@zlefin I actually need to know which of your german air are on the italian carriers.
19L Giallo(axis) vs Majikforce(allies) BM
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@majikforce Scramble or intercept?
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@majikforce intercept
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Norway to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 1/3 hits, 0.83 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 3 damage total. Battle in Normandy Bordeaux Battle in Denmark Battle in 16 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to Norway 1 bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to Norway 1 fighter moved from Holland Belgium to 110 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 transports moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from Formosa to Philippines 6 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 113 Sea Zone 2 infantry placed in Norway 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Adding units owned by Americans to British Columbia: 1 armour EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Hopei to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 2 artilleries moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 3 infantry moved from Kansu to Shensi 1 artillery moved from Hopei to Chahar Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 5 destroyers moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from United Kingdom to 113 Sea Zone 5 fighters moved from Norway to 113 Sea Zone 1 bomber moved from Russia to 113 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 armour and 1 harbour British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 113 Sea Zone British attack with 1 bomber, 6 destroyers and 8 fighters; Americans loiter and taunt Germans defend with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British roll dice for 1 bomber, 6 destroyers and 8 fighters in 113 Sea Zone, round 2 : 6/15 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits 1 destroyer owned by the Germans, 6 destroyers owned by the British and 2 carriers owned by the Germans lost in 113 Sea Zone British roll dice for 1 bomber and 8 fighters in 113 Sea Zone, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 113 Sea Zone British roll dice for 1 bomber and 4 fighters in 113 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 bomber owned by the British and 1 transport owned by the Germans lost in 113 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 bomber, 6 destroyers and 4 fighters Casualties for Germans: 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Non Combat Move - British 4 fighters moved from 113 Sea Zone to Norway 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Alexandria to Egypt 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from India to Persia 1 fighter moved from Shan State to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 mech_infantry moved from Persia to Northwest Persia Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomberCombat Hit Differential Summary :
Germans : 3.33 Defenders Fire, : : -0.67 British : 1.67 AA fire in Western Germany : : -0.17 Americans : -0.33 Chinese : 1.00 Attackers Fire, : : 0.17 Japanese : -0.50 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Eastern Poland to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber Russians defend with 1 artillery Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 1 bomber Casualties for Russians: 1 artillery Non Combat Move - Italians 1 mech_infantry moved from Albania to Greater Southern Germany 1 armour moved from Southern Italy to Western Germany 1 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Germany Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2 Italians collect 5 PUs (6 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : 0,33 Russians : 0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Okinawa Battle in Guam ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC win, taking Okinawa from Japanese, taking Guam from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x airfield; Remaining resources: 71 PUs; Germans buy 3 armour, 1 fighter and 14 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Denmark 2 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry and 1 marine moved from Western Germany to Holland Belgium 1 artillery moved from Belarus to Novgorod 5 armour and 3 mech_infantrys moved from Volgograd to Bryansk 15 armour and 1 mech_infantry moved from Caucasus to Bryansk 11 artilleries and 26 infantry moved from Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Poland to Novgorod 2 armour and 1 mech_infantry moved from Karelia to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 3 mech_infantrys moved from Belarus to Karelia 1 mech_infantry moved from Greece to Romania Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,83 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 infantry and 1 marine Americans defend with 1 artillery Germans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 marine in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 marine owned by the Germans retreated to Western Germany Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Bryansk Germans attack with 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 23/70 hits, 22,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 bomber and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 2/4 hits, 1,17 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Denmark to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod Place Units - Germans 1 fighter placed in Western Germany 3 armour placed in Novgorod 3 infantry placed in France 5 infantry placed in Germany 3 infantry placed in Western Germany 3 infantry placed in Western Germany Germans undo move 6. 1 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 7. Germans undo move 6. Germans undo move 5. Germans undo move 4. Germans undo move 3. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 6 mech_infantrys EDIT: Turning off Edit Mode 2 infantry placed in Ukraine 10 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 1,50 Americans : -2,00 Russians : -0,33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Central Mongolia to Chahar 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians 2 aaGuns, 11 artilleries, 56 infantry and 1 mech_infantry moved from Tambov to Russia 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Sakha 3 artilleries and 2 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Kiangsu to 19 Sea Zone 1 fighter moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 3 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 2 infantry in Jehol, round 2 : 0/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Jehol, round 3 : 2/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Americans roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 armour and 2 artilleries Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 artilleries in Sakha, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/6 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Kiangsi to Kiangsu 1 aaGun moved from Manchuria to Jehol 1 aaGun moved from Amur to Manchuria 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 bomber moved from 19 Sea Zone to Japan 1 bomber moved from Kiangsi to French Indo China Place Units - Japanese 2 infantry placed in French Indo China 4 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Japanese collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans : 0,50 ANZAC : -0,33 Chinese : -1,00 Russians : -0,33 Japanese : -1,67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 2 destroyers, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Holland Belgium to France French take France from Germans French take Morocco from British French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Algeria from British French take Syria from British French take French West Africa from British French take Tunisia from Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Norway to Normandy Bordeaux 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to Denmark 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Philippines to Kiangsi 1 submarine moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Southern France Battle in Denmark Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry 2 fighters owned by the Americans retreated Battle in Normandy Bordeaux Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.17 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Kiangsi Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Normandy Bordeaux to Norway 2 fighters moved from Denmark to Norway 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Norway 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 2 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan 1 artillery and 1 infantry moved from Chahar to Hopei 3 infantry moved from Shensi to Hopei Place Units - Chinese 2 artilleries and 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 4 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsi from Japanese 1 fighter moved from Yunnan to Kiangsu 1 artillery moved from Shan State to Yunnan 1 infantry moved from Yunnan to Shan State 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Kiangsu British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine British attack with 4 fighters and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry; Italians defend with 1 armour British roll dice for 4 fighters and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Ukraine British win with 3 fighters remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 armour Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 3 fighters moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 2 artilleries and 2 infantry moved from Persia to Northwest Persia 2 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Alexandria to Egypt 1 battleship and 1 cruiser moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from Kiangsu to Anhwe 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Norway Place Units - British 1 transport placed in 81 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 2.50 British : 0.17 Americans : 0.00 Chinese : 0.33 Japanese : 1.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 armour moved from Western Germany to France 1 mech_infantry moved from Germany to France 1 mech_infantry moved from Greater Southern Germany to France 3 fighters and 3 tactical_bombers moved from Southern Italy to France Combat - Italians Battle in France Italians attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 artillery Italians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 7/9 hits, 4,33 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits 2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 artillery owned by the Americans and 4 infantry owned by the French lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Italians: 2 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 artillery Casualties for French: 4 infantry Non Combat Move - Italians 3 fighters and 2 tactical_bombers moved from France to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,2 Italians collect 6 PUs (9 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 2,67 French : 1,33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Yunnan to Shantung Combat - ANZAC Battle in Paulau Island Battle in Marshall Islands Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shantung ANZAC attack with 2 fighters Japanese defend with 2 infantry ANZAC roll dice for 2 fighters in Shantung, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Shantung retreated to Shantung Japanese win with 2 infantry remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from Shantung to Kiangsu 2 carriers moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.17 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 4 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern France 1 mech_infantry moved from Romania to Belarus 6 mech_infantrys moved from Bryansk to Ukraine 11 artilleries and 25 infantry moved from Bryansk to Belarus Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 4 infantry British defend with 4 infantry Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium retreated to Holland Belgium Americans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 4 infantry Casualties for British: 2 infantry Battle in Belarus Germans attack with 11 artilleries, 25 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 11 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 : 7/37 hits, 9,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber and 3 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 1,00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to Western Germany 20 armour and 7 mech_infantrys moved from Bryansk to Novgorod 1 aaGun moved from Bryansk to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Karelia 3 mech_infantrys moved from Karelia to Finland 1 aaGun moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 fighter and 5 infantry placed in Western Germany 4 infantry placed in Germany 3 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Western Germany 2 infantry placed in Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,1 Germans collect 37 PUs (5 lost to blockades); end with 37 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 artilleries EDIT: Adding units owned by Germans to Germany: 2 artilleries EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -4,00 French : 1,00 Americans : 1,67 Russians : 0,67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Bryansk 4 armour, 11 artilleries, 3 fighters, 66 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Chahar to Anhwe Combat - Russians Battle in Bryansk Russians attack with 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys in Bryansk, round 2 : 19/87 hits, 20.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Bryansk 3 fighters moved from Bryansk to Russia 2 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -1.50 -
