@axis_roll and I have agreed to a draw in Game 2 after Germany’s 10th move – Axis_roll was still very much enjoying the game, but I felt that we had bogged down into trench warfare, and that we weren’t likely to learn anything more about the NOs by continuing the game further, so axis_roll graciously agreed to end the game early.
I made a couple of mistakes in the opening, including leaving a vulnerable German force in Finland that Russia was able to crush without real consequences, and building a pair of Italian destroyers in the central Med as a blocking force that didn’t quite pay for itself – Britain was able to send its fighters to the far corners of Africa and then get them back into combat in the Indian Ocean much faster than I was anticipating. I’ve never seen a factory in Egypt crank out two carriers in the Red Sea in the same turn!
Anyway, we had a lot of fun, and the income was balanced within a few IPCs and likely to stay that way as of round 10. I don’t think axis_roll made any serious mistakes, and I definitely did, so that means the game wasn’t quite balanced – if we wind up in a drawn position with only one player (the Axis) making mistakes, then the rules were favoring the Axis.
So, to strengthen the Allies further, we’re bumping a couple of Britain’s Pacific NOs from 3 to 5 IPCs each, requiring Italy to put a boat in the water in order to collect its Mare Nostrum NO, and allowing China to collect reinforcements (both its usual infantry and its Burma Road artillery) based on the situation on the board after China’s combat move, just like all the other countries get to collect income based on the way the board looks after their move. The hope is that a more aggressive China will give Japan more trouble in the early game, and a more lucrative India / Australia will allow Britain to spend money in the Pacific without going broke in the Atlantic, so that it will be a viable tactic for Britain to buy a factory in India on UK1 (or perhaps UK2) if fit wants to. It should similarly be a viable tactic for Japan to attack that factory and try to steal it, but victory should not be guaranteed, and making the attempt should create a real problem for Japan in China. More playtesting is needed to determine whether we’ve achieved our goals!
If anyone wants to playtest this on TripleA, let me know, and maybe I’ll code up the NOs for that software. Thanks for following along! Argothair out.
