thx. Yeah, I go with every possible scramble:
1 Ftr to sz114 3 Ftr to sz113 1 Ftr to NormandyKsmckay (axis) vs Odonis (allies) BM3
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 3 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 2.17 Japanese : 0.67 -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Iraq -
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Iraq Combat - British Battle in Iraq British attack with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis, 2 artilleries owned by the British and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 artilleries and 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 91 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hitsCombat Hit Differential Summary :
British : 1.83 Italians : -0.33 Neutral_Axis : 2.00 -
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sub, cv hit, bb hit
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After that max defense, bb last. Bold attack this early…
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 destroyer moved from 21 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Western United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 3 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Iraq Combat - British Battle in Iraq British attack with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis, 2 artilleries owned by the British and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 artilleries and 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 91 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 2 destroyers owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone British roll dice for 1 bomber, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone British roll dice for 1 bomber and 1 cruiser in 91 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 bomber owned by the British lost in 91 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16 Casualties for British: 1 bomber, 1 cruiser, 2 destroyers and 3 fighters Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Non Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Malta to Egypt 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 tactical_bomber moved from Iraq to 80 Sea Zone 3 infantry moved from Shan State to Burma 1 destroyer moved from 36 Sea Zone to 43 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.17 British : 2.50 Italians : -0.33 Chinese : 2.17 Neutral_Axis : 2.00 Japanese : 0.67 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Southern Italy to Alexandria 1 bomber moved from Southern Italy to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Southern Italy to Alexandria 1 bomber moved from Southern Italy to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Cyprus Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour; French defend with 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Cyprus from British, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Battle in Alexandria Italians attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 2 fighters moved from Alexandria to Tobruk 1 bomber moved from Gibraltar to Southern France 1 armour and 1 artillery moved from Yugoslavia to Romania 1 armour and 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Bulgaria to Romania Place Units - Italians 1 fighter and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking Crete from Neutral_Allies, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Germans 1 marine moved from Morocco to 91 Sea Zone 1 battleship, 1 marine and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Southern France 2 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 1 fighter and 2 tactical_bombers moved from Morocco to Southern Italy 4 armour, 6 artilleries and 4 infantry moved from Germany to Poland 3 armour and 5 infantry moved from Romania to Slovakia Hungary 3 armour moved from Slovakia Hungary to Poland 6 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier and 1 submarine placed in 93 Sea Zone 1 infantry placed in Southern France 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 3 infantry Casualties for Japanese: 1 aaGun Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 13 infantry moved from Amur to Korea 1 infantry moved from Belarus to Baltic States 5 infantry moved from Ukraine to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Novgorod 1 aaGun moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 3 fighters moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Russians collect 37 PUs (3 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Russians : -1.83 Japanese : 0.33 -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Siam to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter moved from Siam to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Anhwe to Amur 1 fighter moved from Anhwe to Amur 1 tactical_bomber moved from Anhwe to Kwangtung 3 artilleries and 3 infantry moved from Kweichow to Szechwan -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Siam to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 fighter moved from Siam to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Anhwe to Amur 1 fighter moved from Anhwe to Amur 1 tactical_bomber moved from Anhwe to Kwangtung 3 artilleries and 3 infantry moved from Kweichow to Szechwan Combat - Japanese Battle in Celebes Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport British defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Borneo from UK_Pacific, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 4/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Amur to Manchuria 1 aaGun and 9 infantry moved from Jehol to Manchuria 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 fighter moved from 41 Sea Zone to Siam 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Siam 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to Kiangsu 2 bombers moved from 45 Sea Zone to Kwangsi 2 fighters moved from 43 Sea Zone to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
British : 0.67 ANZAC : -1.00 Americans : -1.00 Chinese : -0.33 UK_Pacific : -0.33 Russians : -0.33 Japanese : 0.17 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
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no scramble
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Korea 4 fighters moved from 6 Sea Zone to Korea 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.33 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter and 6 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67





