@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
19L OwenToo (allies) vs Majikforce(axis) BM3
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@OwenToo Thanks for the heads up. Enjoy your weekend!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 31 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 31 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from India to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Java Battle in Celebes Battle in Iraq Americans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Java from Japanese, taking Celebes from Japanese, taking Iraq from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to Caroline Islands 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from 16 Sea Zone to 33 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Wake Island 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Libya to Tobruk 1 bomber moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -4.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 10 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 3/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 10 infantry in Sikang, round 3 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 43 PUs; British buy 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Russia to Samara 1 armour moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 fighter moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from Trans-Jordan to Volgograd 6 fighters moved from Russia to Samara 1 fighter moved from Russia to Samara 2 armour moved from Eastern Persia to India Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Persia British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Samara British attack with 9 fighters Germans defend with 1 artillery British roll dice for 9 fighters in Samara, round 2 : 5/9 hits, 4.50 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara British win with 9 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 9 fighters moved from Samara to Russia 1 bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0.33 British : 0.67 AA fire in Volgograd : : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour and 2 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq Italians win, taking Iraq from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Archangel to Bryansk 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,4,3,4,2,3,5,4 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Guam Battle in 34 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Guam from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 7 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 artillery moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 2 infantry moved from Bryansk to Tambov 3 fighters moved from Northwest Persia to Tambov 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 fighter moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Vologda 2 fighters and 1 tactical_bomber moved from Bryansk to Urals 3 fighters and 2 tactical_bombers moved from Bryansk to Tambov Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Persia Germans attack with 7 armour and 2 mech_infantrys British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 7 armour and 2 mech_infantrys in Persia, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tambov Germans attack with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 6/11 hits, 5.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Urals Germans attack with 2 fighters and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians lost in Urals Germans roll dice for 2 fighters and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Urals Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Vologda Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 6 fighters and 2 tactical_bombers moved from Tambov to Bryansk 2 fighters and 1 tactical_bomber moved from Urals to Nenetsia 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Smolensk to Vologda 2 armour moved from Novgorod to Nenetsia 1 bomber moved from Northwest Persia to Burma 4 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 4. 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,1,4,3,4,6,2 Germans collect 60 PUs (4 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -0.50 Russians : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 11 infantry moved from Sakha to Siberia 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Siberia Russians attack with 11 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 11 infantry in Siberia, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Russians win, taking Siberia from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 mech_infantry moved from Russia to Urals 2 aaGuns moved from Sakha to Siberia 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.33 Japanese : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Malaya to Java 1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to Java 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 mech_infantry moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 battleship, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Java Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Java, round 2 : 5/7 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 bomber moved from Suiyuyan to Burma 1 mech_infantry moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 bomber moved from Java to Malaya 2 fighters moved from Java to 42 Sea Zone 1 battleship and 1 carrier moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 2 fighters moved from 17 Sea Zone to Japan 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 artilleries and 4 infantry moved from Manchuria to Jehol 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Kweichow to Hunan 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Suiyuyan to Kweichow 1 tactical_bomber moved from Kweichow to Burma 2 fighters moved from 38 Sea Zone to Burma 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 2 armour moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from 35 Sea Zone to Philippines 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 fighter placed in Malaya 1 fighter placed in Japan 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.67 ANZAC : -0.17 Japanese : 6.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship and 1 marine moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 2 artilleries moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Syria 2 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Trans-Jordan to Ukraine 1 armour moved from Trans-Jordan to Syria 1 tactical_bomber moved from Trans-Jordan to Syria 2 fighters moved from Wake Island to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 4 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Samoa to Solomon Islands 2 infantry moved from Tobruk to Alexandria Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Marshall Islands Battle in Syria Americans attack with 1 armour, 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 battleship in Syria, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Syria, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Syria Americans win, taking Marshall Islands from Japanese, taking Syria from Germans with 1 armour, 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 30 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Wake Island 4 fighters moved from 22 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 2 destroyers moved from 30 Sea Zone to 33 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 tactical_bomber moved from Syria to Trans-Jordan 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 bomber moved from Western United States to Scotland 1 fighter moved from United Kingdom to Scotland 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Ukraine to Russia 1 submarine moved from 92 Sea Zone to 98 Sea Zone Place Units - Americans 4 infantry placed in Central United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -3.17 AA fire in Ukraine : : -0.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - British 9 fighters moved from Russia to Nenetsia 1 bomber moved from Russia to Nenetsia 2 fighters moved from India to Iraq 2 fighters moved from Egypt to Iraq 3 fighters moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
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Scramble fighters into SZ 97?
Also, OOL for battle in Nenetsia…
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I guess I need OOL in 97 if you scramble. The DD could possibly hit a fighter, but you are only forced to take a fighter if 2 subs also hit the German subs.
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Max D in Nenestia. Full Scramble 2 Ita 1 Ger. Lose the German 1st
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 9 fighters moved from Russia to Nenetsia 1 bomber moved from Russia to Nenetsia 2 fighters moved from India to Iraq 2 fighters moved from Egypt to Iraq 3 fighters moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Combat - British Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 destroyer and 3 submarines; Americans loiter and taunt Germans defend with 1 fighter and 2 submarines; Italians defend with 2 fighters British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 97 Sea Zone 3 submarines owned by the British Submerged 1 submarine owned by the Germans Submerged Germans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 7 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 2 mech_infantrys British roll dice for 1 artillery, 7 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/13 hits, 5.83 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Japanese: 2 mech_infantrys Battle in Nenetsia British attack with 1 bomber and 9 fighters Germans defend with 2 armour, 2 fighters and 1 tactical_bomber British roll dice for 1 bomber and 9 fighters in Nenetsia, round 2 : 8/10 hits, 5.17 expected hits Germans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Nenetsia, round 2 : 3/5 hits, 2.83 expected hits 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Nenetsia British win with 7 fighters remaining. Battle score for attacker is 11 Casualties for British: 1 bomber and 2 fighters Casualties for Germans: 2 armour, 2 fighters and 1 tactical_bomber Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 7 fighters moved from Nenetsia to Russia 2 tactical_bombers moved from Iraq to Trans-Jordan 2 armour moved from India to West India 5 artilleries moved from India to West India 3 aaGuns, 21 infantry and 1 mech_infantry moved from India to West India 2 fighters moved from Iraq to West India 1 fighter moved from Iraq to West India 4 fighters moved from Iraq to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 aaGuns moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - British 1 destroyer placed in 98 Sea Zone 1 bomber and 1 fighter placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone British undo move 2. British undo move 2. 1 armour and 1 fighter placed in Egypt 1 bomber and 1 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.17 British : 1.67 Italians : 0.50
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 5 fighters British defend with 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 1 submarine owned by the Americans Submerged Italians roll dice for 5 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians : 0.50
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@majikforce OOL 3 hits in sz98.
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3 losses: damage BB, kill British Destroyer and Cruiser