TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.
So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.
Let me know if that sounds fair or how you want to proceed with it.
That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Germans
1 unit repaired.
2 Infantrys moved from Normandy to 20 Sea Zone
3 Infantrys moved from Normandy to 20 Sea Zone
1 Elite moved from Normandy to 20 Sea Zone
10 Infantrys moved from Belgium to 20 Sea Zone
1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines moved from 18 Sea Zone to 20 Sea Zone
1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Fighters, 15 Infantrys, 3 Submarines and 19 T.Boats moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Dover
Germans take Dover from British
1 Elite, 2 Fighters and 14 Infantrys moved from 21 Sea Zone to Manchester
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
10 Infantrys moved from Hamburg to 23 Sea Zone
10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
10 Infantrys moved from 24 Sea Zone to Leningrad
5 Infantrys moved from Krakow to Vinnytsia
3 Mech.Infs moved from Bohemia to Vinnytsia
5 Infantrys moved from Bohemia to Krakow
5 Infantrys moved from Brandenburg to Bohemia
10 Infantrys moved from Brandenburg to Pomerania
13 Infantrys moved from Berlin to Brandenburg
1 Destroyer moved from 42 Sea Zone to 31 Sea Zone
1 Transport moved from 42 Sea Zone to 46 Sea Zone
8 Infantrys moved from Paris to Normandy
Purchase Units - Germans
Germans buy 1 Elite, 2 HeavyTanks, 40 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 Destroyer
Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines
Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 31 Sea Zone
Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is -8
Casualties for Germans: 1 Destroyer
Battle in Leningrad
Germans attack with 10 Infantrys
Russians defend with 1 AAGun, 4 Bunkers, 1 Factory, 2 Infantrys and 2 Tanks
Germans roll dice for 10 Infantrys in Leningrad, round 2 : 1/10 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 2 : 5/8 hits, 3.67 expected hits
5 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 5 Infantrys in Leningrad, round 3 : 1/5 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 6/8 hits, 3.67 expected hits
5 Infantrys owned by the Germans lost in Leningrad
Russians win with 4 Bunkers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -20
Casualties for Germans: 10 Infantrys
Battle in Manchester
Germans attack with 1 Elite, 2 Fighters and 14 Infantrys
British defend with 1 Factory and 1 Infantry
Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the British lost in Manchester
Germans win, taking Manchester from British with 1 Elite, 2 Fighters and 14 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Germans
3 HeavyTanks and 3 Tanks moved from Warsaw to Vinnytsia
2 Fighters moved from Manchester to 21 Sea Zone
Place Units - Germans
2 HeavyTanks and 2 Tanks placed in Warsaw
1 Elite and 4 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.00
Russians : 3.67
@Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:
dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.
So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.
Let me know if that sounds fair or how you want to proceed with it.
That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.
man i trust you. what ever you have to do. thats why i like playing you, your honest. ya i like it i’m having a good game for once. LOL
still looking rough for me in other areas
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Russians
2 units repaired.
5 Infantrys moved from N.Buryat Mongolia to Ayan
2 Mech.Rockets moved from Chita to Ayan
1 Infantry moved from Chita to Ayan
1 Infantry moved from Chita to Ayan
6 Infantrys moved from Sibirsky to Evenkia
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
5 Infantrys moved from Stalingrad to Rostov
4 Infantrys moved from Rostov to Donetsk
3 Infantrys moved from Kursk to Kiev
1 Mech.Rocket moved from Minsk to Kiev
10 Infantrys moved from Yaroslavl to Kursk
1 Infantry moved from Latvia to East Prussia
Russians take East Prussia from Germans
2 Artillerys and 1 Infantry moved from Latvia to Lithuania
1 Artillery and 1 Infantry moved from Novgorod to Minsk
2 Tanks moved from Leningrad to Minsk
3 HeavyTanks moved from S.Karelia to Minsk
1 Infantry moved from Arkhangelsk to S.Karelia
Purchase Units - Russians
Russians buy 1 Elite, 19 Infantrys, 8 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ayan
Russians attack with 7 Infantrys and 2 Mech.Rockets
Yamamoto defend with 1 AAGun, 1 ArmoredCar, 3 Artillerys and 2 Tanks
Russians roll dice for 7 Infantrys and 2 Mech.Rockets in Ayan, round 2 : 4/9 hits, 2.50 expected hits
Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys and 2 Tanks in Ayan, round 2 : 3/6 hits, 2.17 expected hits
3 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan
Russians roll dice for 4 Infantrys and 2 Mech.Rockets in Ayan, round 3 : 3/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Tanks in Ayan, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Yamamoto lost in Ayan
Russians win, taking Ayan from Yamamoto with 4 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 20
Casualties for Russians: 3 Infantrys
