@DoManMacgee spend supply to defend?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Midway to 61 Sea Zone
2 fighters moved from Midway to 61 Sea Zone
2 fighters moved from 56 Sea Zone to 61 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 61 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 bomber and 4 fighters in 61 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Non Combat Move - Americans
1 bomber moved from 61 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
3 fighters moved from 61 Sea Zone to 52 Sea Zone
1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to Russia
Combat Move - Chinese
1 infantry moved from Hupeh to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Americans : 1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 37 PUs; 0 techTokens;
Germans buy 1 aaGun, 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Karelia S.S.R. does 1 damage to factory owned by Russians
Rockets in France roll: 1
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
Germans take Persia from British
1 infantry moved from Germany to France
1 armour moved from Baltic States to Karelia S.S.R.
1 bomber moved from Libya to Ukraine
1 artillery moved from East Poland to Ukraine
1 armour moved from Baltic States to Ukraine
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 bomber in Ukraine, round 4 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber in Ukraine, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 1 artillery and 1 bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour and 3 infantry moved from Baltic States to East Poland
4 armour moved from Germany to East Poland
4 artilleries and 3 infantry moved from Poland to East Poland
1 fighter moved from France to East Poland
1 infantry moved from Germany to France
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from France to Germany
Place Units - Germans
1 aaGun, 3 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.00
Territory Summary for Germans :
Baltic States : 1 flag
East Poland : 1 flag, 8 armour, 4 artilleries, 1 fighter and 6 infantry
France : 1 aaGun, 1 armour and 6 infantry
Finland : 1 infantry
Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry
Persia : 1 flag, 1 infantry
Poland : 2 artilleries and 2 infantry
34 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 33 / 43
Russians : 25 / 33
Japanese : 30 / 42
British : 33 / 42
Italians : 13 / 23
Chinese : 6 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 bomber moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 bomber moved from Novosibirsk to 34 Sea Zone
Combat - Russians
Battle in 34 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 34 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 bomber and 3 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belorussia to Karelia S.S.R.
1 bomber moved from Karelia S.S.R. to Caucasus
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to Baltic States
1 armour moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
2 infantry moved from Eastern Ukraine to Ukraine
5 infantry moved from Eastern Ukraine to Caucasus
1 bomber moved from 34 Sea Zone to Russia
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Place Units - Russians
3 artilleries placed in Caucasus
1 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Soviet Far East from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from French Indo-China Thailand to 52 Sea Zone
1 battleship moved from 38 Sea Zone to 40 Sea Zone
1 armour moved from Manchuria to Hupeh
1 infantry moved from Fukien to Hupeh
1 artillery moved from Fukien to Hupeh
1 artillery moved from Manchuria to Suiyuan
1 armour moved from Manchuria to Suiyuan
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 5 fighters
Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 40 Sea Zone
1 transport owned by the British lost in 40 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in Wake Island
Non Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 62 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
Place Units - Japanese
3 infantry placed in Manchuria
1 fighter and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 0.00
Americans : 2.17
Chinese : -1.67
Japanese : 1.67
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 1 armour, 1 artillery and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 1 fighter and 6 infantry
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory and 3 infantry
Philippine Islands : 1 flag, 4 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 infantry
Suiyuan : 1 flag, 1 armour and 1 artillery
Yakut S.S.R. : 1 flag, 1 armour
36 Sea Zone : 1 cruiser and 1 transport
40 Sea Zone : 1 battleship
50 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 30 / 43
Russians : 25 / 28
Japanese : 35 / 45
British : 33 / 42
Italians : 13 / 23
Chinese : 4 / 0
Americans : 38 / 49
@djensen47 Those two Techs, rolled in the first two turns, have broken this game. I can’t hide anywhere on the map.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Soviet Far East from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from French Indo-China Thailand to 52 Sea Zone
1 battleship moved from 38 Sea Zone to 40 Sea Zone
1 armour moved from Manchuria to Hupeh
