Minor change to battle in 106, no other mods. Same question.
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Ukraine to Volgograd 6 bombers moved from Western Germany to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour and 6 bombers Russians defend with 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 1 armour and 6 bombers in Volgograd, round 2 : 6/7 hits, 4.50 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 bombers owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 2 bombers Casualties for Russians: 2 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - Germans 4 bombers moved from Volgograd to Rostov 1 fighter moved from Western Germany to Rostov 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 2 infantry moved from Poland to Eastern Poland 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 submarines moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 5 infantry moved from Finland to Vyborg 4 infantry moved from Romania to Bessarabia Place Units - Germans 2 bombers placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : -0.17 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 1 fighter moved from Russia to Rostov 1 armour moved from Vologda to Volgograd 1 armour moved from Vologda to Volgograd 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 6 infantry moved from Timguska to Kansu 1 armour moved from Vologda to Volgograd 1 artillery and 1 infantry moved from Archangel to Novgorod 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 5 infantry in Kansu, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 3 armour Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 4 bombers and 1 fighter; Italians defend with 1 armour Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hitsCombat Hit Differential Summary :
Germans : 0,17 Russians : 1,17 Japanese : 0,33 -
3 hits in rostov
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3 bombers thx!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 1 fighter moved from Russia to Rostov 1 armour moved from Vologda to Volgograd 1 armour moved from Vologda to Volgograd 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 6 infantry moved from Timguska to Kansu 1 armour moved from Vologda to Volgograd 1 artillery and 1 infantry moved from Archangel to Novgorod 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 5 infantry in Kansu, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 3 armour Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 4 bombers and 1 fighter; Italians defend with 1 armour Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 armour, 4 bombers and 1 fighter in Rostov, round 2 : 2/6 hits, 1,83 expected hits 2 mech_infantrys owned by the Russians and 3 bombers owned by the Germans lost in Rostov Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1,33 expected hits 2 armour owned by the Russians lost in Rostov retreated to Rostov Italians win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Germans: 3 bombers Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Rostov to Russia 2 aaGuns and 12 infantry moved from Yenisey to Timguska 2 aaGuns, 6 artilleries and 16 infantry moved from Archangel to Smolensk Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0,17 Italians : 0,83 Russians : -0,33 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to 35 Sea Zone 5 bombers moved from French Indo China to Philippines 3 artilleries and 3 infantry moved from Shan State to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 42 Sea Zone 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 3 transports ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/8 hits, 3.17 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Philippines Japanese attack with 1 artillery, 5 bombers and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Philippines, round 2 : 5/7 hits, 4.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 5 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone 3 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 5 bombers moved from Philippines to French Indo China 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.00 Chinese : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 89 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 89 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 89 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 46 Sea Zone to 45 Sea Zone Combat - Americans Battle in Paulau Island Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Gibraltar, round 3 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 2/2 hits, 0,83 expected hits 2 tactical_bombers owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 5 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 6 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 7 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 7 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -19 Casualties for Americans: 1 fighter, 1 infantry and 2 tactical_bombers Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 1 battleship, 3 destroyers and 3 submarines placed in 10 Sea Zone 1 carrier and 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -6,33 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 89 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 89 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 89 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 46 Sea Zone to 45 Sea Zone Combat - Americans Battle in Paulau Island Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Gibraltar, round 3 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 2/2 hits, 0,83 expected hits 2 tactical_bombers owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 5 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 6 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 7 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 7 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -19 Casualties for Americans: 1 fighter, 1 infantry and 2 tactical_bombers Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 1 battleship, 3 destroyers and 3 submarines placed in 10 Sea Zone 1 carrier and 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 2 PUs; Combat Move - British 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 cruiser moved from 83 Sea Zone to 91 Sea Zone 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from French Equatorial Africa to Libya 1 armour moved from Tunisia to Libya 1 fighter and 1 tactical_bomber moved from Egypt to Libya 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Libya, round 2 : 4/4 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Libya to Tunisia 1 fighter and 1 tactical_bomber moved from Libya to Tunisia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Syria to Iraq 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 aaGun and 2 artilleries moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,6,3 British collect 33 PUs (8 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Italians : -1,00 British : 1,67 Americans : -6,33 Chinese : 0,67 Japanese : 1,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Tambov Italians take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 fighter and 2 infantry moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Ukraine Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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Hi there! Say, did you want to make any moves on your French turn? Just wanted to make sure before proceeding. :)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 2 armour and 9 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 bomber and 1 fighter moved from Rostov to Volgograd 1 infantry moved from Karelia to Novgorod 1 artillery and 5 infantry moved from Vyborg to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 6 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 2 armour, 1 bomber, 1 fighter and 9 mech_infantrys Russians defend with 3 armour and 1 factory_minor Germans roll dice for 2 armour, 1 bomber, 1 fighter and 9 mech_infantrys in Volgograd, round 2 : 1/13 hits, 3.67 expected hits Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour, 1 bomber, 1 fighter and 8 mech_infantrys in Volgograd, round 3 : 4/12 hits, 3.50 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 bomber, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 armour Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 submarine moved from 109 Sea Zone to 124 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from Baltic States to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 bomber and 1 fighter moved from Volgograd to Ukraine 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 4 infantry moved from Bessarabia to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -1.00 Americans : -0.33 Russians : -0.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Shensi 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Shensi Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 2 artilleries and 2 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 aaGun and 8 infantry moved from Timguska to Novosibirsk 1 aaGun and 3 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0,33 Russians : 0,50 Japanese : -0,33 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 artilleries and 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India 5 bombers, 6 fighters and 3 tactical_bombers moved from French Indo China to India 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese -
Scramble SZ39?
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@DizzKneeLand33 1 tac