Casualties for Yamamoto: 1 ArmoredCar, 3 Artillerys and 2 Tanks
Battle in Lithuania
Russians attack with 2 Artillerys and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 2 Artillerys and 1 Infantry in Lithuania, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Russians roll dice for 2 Artillerys in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
10 Infantrys moved from Moscow to Yaroslavl
Place Units - Russians
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
6 Infantrys placed in Sibirsky
5 Infantrys placed in Sverdlovsk
1 Elite placed in Moscow
5 Mech.Rockets placed in Stalingrad
3 Mech.Rockets placed in Georgia
3 Tanks placed in Kursk
Turning on Edit Mode
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 Cruiser and 1 Destroyer
EDIT: Adding units owned by Russians to 6 Sea Zone: 1 Cruiser and 1 Destroyer
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 0.33
Yamamoto : -0.17
Russians : 1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Italians
4 Infantrys moved from Leon to Portugal
5 Infantrys moved from Andalusia to Portugal
3 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Tanks moved from Rome to 46 Sea Zone
3 Infantrys moved from Campania to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
4 Infantrys, 2 Tanks and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from Tripoli to El Agheila
4 HeavyTanks, 3 Infantrys and 4 Mech.Infs moved from Hun to Kufra
4 Infantrys and 2 Tanks moved from 47 Sea Zone to Tripoli
1 Infantry moved from French Sudan to Nigeria
Italians take Nigeria from British
1 Infantry moved from Mauritania to French Sudan
1 Elite moved from Rio de Oro to Mauritania
1 S.Submarine moved from 18 Sea Zone to 31 Sea Zone
4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
1 Infantry moved from Leon to Portugal
Purchase Units - Italians
Italians buy 1 Elite, 10 Infantrys and 7 S.Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Portugal
Italians attack with 10 Infantrys
Americans defend with 1 Tank
Italians roll dice for 10 Infantrys in Portugal, round 2 : 2/10 hits, 1.67 expected hits
Americans roll dice for 1 Tank in Portugal, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Americans lost in Portugal
Italians win, taking Portugal from Americans with 10 Infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 Tank
Battle in Kufra
Italians attack with 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs
British defend with 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs
Italians roll dice for 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs in Kufra, round 2 : 5/11 hits, 5.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs in Kufra, round 2 : 7/13 hits, 5.50 expected hits
3 Infantrys owned by the Italians, 4 Infantrys owned by the British and 4 Mech.Infs owned by the Italians lost in Kufra
Italians roll dice for 4 HeavyTanks in Kufra, round 3 : 3/4 hits, 2.67 expected hits
British roll dice for 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 2 Mech.Infs in Kufra, round 3 : 2/9 hits, 4.17 expected hits
2 HeavyTanks owned by the Italians and 3 Infantrys owned by the British lost in Kufra
Italians roll dice for 2 HeavyTanks in Kufra, round 4 : 2/2 hits, 1.33 expected hits
British roll dice for 3 Adv.Fighters, 1 Bunker and 2 Mech.Infs in Kufra, round 4 : 5/6 hits, 3.17 expected hits
2 HeavyTanks owned by the Italians and 2 Mech.Infs owned by the British lost in Kufra
British win with 3 Adv.Fighters and 1 Bunker remaining. Battle score for attacker is -32
Casualties for Italians: 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs
Casualties for British: 7 Infantrys and 2 Mech.Infs
Battle in 31 Sea Zone
Italians attack with 5 S.Submarines
Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines
Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 1 Destroyer in 31 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 B.Transport owned by the Americans, 1 Cruiser owned by the Americans, 4 S.Submarines owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
Italians roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 S.Submarine owned by the Italians lost in 31 Sea Zone
Americans win with 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -20
Casualties for Italians: 5 S.Submarines
Casualties for Americans: 1 B.Transport, 1 Cruiser and 1 S.Submarine
Battle in El Agheila
Italians attack with 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 2 Infantrys in El Agheila, round 2 : 1/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
Italians win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
3 S.Submarines placed in 31 Sea Zone
4 S.Submarines placed in 41 Sea Zone
1 Elite and 2 Infantrys placed in Hun
4 Infantrys placed in Tunis
4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : 1.83
Americans : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - French
1 Mech.Inf moved from Syria to New Valley
2 Infantrys moved from Palestine to Lower Egypt
1 Adv.Fighter moved from Syria to Kufra
Purchase Units - French
French buy 1 Bunker, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Non Combat Move - French
1 AAGun moved from Canadian Prairies to Churchill
Place Units - French
1 Bunker placed in French Equatorial Africa
