@Navalland said in Artillery to defend at 3?:
Just trying to figure out the most balanced unit set up and wondering if +1 defense to artillery would be good idea. Probably better to leave it as it is right now.
Ya I would for now.
Sissi (Ski Troops) were in essence Guerrilla Operators, but on larger scales then any other Guerrilla Operation in WW2… So that is why I made them sneak attack… I think Russia won’t even come near it if it takes 2 hits… That is more of a tech ability imho…
I like the Balkans Supply Fields the Best, personally it spells the essence of what that area meant to the Wermacht especially on the Eastern Front…
GG
sneak attack first cycle is fine
2 hits to kill is gonna be too powerful, especially for the no-Italy map where Norway and Finland is one territory
earlier post of sugguested changes
mostly due to other rules of AARHE
http://www.axisandallies.org/forums/index.php?topic=6385.msg119114#msg119114
map where Norway and Finland is one territory
in phase 3 map finland is a seperate nation
yeah so ok for phase 3 but too powerful for phase 2 map
and probably better one rule for phase 2 and 3
so once you guys go thru the list of NAs post your comments
I’ve already did here
http://www.axisandallies.org/forums/index.php?topic=6385.msg119114#msg119114
What about GG’s ideas on Finland and Rumania NA’s i think we should include them. Gen patch what do you think?
Balkan Supply Fields
so land units have to be already in Balkans to be able to move 2?
or would be it be too powerful to let infantry/artillery move 1 more after reaching Balkans?
we could model Axis forces assembling in Balkans before pushing East, or Axis forces getting resupply in Balkans
Yeah, but that allows them to go to West Russia or Caucasus…
I personally want them to have the big jump after they get there for the reason you mentioned below that… That is why it is written the way it is, and, to reiterate:
During the Combat move phase any Ground unit that is in The Balkans is considered to be “mechanized”. It may move up to 2 spaces but it may not blitz.
GG
so hows this coming along?
has anyone digested my proposed changes?
This NA is not much of an advantage. Thats just my opinion.
by the way I was takling my proposed changes here
http://www.axisandallies.org/forums/index.php?topic=6385.msg119114#msg119114
in regards to the long list of NAs posted by Gen AlexanderPatch
anyone seen Gen AlexanderPatch ?
LOL he disappeared… i talked to Micoom and sent him the files. The files are going on boardgamegeek and on this site soon. they are also going on AH forums.
Here’s an interesting question that arose during a game today. One of Russia’s national advantages was the non-aggression treaty. Japan ran a strategic bombing attack on Moscow. Does this violation of the treaty mean Russia puts 4 troops on Moscow? That’s how we played it, though it seems to be in violation of the spirit of the rule.
I am sorry but we dumped all those NA’s that general patch made. it was too many variables. But i believe that if Japan did that you get 4 infantry in any territory in red territories not limited to where you got attacked.
AARHE has no NA except specific national attacks and building incentives
oh, are we not making National Advantages for phase 3 anymore?
In Banzi Attack all defending infantry and artillery defend at +1. Increased attack, increased causil;ties.
oh, are we not making National Advantages for phase 3 anymore?
i gues it can be added but it is really a fix for any unaddressed imbalance. You want to include them as optional rules?
I do have the list of them ready
Armchair:
Is this a comment?
We dont have banzai attack in this game however we will offer a list of NA’s that will be included as optional NA’s under AARHE
In Banzi Attack all defending infantry and artillery defend at +1. Increased attack, increased causil;ties.
I am just reading this thread. I like bonzai attaks as an optional NA but feel there should be increased causilties to the guys making Bonzai attacks. Maybe my idea created too much extra causilties. It could be more limited.