@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
3 infantry moved from India to Persia
1 artillery moved from India to Persia
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Poland
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Poland
2 fighters moved from 6 Sea Zone to Poland
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
Combat - British
Battle in Persia
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo-China Thailand, round 3 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 armour
British roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Poland, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 2 : 2/5 hits, 1.83 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Poland
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Poland, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Poland, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Italians lost in Poland
British win, taking Poland from Germans with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Poland to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 bomber moved from Poland to United Kingdom
2 fighters moved from French Indo-China Thailand to India
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
Place Units - British
1 carrier and 1 transport placed in 6 Sea Zone
5 infantry placed in United Kingdom
2 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 3.50
British rolls : : 0.00
Japanese : 0.00
However, you’ll have to admit that I’ve been doing okay with UK. I have a 5 IPC handicap (until that tech roll hits) and I have Norway, Finland, Poland, FICB, and India is secure with only a few units. Egypt is captured but I’m happy with the position of UK right now.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to 15 Sea Zone
1 artillery moved from Trans-Jordan to 15 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 artillery moved from 34 Sea Zone to Anglo-Egypt Sudan
Combat - Italians
Battle in Anglo-Egypt Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Anglo-Egypt Sudan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 armour moved from Italy to Germany
1 infantry moved from Italy to France
1 aaGun, 1 artillery and 1 infantry moved from Italy to France
Place Units - Italians
2 armour, 1 artillery and 3 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italy: 1 infantry
EDIT: Removing units owned by Italians from Italy: 1 infantry
EDIT: Removing units owned by Italians from Italy: 1 artillery
EDIT: Adding units owned by Italians to Italy: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -1.33
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 2 infantry
Egypt : 1 flag
France : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Germany : 1 armour
Italy : 4 armour, 1 factory and 1 infantry
Libya : 1 artillery and 1 infantry
Bulgaria Romania : 1 infantry
Trans-Jordan : 1 flag, 1 infantry
14 Sea Zone : 1 submarine
34 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 24 / 43
Russians : 25 / 28
Japanese : 33 / 45
British : 40 / 46
Italians : 14 / 24
Chinese : 4 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Russia to Manchuria
1 bomber moved from Wake Island to 36 Sea Zone
2 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
British take Kwangtung from Japanese
1 fighter moved from Wake Island to 36 Sea Zone
1 fighter moved from Western United States to 50 Sea Zone
1 fighter moved from Western United States to 36 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
Combat - Americans
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Manchuria causes 4 damage total.
Battle in 50 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 50 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 36 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Wake Island
1 fighter moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 50 Sea Zone to New Guinea
1 bomber moved from Manchuria to Chinghai
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Ningxia
Chinese undo move 2.
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.50
In terms of the tournament I’m playing next week, 13 VCs is victory. I just need one more. Also Cairo is a VC for the tournament.
@djensen aoaky. Thanks fir telling me. Will habe a look round the map, see where I can steal some back.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to factory owned by British
Rockets in France roll: 6
Rocket attack in Karelia S.S.R. does 3 damage to factory owned by Russians
Rockets in Germany roll: 3
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Germany to Northwestern Europe
1 armour moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 infantry moved from East Poland to Belorussia
1 fighter moved from East Poland to Belorussia
1 infantry moved from East Poland to Baltic States
8 armour, 4 artilleries and 2 infantry moved from East Poland to Baltic States
1 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Baltic States
Germans attack with 8 armour, 4 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 8 armour, 4 artilleries and 3 infantry in Baltic States, round 2 : 6/15 hits, 6.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 3 armour, 1 artillery and 3 infantry
British defend with 1 armour and 1 artillery
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 4/7 hits, 2.50 expected hits
British roll dice for 1 armour and 1 artillery in Poland, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Poland
Germans win, taking Poland from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to Germany
1 fighter moved from Northwestern Europe to France
Place Units - Germans
4 armour, 1 artillery, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 1.17
Americans : 0.33
Russians : 0.67
Territory Summary for Germans :
Baltic States : 1 flag, 8 armour, 4 artilleries and 2 infantry
Belorussia : 1 flag, 1 infantry
East Poland : 1 flag, 1 infantry
France : 1 aaGun, 1 fighter and 5 infantry
Germany : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
Northwestern Europe : 1 armour and 1 infantry
Poland : 3 armour, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 29 / 39
Russians : 23 / 28
Japanese : 31 / 45
British : 38 / 46
Italians : 14 / 24
Chinese : 5 / 0
Americans : 38 / 51
@Wittmann said in Witt and Djensen play Anniversary 42:
@djensen aoaky. Thanks fir telling me. Will habe a look round the map, see where I can steal some back.