1 Elite and 1 Mech.Inf placed in Syria
2 Infantrys placed in Churchill
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Yamamoto
1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
3 Transports moved from 75 Sea Zone to 84 Sea Zone
2 T.Boats moved from 75 Sea Zone to 85 Sea Zone
1 Tank moved from Tohoku to 84 Sea Zone
2 Artillerys moved from Tohoku to 84 Sea Zone
1 Artillery moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Tokyo to 84 Sea Zone
1 Infantry moved from Chubu to 84 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Koryakia
Yamamoto take Koryakia from Russians
1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Okhotsk
Yamamoto take Okhotsk from Russians
1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Kolyma
Yamamoto take Kolyma from Russians
4 ArmoredCars, 3 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
4 ArmoredCars, 3 Artillerys, 1 Infantry and 1 Tank moved from 75 Sea Zone to Ayan
1 Bomber moved from Tokyo to Ayan
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 2 Destroyers, 9 Infantrys and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank
Russians defend with 1 AAGun, 4 Infantrys and 2 Mech.Rockets
AA fire in Ayan : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 1/4 hits, 2.17 expected hits
1 Mech.Rocket owned by the Russians lost in Ayan
Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank in Ayan, round 2 : 5/10 hits, 3.83 expected hits
Russians roll dice for 4 Infantrys and 1 Mech.Rocket in Ayan, round 2 : 2/5 hits, 1.50 expected hits
1 Mech.Rocket owned by the Russians, 4 Infantrys owned by the Russians, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan
Yamamoto win, taking Ayan from Russians with 3 ArmoredCars, 3 Artillerys, 1 Bomber and 1 Tank remaining. Battle score for attacker is 14
Casualties for Russians: 4 Infantrys and 2 Mech.Rockets
Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Ayan to Tokyo
Place Units - Yamamoto
1 Cruiser, 2 Destroyers and 1 T.Boat placed in 85 Sea Zone
1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Port Moresby
1 Adv.Fighter, 1 Artillery and 2 Infantrys placed in Davao
2 Infantrys placed in Chubu
2 Infantrys placed in Tohoku
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Ayan : : -0.17
Yamamoto : 0.00
Russians : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Chinese
6 Infantrys moved from Urumqi to C.Sinkiang
4 Infantrys moved from Gobi Altai to South Gobi
2 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Sikang
3 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ulan Bator
1 Bomber moved from E.Qinghai to Ningsia
1 Bomber moved from E.Qinghai to Lanchow
1 Fighter moved from E.Qinghai to Lanchow
2 ArmoredCars moved from E.Qinghai to Sikang
1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in South Gobi
Chinese attack with 4 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 4 Infantrys in South Gobi, round 2 : 0/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 4 Infantrys in South Gobi, round 3 : 2/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 3 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi
Chinese win, taking South Gobi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar
Battle in Ningsia
Chinese attack with 1 Bomber and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Chinese roll dice for 1 Bomber and 1 Infantry in Ningsia, round 3 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Battle in Sikang
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 ArmoredCar
Battle in Lanchow
Chinese attack with 1 Bomber, 1 Fighter and 3 Infantrys
Hisaichi defend with 1 ArmoredCar and 2 Infantrys
Chinese roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lanchow, round 2 : 2/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow
Chinese roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Lanchow
Chinese win, taking Lanchow from Hisaichi with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Non Combat Move - Chinese
1 Bomber and 1 Fighter moved from Lanchow to E.Qinghai
1 Bomber moved from Ningsia to E.Qinghai
1 AAGun moved from Gobi Altai to E.Qinghai
Place Units - Chinese
4 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Hsining
2 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50
Chinese : 4.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Hisaichi
17 Infantrys moved from Heilungchiang to Chita
3 ArmoredCars, 2 Artillerys, 18 Infantrys, 1 Marine and 1 Tank moved from Hulunbuir to Chita
3 Infantrys moved from Shensi to Lanchow
2 Infantrys moved from Shensi to Ningsia
2 ArmoredCars moved from Shensi to South Gobi
1 ArmoredCar moved from Shensi to Lanchow
1 ArmoredCar moved from Shensi to Ningsia
1 Elite and 3 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Elite and 3 Infantrys moved from 110 Sea Zone to Java
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 14 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Lanchow
Hisaichi attack with 1 ArmoredCar and 3 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Lanchow, round 2 : 2/4 hits, 0.83 expected hits
Chinese roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in South Gobi
Hisaichi attack with 2 ArmoredCars
Chinese defend with 3 Infantrys
