G) jet bombers?
I) A-bomb?
K) long range subs?
********this is only phase 1, remember? The list for every tech we can think of is coming up in phase 2, right?
National Units ( i think a choice from a list with an equal balance of axis and allied hardware)
*********the 2 units for the axis are just as good as the 3 allied units = balanced game. if we add more units, then the balance is thrown off.
The Soviet Union and Japan are not at war when the game begins. Soviet Union cannot attack Japan until Germany and Italy are defeated, while Japan cannot attack until Greater China,India and Austrailia are defeated.
********What about the idea of attacking whenever you have 3 times the IPC value of the defender in terms of ground troops? Russia should have to be on there guard even in the early part of the game.
Neutral Aid
Germany can receive up to 5 IPC at the beginning of his turn from Switzerland (1) , Spain (2) ,and Sweden (2). In the case of Sweden, aid commences and lasts as long as at least one axis controlled/allied nation borders these nations. If at any time the allies capture Norway, and Finland aid from Sweden is ended.
********* I think Spain and Sweden should give only 1 too. Reasoning: How many IPCs would they be worth anyway? Not more than 3 for Sweden. Sweden didn’t give more than 1/3rd of their economy to Germany. I think we should just leave it at 1 for simplicity. Also, this rule needs to balance Soviet/Japanese non-aggression. Germany collecting 5 IPCs is not balanced… favors the axis too much. Opinions?
A) Stalinist Xenophobia
U.K. and U.S. units may not occupy, move through, or fly over territory controlled by the U.S.S.R… Also, U.K. and U.S. naval units may however share the same sea zone with U.S.S.R. naval units.
*****This name is much better.