I didn’t realize myself until I studied the rules more carefully.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Caucasus to Bulgaria Romania
2 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 bomber moved from Russia to East Poland
2 infantry moved from Russia to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belorussia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in East Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Novosibirsk to Ningxia
2 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun, 3 artilleries and 11 infantry moved from Caucasus to Eastern Ukraine
4 infantry moved from Russia to Belorussia
2 infantry moved from Archangel to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 aaGun moved from Karelia S.S.R. to Belorussia
1 bomber moved from East Poland to Russia
1 bomber moved from Bulgaria Romania to Caucasus
1 submarine moved from 12 Sea Zone to 14 Sea Zone
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
Russians undo move 1.
1 armour and 3 infantry placed in Caucasus
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.17
@djensen47 You got a Bonus of 10 for Bulgaria? That is rough. Should be if Russia holds three , not the Allies.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 1 techTokens;
Japanese buy 3 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter moved from Japan to 61 Sea Zone
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Kiangsu to Fukien
1 artillery moved from Suiyuan to Ningxia
1 armour moved from Suiyuan to Ningxia
1 artillery moved from Hupeh to Fukien
1 armour moved from Hupeh to Fukien
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ningxia
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 artillery in Ningxia, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Fukien
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Fukien, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 61 Sea Zone to Philippine Islands
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Manchuria to Kiangsu
1 battleship moved from 40 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 submarine placed in 62 Sea Zone
3 armour placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Chinese : -0.83
Japanese : 1.00
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Fukien : 1 flag, 1 armour, 1 artillery and 1 infantry
Hupeh : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory, 2 fighters and 6 infantry
Kiangsu : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 3 armour, 1 factory and 1 infantry
Ningxia : 1 flag, 1 armour and 1 artillery
Philippine Islands : 1 flag, 1 aaGun, 1 fighter and 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
38 Sea Zone : 1 battleship
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 25 / 39
Russians : 27 / 42
Japanese : 33 / 33
British : 38 / 46
Italians : 14 / 24
Chinese : 3 / 0
Americans : 38 / 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 40 PUs; 1 techTokens;
British buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from Persia to Trans-Jordan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from Finland to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Poland
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Poland
1 fighter moved from 5 Sea Zone to Poland
1 fighter moved from 6 Sea Zone to Poland
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Battle in Poland
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 3 armour, 1 artillery and 1 infantry
British roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Poland, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 2 : 5/5 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Poland
2 fighters owned by the British retreated
British roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 1 artillery in Poland, round 3 : 1/4 hits, 1.83 expected hits
1 artillery owned by the British lost in Poland
Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for British: 2 artilleries and 4 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Poland to 5 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 bomber moved from Italy to United Kingdom
1 infantry moved from India to Burma
1 armour moved from French Indo-China Thailand to India
Place Units - British
1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in India
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -4.33
Italians : -0.33
British rolls : : 0.00
@djensen47 That was unlucky in Poland. Are the Philippines safe, I wonder.
I am chasing income all over the map with Japan and Italy, but you are getting the NOs amd closer to 13. Will know fir next time.
@Wittmann … and isn’t it time you lost a. Bomber to AA?
@djensen said in Witt and Djensen play Anniversary 42:
However, you’ll have to admit that I’ve been doing okay with UK. I have a 5 IPC handicap (until that tech roll hits) and I have Norway, Finland, Poland, FICB, and India is secure with only a few units. Egypt is captured but I’m happy with the position of UK right now.