Hisaichi roll dice for 2 ArmoredCars in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 3 Infantrys in South Gobi, round 2 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi
Chinese win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Infantry
Battle in Ningsia
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 4 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 5 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 35 Infantrys, 1 Marine and 1 Tank
Chinese defend with 4 L.Fighters; Russians defend with 1 AAGun, 3 Bunkers, 5 Infantrys and 1 Mot.Inf
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 35 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 13/42 hits, 8.83 expected hits
Russians roll dice for 3 Bunkers, 5 Infantrys, 4 L.Fighters and 1 Mot.Inf in Chita, round 2 : 7/13 hits, 6.33 expected hits
1 L.Fighter owned by the Chinese, 5 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians, 3 Bunkers owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 28 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 7/35 hits, 7.67 expected hits
Russians roll dice for 3 L.Fighters in Chita, round 3 : 3/3 hits, 2.00 expected hits
3 L.Fighters owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Chita
Hisaichi win, taking Chita from Russians with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 61
Casualties for Hisaichi: 10 Infantrys
Casualties for Chinese: 4 L.Fighters
Casualties for Russians: 3 Bunkers, 5 Infantrys and 1 Mot.Inf
Non Combat Move - Hisaichi
1 Tank moved from Shensi to Yunnan
2 ArmoredCars moved from Shensi to Yunnan
4 Artillerys and 8 Infantrys moved from Shensi to Suiyuan
2 ArmoredCars moved from Shantung to Suiyuan
1 Infantry moved from Shantung to Shansi
1 ArmoredCar and 2 Infantrys moved from Hunan to Hupeh
1 ArmoredCar moved from Hupeh to Shensi
5 Infantrys moved from Kwangtung to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
4 Tanks moved from Liaoning to Chita
8 Infantrys moved from Kirin to Heilungchiang
8 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
4 Infantrys placed in Banjarmasin
4 Mech.Infs placed in Liaoning
6 ArmoredCars placed in Hong Kong
2 Infantrys and 1 Mech.Inf placed in Shantung
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Hisaichi : 3.33
Chinese : 2.00
Russians : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - British
1 unit repaired.
3 Adv.Fighters, 1 Artillery, 2 Elites, 6 Infantrys and 4 Tanks moved from Wales to Manchester
2 Infantrys moved from Scotland to Manchester
1 Elite moved from Rajputana to Delhi
1 Infantry moved from Delhi to Punjab
1 Infantry moved from Hyderabad to Delhi
1 Infantry moved from Madras to Hyderabad
13 Infantrys moved from Tobruk to El Agheila
3 Infantrys moved from Nubia to New Valley
1 Infantry moved from New Valley to Kufra
5 Infantrys moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Lower Egypt to New Valley
6 Infantrys moved from Cairo to Lower Egypt
Purchase Units - British
British buy 5 Adv.Fighters, 4 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in El Agheila
British attack with 13 Infantrys
Italians defend with 1 Infantry
British roll dice for 13 Infantrys in El Agheila, round 2 : 2/13 hits, 2.17 expected hits
Germans roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
British win, taking El Agheila from Germans with 12 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Manchester
British attack with 3 Adv.Fighters, 1 Artillery, 2 Elites, 8 Infantrys and 4 Tanks
Germans defend with 1 Elite, 1 Factory and 14 Infantrys
British roll dice for 3 Adv.Fighters, 1 Artillery, 2 Elites, 8 Infantrys and 4 Tanks in Manchester, round 2 : 6/18 hits, 6.00 expected hits
Germans roll dice for 1 Elite and 14 Infantrys in Manchester, round 2 : 9/15 hits, 5.00 expected hits
1 Elite owned by the British, 6 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Manchester
British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 4 Tanks in Manchester, round 3 : 4/9 hits, 4.33 expected hits
Germans roll dice for 1 Elite and 8 Infantrys in Manchester, round 3 : 0/9 hits, 3.00 expected hits
4 Infantrys owned by the Germans lost in Manchester
British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 4 Tanks in Manchester, round 4 : 3/9 hits, 4.33 expected hits
Germans roll dice for 1 Elite and 4 Infantrys in Manchester, round 4 : 2/5 hits, 1.67 expected hits
1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Manchester
British roll dice for 3 Adv.Fighters and 4 Tanks in Manchester, round 5 : 3/7 hits, 3.50 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Manchester, round 5 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Manchester
British win, taking Manchester from Germans with 3 Adv.Fighters and 4 Tanks remaining. Battle score for attacker is 5
Casualties for British: 1 Artillery, 2 Elites and 8 Infantrys
Casualties for Germans: 1 Elite and 14 Infantrys
Non Combat Move - British
3 Adv.Fighters moved from Manchester to Wales
Place Units - British
5 Adv.Fighters and 1 Bunker placed in Delhi
1 Bunker and 4 Infantrys placed in Wales
4 Artillerys and 4 Infantrys placed in London
1 Infantry placed in Madras
Turn Complete - British
British collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Anzac
