Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
It is ok with me.
You prob. need to create a dummy, since rolling on the Forum is not working yet.
I’ll redo my combat move to roll that one battle, and to account for the already rolled battles, I’ll edit out my 4 air and your 2 casualties from the Egypt battle, and your destroyer from SZ 93. I’ll put my 2 ships which were involved in the sea battle in SZ 93.
Good, fine with me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Tobruk
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 bomber
Americans roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Tobruk
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Tobruk to Algeria
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Midway
2 bombers moved from Marianas to Iwo Jima
2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
4 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
3 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Tobruk
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 bomber
Americans roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Tobruk
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Tobruk to Algeria
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Midway
2 bombers moved from Marianas to Iwo Jima
2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
4 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
3 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Persia to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Egypt
British attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 2 armour, 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 2 armour and 4 fighters in Egypt, round 2 : 3/6 hits, 3.67 expected hits
1 fighter owned by the Germans, 1 fighter owned by the British, 2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.50 expected hits
Italians roll dice for 3 fighters in Egypt, round 3 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 2 fighters and 2 infantry
Casualties for Italians: 2 armour and 2 fighters
Casualties for Germans: 2 fighters
Non Combat Move - British
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Shensi to Russia
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.50
British : -1.83
Americans : 0.33
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Evenkiyskiy
Combat - ANZAC
Battle in Evenkiyskiy
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Evenkiyskiy to Yenisey
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Okinawa to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.50
ANZAC : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Evenkiyskiy
Combat - ANZAC
Battle in Evenkiyskiy
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Evenkiyskiy to Yenisey
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Okinawa to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.50
ANZAC : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 5 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Vologda
2 tactical_bombers moved from Novgorod to Vologda
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Vologda
1 bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Ukraine, round 2 : 4/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
3 aaGuns, 28 armour, 8 artilleries, 21 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
6 infantry moved from Novgorod to Belarus
2 bombers moved from Ukraine to Western Ukraine
1 bomber moved from Smolensk to Western Ukraine
1 bomber moved from Vologda to Western Ukraine
1 artillery and 1 infantry moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Removing units owned by Germans from Vologda: 1 armour
EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 bombers placed in Western Germany
2 infantry placed in Western Germany
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 submarines placed in 113 Sea Zone
3 infantry placed in France
Germans undo move 6.
Germans undo move 4.
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1,83
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
3 fighters moved from Russia to Rostov
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
4 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 5/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Russia
2 aaGuns moved from Yakut S.S.R. to Buryatia
9 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Manchuria to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 bomber moved from French Indo China to Celebes
1 bomber moved from French Indo China to Celebes
1 fighter and 1 tactical_bomber moved from India to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 bombers and 1 infantry in Celebes, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/8 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/8 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
5 carriers, 2 destroyers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kiangsu to Manchuria
1 artillery moved from Amur to Manchuria
1 submarine moved from 17 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Borneo
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from French Indo China to Kwangsi
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Japan
3 infantry placed in Manchuria
Japanese undo move 2.
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,6,2,6,6,6,3,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,1,6,4,3,4,1,2,5,1,5,5,2,6,2,5,1,1,3,1,3
Japanese collect 40 PUs (17 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Americans : 1,00
Chinese : -1,00
Japanese : -5,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship and 1 marine moved from 6 Sea Zone to 4 Sea Zone
1 marine moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Iwo Jima to Japan
1 bomber moved from Midway to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
Intercept American bombing run in Japan?
No Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship and 1 marine moved from 6 Sea Zone to 4 Sea Zone
1 marine moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Iwo Jima to Japan
1 bomber moved from Midway to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Soviet Far East
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry and 1 marine in Soviet Far East, round 2 : 2/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
3 carriers moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Japan to 22 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 harbour placed in Marianas
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : -0.50
Americans : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship and 1 marine moved from 6 Sea Zone to 4 Sea Zone
1 marine moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Iwo Jima to Japan
1 bomber moved from Midway to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Soviet Far East
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry and 1 marine in Soviet Far East, round 2 : 2/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
3 carriers moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Japan to 22 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 harbour placed in Marianas
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 bomber moved from Persia to Ukraine
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Crete
Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 submarine placed in 81 Sea Zone
2 fighters placed in Persia
1 armour placed in Egypt
1 mech_infantry placed in Persia
1 artillery placed in Union of South Africa
1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : -0.50
Americans : 0.33
Chinese : -0.33
AA fire in Ukraine : : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 fighter and 1 mech_infantry moved from Western Ukraine to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 armour in Rostov, round 4 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Tambov to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :