@zlefin I actually need to know which of your german air are on the italian carriers.
Ksmckay (axis) vs Odonis (allies) BM3
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Hunan to Shensi 1 mech_infantry moved from Anhwe to Shensi 2 fighters and 1 tactical_bomber moved from Hunan to Shensi 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 battleship moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 cruiser moved from 46 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Hunan to Shensi -
@Odonis Need scramble orders in z26 (hawaii).
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@ksmckay
no thanks -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Hunan to Shensi 1 mech_infantry moved from Anhwe to Shensi 2 fighters and 1 tactical_bomber moved from Hunan to Shensi 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 battleship moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 cruiser moved from 46 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Hunan to Shensi Combat - Japanese Battle in New Britain Battle in Midway Battle in Solomon Islands Battle in 26 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 8 fighters, 3 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 7 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 5/13 hits, 7.17 expected hits Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking 26 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 81 Casualties for Japanese: 1 fighter and 2 submarines Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport Battle in 31 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 31 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Johnston Island Battle in Wake Island Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Marshall Islands 1 tactical_bomber moved from 30 Sea Zone to Marshall Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from 26 Sea Zone to Marshall Islands 3 carriers moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 carriers moved from 46 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Korea to Jehol 2 fighters and 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Hunan to Anhwe 3 artilleries moved from Hunan to Kiangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Malaya 1 bomber, 1 fighter and 1 tactical_bomber placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -1.00 ANZAC : -0.33 Chinese : 0.33 Japanese : 0.83 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Siberia to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 49 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 27 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 27 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 destroyers, 3 fighters and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 fighters in 26 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 2 fighters owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -40 Casualties for Americans: 2 destroyers, 3 fighters and 3 submarines Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in 49 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in 49 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - AmericansCombat Hit Differential Summary :
Americans : -4.33 Japanese : 2.50 -
@Odonis
Yup, gonna call this one early (but not too early!)Good game - will post loss tomorrow as I’m just heading to bed.
I’d be happy to (and promise to) give you a real game the next time, if you would like a rematch?
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yeah this one is over… no way back in pacific and situation in europe is not looking great either. already even in TUV and only going to get worse. Allies sometimes have to take some risks but none of your risks ever really paid off.
good game.
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@ksmckay
Yeah that was an unusual move for me to attack the German fleet so early.Interested in a rematch?
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Sure, want to switch sides?
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@ksmckay
yes please - I’ll set it up