1 Infantry moved from Canberra to 122 Sea Zone
1 Artillery moved from New Caledonia to 120 Sea Zone
6 Infantrys moved from Wellington to 120 Sea Zone
1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 114 Sea Zone
5 Infantrys moved from Canberra to New South Wales
1 Infantry moved from 114 Sea Zone to New Britain
Anzac take New Britain from Yamamoto
1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Bougainville
1 Cruiser and 1 Infantry moved from 120 Sea Zone to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to New Ireland
2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to New Georgia
1 L.Fighter moved from Wellington to New Georgia
2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
1 Destroyer moved from 120 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to Guadalcanal
Purchase Units - Anzac
Anzac buy 1 Submarine and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Bougainville
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Bougainville, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Bougainville
Anzac win, taking Bougainville from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in New Georgia
Anzac attack with 2 Infantrys and 1 L.Fighter
Yamamoto defend with 1 Infantry
Anzac roll dice for 2 Infantrys and 1 L.Fighter in New Georgia, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in New Georgia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in New Georgia
Anzac win, taking New Georgia from Yamamoto with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in New Ireland
Anzac attack with 1 Infantry
Yamamoto defend with 1 Elite
Anzac roll dice for 1 Cruiser in New Ireland, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in New Ireland, round 2 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in New Ireland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in New Ireland
Yamamoto win with no units remaining. Battle score for attacker is 1
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Elite
Battle in Guadalcanal
Anzac attack with 2 Infantrys
Yamamoto defend with 1 Elite
Anzac roll dice for 2 Infantrys in Guadalcanal, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Infantrys in Guadalcanal, round 3 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite in Guadalcanal, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Infantrys in Guadalcanal, round 4 : 2/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite in Guadalcanal, round 4 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Guadalcanal
Anzac win, taking Guadalcanal from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Elite
Non Combat Move - Anzac
1 L.Fighter moved from New Georgia to Townsville
Place Units - Anzac
1 Submarine and 3 Transports placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00
Anzac : 1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Dutch
1 Mech.Inf moved from Suriname to N.Chile
1 Infantry moved from Bolivia to N.Chile
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Sumatra
1 Transport placed in 26 Sea Zone
1 Marine placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Finns
1 Elite and 2 Infantrys moved from Tampere to Oulu
4 Tanks moved from Helsinki to Oulu
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite and 1 Infantry moved from 24 Sea Zone to Oulu
Purchase Units - Finns
Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
Turn Complete - Finns
Finns collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Romanians
7 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Thai
7 Artillerys, 6 Infantrys, 3 Marines and 11 Tanks moved from Bihar to Hyderabad
2 Mech.Infs moved from Assam to Hyderabad
1 Fighter moved from Bihar to Hyderabad
1 Infantry moved from Assam to Bihar
2 Artillerys, 5 Infantrys and 1 Marine moved from Assam to Calcutta
2 Artillerys, 10 Infantrys and 2 Tanks moved from Burma to Assam
2 Tanks moved from Assam to Calcutta
6 Infantrys moved from S.Thailand to Burma
6 Infantrys moved from Bangkok to S.Thailand
1 Destroyer, 1 Submarine and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Northern Territory
Thai take Northern Territory from Anzac
2 Mech.Infs moved from Malaya to Assam
1 Tank moved from Malaya to Burma
2 Marines moved from Malaya to S.Thailand
2 Infantrys moved from Malaya to S.Thailand
Purchase Units - Thai
Thai buy 9 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Hyderabad
Thai attack with 7 Artillerys, 1 Fighter, 6 Infantrys, 3 Marines, 2 Mech.Infs and 11 Tanks
British defend with 1 Infantry
Thai roll dice for 7 Artillerys, 1 Fighter, 6 Infantrys, 3 Marines, 2 Mech.Infs and 11 Tanks in Hyderabad, round 2 : 10/30 hits, 12.83 expected hits
British roll dice for 1 Infantry in Hyderabad, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Hyderabad
Thai win, taking Hyderabad from British with 7 Artillerys, 1 Fighter, 6 Infantrys, 3 Marines, 2 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Hyderabad to Calcutta
1 AAGun moved from Bihar to Hyderabad
Place Units - Thai
3 Infantrys, 2 Mech.Infs and 1 Tank placed in Malaya
6 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.33
Thai : -2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Americans
2 units repaired.
