RETREATS
Except for strategic air missions, where the defending intercepting units simply return home after one round, after any round of combat, either player may decide to withdraw and retreat. After any combat round, retreating attacking units do not all have to retreat to the same territory, but it must be from original territory where the attack began. Defending units that cannot retreat ground units on an island, or evacuating ground units in excess of transport capability must remain and continue to fight. Note: These ground units that engage in combat which results in automatic retreats simply take no further part in combat. They retreat back to their original territory and do not suffer return fire.
Note: Any defending Infantry that decides to retreat after any combat round is subject to a roll of one D6 and is lost on a roll of one. This is to simulate the ability of the attacker to “envelop†and capture enemy forces that did not escape the retreat.
Air Units
Attacking air units that “withdraw†from combat may now play to any friendly territory not exceeding the balance on unused movement points. They return to land during Returning Air Movement. Defending air units have to retreat to an adjacent friendly territory. If no adjacent friendly territories exist, retreating defending air units fly to the closest friendly territory within their flight range. If there are no friendly territories within their flight then these defending air units cannot retreat.
Naval Units
Naval units retreat by “withdrawing” from the combat sea zone. Retreating transports may not unload their units.
Ground Units
Ground units may retreat to any combination of friendly adjacent territories. Defending ground units must remain in the embattled territory and “fight to the death†only if no other retreat options are available.
Naval Evacuations
Attacking ground units in amphibious assaults may evacuate and retreat to their transports after any combat round. However, each armor and artillery unit must first be converted to a regular infantry unit. Defending ground units have the option of retreating onto friendly transports in adjacent sea zones during regular ground combat. In both cases, the evacuating transports may not move and Ground units in excess of transport capacity may not retreat.
here is a basic outline of retreats… ill come back to these posts from you two latter today.