@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Here it isG 3.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 armour moved from Finland to Norway
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
4 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Western Ukraine
2 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
1 armour and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 armour moved from Finland to Norway
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
4 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Western Ukraine
2 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
1 armour and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 4 artilleries, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 4 artilleries, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
2 artilleries owned by the Russians retreated to Ukraine
Germans win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 3 armour and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 3 armour and 5 infantry in Norway, round 2 : 1/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 4 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery and 2 infantry moved from Vyborg to Finland
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Iraq to Northwest Persia
Place Units - Russians
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Russians undo move 1.
3 mech_infantrys placed in Novgorod
6 artilleries and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -3.83
Production/PUs Summary :
Germans : 41 / 53
Russians : 42 / 57
Japanese : 49 / 51
Americans : 50 / 70
Chinese : 7 / 14
British : 28 / 30
UK_Pacific : 14 / 14
Italians : 15 / 16
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Here it isJapan 3.tsvg Hope dinner is under control… Fire control?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 23 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Libya
1 bomber moved from Gibraltar to Libya
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 23 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Libya
1 bomber moved from Gibraltar to Libya
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Libya
British attack with 1 bomber and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Libya, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Libya
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Eastern Persia to West India
1 bomber and 2 fighters moved from Libya to Tobruk
1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Finland to Norway
2 fighters moved from United Kingdom to Norway
Place Units - British
1 fighter, 3 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.50
Italians : 0.00
Americans : -1.50
Chinese : -0.50
Japanese : 2.17
Production/PUs Summary :
Germans : 41 / 53
Russians : 41 / 57
Japanese : 48 / 60
Americans : 50 / 76
Chinese : 10 / 15
British : 29 / 29
UK_Pacific : 13 / 11
Italians : 14 / 16
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Here it isItal 3.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Finland to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 6 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Belarus to Western Ukraine
2 armour moved from Smolensk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Northwest Persia to Caucasus
2 aaGuns and 18 infantry moved from Buryatia to Sakha
6 artilleries moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
3 armour placed in Novgorod
2 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Russians collect 40 PUs (3 lost to blockades); end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.17
Production/PUs Summary :
Germans : 40 / 45
Russians : 43 / 55
Japanese : 48 / 60
Americans : 50 / 76
Chinese : 10 / 15
British : 29 / 29
UK_Pacific : 13 / 11
Italians : 13 / 15
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Here it isJapan 4.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour, 1 artillery and 7 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 41 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Philippines to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 23 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Amur
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking New Guinea from ANZAC, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from French Indo China to 36 Sea Zone
1 bomber moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 tactical_bomber moved from Queensland to 46 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from 46 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 artilleries and 4 infantry moved from Suiyuyan to Shensi
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Shensi, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 tactical_bomber moved from Queensland to 46 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from 46 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 artilleries and 4 infantry moved from Suiyuyan to Shensi
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Shensi, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
1 bomber and 1 fighter moved from Tobruk to Tunisia
Combat - British
Battle in 97 Sea Zone
British attack with 2 cruisers, 2 destroyers and 1 fighter
Italians defend with 1 destroyer and 1 submarine
British roll dice for 2 cruisers, 2 destroyers and 1 fighter in 97 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 2 cruisers, 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Tunisia
British attack with 1 bomber and 1 fighter
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 fighter in Tunisia, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber and 1 fighter moved from Tunisia to Tobruk
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
4 mech_infantrys moved from India to Yunnan
1 infantry moved from West India to India
2 fighters moved from Norway to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 artillery moved from India to Burma
1 fighter moved from 97 Sea Zone to Tobruk
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
Place Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.50
Italians : -0.83
Chinese : 0.50
Japanese : -1.33
Production/PUs Summary :
Germans : 40 / 45
Russians : 41 / 55
Japanese : 50 / 60
Americans : 50 / 70
Chinese : 12 / 17
British : 32 / 42
UK_Pacific : 11 / 11
Italians : 12 / 15
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0