8 Adv.Fighters moved from 95 Sea Zone to 85 Sea Zone
2 Fighters and 3 S.Bombers moved from Saipan to 85 Sea Zone
1 Elite moved from Wake to 95 Sea Zone
1 Marine moved from Rongelap to 95 Sea Zone
3 B.Carriers, 2 Cruisers, 3 Destroyers, 1 Elite, 1 Marine and 4 Submarines moved from 95 Sea Zone to 101 Sea Zone
1 Marine moved from 101 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Elite moved from 101 Sea Zone to Guam
Americans take Guam from Yamamoto
1 B.Transport, 1 Cruiser and 1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
1 B.Transport, 1 Cruiser, 1 Destroyer and 1 Transport moved from 97 Sea Zone to 104 Sea Zone
1 Infantry moved from Jaluit to 104 Sea Zone
3 Infantrys moved from Tabiteuea to Tarawa
1 Infantry moved from 104 Sea Zone to Nauru
1 Adv.Fighter moved from Canarians to 31 Sea Zone
Purchase Units - Americans
Americans buy 1 Battleship, 3 Bunkers, 1 Cruiser, 1 Destroyer, 1 Marine, 3 S.Submarines and 3 Submarines; Remaining resources: 2 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 8 Adv.Fighters, 2 Fighters and 3 S.Bombers
Hisaichi defend with 1 Battleship, 2 Destroyers and 1 Submarine; Yamamoto defend with 1 Cruiser, 4 Destroyers, 1 Submarine and 3 T.Boats
Americans roll dice for 8 Adv.Fighters, 2 Fighters and 3 S.Bombers in 85 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Yamamoto roll dice for 1 Battleship, 1 Cruiser, 6 Destroyers and 3 T.Boats in 85 Sea Zone, round 2 : 5/11 hits, 3.67 expected hits
2 Fighters owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 3 Adv.Fighters owned by the Americans, 1 Submarine owned by the Hisaichi and 3 T.Boats owned by the Yamamoto lost in 85 Sea Zone
Americans roll dice for 5 Adv.Fighters and 3 S.Bombers in 85 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
Yamamoto roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in 85 Sea Zone, round 3 : 3/7 hits, 2.83 expected hits
1 Destroyer owned by the Hisaichi, 4 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Americans lost in 85 Sea Zone
Americans roll dice for 2 Adv.Fighters and 3 S.Bombers in 85 Sea Zone, round 4 : 5/5 hits, 3.50 expected hits
Yamamoto roll dice for 1 Battleship and 1 Cruiser in 85 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in 85 Sea Zone
Americans win with 1 Adv.Fighter and 3 S.Bombers remaining. Battle score for attacker is 26
Casualties for Americans: 7 Adv.Fighters and 2 Fighters
Casualties for Hisaichi: 1 Battleship, 2 Destroyers and 1 Submarine
Casualties for Yamamoto: 1 Cruiser, 4 Destroyers, 1 Submarine and 3 T.Boats
Battle in 31 Sea Zone
Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine
Italians defend with 3 S.Submarines
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Adv.Fighter, 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
3 S.Submarines owned by the Italians lost in 31 Sea Zone
Americans win with 1 Adv.Fighter, 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 30
Casualties for Italians: 3 S.Submarines
Non Combat Move - Americans
1 Adv.Fighter moved from 31 Sea Zone to Canarians
3 S.Bombers moved from 85 Sea Zone to Saipan
1 Adv.Fighter moved from 85 Sea Zone to Minamitori
Place Units - Americans
1 Bunker placed in Minamitori
1 Battleship and 1 Cruiser placed in 101 Sea Zone
1 Marine placed in Wake
1 Bunker placed in Midway
1 Bunker placed in Wake
1 Destroyer and 1 Submarine placed in 35 Sea Zone
2 Submarines placed in 35 Sea Zone
3 S.Submarines placed in 26 Sea Zone
Turn Complete - Americans
Americans collect 115 PUs; end with 117 PUs
Combat Hit Differential Summary :
Italians : -0.50
Yamamoto : 1.33
Americans : 3.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Germans
2 Artillerys moved from Oulu to 24 Sea Zone
2 Artillerys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Oulu to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
Germans take Latvia from Russians
4 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 6 Infantrys moved from 24 Sea Zone to East Prussia
10 Infantrys moved from Pomerania to Danzig
1 Infantry moved from Hamburg to Pomerania
1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 Submarines and 19 T.Boats moved from 21 Sea Zone to 20 Sea Zone
11 Infantrys moved from Normandy to 20 Sea Zone
8 Infantrys moved from Paris to Normandy
4 Infantrys moved from Rhine to Belgium
5 Infantrys moved from Krakow to Vinnytsia
1 Elite and 9 Infantrys moved from Bohemia to Krakow
3 Infantrys moved from Brandenburg to Bohemia
1 Infantry moved from Brandenburg to Bohemia
9 Infantrys moved from Brandenburg to Pomerania
15 Infantrys moved from Berlin to Brandenburg
1 Transport moved from 46 Sea Zone to 42 Sea Zone
11 Infantrys moved from 20 Sea Zone to Wales
2 Fighters moved from 20 Sea Zone to Wales
1 Infantry moved from Dover to Wales