Absolutely. I went after Russia with Japan. Won’t do taht again, if VC are the deciding factor. Was going to build in FIC, not Manchuria. Thought I needed to hit Russia from the rear , to facilitate a victory on land. I knew I would be defending France from an invasion from G2.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 4x factory; Remaining resources: 20 PUs; 0 techTokens;
Italians buy 4 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 fighter moved from France to Bulgaria Romania
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
Italians take Italian Africa from British
1 artillery moved from Anglo-Egypt Sudan to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Libya to Egypt
1 armour moved from Italy to Bulgaria Romania
Combat - Italians
Italians creates battle in territory 14 Sea Zone
Battle in Bulgaria Romania
Italians attack with 3 armour and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 fighter in Bulgaria Romania, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
Italians roll dice for 2 armour and 1 fighter in Bulgaria Romania, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria Romania to Poland
1 battleship and 2 cruisers moved from 34 Sea Zone to 38 Sea Zone
1 infantry moved from Italy to France
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
4 armour placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.50
Russians : 0.00
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Egypt : 1 flag, 1 infantry
France : 1 aaGun, 1 artillery and 3 infantry
French Equatorial Africa : 1 flag, 1 infantry
Italian Africa : 1 flag, 1 infantry
Italy : 4 armour and 1 factory
Libya : 1 artillery
Poland : 1 fighter
Bulgaria Romania : 4 armour
Union of South Africa : 1 flag, 1 artillery
14 Sea Zone : 1 submarine
28 Sea Zone : 1 transport
38 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 27 / 39
Russians : 25 / 42
Japanese : 33 / 33
British : 35 / 44
Italians : 17 / 22
Chinese : 3 / 0
Americans : 38 / 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 bomber moved from Wake Island to Fukien
1 fighter moved from Burma to Fukien
1 bomber moved from Chinghai to 28 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 infantry moved from Kwangtung to Fukien
Combat - Americans
Battle in 28 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 28 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Fukien
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Fukien, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Fukien, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Fukien
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Fukien, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Fukien, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Fukien
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Fukien to Kwangtung
1 carrier and 2 fighters moved from 56 Sea Zone to 51 Sea Zone
1 destroyer moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from New Guinea to Kwangtung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 28 Sea Zone to French Madagascar
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Sikang to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 38 PUs; 0 techTokens;
Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to factory owned by British
Rockets in France roll: 4
1 armour moved from Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Northwestern Europe to France
1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 artillery moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to East Poland
1 artillery moved from Poland to East Poland
1 fighter moved from Germany to East Poland
1 armour moved from Germany to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from East Poland to Germany
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 armour moved from Northwestern Europe to Germany
1 armour moved from Germany to Poland
8 armour and 2 artilleries moved from Baltic States to Poland
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : -1.67
Territory Summary for Germans :
Baltic States : 1 flag, 1 artillery
East Poland : 1 flag, 1 armour, 1 artillery and 1 infantry
France : 1 aaGun, 1 fighter and 6 infantry
Germany : 6 armour, 2 artilleries, 1 factory, 2 fighters and 5 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Poland : 1 aaGun, 11 armour, 3 artilleries and 3 infantry
Ukraine : 1 flag, 1 armour
Production/PUs Summary :
Germans : 32 / 47
Russians : 20 / 42
Japanese : 32 / 33
British : 35 / 44
Italians : 17 / 22
Chinese : 4 / 0
Americans : 38 / 53
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Russia to Yakut S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 bomber moved from Caucasus to Yakut S.S.R.
2 infantry moved from Caucasus to Ukraine
1 artillery moved from Eastern Ukraine to Ukraine
2 artilleries moved from Eastern Ukraine to East Poland
2 infantry moved from Eastern Ukraine to East Poland
8 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Russia to Karelia S.S.R.
Combat - Russians
Russians creates battle in territory 14 Sea Zone
Battle in Yakut S.S.R.
Russians attack with 2 bombers and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 bombers and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 2 bombers and 2 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 1 infantry
Battle in East Poland
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in East Poland, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in East Poland
Russians roll dice for 2 artilleries and 3 infantry in East Poland, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 armour and 8 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 2 armour and 8 infantry in Karelia S.S.R., round 2 : 2/10 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Russians retreated to Eastern Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 armour moved from Caucasus to Eastern Ukraine
1 aaGun moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Caucasus
1 submarine moved from 14 Sea Zone to 15 Sea Zone
1 bomber moved from Yakut S.S.R. to Russia
1 bomber moved from Yakut S.S.R. to Urals
Place Units - Russians
3 armour and 1 infantry placed in Caucasus
2 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -2.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship moved from 38 Sea Zone to 51 Sea Zone
1 fighter moved from Philippine Islands to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 fighter moved from Japan to 61 Sea Zone
1 infantry moved from Kiangsu to Fukien
1 artillery moved from Kiangsu to Fukien
1 infantry moved from Hupeh to Yunnan
1 armour moved from Ningxia to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Yunnan
1 armour moved from Manchuria to Fukien
1 armour moved from Manchuria to Fukien
1 armour moved from Manchuria to Fukien
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Fukien
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Fukien, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 51 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 51 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone
1 battleship owned by the Japanese retreated to 60 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
2 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 61 Sea Zone to Philippine Islands
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Suiyuan to Ningxia
1 artillery moved from Ningxia to Sikang
Place Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 aaGun and 1 fighter placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 1.00
Chinese : 1.33
Japanese : 0.67
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Fukien : 1 flag, 3 armour and 1 artillery
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 2 fighters and 6 infantry
Kiangsu : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory and 2 infantry
Ningxia : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 aaGun, 1 fighter and 3 infantry
Sikang : 1 flag, 1 artillery
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag, 1 armour
48 Sea Zone : 1 battleship
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 29 / 47
Russians : 24 / 29
Japanese : 34 / 34
British : 35 / 44
Italians : 17 / 22
Chinese : 1 / 0
Americans : 38 / 53