thx. Yeah, I go with every possible scramble:
1 Ftr to sz114 3 Ftr to sz113 1 Ftr to NormandyThis means war!
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Here it isItal 2.tsvg Not being able to take France and my crap dice makes it looks like my G 1, J 1 needs to be abandoned
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Morocco to Algeria 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Northern Italy to 92 Sea Zone 1 fighter moved from Northern Italy to 92 Sea Zone 1 infantry moved from Kenya to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 infantry British defend with 1 infantry Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 92 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from 92 Sea Zone to Morocco 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 submarine placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 armour and 4 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 0.00 French : 0.00 -
TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Finland Turn Complete - FrenchCombat Hit Differential Summary :
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Dang here it is G 3.tsvg this is tough on me not taking France
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Here it isG 3.tsvg
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Finland to Norway 4 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 4 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 2 armour moved from Russia to Western Ukraine 2 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 armour and 2 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Finland to Norway 4 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 4 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 2 armour moved from Russia to Western Ukraine 2 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 armour and 2 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus Combat - Russians Battle in Bessarabia Russians attack with 4 artilleries, 1 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 4 artilleries, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia 2 artilleries owned by the Russians retreated to Ukraine Germans win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 2 artilleries and 1 infantry Casualties for Germans: 1 infantry Battle in Norway Russians attack with 3 armour and 5 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 3 armour and 5 infantry in Norway, round 2 : 1/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Western Ukraine Russians attack with 2 armour, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 5 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Novgorod 1 fighter moved from Smolensk to Novgorod 1 tactical_bomber moved from Bessarabia to Bryansk 1 artillery and 2 infantry moved from Vyborg to Finland 2 aaGuns and 18 infantry moved from Amur to Buryatia 1 armour moved from Iraq to Egypt 2 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Iraq to Northwest Persia Place Units - Russians 3 artilleries placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Russians undo move 1. 3 mech_infantrys placed in Novgorod 6 artilleries and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -3.83Production/PUs Summary :
Germans : 41 / 53 Russians : 42 / 57 Japanese : 49 / 51 Americans : 50 / 70 Chinese : 7 / 14 British : 28 / 30 UK_Pacific : 14 / 14 Italians : 15 / 16 ANZAC : 10 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0 -
Here it isJapan 3.tsvg Hope dinner is under control… Fire control?
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber Japanese defend with 1 carrier Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 23 Sea Zone Japanese win with 1 carrier remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : 1.50 -
TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery and 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 2 fighters moved from Egypt to Libya 1 bomber moved from Gibraltar to Libya 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to Kweichow Chinese take Kweichow from Japanese 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber Japanese defend with 1 carrier Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 23 Sea Zone Japanese win with 1 carrier remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery and 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 2 fighters moved from Egypt to Libya 1 bomber moved from Gibraltar to Libya 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to Kweichow Chinese take Kweichow from Japanese 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China Combat - British Battle in Belgian Congo British attack with 1 armour, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Libya British attack with 1 bomber and 2 fighters Italians defend with 1 mech_infantry British roll dice for 1 bomber and 2 fighters in Libya, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from Eastern Persia to West India 1 bomber and 2 fighters moved from Libya to Tobruk 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Belgian Congo to Egypt 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters moved from Finland to Norway 2 fighters moved from United Kingdom to Norway Place Units - British 1 fighter, 3 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : 1.50 Italians : 0.00 Americans : -1.50 Chinese : -0.50 Japanese : 2.17Production/PUs Summary :
Germans : 41 / 53 Russians : 41 / 57 Japanese : 48 / 60 Americans : 50 / 76 Chinese : 10 / 15 British : 29 / 29 UK_Pacific : 13 / 11 Italians : 14 / 16 ANZAC : 10 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0 -
Here it isItal 3.tsvg
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Finland to Norway Turn Complete - FrenchCombat Hit Differential Summary :
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