Purchase Units - Germans
Germans buy 4 Artillerys, 2 HeavyTanks, 28 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in East Prussia
Germans attack with 2 Artillerys and 6 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys and 6 Infantrys in East Prussia, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Wales
Germans attack with 2 Fighters and 12 Infantrys
British defend with 1 AAGun, 3 Adv.Fighters, 2 Bunkers, 1 Factory and 4 Infantrys
AA fire in Wales : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 2 Bunkers owned by the British
Germans roll dice for 2 Fighters and 12 Infantrys in Wales, round 2 : 4/14 hits, 2.67 expected hits
British roll dice for 3 Adv.Fighters, 2 Bunkers and 4 Infantrys in Wales, round 2 : 3/9 hits, 4.33 expected hits
3 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Wales
Germans roll dice for 2 Fighters and 9 Infantrys in Wales, round 3 : 0/11 hits, 2.17 expected hits
British roll dice for 3 Adv.Fighters and 2 Bunkers in Wales, round 3 : 2/5 hits, 3.00 expected hits
2 Infantrys owned by the Germans lost in Wales
Germans roll dice for 2 Fighters and 7 Infantrys in Wales, round 4 : 1/9 hits, 1.83 expected hits
British roll dice for 3 Adv.Fighters and 2 Bunkers in Wales, round 4 : 4/5 hits, 3.00 expected hits
1 Bunker owned by the British and 4 Infantrys owned by the Germans lost in Wales
Germans roll dice for 2 Fighters and 3 Infantrys in Wales, round 5 : 1/5 hits, 1.17 expected hits
British roll dice for 3 Adv.Fighters and 1 Bunker in Wales, round 5 : 4/4 hits, 2.50 expected hits
1 Fighter owned by the Germans, 1 Bunker owned by the British and 3 Infantrys owned by the Germans lost in Wales
British win with 3 Adv.Fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 Fighter and 12 Infantrys
Casualties for British: 2 Bunkers and 4 Infantrys
1 Fighter owned by the Germans retreated
Non Combat Move - Germans
1 Fighter moved from Wales to 20 Sea Zone
Place Units - Germans
2 Transports placed in 20 Sea Zone
1 Infantry placed in Normandy
2 HeavyTanks and 2 Tanks placed in Warsaw
4 Artillerys and 2 Infantrys placed in Hamburg
5 Infantrys placed in Bohemia
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
8 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.17
AA fire in Wales : : -0.33
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Russians
2 Artillerys moved from Lithuania to Brest
5 Infantrys moved from Sverdlovsk to Novosibirsk
2 HeavyTanks, 31 Infantrys and 1 Mech.Rocket moved from Kiev to Vinnytsia
27 Infantrys moved from Donetsk to Vinnytsia
3 HeavyTanks and 2 Tanks moved from Minsk to Vinnytsia
3 Tanks moved from Kursk to Vinnytsia
5 Mech.Rockets moved from Stalingrad to Vinnytsia
3 Mech.Rockets moved from Georgia to Vinnytsia
5 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry moved from 54 Sea Zone to Donetsk
10 Infantrys moved from Kursk to Kiev
1 Artillery and 1 Infantry moved from Minsk to Kiev
4 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Elite moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 5 Bunkers and 37 Infantrys; Remaining resources: 3 PUs;
Combat - Russians
Battle in Latvia
Russians attack with 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Russians roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Latvia, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Latvia, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Russians roll dice for 1 Infantry in Latvia, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Latvia, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Latvia, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Latvia, round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 9 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 Infantrys
Battle in Brest
Russians attack with 2 Artillerys
Germans defend with 1 AAGun and 1 Infantry
Russians roll dice for 2 Artillerys in Brest, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Brest
Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Russians: 1 Artillery
Casualties for Germans: 1 Infantry
Battle in Vinnytsia
Russians attack with 5 HeavyTanks, 58 Infantrys, 9 Mech.Rockets and 5 Tanks
Germans defend with 1 AAGun, 2 Artillerys, 5 HeavyTanks, 14 Infantrys, 6 Mech.Infs and 4 Tanks; Romanians defend with 1 Artillery, 7 Elites, 1 Factory, 29 Infantrys and 12 Tanks
Russians roll dice for 5 HeavyTanks, 58 Infantrys, 9 Mech.Rockets and 5 Tanks in Vinnytsia, round 2 : 26/77 hits, 21.50 expected hits
Romanians roll dice for 3 Artillerys, 7 Elites, 5 HeavyTanks, 43 Infantrys, 6 Mech.Infs and 16 Tanks in Vinnytsia, round 2 : 38/80 hits, 31.00 expected hits
38 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 20 Infantrys owned by the Romanians lost in Vinnytsia