1 infantry moved from Fukien to Hupeh
1 artillery moved from Fukien to Hupeh
1 artillery moved from Manchuria to Suiyuan
1 armour moved from Manchuria to Suiyuan
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 5 fighters
Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 40 Sea Zone
1 transport owned by the British lost in 40 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in Wake Island
Non Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 62 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
Place Units - Japanese
3 infantry placed in Manchuria
1 fighter and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry
EDIT: Adding units owned by Japanese to Philippine Islands: 1 aaGun
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 0.00
Americans : 2.17
Chinese : -1.67
Japanese : 1.67
@Wittmann I think tech rolls are generally broken. Either you spend a bunch of money to get Rockets or maybe nothing for many turns or you get lucky and get the exact two techs you wanted. :wink:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
3 infantry moved from India to Persia
1 artillery moved from India to Persia
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Poland
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Poland
2 fighters moved from 6 Sea Zone to Poland
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
Combat - British
Battle in Persia
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo-China Thailand, round 3 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 armour
British roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Poland, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 2 : 2/5 hits, 1.83 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Poland
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Poland, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Poland, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Italians lost in Poland
British win, taking Poland from Germans with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Poland to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 bomber moved from Poland to United Kingdom
2 fighters moved from French Indo-China Thailand to India
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
Place Units - British
1 carrier and 1 transport placed in 6 Sea Zone
5 infantry placed in United Kingdom
2 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 3.50
British rolls : : 0.00
Japanese : 0.00
However, you’ll have to admit that I’ve been doing okay with UK. I have a 5 IPC handicap (until that tech roll hits) and I have Norway, Finland, Poland, FICB, and India is secure with only a few units. Egypt is captured but I’m happy with the position of UK right now.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to 15 Sea Zone
1 artillery moved from Trans-Jordan to 15 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 artillery moved from 34 Sea Zone to Anglo-Egypt Sudan
Combat - Italians
Battle in Anglo-Egypt Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Anglo-Egypt Sudan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 armour moved from Italy to Germany
1 infantry moved from Italy to France
1 aaGun, 1 artillery and 1 infantry moved from Italy to France
Place Units - Italians
2 armour, 1 artillery and 3 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italy: 1 infantry
EDIT: Removing units owned by Italians from Italy: 1 infantry
EDIT: Removing units owned by Italians from Italy: 1 artillery
EDIT: Adding units owned by Italians to Italy: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -1.33
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 2 infantry
Egypt : 1 flag
France : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Germany : 1 armour
Italy : 4 armour, 1 factory and 1 infantry
Libya : 1 artillery and 1 infantry
Bulgaria Romania : 1 infantry
Trans-Jordan : 1 flag, 1 infantry
14 Sea Zone : 1 submarine
34 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 24 / 43
Russians : 25 / 28
Japanese : 33 / 45
British : 40 / 46
Italians : 14 / 24
Chinese : 4 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Russia to Manchuria
1 bomber moved from Wake Island to 36 Sea Zone
2 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
British take Kwangtung from Japanese
1 fighter moved from Wake Island to 36 Sea Zone
1 fighter moved from Western United States to 50 Sea Zone
1 fighter moved from Western United States to 36 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
Combat - Americans
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Manchuria causes 4 damage total.
Battle in 50 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 50 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 36 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Wake Island
1 fighter moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 50 Sea Zone to New Guinea
1 bomber moved from Manchuria to Chinghai
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Ningxia
Chinese undo move 2.
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.50
In terms of the tournament I’m playing next week, 13 VCs is victory. I just need one more. Also Cairo is a VC for the tournament.
