Will have to come to this later.
19L G40 FMErwinRommel (Axis) vs Suprise Attack (Allies +12)
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Here it isUK comb.tsvg my Chinese battle didnt go as well as the first one
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@suprise-attack edit to use original results
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@FMErwinRommel give me time to get on computer
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no scramble. That sub made it no contest.
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Sorry for the inconvenience. Hope you were able to reconstruct your moves for Brit and edit Chinese losses. That redo of China was very bad dice. A BB for U.S. Wow, since U.S. is limited to 3 builds on W.C., it makes sense.
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If you’re having trouble redoing all the moves, just go back to the first scramble save game and roll as is without the sub. You should sink my fleet on round 1 and if so, you won’t need to go back. You can just edit after combat, adjusting what you take as hits.
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I’ll stay with this
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It’s still Brit turn to do combat.
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Sorry for the delay, here it isUK 1.tsvg
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I built the Ger art in W. Ger by mistake. Would you let me edit that to Ger?
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In Italian combat, I moved the bomber and a ftr to sz96. But I placed the bomber on the unit icons for Malta that were overlayed on sz96. So only my ftr attacked sz96. Luckily, it hit your CR. My bomber is set to attack Malta. So ignore that battle.
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I meant to take Yugo with Italian tank. For some reason I had in my head that it was pro-Axis and I would take it in NCM. I will open another game and make just that combat.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to Malta 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 cruiser Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Malta Italians attack with 1 bomber British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 bomber owned by the Italians lost in Malta British win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 bomber Casualties for British: 1 aaGun Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by British to Malta: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 6 artilleries EDIT: Adding units owned by Germans to Germany: 6 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 1 infantry EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Italians EDIT: Removing units owned by Italians from Northern Italy: 1 armour EDIT: Removing units owned by Italians from Albania: 1 armour EDIT: Removing units owned by Italians from Albania: 1 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 armour EDIT: Turning off Edit Mode 1 fighter moved from 93 Sea Zone to Southern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,6,6 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.17 French : 1.83 AA fire in Malta : : -0.17
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I messed up a lot. Crappy dice. Both French ships hit. That’s happened lately, so I attacked in force. Brit CR hit. Yugo hit. Lone defender in Tun defeated 2 attackers, hitting 1/1 in both rounds, while I missed in both rounds. Where I did win in France, I had excess units and could have afforded a loss. So you missed where my units were cheap, but you didn’t miss where my units were expensive and where I didn’t take the terr.
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Here it isFr 1.tsvg
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to 76 Sea Zone 5 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to 76 Sea Zone 5 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 97 Sea Zone Germans attack with 5 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in 111 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 76 Sea Zone Germans attack with 1 bomber British defend with 1 cruiser and 1 transport Germans roll dice for 1 bomber in 76 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 transport in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in 76 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 transport in 76 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 76 Sea Zone British win with 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 1 infantry moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 transport moved from 115 Sea Zone to 113 Sea Zone 6 artilleries moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 1 infantry moved from Romania to Slovakia Hungary 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to Germany 3 fighters moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 tactical_bomber moved from 97 Sea Zone to Southern Italy Place Units - Germans 4 armour, 1 infantry and 5 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.83
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Ger attacked sz97 with ten planes 35 power, so I rolled before asking for OOL. Gave 6 hits, so sank your fleet on first round and no need for OOL. Bomber hit CR off E. Africa, but also got hit. So Brit tt survived. Tried that in another game and also failed to sink the tt.
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Here it isRus 2.tsvg
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Why don’t you post the text results also, in case someone else is following our game?