I see I forgot to attack Kiangsu, I will start a new japan round and just do that attack and edit the outcome.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Sakha to Soviet Far East 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese Combat - Japanese Battle in Aleutian Islands Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Soviet Far East Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/7 hits, 4,00 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 tactical_bomber Casualties for Americans: 1 armour and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by British from Kiangsu: 1 armour EDIT: Removing units owned by ANZAC from Kiangsu: 1 fighter EDIT: Removing units owned by Japanese from Shantung: 2 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shantung 1 aaGun and 3 infantry moved from Manchuria to Jehol 1 aaGun, 3 artilleries and 2 infantry moved from Jehol to Shantung 1 bomber moved from 34 Sea Zone to Shantung 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Soviet Far East to Siberia 2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 Japanese collect 23 PUs (3 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Americans : -0,17 ANZAC : -0,17 Russians : 1,17 Japanese : -0,50 -
we both had 2 hits.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 6 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry moved from Western United States to British Columbia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 fighters moved from Norway to Denmark 2 artilleries moved from Normandy Bordeaux to France 2 bombers moved from Norway to France 1 fighter moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in France Americans attack with 2 artilleries and 2 bombers Italians defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 2 artilleries and 2 bombers in France, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in France Americans win, taking France from Italians, taking Southern France from Americans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 25 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 8 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 bombers moved from France to Norway 3 fighters moved from Denmark to Norway 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from Southern France to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 fighter, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 3 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 5 artilleries and 9 infantry EDIT: Adding units owned by Chinese to Anhwe: 5 artilleries and 9 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Norway to United Kingdom Combat - British Battle in Greece Non Combat Move - British 3 armour and 3 mech_infantrys moved from Northwest Persia to Rostov 1 mech_infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Kazakhstan to Rostov 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Persia to Rostov 3 fighters moved from Russia to Bryansk 2 mech_infantrys moved from Egypt to Iraq 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 4 mech_infantrys moved from India to Yunnan 1 armour and 3 mech_infantrys moved from Yunnan to Anhwe Place Units - British 1 transport placed in 81 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt British undo move 2. 3 mech_infantrys placed in Persia 1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.50 Americans : 1.33 Chinese : -0.33 Japanese : 1.00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 97 Sea Zone 2 mech_infantrys moved from Southern Italy to Western Germany Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 97 Sea Zone Italians attack with 2 fighters and 2 tactical_bombers French defend with 1 destroyer; Americans defend with 2 submarines 2 submarines owned by the Americans Submerged Italians roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 45 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits ANZAC roll dice for 2 cruisers in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 2 infantry Battle in 19 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 1.67 AA fire in Caroline Islands : : -0.50 Japanese : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Denmark 1 bomber moved from Western Germany to France 2 fighters moved from Western Germany to Denmark 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry British defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Denmark Germans attack with 2 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans roll dice for 2 fighters and 1 infantry in Denmark, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in France Germans attack with 1 bomber and 2 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits French roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in France Germans roll dice for 1 bomber and 2 infantry in France, round 3 : 1/3 hits, 1,00 expected hits French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Non Combat Move - Germans 1 bomber moved from France to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Denmark to Western Germany 1 aaGun and 3 infantry moved from Ukraine to Bessarabia 6 mech_infantrys moved from Ukraine to Bessarabia 11 artilleries and 24 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Karelia to Finland 23 armour and 14 mech_infantrys moved from Novgorod to Finland 1 artillery moved from Novgorod to Baltic States 1 mech_infantry moved from Belarus to Baltic States Place Units - Germans 10 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 1 aaGun EDIT: Adding units owned by Germans to Finland: 1 aaGun EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Removing units owned by Germans from Baltic States: 1 artillery and 1 mech_infantry EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 French : -1,00 Americans : 0,00





