@zlefin I need scramble orders for 97.
This means war!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Dutch New Guinea to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Dutch New Guinea to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33Production/PUs Summary :
Germans : 46 / 52 Russians : 35 / 53 Japanese : 45 / 59 Americans : 50 / 70 Chinese : 14 / 19 British : 32 / 37 UK_Pacific : 16 / 21 Italians : 10 / 15 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
Scramble ordersGerman 18.tsvg
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@suprise-attack This isn’t our game…
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Here it isG 6.tsvg
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 artilleries moved from Novgorod to Baltic States 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 artillery moved from Novgorod to Baltic States 1 artillery and 2 mech_infantrys moved from Belarus to Eastern Poland 1 armour moved from Western Ukraine to Eastern Poland 2 artilleries and 1 mech_infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 artilleries moved from Novgorod to Baltic States 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 artillery moved from Novgorod to Baltic States 1 artillery and 2 mech_infantrys moved from Belarus to Eastern Poland 1 armour moved from Western Ukraine to Eastern Poland 2 artilleries and 1 mech_infantry moved from Ukraine to Bessarabia Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Bessarabia Russians attack with 2 artilleries and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 fighter, 1 submarine and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 cruiser Casualties for Germans: 1 submarine Battle in Baltic States Russians attack with 3 artilleries Germans defend with 1 infantry Russians roll dice for 3 artilleries in Baltic States, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 artilleries in Baltic States, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 artilleries in Baltic States, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 1 artillery and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 armour moved from Russia to Novosibirsk 2 armour moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 armour moved from Russia to Ukraine 1 armour moved from Russia to Belarus 1 artillery moved from Rostov to Ukraine 2 fighters and 1 tactical_bomber moved from Finland to Novgorod 1 infantry moved from Central Mongolia to Tsagaan Olom 2 infantry moved from Tsagaan Olom to Olgiy Place Units - Russians 1 artillery and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 5 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Changing ownership of Algeria from Italians to Russians EDIT: Changing ownership of Morocco from Italians to Russians EDIT: Removing units owned by Russians from Tunisia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Morocco: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 41 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -1.67 -
Here it isJap 6.tsvg
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 3 fighters moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 3 fighters moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Celebes Battle in 6 Sea Zone Americans attack with 4 fighters and 2 tactical_bombers Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Americans: 3 fighters Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Battle in 16 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 2 carriers and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 2 bombers moved from Western United States to Midway Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33 -
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Hopei to Anhwe 1 fighter moved from Yunnan to Kwangtung -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Hopei to Anhwe 1 fighter moved from Yunnan to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 artilleries in Chahar, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan Place Units - Chinese 2 infantry placed in Kwangsi 1 infantry placed in Chahar 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.67 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 2 fighters moved from United Kingdom to 113 Sea Zone 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Greece to Normandy Bordeaux 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Hunan to French Indo China 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 3 fighters moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Celebes Battle in 6 Sea Zone Americans attack with 4 fighters and 2 tactical_bombers Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Americans: 3 fighters Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Battle in 16 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 2 carriers and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 2 bombers moved from Western United States to Midway Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Hopei to Anhwe 1 fighter moved from Yunnan to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 artilleries in Chahar, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan Place Units - Chinese 2 infantry placed in Kwangsi 1 infantry placed in Chahar 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery and 2 carriers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from United Kingdom to 113 Sea Zone 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Greece to Normandy Bordeaux 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Hunan to French Indo China 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in 113 Sea Zone British attack with 3 fighters and 1 tactical_bomber; Russians loiter and taunt Germans defend with 2 transports 2 transports owned by the Germans lost in 113 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Normandy Bordeaux British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in French Indo China British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber and 1 fighter could not land in Normandy Bordeaux and were removed 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 mech_infantrys moved from India to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone 2 artilleries moved from Alexandria to Egypt 1 mech_infantry moved from Tunisia to Tobruk Place Units - British 2 carriers placed in 110 Sea Zone 1 artillery placed in Greece Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 UK_Pacific collect 11 PUs (5 lost to blockades); end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
Germans : 0.67 British : 1.17 Americans : 0.67 Chinese : -0.67 Japanese : 1.67Production/PUs Summary :
Germans : 40 / 51 Russians : 39 / 62 Japanese : 45 / 60 Americans : 53 / 77 Chinese : 13 / 19 British : 34 / 40 UK_Pacific : 16 / 17 Italians : 8 / 15 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
Here it isIt 6.tsvg
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 40 / 51 Russians : 39 / 62 Japanese : 41 / 60 Americans : 53 / 77 Chinese : 13 / 19 British : 34 / 40 UK_Pacific : 16 / 17 Italians : 8 / 13 ANZAC : 14 / 24 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
Here it isGerm 7.tsvg
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 3 artilleries moved from Baltic States to Poland 4 armour moved from Belarus to Eastern Poland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland 1 fighter moved from Novgorod to Eastern Poland 2 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Bessarabia 2 armour moved from Novosibirsk to Yenisey 2 infantry moved from Olgiy to Yenisey





