good stuff. Please check my edits. I think I did it correctly. Thank you
19L BM3 Oventoo (L) vs AetV (X) game 2
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Philippines to 34 Sea Zone 1 fighter moved from Philippines to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Morocco to Algeria Combat - French Battle in Algeria French attack with 2 infantry Italians defend with 1 artillery French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Alexandria to 81 Sea Zone 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 bombers moved from Western Germany to Belarus 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 2 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan Combat - Germans Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Anglo Egyptian Sudan Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Anglo Egyptian Sudan Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Novgorod 2 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 armour and 3 mech_infantrys moved from Germany to Romania 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from 81 Sea Zone to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 98 Sea Zone to 94 Sea Zone Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 3 infantry placed in France 2 mech_infantrys placed in Western Germany Germans undo move 4. 3 infantry placed in Novgorod 3 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Russians : 0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Nenetsia 1 tactical_bomber moved from Bryansk to Nenetsia 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Rostov 1 artillery moved from Tambov to Rostov 1 mech_infantry moved from Northwest Persia to Rostov 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Nenetsia Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Nenetsia retreated to Nenetsia Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Nenetsia: 1 tactical_bomber EDIT: Turning off Edit Mode 2 artilleries moved from Russia to Bryansk 7 infantry moved from Russia to Bryansk 1 fighter moved from Rostov to Bryansk 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Buryatia to Yakut S.S.R. 4 infantry moved from Samara to Russia 2 infantry moved from Samara to Russia Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 fighter EDIT: Turning off Edit Mode 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.83 Italians : 0.67 Russians : -0.33
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Edit mode was to swap the casualty of the fighter lost in Nenetsia. I should have taken the Tac Bomber. I couldn’t go back, so I removed the Tac Bomber, and replaced it with a fighter in Bryank, which the fighter flying out of Moscow would be able to reach after the battle.
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That Panzer in Nenetsia is a tough little bugger… we will see if he can shoot down the British bomber during the British turn… :wink:
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 9 infantry moved from Manchuria to Amur 2 artilleries moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 2 bombers moved from French Indo China to West India 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 armour moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 armour moved from 79 Sea Zone to West India 2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in West India Japanese attack with 1 armour and 2 bombers British defend with 1 armour and 1 fighter Japanese roll dice for 1 armour and 2 bombers in West India, round 2 : 3/3 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour and 1 fighter in West India, round 2 : 0/2 hits, 1,17 expected hits 1 fighter owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 16 Casualties for British: 1 armour and 1 fighter Battle in India Japanese attack with 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Kwangsi Japanese attack with 2 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 artilleries, 1 fighter and 9 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 9 infantry in Amur, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 4 carriers, 2 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone 4 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from West India to Shan State 1 aaGun and 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to 39 Sea Zone 1 tactical_bomber moved from French Indo China to 39 Sea Zone 1 infantry moved from Jehol to Chahar 1 fighter moved from Amur to Manchuria 1 fighter moved from Japan to French Indo China 1 fighter moved from 22 Sea Zone to Iwo Jima Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Chinese to Japanese EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Manchuria 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -1,00 Russians : -0,33 Japanese : 1,67
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Sorry for the Edit. Thought i brought one Inf into the battle.
I hope the edit is ok with you.
