@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery and 2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in New Britain
Battle in Alaska
Battle in Solomon Islands
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking New Britain from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Kwangsi to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 2.
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to British Columbia
3 fighters moved from New Zealand to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat Hit Differential Summary :
scramble 95?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to British Columbia
3 fighters moved from New Zealand to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 artillery
Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Morocco, round 2 : 4/8 hits, 3,83 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 49 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits
1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 58
Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 tactical_bombers
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry
Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
Italians roll dice for 4 aaGuns, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 2/10 hits, 4,00 expected hits
4 aaGuns owned by the Italians, 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 3 : 3/7 hits, 3,33 expected hits
1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 marine in Southern Italy, round 4 : 2/4 hits, 1,83 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Southern Italy
Americans captures 25PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 72
Casualties for Americans: 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry
Casualties for Italians: 4 aaGuns and 4 infantry
Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 49 Sea Zone to 26 Sea Zone
3 fighters moved from 49 Sea Zone to Queensland
1 fighter moved from 2 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
3 fighters and 3 tactical_bombers moved from Morocco to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2,5,4,3,6,2,5,2,3,6,4
Americans collect 53 PUs (3 lost to blockades); end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italians : -3,17
Americans : 6,67
AA fire in Southern Italy : : -0,17
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Hopei
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -0,67
5 hits in 97, bad round for the allies
I forgot to save, ill reconstruct it however 5 hits
You there
You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.
That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?
And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.
I’ll report.
@MrRoboto said in 19L MrRoboto (Axis) vs Giallo (Allies) BM:
You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.
That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?
And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.
I’ll report.
Totaly unexpected that the US would take Italy, but UK was almost certain, I took out 6 german planes 66 pu + 25 pu of Italy. So I feel it was worth the “risk” That seabattle went real bad for you, but my odds were good anyway, but I feel the pain. Thanks for the game!