G40 OOB Mike64 vs JCat
No bid this time
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 46 PUs;
Germans buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from East Poland to Ukraine
1 armour moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 fighter moved from Morocco Algeria to 8 Sea Zone
1 fighter moved from France to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Norway to 8 Sea Zone
1 bomber moved from Norway to 8 Sea Zone
1 infantry moved from East Poland to Ukraine
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 4 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 5 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 6 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 7 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 8 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 fighters in 8 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer, 2 fighters and 3 transports in 8 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer, 1 fighter and 3 transports in 8 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 8 Sea Zone
Germans roll dice for 1 bomber in 8 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter and 3 transports in 8 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 8 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 4 fighters and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Germans
1 bomber moved from 8 Sea Zone to Germany
1 armour moved from France to Poland
1 artillery and 4 infantry moved from Germany to Poland
1 aaGun and 3 infantry moved from Norway to Finland
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 aaGun moved from France to 13 Sea Zone
1 aaGun and 1 infantry moved from 13 Sea Zone to Morocco Algeria
Place Units - Germans
4 armour, 1 artillery and 4 infantry placed in Germany
1 fighter placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -5.50
British : -0.83
Russians : -3.33
Territory Summary for Germans :
Baltic States : 1 flag, 2 infantry
East Poland : 1 flag, 6 armour and 6 infantry
France : 2 infantry
Finland : 1 aaGun and 3 infantry
Germany : 4 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 4 infantry
Morocco Algeria : 1 aaGun, 1 armour, 1 artillery and 3 infantry
Poland : 1 armour, 1 artillery and 4 infantry
Ukraine : 1 flag, 1 artillery and 3 infantry
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
13 Sea Zone : 1 transport
Production/PUs Summary :
Japanese : 36 / 46
Russians : 23 / 32
Germans : 37 / 52
British : 30 / 40
Italians : 11 / 16
Chinese : 3 / 0
Americans : 38 / 43
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Libya
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Libya
3 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Libya
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Libya to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Burma to India
1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan
1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 transport moved from 23 Sea Zone to 22 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 8 Sea Zone
1 factory placed in Egypt
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 2.50
Italians : -0.67
Japanese : -0.67
Territory Summary for British :
Anglo-Egypt Sudan : 1 artillery and 1 infantry
Australia : 1 aaGun and 3 infantry
Burma : 3 infantry
Eastern Canada : 2 infantry
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
India : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 2 infantry
Libya : 1 flag, 1 infantry
New Zealand : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
8 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 transport
Production/PUs Summary :
Japanese : 34 / 46
Russians : 23 / 32
Germans : 37 / 52
British : 34 / 39
Italians : 9 / 16
Chinese : 3 / 0
Americans : 38 / 43
Dice Statistics:
Total
1 was rolled 40 times
2 was rolled 36 times
3 was rolled 49 times
4 was rolled 36 times
5 was rolled 57 times
6 was rolled 53 times
Average roll : 3.712
Median : 4.000
Variance : 1.522
Standard Deviation : 1.234
Total rolls : 271
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 4.000
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 73
British Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.081
Median : 3.000
Variance : 1.468
Standard Deviation : 1.211
Total rolls : 37
Italians Combat
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.067
Median : 4.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 15
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.139
Standard Deviation : 0.373
Total rolls : 7
Russians Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.507
Median : 4.000
Variance : 1.043
Standard Deviation : 1.021
Total rolls : 67
Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.794
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 63
Leo - did you and Panther manage to sort your dice problem?
@Wittmann
Just give me this info first.
@Panther I am afraid I don’t kmow ho to paste to this thread.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 fighter moved from Italy to Libya
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
1 infantry moved from Bulgaria Romania to Balkans
Combat - Italians
Battle in Libya
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to 14 Sea Zone
Place Units - Italians
1 carrier placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.67
Territory Summary for Italians :
Balkans : 1 artillery and 1 infantry
East Poland : 3 armour
Italy : 1 aaGun and 1 factory
Libya : 1 infantry
Bulgaria Romania : 2 armour
14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport
Production/PUs Summary :
Japanese : 34 / 46
Russians : 23 / 32
Germans : 37 / 52
British : 33 / 39
Italians : 10 / 17
Chinese : 3 / 0
Americans : 38 / 43
@Wittmann said in Witt and PP play 1942 Anniversary:
@Panther I am afraid I don’t kmow ho to paste to this thread.
Ah ok, no problem.
When you have hit “Copy to Clipboard” in TripleA just move to the forum, enter this thread and klick “Reply”. Now instead of typing something into the box you simply press “Ctrl”+“V”. It is pressing “V” while “Ctrl” is already pressed.
@Panther when I press Reply, it says please post a shorter reply. Must be fewer than 32000 characters .
@Wittmann
Please exit / shut TripleA down completely.
Then restart TripleA and retry.
@Panther okay. Gibe me a minute.
@Wittmann Be sure to hit the button “Properties” only once.