@djensen aoaky. Thanks fir telling me. Will habe a look round the map, see where I can steal some back.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to factory owned by British
Rockets in France roll: 6
Rocket attack in Karelia S.S.R. does 3 damage to factory owned by Russians
Rockets in Germany roll: 3
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Germany to Northwestern Europe
1 armour moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 infantry moved from East Poland to Belorussia
1 fighter moved from East Poland to Belorussia
1 infantry moved from East Poland to Baltic States
8 armour, 4 artilleries and 2 infantry moved from East Poland to Baltic States
1 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Baltic States
Germans attack with 8 armour, 4 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 8 armour, 4 artilleries and 3 infantry in Baltic States, round 2 : 6/15 hits, 6.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 3 armour, 1 artillery and 3 infantry
British defend with 1 armour and 1 artillery
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 4/7 hits, 2.50 expected hits
British roll dice for 1 armour and 1 artillery in Poland, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Poland
Germans win, taking Poland from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to Germany
1 fighter moved from Northwestern Europe to France
Place Units - Germans
4 armour, 1 artillery, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 1.17
Americans : 0.33
Russians : 0.67
Territory Summary for Germans :
Baltic States : 1 flag, 8 armour, 4 artilleries and 2 infantry
Belorussia : 1 flag, 1 infantry
East Poland : 1 flag, 1 infantry
France : 1 aaGun, 1 fighter and 5 infantry
Germany : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
Northwestern Europe : 1 armour and 1 infantry
Poland : 3 armour, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 29 / 39
Russians : 23 / 28
Japanese : 31 / 45
British : 38 / 46
Italians : 14 / 24
Chinese : 5 / 0
Americans : 38 / 51
@Wittmann said in Witt and Djensen play Anniversary 42:
@djensen aoaky. Thanks fir telling me. Will habe a look round the map, see where I can steal some back.
I didn’t realize myself until I studied the rules more carefully.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Caucasus to Bulgaria Romania
2 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 bomber moved from Russia to East Poland
2 infantry moved from Russia to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belorussia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in East Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Novosibirsk to Ningxia
2 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun, 3 artilleries and 11 infantry moved from Caucasus to Eastern Ukraine
4 infantry moved from Russia to Belorussia
2 infantry moved from Archangel to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 aaGun moved from Karelia S.S.R. to Belorussia
1 bomber moved from East Poland to Russia
1 bomber moved from Bulgaria Romania to Caucasus
1 submarine moved from 12 Sea Zone to 14 Sea Zone
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
Russians undo move 1.
1 armour and 3 infantry placed in Caucasus
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.17
@djensen47 You got a Bonus of 10 for Bulgaria? That is rough. Should be if Russia holds three , not the Allies.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 1 techTokens;
Japanese buy 3 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter moved from Japan to 61 Sea Zone
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Kiangsu to Fukien
1 artillery moved from Suiyuan to Ningxia
1 armour moved from Suiyuan to Ningxia
1 artillery moved from Hupeh to Fukien
1 armour moved from Hupeh to Fukien
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ningxia
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 artillery in Ningxia, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Fukien
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Fukien, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 61 Sea Zone to Philippine Islands
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Manchuria to Kiangsu
1 battleship moved from 40 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 submarine placed in 62 Sea Zone
3 armour placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Chinese : -0.83
Japanese : 1.00
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Fukien : 1 flag, 1 armour, 1 artillery and 1 infantry
Hupeh : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory, 2 fighters and 6 infantry
Kiangsu : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 3 armour, 1 factory and 1 infantry
Ningxia : 1 flag, 1 armour and 1 artillery
Philippine Islands : 1 flag, 1 aaGun, 1 fighter and 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
38 Sea Zone : 1 battleship
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 25 / 39
Russians : 27 / 42
Japanese : 33 / 33
British : 38 / 46
Italians : 14 / 24
Chinese : 3 / 0
Americans : 38 / 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 40 PUs; 1 techTokens;
British buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from Persia to Trans-Jordan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from Finland to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Poland
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Poland
1 fighter moved from 5 Sea Zone to Poland
1 fighter moved from 6 Sea Zone to Poland
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Battle in Poland
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 3 armour, 1 artillery and 1 infantry
British roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Poland, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 2 : 5/5 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Poland
2 fighters owned by the British retreated
British roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 1 artillery in Poland, round 3 : 1/4 hits, 1.83 expected hits
1 artillery owned by the British lost in Poland
Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for British: 2 artilleries and 4 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Poland to 5 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 bomber moved from Italy to United Kingdom
1 infantry moved from India to Burma
1 armour moved from French Indo-China Thailand to India
Place Units - British
1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in India
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -4.33
Italians : -0.33
British rolls : : 0.00
@djensen47 That was unlucky in Poland. Are the Philippines safe, I wonder.
I am chasing income all over the map with Japan and Italy, but you are getting the NOs amd closer to 13. Will know fir next time.