Won’t make a move for the next 12+h.
19L OwenToo (allies) vs Majikforce(axis) BM3
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 artillery moved from Tobruk to Alexandria 1 armour moved from Eastern Poland to Belarus 1 armour moved from Baltic States to Belarus 1 fighter moved from Germany to Belarus 1 bomber moved from Western Germany to Belarus 3 marines moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Belarus Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Belarus, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 3 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 4 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Belarus Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Belarus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 bomber Casualties for Russians: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Belarus to Eastern Poland 2 infantry moved from Romania to Bessarabia Place Units - Italians 1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 British : 0.33 Russians : 0.00
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@majikforce
Just an FYI I don’t think you can take Brazil with just an AA gun. But I haven’t confirmed it yet. Don’t worry about it for this game. But somebody may have a problem with it in future games. -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 2 aaGuns, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 fighter moved from Morocco to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 94 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.50
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Once you confirm it about the AA gun not being able to activate Brazil, we can swap out the AA gun with the infantry in Algeria. I didn’t give it a second thought when Triple-A allowed it. Sometimes finding obscure rules in the rulebook is difficult to do, but I am happy to learn new things.
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@OwenToo @majikforce
AA guns cannot activate a friendly neutral, at least not according to the Global1940.2 OOB-rules (Europe 1940.2, page 28):Land Units
Infantry, artillery, mechanized infantry, tanks, and AAA (antiaircraft artillery) can attack and defend only in territories. Only infantry, artillery, mechanized infantry, and tanks can capture hostile territories or convert friendly neutrals. All can be carried by transports.Also this TripleA-bug is in the TripleA game notes, shipped with the map:
(PE) Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power.
HTH :smiley:
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OK, great, go ahead and swap out those units I mentioned, or I can do it on my next turn. Thanks for letting me know!
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@Panther Awesome! Thanks Panther. Okay Owen one of us will hopefully remember to make the edit. I have been a bit of a scatterbrain lately.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 mech_infantrys moved from Baltic States to Archangel 1 mech_infantry moved from Baltic States to Archangel 4 fighters moved from Baltic States to Archangel 2 tactical_bombers moved from Baltic States to Archangel 2 tactical_bombers moved from Eastern Poland to Archangel 1 mech_infantry moved from Baltic States to Smolensk Germans take Smolensk from Russians 1 armour moved from Vyborg to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in Archangel Germans attack with 4 fighters, 4 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 4 fighters, 4 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 6/12 hits, 5.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 aaGun, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Belarus 4 fighters and 4 tactical_bombers moved from Archangel to Belarus 2 aaGuns, 5 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 3 armour moved from Romania to Belarus 2 armour and 11 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Vyborg to Novgorod 1 marine moved from Vyborg to Finland 5 infantry moved from Vyborg to Finland 6 infantry moved from Vyborg to Novgorod 2 fighters moved from Eastern Poland to Southern Italy 1 fighter moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 2 destroyers placed in 110 Sea Zone 1 armour and 3 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 4 aaGuns, 4 armour, 7 artilleries, 28 infantry and 4 mech_infantrys moved from Bryansk to Russia 10 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha 2 aaGuns moved from Amur to Buryatia 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 artillery and 1 mech_infantry placed in Volgograd 1 armour, 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 2.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Manchuria to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 armour and 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan 1 bomber moved from Kiangsi to Suiyuyan 1 tactical_bomber moved from Kiangsi to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 1 bomber moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kiangsi to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 artillery moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 3 fighters moved from Kiangsi to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 3/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/7 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Suiyuyan, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Suiyuyan, round 4 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Japanese 1 aaGun moved from Hopei to Kweichow 1 fighter moved from Suiyuyan to Kweichow 1 bomber moved from Suiyuyan to Kweichow 1 tactical_bomber moved from Chahar to Kweichow 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 1.00 Japanese : -1.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 49 Sea Zone to 33 Sea Zone 2 battleships moved from 54 Sea Zone to 48 Sea Zone 2 battleships moved from 48 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 2 destroyers Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 2 destroyers Battle in 96 Sea Zone Americans attack with 1 carrier, 1 cruiser and 2 transports Italians defend with 1 cruiser Americans roll dice for 1 carrier, 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Malta Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 marine Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Malta, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 marine in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 carriers moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.17 Americans : 0.50 Japanese : -1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - British British repair damage of 3x airfield; Remaining resources: 38 PUs; British buy 1 armour, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 81 Sea Zone to 99 Sea Zone 3 fighters moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 mech_infantry moved from Kenya to Belgian Congo British take Belgian Congo from Italians 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 1 artillery moved from Trans-Jordan to Egypt Combat - British British creates battle in territory 106 Sea Zone Battle in Rhodesia British attack with 2 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Rhodesia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in 99 Sea Zone British attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship and 1 cruiser British roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 1 cruiser in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 battleship in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - British 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from 99 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone 2 fighters moved from 99 Sea Zone to Egypt 1 bomber moved from 99 Sea Zone to Egypt 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Algeria to Morocco 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Burma to Persia 1 fighter moved from Burma to India 1 fighter moved from Persia to India Place Units - British 1 submarine placed in 81 Sea Zone 1 armour and 2 fighters placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -1.33 Italians : -1.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 1 fighter moved from Eastern Poland to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Western Germany to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from Alexandria to Tobruk Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Bryansk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 99 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Bryansk to Bessarabia Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Tsinghai: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Adjusted NCM for ANZAC in edit mode. I made my ANZAC/France move quickly last night and forgot to move my ANZAC fighter, which I had intended. If it is OK with you, I moved my ANZAC fighter from India to Tsinghai.
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@OwenToo No problem.