@Wittmann Jan 27, 2019 8:22:30 AM games.strategy.engine.framework.startup.mc.GameSelectorModel load
SEVERE: Error loading game file: C:\Users\Alice\triplea\savedGames\43.tsvg, Incompatible engine versions. We are: 1.9 . Trying to load game created with: 1.8.0.1
To download the latest version of TripleA, Please visit http://www.triplea-game.org/download/
java.io.IOException: Incompatible engine versions. We are: 1.9 . Trying to load game created with: 1.8.0.1
To download the latest version of TripleA, Please visit http://www.triplea-game.org/download/
at games.strategy.engine.framework.GameDataManager.loadGame(GameDataManager.java:92)
at games.strategy.engine.framework.GameDataManager.loadGame(GameDataManager.java:58)
at games.strategy.engine.framework.startup.mc.GameSelectorModel.load(GameSelectorModel.java:81)
at games.strategy.engine.framework.startup.ui.panels.main.game.selector.GameSelectorPanel.lambda$selectSavedGameFile$4(GameSelectorPanel.java:258)
at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:50)
at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:121)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
@Wittmann
Great!
This is an old totally outdated savegame…
@Wittmann
Again please
-Exit TripleA (shut down)
-Start TripleA
-Start a new Local Game (any will do)
-When the game has started find the Menu Debug and then click Show Console
-When the Console has opened, click the button Properties
-Then click Copy to Clipboard
-Paste in this thread
Please don’t start an old savegame but start a complete new, blank game. And do all of it again.
@Panther Sorry. Will be later tonight now .
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - Americans
2 bombers moved from Western United States to United Kingdom
1 bomber moved from Germany to United Kingdom
1 carrier and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 53 Sea Zone to 58 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier and 2 fighters placed in 56 Sea Zone
Combat Move - Chinese
6 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuan, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Suiyuan, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Chinghai to Ningxia
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.33
Territory Summary for Americans and Chinese :
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
Midway : 1 infantry
Ningxia : 3 infantry
Suiyuan : 5 infantry
United Kingdom : 1 armour, 1 artillery, 3 bombers and 2 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
8 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 transport
56 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
58 Sea Zone : 1 submarine
Production/PUs Summary :
Japanese : 33 / 46
Russians : 23 / 32
Germans : 37 / 52
British : 33 / 39
Italians : 10 / 17
Chinese : 4 / 0
Americans : 38 / 45
Dice Statistics:
Total
1 was rolled 44 times
2 was rolled 40 times
3 was rolled 55 times
4 was rolled 42 times
5 was rolled 65 times
6 was rolled 59 times
Average roll : 3.725
Median : 4.000
Variance : 1.733
Standard Deviation : 1.316
Total rolls : 305
Null / Other
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.188
Median : 4.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 4.000
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 73
British Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.026
Median : 3.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 38
Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.188
Median : 4.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.684
Median : 4.000
Variance : 1.046
Standard Deviation : 1.023
Total rolls : 19
Russians Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.507
Median : 4.000
Variance : 1.043
Standard Deviation : 1.021
Total rolls : 67
Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.769
Median : 4.000
Variance : 0.482
Standard Deviation : 0.694
Total rolls : 65
@Panther SYSTEM PROPERTIES
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Caroline Islands to 51 Sea Zone
1 battleship, 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 51 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 armour and 1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 36 Sea Zone to Burma
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
retreated to Burma
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 56 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 56 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 56 Sea Zone, round 3 : 4/8 hits, 3.83 expected hits
Americans roll dice for 2 fighters and 1 transport in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 53
Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 transport
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Wake Island
1 fighter moved from 56 Sea Zone to 51 Sea Zone
1 carrier moved from 36 Sea Zone to 51 Sea Zone
1 battleship moved from 36 Sea Zone to 51 Sea Zone
1 transport moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Burma to French Indo-China Thailand
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour and 1 infantry placed in French Indo-China Thailand
Japanese undo move 3.
1 armour and 1 artillery placed in French Indo-China Thailand
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 1.00
Americans : -1.00
Japanese : 1.67
Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 2 infantry
East Indies : 1 flag, 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
French Indo-China Thailand : 1 armour, 1 artillery, 1 factory and 1 fighter
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 bomber and 1 infantry
Yunnan : 1 flag
51 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
57 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Japanese : 34 / 44
Russians : 23 / 32
Germans : 37 / 52
British : 33 / 39
Italians : 10 / 17
Chinese : 3 / 0
Americans : 38 / 45
@Wittmann said in Witt and PP play 1942 Anniversary:
java.home=c:\program files\common files\i4j_jres\1.8.0_66
OK, not a firewall issue.
Your issue has occurred to many before (see the TripleA support forum ) -
TripleA uses an old Java version here.
You mentioned that you had updated Java. Unfortunately TripleA does not use that updated version, but an old version “hidden” on your system. This old version once had been bundled with an old TripleA installation.
Now to solve your problem you need to manually remove this old installation.
First shut down (close) Triple A.
Now use the Windows explorer and go to
C:\program files
Doubleklick on this folder and find the folder
c:\program files\common files\
inside.
Doubleklick on that folder and find the folder
c:\program files\common files\i4j_jres\
inside.
Now be careful to do exactly the following:
Right-klick on the folder “i4j_jres” and choose “delete” (or maybe “remove” - not sure what it says in English). Confirm the deletion/removal.
Be sure not to delete anything unwanted but only the folder “i4_jres” (including its subfolders).
Once this has been removed start TripleA and retry.
Maybe it already works then using the Java update you have installed.
If not, no problem… we move on , then.
Good luck :smiley:
Did what you asked and now can’t even open triplea.
I get a message saying No JVM found on system. Please define EXE4J_JAVAHOME to point to an installed 64bitJDK or JRE or download a JRE from www.java.com