one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
19L MrRoboto (Axis) vs Giallo (Allies) BM
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 bomber and 3 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber and 3 fighters moved from Western Australia to New South Wales 1 cruiser moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 destroyer and 1 fighter moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 6 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 123 Sea Zone 1 fighter moved from 110 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 fighter moved from 104 Sea Zone to 112 Sea Zone 5 armour and 3 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Yugoslavia to Bessarabia 4 infantry moved from Bessarabia to Western Ukraine 5 infantry moved from Finland to Karelia 3 infantry moved from Tunisia to Libya Place Units - Germans 3 infantry placed in France 1 destroyer placed in 112 Sea Zone 3 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -3,17 Americans : -0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 6 mech_infantrys moved from Russia to Ukraine 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 armour moved from Belarus to Ukraine 1 fighter moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Belarus to Ukraine 1 armour moved from Belarus to Ukraine 1 armour and 2 mech_infantrys moved from Belarus to Ukraine 4 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 6 armour and 8 mech_infantrys Italians defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 6 armour and 8 mech_infantrys in Ukraine, round 2 : 6/14 hits, 4,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 mech_infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/6 hits, 1,83 expected hits Germans roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1,67 expected hits Germans roll dice for 4 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 4 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 4 aaGuns, 15 artilleries and 20 infantry moved from Belarus to Bryansk 1 aaGun and 6 infantry moved from Timguska to Kansu 1 aaGun and 6 infantry moved from Timguska to Kansu 2 armour and 6 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 1,33 Italians : 0,00 Russians : -1,17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 artillery and 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in New Britain Battle in Alaska Battle in Solomon Islands Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking New Britain from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from Kwangsi to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 carrier moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kwangtung Japanese undo move 2. 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 artillery and 2 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,33 Japanese : -0,67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Egypt to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to British Columbia 3 fighters moved from New Zealand to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat Hit Differential Summary :
-
scramble 95?
-
No scramble
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Egypt to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to British Columbia 3 fighters moved from New Zealand to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 tactical_bomber and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers Italians defend with 1 artillery Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Morocco, round 2 : 4/8 hits, 3,83 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 49 Sea Zone Americans attack with 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 58 Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Americans: 2 tactical_bombers Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits Italians roll dice for 4 aaGuns, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 2/10 hits, 4,00 expected hits 4 aaGuns owned by the Italians, 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 3 : 3/7 hits, 3,33 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 marine in Southern Italy, round 4 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/3 hits, 1,83 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Southern Italy Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Southern Italy Americans captures 25PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 72 Casualties for Americans: 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry Casualties for Italians: 4 aaGuns and 4 infantry Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 bomber moved from Southern Italy to Malta 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 49 Sea Zone to 26 Sea Zone 3 fighters moved from 49 Sea Zone to Queensland 1 fighter moved from 2 Sea Zone to British Columbia 1 aaGun moved from Western United States to British Columbia 3 fighters and 3 tactical_bombers moved from Morocco to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 infantry moved from French Central Africa to French Equatorial Africa 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Americans undo move 2. 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2,5,4,3,6,2,5,2,3,6,4 Americans collect 53 PUs (3 lost to blockades); end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Italians : -3,17 Americans : 6,67 AA fire in Southern Italy : : -0,17 Japanese : -2,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Hopei 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67 -
5 hits in 97, bad round for the allies
-
I forgot to save, ill reconstruct it however 5 hits
-
You there
-
You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.
That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?
And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.
I’ll report.
-
@MrRoboto said in 19L MrRoboto (Axis) vs Giallo (Allies) BM:
You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.
That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?
And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.
I’ll report.
Totaly unexpected that the US would take Italy, but UK was almost certain, I took out 6 german planes 66 pu + 25 pu of Italy. So I feel it was worth the “risk” That seabattle went real bad for you, but my odds were good anyway, but I feel the pain. Thanks for the game!





