TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
2 fighters moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 mech_infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
3 fighters moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Celebes
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 bombers moved from Western United States to Midway
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Hopei to Anhwe
1 fighter moved from Yunnan to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 artilleries in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
2 infantry placed in Kwangsi
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 mech_infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in 113 Sea Zone
British attack with 3 fighters and 1 tactical_bomber; Russians loiter and taunt
Germans defend with 2 transports
2 transports owned by the Germans lost in 113 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Normandy Bordeaux
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber and 1 fighter could not land in Normandy Bordeaux and were removed
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
Place Units - British
2 carriers placed in 110 Sea Zone
1 artillery placed in Greece
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
UK_Pacific collect 11 PUs (5 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Americans : 0.67
Chinese : -0.67
Japanese : 1.67
Production/PUs Summary :
Germans : 40 / 51
Russians : 39 / 62
Japanese : 45 / 60
Americans : 53 / 77
Chinese : 13 / 19
British : 34 / 40
UK_Pacific : 16 / 17
Italians : 8 / 15
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Here it isIt 6.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 40 / 51
Russians : 39 / 62
Japanese : 41 / 60
Americans : 53 / 77
Chinese : 13 / 19
British : 34 / 40
UK_Pacific : 16 / 17
Italians : 8 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Here it isGerm 7.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries moved from Baltic States to Poland
4 armour moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Eastern Poland
2 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Bessarabia
2 armour moved from Novosibirsk to Yenisey
2 infantry moved from Olgiy to Yenisey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries moved from Baltic States to Poland
4 armour moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Eastern Poland
2 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Bessarabia
2 armour moved from Novosibirsk to Yenisey
2 infantry moved from Olgiy to Yenisey
Combat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 2 artilleries and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 4 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 2 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Yenisey
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour and 2 infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Finland
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 3 artilleries
Germans defend with 1 infantry
Russians roll dice for 3 artilleries in Poland, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 artilleries in Poland, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 armour and 1 fighter
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 4 armour and 1 fighter in Eastern Poland, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits
1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour and 1 fighter in Eastern Poland, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 3 armour
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Finland to Novgorod
5 mech_infantrys moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Tsagaan Olom to Dzavhan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 aaGuns moved from Ukraine to Bessarabia
1 tactical_bomber moved from Finland to Novgorod
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
2 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -4.17
Japanese : 0.50
Production/PUs Summary :
Germans : 40 / 49
Russians : 42 / 66
Japanese : 40 / 60
Americans : 53 / 77
Chinese : 13 / 19
British : 32 / 40
UK_Pacific : 16 / 17
Italians : 8 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Here it isJap 7.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 artilleries, 2 infantry and 4 transports moved from 10 Sea Zone to 3 Sea Zone
3 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
3 carriers and 1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 3 Sea Zone
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Midway to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
5 fighters and 1 tactical_bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 artilleries, 2 infantry and 4 transports moved from 10 Sea Zone to 3 Sea Zone
3 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
3 carriers and 1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 3 Sea Zone
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Midway to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
5 fighters and 1 tactical_bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
4 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kwangtung
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from French Indo China to Yunnan
5 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 armour moved from Trans-Jordan to Egypt
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
1 armour and 2 artilleries placed in Greece
2 destroyers and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Germans : -1.00
British : 3.83
Americans : 0.00
Chinese : -1.33
Japanese : -0.83
Production/PUs Summary :
Germans : 38 / 49
Russians : 43 / 66
Japanese : 37 / 45
Americans : 53 / 70
Chinese : 15 / 21
British : 34 / 42
UK_Pacific : 16 / 23
Italians : 8 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
This one is over. I’ll go post the results
@suprise-attack Good game. Tough luck on the France battle.