@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 7 Sea Zone to 25 Sea Zone
5 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Caucasus to Rostov
Combat - Americans
Battle in Korea
Battle in Rostov
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
7 fighters moved from Gibraltar to United Kingdom
1 carrier moved from 123 Sea Zone to 106 Sea Zone
9 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea Zone
Place Units - Americans
9 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
7 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 9 infantry in Chahar, round 4 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 8 infantry in Chahar, round 5 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 7 infantry in Chahar, round 6 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Hopei
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -6,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 7 Sea Zone to 25 Sea Zone
5 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Caucasus to Rostov
Combat - Americans
Battle in Korea
Battle in Rostov
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
7 fighters moved from Gibraltar to United Kingdom
1 carrier moved from 123 Sea Zone to 106 Sea Zone
9 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea Zone
Place Units - Americans
9 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
7 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 9 infantry in Chahar, round 4 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 8 infantry in Chahar, round 5 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 7 infantry in Chahar, round 6 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Hopei
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 3x factory_major, 3x airfield; Remaining resources: 36 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 7 fighters
EDIT: Adding units owned by Americans to Egypt: 7 fighters
EDIT: Turning off Edit Mode
British buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
3 armour and 7 mech_infantrys moved from Caucasus to Iraq
8 artilleries and 24 infantry moved from Caucasus to Northwest Persia
4 fighters moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Combat - British
Battle in Persia
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Scotland
British attack with 1 armour, 4 fighters and 6 infantry
Germans defend with 1 airfield, 5 artilleries and 4 infantry
British roll dice for 1 armour, 4 fighters and 6 infantry in Scotland, round 2 : 6/11 hits, 3,50 expected hits
Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 2/9 hits, 3,00 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 4 fighters and 4 infantry in Scotland, round 3 : 3/9 hits, 3,17 expected hits
Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Germans: 5 artilleries and 4 infantry
Battle in Iraq
British attack with 3 armour and 7 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 3 armour and 7 mech_infantrys in Iraq, round 2 : 5/10 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Persia to Egypt
4 fighters moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Egypt
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,3,3,2,1,4,4,5,3,6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : 4,67
Americans : 0,33
Chinese : -6,00
Japanese : -0,17
sorry for the edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
3 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 24 PUs;
Combat Move - ANZAC
1 artillery moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Hopei to Korea
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 submarines moved from 6 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Kiangsu
Non Combat Move - ANZAC
1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 artilleries and 1 infantry placed in Japan
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
2 bombers placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 42 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 24 PUs;
Combat Move - ANZAC
1 artillery moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Hopei to Korea
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 submarines moved from 6 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Kiangsu
Non Combat Move - ANZAC
1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 artilleries and 1 infantry placed in Japan
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
2 bombers placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 42 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Giallo , the Game is yours. well played.
It was a bad decission to switch over to Europe with my J Fleet.
You may set up the next game if you want, as Axis.
This was a very good game.
Game is posted in the result Forum.
I had some luck in Japan also. A few rounds ago I thought I have this, then like always I forget to stack london and thought im gonna loose it. Those bombers are so strong, you can choose what to attack and the allies can’t defend everywhere. I’ll set up our game II soon!