Kind regards AetV -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 2 destroyers moved from 92 Sea Zone to 94 Sea Zone 2 carriers moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 4 infantry moved from 94 Sea Zone to Tunisia 3 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Caroline Islands to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 2 bombers and 2 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 destroyer owned by the Americans retreated to 92 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Battle in 98 Sea Zone Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers Germans defend with 1 carrier, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone Americans win, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 104 Sea Zone to Gibraltar 2 bombers moved from Iwo Jima to Marianas 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.67 Americans : -3.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Hunan to Anhwe 3 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shensi to Yunnan 4 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 2 infantry placed in Kiangsi 2 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Shensi 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 2 destroyers moved from 92 Sea Zone to 94 Sea Zone 2 carriers moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 4 infantry moved from 94 Sea Zone to Tunisia 3 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Caroline Islands to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 2 bombers and 2 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 destroyer owned by the Americans retreated to 92 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Battle in 98 Sea Zone Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers Germans defend with 1 carrier, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone Americans win, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 104 Sea Zone to Gibraltar 2 bombers moved from Iwo Jima to Marianas 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Hunan to Anhwe 3 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shensi to Yunnan 4 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 2 infantry placed in Kiangsi 2 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Shensi 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from 81 Sea Zone to Egypt 3 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt 1 bomber moved from Persia to Egypt 2 fighters moved from Persia to Egypt 1 destroyer moved from 80 Sea Zone to 78 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Hunan to Shensi Combat - British Battle in 79 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 fighters and 2 infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine British roll dice for 3 cruisers in Egypt, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits, 4.17 expected hits Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/9 hits, 3.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 1/6 hits, 3.33 expected hits Italians roll dice for 2 artilleries, 2 fighters and 1 marine in Egypt, round 3 : 4/5 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt Italians win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -31 Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Italians: 1 artillery and 2 infantry Casualties for Germans: 2 infantry 1 bomber owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 1 bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Union of South Africa to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Egypt to Trans-Jordan Place Units - British 1 armour and 2 fighters placed in Persia 1 transport placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.33 British : -4.00 Americans : -3.33 Chinese : -1.33 Japanese : -0.33
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Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 infantry EDIT: Removing units owned by Italians from Egypt: 1 marine EDIT: Turning off Edit Mode Italians buy 2 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 3 fighters moved from Southern Italy to Tunisia 1 bomber moved from Crete to Tunisia 1 fighter moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 1 factory_minor Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Ukraine retreated to Ukraine Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Americans defend with 1 artillery, 4 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tunisia, round 2 : 2/6 hits, 2,83 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 bomber and 2 fighters in Tunisia, round 3 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Tunisia Italians roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians roll dice for 1 bomber in Tunisia, round 5 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Tunisia Italians win with 1 bomber remaining. Battle score for attacker is -17 Casualties for Italians: 1 artillery, 3 fighters and 1 infantry Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Tobruk 1 fighter moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Ukraine to Western Ukraine Place Units - Italians 2 armour and 1 fighter placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Russians : 0,67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 marine moved from 19 Sea Zone to Okinawa 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 17 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to Shensi 1 fighter moved from Queensland to Philippines 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 marine moved from 19 Sea Zone to Okinawa 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 17 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to Shensi 1 fighter moved from Queensland to Philippines 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 2 bombers moved from Novgorod to Russia 2 bombers moved from Southern Italy to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Ukraine to Western Ukraine 2 bombers moved from Russia to Western Ukraine 1 armour and 3 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Novgorod to Nenetsia 3 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Germans 3 armour placed in Western Ukraine 3 tactical_bombers placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -0,67 Russians : -0,33
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@OwenToo said in 19L BM3 Oventoo (L) vs AetV (X) game 2:
Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.
Thank you for pointing that out.
I swapped Units. -
I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
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@OwenToo ok, thank you for letting me know.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 27 PUs; Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 4 aaGuns, 5 armour, 13 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Sakha to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 5 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns moved from Buryatia to Yakut S.S.R. 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 armour moved from India to Yunnan Japanese take Burma from UK_Pacific 1 armour moved from West India to Persia Japanese take Eastern Persia from British 1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to Yunnan 2 fighters moved from French Indo China to Yunnan 1 armour moved from Chahar to Anhwe 2 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Manchuria to Anhwe 2 bombers moved from Shan State to Anhwe 1 submarine moved from 5 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Buryatia 1 fighter moved from 39 Sea Zone to 78 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 fighter in 38 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 38 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 38 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in 78 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer Japanese roll dice for 1 fighter in 78 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 79 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Buryatia Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 artillery owned by the Japanese retreated to Amur Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Persia Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 2 fighters Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 armour and 2 fighters in Persia, round 2 : 3/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in Persia British win with 2 fighters remaining. Battle score for attacker is -21 Casualties for Japanese: 1 armour, 1 fighter and 1 tactical_bomber Casualties for British: 1 armour Battle in Yunnan Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2,50 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to French Indo China 1 armour and 1 infantry moved from India to West India 1 aaGun moved from Shan State to French Indo China 2 fighters moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 78 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 artillery moved from Amur to Manchuria 3 infantry moved from Amur to Manchuria 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 transports moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 2 infantry placed in Malaya 2 carriers placed in 36 Sea Zone Japanese undo move 3. Japanese undo move 1. 1 carrier placed in 39 Sea Zone 1 carrier placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in India 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,4,4,4,2,2,1,6,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,4,1,3,4,1 Japanese collect 33 PUs (19 lost to blockades); end with 33 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 0,50 ANZAC : 0,67 Chinese : -1,33 Russians : 0,67 Japanese : -2,00