@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
19L OwenToo (allies) vs Majikforce(axis) BM3
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Adjusted NCM for ANZAC in edit mode. I made my ANZAC/France move quickly last night and forgot to move my ANZAC fighter, which I had intended. If it is OK with you, I moved my ANZAC fighter from India to Tsinghai.
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@OwenToo No problem.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Bryansk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 4 tactical_bombers moved from Belarus to Ukraine 2 fighters moved from Belarus to Ukraine 2 fighters moved from Belarus to Ukraine 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Ukraine, round 2 : 8/11 hits, 5.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 4 fighters and 4 tactical_bombers moved from Ukraine to Bryansk 3 aaGuns, 8 armour, 4 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk 2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Bryansk 1 artillery and 6 infantry moved from Novgorod to Belarus 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 8 mech_infantrys placed in Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1.83 Americans : -0.33 Russians : -0.67 -
@majikforce Assumed no scramble and your sub would submerge. Let me know if that’s not okay.
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That’s all correct and OK
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 infantry moved from Novosibirsk to Samara 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 1 artillery and 1 infantry placed in Volgograd 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hopei to Shensi 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Hopei 2 mech_infantrys moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Szechwan to Sikang 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 infantry moved from Yunnan to Burma 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from Japan to 23 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Yunnan 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry and 1 marine moved from Guam to 21 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Japan 2 fighters moved from Philippines to Japan 1 fighter moved from Yunnan to Philippines 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan 1 bomber moved from Sikang to Yunnan 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.50 ANZAC : -0.33 Chinese : 0.67 Japanese : -3.50 -
I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
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@OwenToo said in 19L OwenToo (allies) vs Majikforce(axis) BM3:
I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
Awesome! Have fun! I’m busy shoveling out from 2 feet of snow!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete Combat - Americans Americans creates battle in territory 110 Sea Zone Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 marine Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the Americans lost in Crete Americans win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Italians: 1 marine Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Americans roll dice for 2 fighters in 23 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Queensland 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from 23 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 marine moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 cruiser and 1 marine moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 5/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 3.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from 96 Sea Zone to Cyprus 1 fighter moved from 96 Sea Zone to Cyprus 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 bomber moved from Egypt to Cyprus 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Cyprus British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 marine British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 marine in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking French Madagascar from Neutral_Axis, taking Cyprus from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 marine Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 armour moved from Rhodesia to Anglo Egyptian Sudan 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Tanganyika Territory 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Cyprus to 98 Sea Zone 1 tactical_bomber moved from Cyprus to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 cruisers moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Cyprus to Egypt 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 fighters moved from Persia to India 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 fighters moved from Egypt to Persia Place Units - British 1 destroyer and 1 submarine placed in 81 Sea Zone 2 fighters and 1 infantry placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 1.33 Italians : 0.67 Japanese : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Bryansk to Rostov 1 fighter moved from Bessarabia to Rostov 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 artillery moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Western Ukraine to Bryansk Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Libya Italians attack with 1 armour and 1 artillery French defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 2/2 hits, 0.83 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Bryansk 2 fighters moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 1.17 French : -0.67 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 fighter moved from Tsinghai to Kansu Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 infantry moved from Ukraine to Rostov 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 5 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Bryansk to Archangel 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 92 Sea Zone Germans attack with 2 submarines British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser and 1 transport Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 carrier owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 92 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone Germans roll dice for 2 submarines in 92 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 42 Casualties for Americans: 1 carrier, 1 cruiser and 1 transport Casualties for British: 1 transport Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from 99 Sea Zone to Southern Italy 4 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Southern France to Northern Italy 1 artillery moved from France to Northern Italy 3 aaGuns moved from Western Germany to Northern Italy 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 5 infantry and 1 marine moved from Finland to Norway 1 bomber moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 2 infantry placed in Western Germany 1 bomber placed in Western Germany 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 62 PUs (1 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3.17 Americans : -0.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Russia to Vologda 2 infantry moved from Russia to Vologda 3 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Vologda Combat - Russians Battle in Volgograd Russians attack with 1 armour, 4 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 4 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Samara to Russia Place Units - Russians 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -2.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 armour and 1 mech_infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Shensi 1 armour and 2 mech_infantrys moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 2 artilleries moved from Yunnan to Kweichow 2 artilleries and 1 infantry moved from Shan State to Malaya 1 armour and 2 mech_infantrys moved from French Indo China to Malaya 2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Malaya 1 infantry moved from Manchuria to Korea Combat - Japanese Battle in Soviet Far East Non Combat Move - Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 cruiser moved from 35 Sea Zone to 46 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 armour moved from Algeria to Libya 1 bomber moved from Gibraltar to Libya Combat - Americans Battle in Libya Americans attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in 46 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 mech_infantry moved from 63 Sea Zone to New Zealand 3 carriers moved from 54 Sea Zone to 63 Sea Zone 2 battleships moved from 54 Sea Zone to 63 Sea Zone 2 cruisers moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 63 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to Queensland 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to French Guiana 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 tactical_bomber moved from Western United States to French Guiana 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Libya to Egypt 1 artillery moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 bomber moved from 46 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 fighter placed in Western United States 1 tactical_bomber placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Italians : -1.33 Americans : 0.33 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Tsinghai, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33





