@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to 42 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
4 fighters and 3 tactical_bombers moved from Bryansk to Vologda
1 bomber moved from Caucasus to Persia
5 fighters moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
3 bombers moved from Southern Italy to Holland Belgium
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 3 bombers, 3 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 5/9 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 5 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 fighters and 3 infantry in Northwest Persia, round 2 : 1/8 hits, 3.00 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 5 fighters and 1 infantry in Northwest Persia, round 3 : 1/6 hits, 2.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
retreated to Northwest Persia
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Vologda
Germans attack with 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Vologda to Bryansk
4 fighters moved from Vologda to Bryansk
8 armour moved from Caucasus to Rostov
3 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 artillery moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
5 fighters moved from Northwest Persia to Rostov
1 aaGun moved from Bryansk to Ukraine
2 fighters moved from Rostov to Bryansk
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
3 bombers moved from Holland Belgium to Southern Italy
1 bomber moved from Persia to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Greater Southern Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,6,4
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.33
AA fire in Persia : : -0.17
British : 1.33
Americans : 0.33
Russians : 0.33
@majikforce Wow! NW persia has been a pisser!
It is all the sand storms there… no one can see to fire straight, especially the pilots…
@OwenToo Ha! Good one!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Italians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Italians
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
4 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
1 bomber moved from Japan to Sakha
1 armour, 2 artilleries and 1 mech_infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 fighter moved from Ukraine to Southern Italy
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Burma to 42 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 bombers moved from Burma to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 battleships, 8 carriers, 2 destroyers, 12 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to Siberia
3 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Timguska, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 4 destroyers, 15 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 4 destroyers, 15 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 16/28 hits, 14.83 expected hits
Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 6 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 18/29 hits, 14.67 expected hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 8 carriers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 4 destroyers, 15 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/28 hits, 14.83 expected hits
Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 15/27 hits, 14.00 expected hits
10 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Japanese, 6 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 4 : 10/14 hits, 8.50 expected hits
Americans roll dice for 2 battleships, 1 cruiser, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 10/15 hits, 9.67 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 8 fighters owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships and 2 bombers in 42 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
Americans roll dice for 2 battleships, 3 fighters and 3 transports in 42 Sea Zone, round 5 : 1/5 hits, 3.33 expected hits
3 fighters owned by the ANZAC and 1 bomber owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships and 1 bomber in 42 Sea Zone, round 6 : 3/3 hits, 2.00 expected hits
Americans roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 6 : 0/2 hits, 1.33 expected hits
1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber, 8 carriers, 4 destroyers, 15 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
7 armour, 2 artilleries and 13 mech_infantrys moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 bomber moved from Sakha to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour and 2 artilleries placed in French Indo China
1 armour and 2 infantry placed in Manchuria
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.00
Russians : 1.00
Japanese : -2.00
@majikforce Well that was nerve racking! I kinda got screwed over losing all my air force and finishing with less than half of what I should have but I’ll take it. Wish I had purchase differently though.
Well, that was an epic battle. This will take a lot of thought for my next USA-China-UK turn. Not sure how soon I can get to it, but probably by Monday.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat Hit Differential Summary :
I posted prior to my combat move. I tried to move my American Tac Bomber from India to SZ 42, and Triple A will not allow a move of any kind for that unit. Can you understand why? The Tac Bomber in Persia also only has a movement of 3. I haven’t seen any other errors yet, but even when I tried to edit it over to SZ 42, it would not allow it.
@OwenToo I won’t be able to look at it until tonight. Not sure why you are getting movement errors. I expected my BB’s to get attacked. (Wishing I had kept fighters instead!) In the meantime maybe you can ask Simon, he’s pretty good with stuff like that.
Hmm, a bunch of your air units didn’t get movement granted. I reckon we should post that on github. There’s been one other report of this.
In the meantime, you can use Edit|Perform Moves etc.
I tried that, and it didn’t allow me to add the TAC Bomber to the SZ42
@OwenToo said in 19L OwenToo (allies) vs Majikforce(axis) BM3:
I tried that, and it didn’t allow me to add the TAC Bomber to the SZ42
Works for me. What it won’t allow you to do is add extra planes without edit mode afterwards.
@simon33 Owen I was able to reload the Japan turn I posted and then first thing is to go to edit mode and remove the Tacs and replace them. Close Edit mode and continue on with the turn as normal and the Tacs should have the proper movement. I tried it out twice and it worked for me.
OK, I will try that. Thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Tobruk to France
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sumatra
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Sumatra from Japanese, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 2 battleships
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships in 42 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 2 battleships
Non Combat Move - Americans
2 tactical_bombers moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from Persia to Russia
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Eastern United States to Quebec
1 marine moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to Quebec
2 transports moved from 108 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to Queensland
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 30 Sea Zone
1 fighter moved from Wake Island to Queensland
1 infantry moved from Iraq to Persia
2 fighters moved from Tobruk to Gibraltar
1 aaGun moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 carrier moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to Persia
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Alaska to British Columbia
1 infantry moved from British Columbia to Alaska
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
AA fire in France : : 0.83
Americans : 0.83
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 bomber moved from Persia to Volgograd
9 fighters moved from Russia to Urals
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Urals
British attack with 9 fighters
Italians defend with 1 armour
British roll dice for 9 fighters in Urals, round 2 : 5/9 hits, 4.50 expected hits
Italians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Urals
British win with 9 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
9 fighters moved from Urals to Russia
2 tactical_bombers moved from Persia to Russia
1 bomber moved from Volgograd to Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Tobruk to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
1 harbour placed in Iceland
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.50
Italians : -0.50
AA fire in Volgograd : : -0.17