@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Witt and Djensen play Anniversary 42
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Witt Allies
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 carrier and 2 fighters EDIT: Removing units owned by Japanese from Formosa: 1 fighter EDIT: Removing units owned by Americans from 53 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Removing units owned by Russians from Buryatia S.S.R.: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Japan to 51 Sea Zone 1 battleship moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from French Indo-China Thailand: 1 fighter EDIT: Changing ownership of Buryatia S.S.R. from Russians to Japanese EDIT: Adding units owned by Japanese to Buryatia S.S.R.: 1 artillery EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 53 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
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@Wittmann Not sure why I could not roll dice this time. Perhaps there is somethimg wrong with my old email. Has always worked with Marti, but might be something I have done changing my AAA and changing to Java 8, from 7.
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I edited without doing any combat, as Marti did not allow attacks. I saved , as per my first combat yesterday. I have downloaded my own file and rolled Karelia (as you) and it worked! You try, please. I have received the Marti rolls. Please confirm you have.
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Yup. Got them.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:05:36 AM
Savegame -
@Wittmann Just so you know, for security reasons, I use an unprivileged account to post my turns. However, if you chat with or @djensen47, I may not answer. Always use @djensen
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Oh shoot. I just discovered that at the Bay Area tournament coming up, we’re playing 1941 setup and not the 1942 setup. Would you be okay with starting over again?
I can post the first turn. I have no idea what the bid should be, BTW. :grimacing:
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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I bid 8 to the Allies and put it in SZ12. Go ahead with Germany when you have a chance.
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@djensen Marti won’t work fir us. Can you try?
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I got a bunch of emails from you. Did you post the latest turn?
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@djensen It wouldn’t let me, so emailed the file.
Weird taht youa re getting the emails and I am not . -
@Wittmann I got the set up email fir two games , but could not roll the first chosen battle. It crashed.
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Should I set up another game but turn of the dice roller so we can use the internal one?
What’s a good bid for the Allies?
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@djensen Fine . But will I know how to roll the dice?
Can WhatsApp me. -
@Wittmann Perhaps 12, although that 8 was a good placement .
I thought you played more than me!
Put an Inf in Egypt. I habe 45% at the moment . Worth the gamble, I think. -
@Wittmann I’ll start with 11.
I rarely play Anniversary 1941 with tech and NAs.
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With the internal dice “server” you just roll dice in TripleA. It doesn’t call out to an external server and all the results are recorded internally.