Russians roll dice for 5 HeavyTanks, 20 Infantrys, 9 Mech.Rockets and 5 Tanks in Vinnytsia, round 3 : 17/39 hits, 15.17 expected hits
Romanians roll dice for 3 Artillerys, 7 Elites, 5 HeavyTanks, 17 Infantrys, 6 Mech.Infs and 16 Tanks in Vinnytsia, round 3 : 18/54 hits, 22.33 expected hits
18 Infantrys owned by the Russians, 8 Infantrys owned by the Germans and 9 Infantrys owned by the Romanians lost in Vinnytsia
5 HeavyTanks, 2 Infantrys, 9 Mech.Rockets and 5 Tanks retreated to Kiev
Romanians win with 3 Artillerys, 7 Elites, 5 HeavyTanks, 6 Mech.Infs and 16 Tanks remaining. Battle score for attacker is -26
Casualties for Russians: 56 Infantrys
Casualties for Germans: 14 Infantrys
Casualties for Romanians: 29 Infantrys
Non Combat Move - Russians
Place Units - Russians
1 Bunker placed in Kiev
1 Bunker placed in Donetsk
1 Bunker and 6 Infantrys placed in Sibirsky
1 Bunker and 5 Infantrys placed in Sverdlovsk
1 Bunker and 4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
Turn Complete - Russians
Russians collect 96 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
Romanians : 2.67
Russians : 4.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Italians
4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
3 Transports moved from 47 Sea Zone to 46 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
6 Infantrys moved from 48 Sea Zone to El Agheila
4 Infantrys and 2 Tanks moved from Tripoli to El Agheila
1 Elite and 2 Infantrys moved from Hun to El Agheila
Purchase Units - Italians
Italians buy 1 Bunker, 7 S.Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in 31 Sea Zone
Italians attack with 4 S.Submarines
Americans defend with 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine
Italians roll dice for 4 S.Submarines in 31 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 S.Submarine owned by the Italians lost in 31 Sea Zone
Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
1 S.Submarine owned by the Italians lost in 31 Sea Zone
Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits
1 Cruiser owned by the Americans and 2 S.Submarines owned by the Italians lost in 31 Sea Zone
Americans win with 2 Battleships, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -28
Casualties for Italians: 4 S.Submarines
Casualties for Americans: 1 Cruiser
Battle in El Agheila
Italians attack with 1 Elite, 12 Infantrys and 2 Tanks
British defend with 12 Infantrys
Italians roll dice for 1 Elite, 12 Infantrys and 2 Tanks in El Agheila, round 2 : 2/15 hits, 3.33 expected hits
British roll dice for 12 Infantrys in El Agheila, round 2 : 4/12 hits, 4.00 expected hits
4 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in El Agheila
Italians roll dice for 1 Elite, 8 Infantrys and 2 Tanks in El Agheila, round 3 : 1/11 hits, 2.67 expected hits
British roll dice for 10 Infantrys in El Agheila, round 3 : 3/10 hits, 3.33 expected hits
3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in El Agheila
Italians roll dice for 1 Elite, 5 Infantrys and 2 Tanks in El Agheila, round 4 : 1/8 hits, 2.17 expected hits
British roll dice for 9 Infantrys in El Agheila, round 4 : 4/9 hits, 3.00 expected hits
4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in El Agheila
Italians roll dice for 1 Elite, 1 Infantry and 2 Tanks in El Agheila, round 5 : 1/4 hits, 1.50 expected hits
British roll dice for 8 Infantrys in El Agheila, round 5 : 3/8 hits, 2.67 expected hits
1 Elite owned by the Italians, 1 Tank owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
Italians roll dice for 1 Tank in El Agheila, round 6 : 1/1 hits, 0.50 expected hits
British roll dice for 7 Infantrys in El Agheila, round 6 : 3/7 hits, 2.33 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the British lost in El Agheila
British win with 6 Infantrys remaining. Battle score for attacker is -25
Casualties for Italians: 1 Elite, 12 Infantrys and 2 Tanks
Casualties for British: 6 Infantrys
Non Combat Move - Italians
Place Units - Italians
1 Bunker and 3 Tanks placed in Hun
3 S.Submarines placed in 31 Sea Zone
4 S.Submarines placed in 41 Sea Zone
Turn Complete - Italians
Italians collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -6.67
British : 1.67
Americans : -4.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - French
1 Mech.Inf moved from New Valley to Tripoli
French take Tripoli from Italians
2 Infantrys moved from Lower Egypt to New Valley
1 Mech.Inf moved from Syria to Mersa Matruh
1 Elite moved from Syria to Palestine
Purchase Units - French
French buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
Place Units - French
2 Infantrys placed in Churchill
1 Bunker placed in French Equatorial Africa
1 Elite and 1 Infantry placed in Syria
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :