoredCars moved from Hong Kong to Hunan
2 ArmoredCars moved from 110 Sea Zone to Sumatra
Place Units - Hisaichi
4 Mech.Infs placed in Liaoning
3 Mech.Infs placed in Shantung
6 ArmoredCars placed in Hong Kong
1 Elite and 3 Infantrys placed in Banjarmasin
6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Hisaichi : 4.83
British : -0.17
Chinese : -1.83
Russians : 1.00
Dutch : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - British
2 Tanks moved from Northern Ireland to Dublin
3 Adv.Fighters moved from Manchester to Dublin
2 Infantrys moved from Hun to Tripoli
3 Adv.Fighters moved from Tobruk to Tripoli
4 Infantrys moved from Kufra to Hun
5 Infantrys moved from Tobruk to El Agheila
6 Infantrys moved from Mersa Matruh to Tobruk
6 Infantrys moved from W.Iran to E.Iran
2 Infantrys moved from Bombay to Rajputana
1 Infantry moved from Delhi to Rajputana
5 Adv.Fighters moved from Delhi to Rajputana
5 Adv.Fighters moved from Delhi to Baluchistan
1 Artillery, 1 Elite and 1 Infantry moved from Delhi to Punjab
2 Destroyers and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
1 Cruiser moved from 67 Sea Zone to 65 Sea Zone
Purchase Units - British
British buy 4 Adv.Fighters, 1 Fighter, 13 Infantrys, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in 65 Sea Zone
British attack with 1 Cruiser, 2 Destroyers and 1 Submarine
Hisaichi defend with 2 Submarines
British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 Submarine owned by the British, 1 Destroyer owned by the British and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
British win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -1
Casualties for British: 1 Destroyer and 1 Submarine
Casualties for Hisaichi: 2 Submarines
Battle in Tripoli
British attack with 3 Adv.Fighters and 2 Infantrys
Italians defend with 2 Infantrys
British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 Infantrys in Tripoli, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Tripoli
British roll dice for 3 Adv.Fighters and 1 Infantry in Tripoli, round 4 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in Tripoli, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Tripoli
British win, taking Tripoli from Italians with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Italians: 2 Infantrys
Battle in Baluchistan
British attack with 5 Adv.Fighters
Thai defend with 1 Mech.Inf
British roll dice for 5 Adv.Fighters in Baluchistan, round 2 : 2/5 hits, 2.50 expected hits
Thai roll dice for 1 Mech.Inf in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Thai lost in Baluchistan
British win with 5 Adv.Fighters remaining. Battle score for attacker is 6
Casualties for Thai: 1 Mech.Inf
Battle in Punjab
British attack with 1 Artillery, 1 Elite and 1 Infantry
Thai defend with 1 Tank
British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Punjab, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 3 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Punjab, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in Punjab
British win, taking Punjab from Thai with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Thai: 1 Tank
Battle in Rajputana
British attack with 5 Adv.Fighters and 3 Infantrys
Thai defend with 1 Artillery and 2 Mech.Infs
British roll dice for 5 Adv.Fighters and 3 Infantrys in Rajputana, round 2 : 2/8 hits, 3.00 expected hits
Thai roll dice for 1 Artillery and 2 Mech.Infs in Rajputana, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Rajputana
British roll dice for 5 Adv.Fighters and 2 Infantrys in Rajputana, round 3 : 4/7 hits, 2.83 expected hits
Thai roll dice for 1 Mech.Inf in Rajputana, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in Rajputana
British win, taking Rajputana from Thai with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 12
Casualties for British: 2 Infantrys
Casualties for Thai: 1 Artillery and 2 Mech.Infs
Battle in Dublin
British attack with 3 Adv.Fighters and 2 Tanks
Italians defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 2 Tanks in Dublin, round 2 : 1/5 hits, 2.50 expected hits
Italians roll dice for 1 Infantry in Dublin, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Dublin
British win, taking Dublin from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
3 Adv.Fighters moved from Dublin to Wales
8 Infantrys moved from London to Wales
1 AAGun moved from London to Manchester
5 Adv.Fighters moved from Rajputana to Delhi
5 Adv.Fighters moved from Baluchistan to Delhi
1 Cruiser moved from 67 Sea Zone to 114 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
3 Adv.Fighters moved from Tripoli to Hun
Place Units - British
3 Tanks placed in Hun
3 Infantrys placed in W.Iran
4 Adv.Fighters and 1 Fighter placed in Delhi
2 Infantrys placed in Bombay
1 T.Boat placed in 20 Sea Zone
3 Infantrys placed in Wales
4 Infantrys placed in Manchester
1 Infantry placed in Italian East Africa
Turn Complete - British
British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -5.67
Hisaichi : 1.33
Italians : -1.00
Thai : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Tasmania to 122 Sea Zone
1 Infantry moved from Wellington to 122 Sea Zone
4 Infantrys moved from Canberra to 122 Sea Zone
16 Infantrys moved from Canberra to New South Wales
6 Infantrys and 3 Transports moved from 122 Sea Zone to 114 Sea Zone
4 Infantrys moved from New Caledonia to 114 Sea Zone
1 Infantry moved from New Georgia to 114 Sea Zone
2 Infantrys moved from New Ireland to 114 Sea Zone
2 Infantrys moved from New Ireland to 114 Sea Zone
2 Infantrys moved from Guadalcanal to 114 Sea Zone
3 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to West Papua
1 Infantry, 1 S.Submarine and 1 Submarine moved from 67 Sea Zone to 113 Sea Zone
EDIT: 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from 114 Sea Zone to Milne Bay
Anzac take Milne Bay from Yamamoto
15 Infantrys moved from 114 Sea Zone to West Papua
1 Infantry moved from 113 Sea Zone to Tanimbar
Dutch take Tanimbar from Hisaichi
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Carrier, 1 Elite and 1 Tank; Remaining resources: 0 PUs;
Combat - Anzac
Battle in West Papua
Anzac attack with 17 Infantrys
Yamamoto defend with 2 Infantrys
Anzac roll dice for 1 Cruiser in West Papua, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 17 Infantrys in West Papua, round 2 : 1/17 hits, 2.83 expected hits
Yamamoto roll dice for 2 Infantrys in West Papua, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
Anzac roll dice for 16 Infantrys in West Papua, round 3 : 2/16 hits, 2.67 expected hits
Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
Anzac win, taking West Papua from Yamamoto with 15 Infantrys remaining. Battle score for attacker is 0
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Anzac
3 Infantrys moved from Northern Territory to 113 Sea Zone
1 Infantry moved from Queensland to 113 Sea Zone
4 Infantrys moved from Broome to Western Australia
9 Infantrys moved from Townsville to Queensland
1 L.Fighter moved from Townsville to 113 Sea Zone
Place Units - Anzac
1 Carrier placed in 113 Sea Zone
2 Artillerys placed in Townsville
1 Elite and 1 Tank placed in Broome
Turn Complete - Anzac
Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
Anzac : -3.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Dutch
1 Infantry moved from Suriname to Amazon
1 Marine moved from Amazon to Bolivia
1 Marine and 1 Mech.Inf moved from S.Chile to N.Chile
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Marine placed in Suriname
1 Bunker placed in Timor
1 Bunker placed in Tanimbar
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Finns
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Estonia
3 Tanks moved from Helsinki to Oulu
1 Infantry moved from Tampere to Oulu
1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Battle in Estonia
Finns attack with 2 Elites
Russians defend with 1 Infantry
Finns roll dice for 2 Elites in Estonia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Estonia
Finns win, taking Estonia from Russians with 2 Elites remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
Turn Complete - Finns
Finns collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Finns : 0.33
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Romanians
1 Elite and 3 Infantrys moved from Vinnytsia to Brest
2 Infantrys moved from Vinnytsia to Brest
1 Tank moved from Vinnytsia to Brest
7 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Brest
Romanians attack with 1 Elite, 5 Infantrys and 1 Tank
Russians defend with 1 AAGun, 3 Infantrys and 1 Mech.Rocket
Romanians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Brest, round 2 : 0/7 hits, 1.67 expected hits
Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 1/4 hits, 1.17 expected hits
1 Infantry owned by the Romanians lost in Brest
Romanians roll dice for 1 Elite, 4 Infantrys and 1 Tank in Brest, round 3 : 1/6 hits, 1.50 expected hits
Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 3 : 3/4 hits, 1.17 expected hits
1 Mech.Rocket owned by the Russians and 3 Infantrys owned by the Romanians lost in Brest
Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in Brest, round 4 : 2/3 hits, 1.00 expected hits
Russians roll dice for 3 Infantrys in Brest, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians lost in Brest
Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in Brest, round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Brest, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Brest
Romanians roll dice for 1 Elite and 1 Tank in Brest, round 6 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Brest, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Brest
Romanians win, taking Brest from Russians with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for Romanians: 5 Infantrys
Casualties for Russians: 3 Infantrys and 1 Mech.Rocket
Non Combat Move - Romanians
Place Units - Romanians
2 Infantrys and 2 Tanks placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Romanians : -2.00
Russians : 1.00