@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Witt and Djensen play Anniversary 42
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 armour and 3 infantry moved from Poland to East Poland Combat - Germans Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 2 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 cruiser and 2 destroyers Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the British lost in 12 Sea Zone retreated to 12 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germans: 2 fighters Casualties for British: 1 destroyer Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 fighter moved from 6 Sea Zone to France 1 infantry moved from Northwestern Europe to France 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to France 1 bomber moved from 12 Sea Zone to France 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France Place Units - Germans 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2.50 British : 1.00 Russians : 0.33 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 submarine moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Novosibirsk to Kazakh S.S.R. 3 infantry moved from Russia to Caucasus 1 armour and 1 artillery moved from Russia to Caucasus 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 bomber placed in Russia 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.50 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 carrier; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from 38 Sea Zone to East Indies 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 49 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 61 Sea Zone to Philippine Islands 1 fighter moved from Formosa to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 3 infantry moved from Kiangsu to Fukien 1 fighter moved from Japan to Kwangtung 1 fighter moved from 61 Sea Zone to Yunnan Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 fighter and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippine Islands, round 2 : 4/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Americans win with no units remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer and 2 fighters Casualties for Americans: 1 battleship Battle in Fukien Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 4 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 1 carrier moved from 57 Sea Zone to 51 Sea Zone 1 carrier moved from 57 Sea Zone to 51 Sea Zone 1 fighter moved from Philippine Islands to 51 Sea Zone 1 fighter moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from 56 Sea Zone to 51 Sea Zone Place Units - Japanese 1 carrier placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to Manchuria: 1 factory EDIT: Changing PUs for Japanese from 3 to 2 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.33 Americans : 1.67 Chinese : -1.00 Japanese : 2.50Territory Summary for Japanese :
Borneo : 1 flag, 2 infantry East Indies : 1 flag, 2 infantry French Indo-China Thailand : 3 fighters Fukien : 1 flag, 2 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery and 1 infantry Manchuria : 1 flag, 1 factory and 2 infantry Philippine Islands : 1 flag, 1 artillery and 3 infantry Yunnan : 1 flag, 2 infantry 38 Sea Zone : 1 transport 49 Sea Zone : 1 cruiser and 1 transport 50 Sea Zone : 1 battleship and 2 transports 51 Sea Zone : 2 carriers and 3 fighters 61 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 34 / 45 Russians : 27 / 32 Japanese : 30 / 42 British : 34 / 43 Italians : 10 / 10 Chinese : 5 / 0 Americans : 38 / 40 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 cruiser British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to United Kingdom 1 cruiser moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Western Canada to Alaska 1 bomber moved from 6 Sea Zone to United Kingdom 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Trans-Jordan to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from Trans-Jordan to Egypt 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by British to India: 1 factory EDIT: Removing units owned by British from 8 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 8 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50 British : 1.50 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to Ukraine 1 fighter moved from Italy to France Place Units - Italians 1 artillery placed in Italy 1 submarine placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Balkans : 1 infantry France : 1 fighter Italy : 1 aaGun, 1 artillery and 1 factory Libya : 1 artillery and 3 infantry Bulgaria Romania : 1 armour and 1 infantry Ukraine : 1 armour 14 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 34 / 45 Russians : 27 / 32 Japanese : 30 / 42 British : 34 / 40 Italians : 10 / 15 Chinese : 5 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 bomber and 1 fighter moved from Western United States to Midway 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Ningxia Chinese undo move 1. 1 infantry placed in Ningxia Chinese undo move 2. 1 infantry placed in Kiangsu Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 -
@djensen47 You monster: fancy getting Jet Power!
Can’t play until tomorrow now. Children are asleep. -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber moved from France to Egypt 1 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 fighter moved from France to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 infantry moved from Poland to Baltic States 2 armour and 3 infantry moved from East Poland to Baltic States 4 armour moved from Ukraine to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 4/6 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.83 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt retreated to Egypt British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Casualties for British: 1 armour, 1 artillery and 4 infantry Battle in Baltic States Germans attack with 6 armour and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 6 armour and 4 infantry in Baltic States, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Germany to France 1 fighter moved from 6 Sea Zone to France 1 fighter moved from 6 Sea Zone to France 1 bomber moved from Egypt to Libya 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France 4 artilleries and 3 infantry moved from Germany to Poland Place Units - Germans 4 armour, 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 3.67 British : 0.33 Germans rolls : : 0.00 Russians : -1.00Territory Summary for Germans :
Baltic States : 1 flag, 6 armour and 4 infantry East Poland : 1 flag, 1 artillery and 2 infantry France : 1 aaGun, 1 armour, 2 fighters and 4 infantry Finland : 1 infantry Germany : 4 armour, 2 artilleries, 1 factory and 4 infantry Libya : 1 bomber and 1 infantry Norway : 3 infantry Poland : 4 artilleries and 3 infantry Ukraine : 1 flag 14 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 45 Russians : 26 / 32 Japanese : 28 / 42 British : 34 / 40 Italians : 10 / 15 Chinese : 7 / 0 Americans : 38 / 48 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland 1 bomber moved from Russia to East Poland 1 artillery and 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in East Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland retreated to East Poland Germans win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery and 3 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 armour moved from Caucasus to Eastern Ukraine 10 infantry moved from Caucasus to Eastern Ukraine 7 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Karelia S.S.R. to Belorussia 1 infantry moved from Urals to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from East Poland to Novosibirsk 1 submarine moved from 2 Sea Zone to 6 Sea Zone Place Units - Russians 1 infantry placed in Karelia S.S.R. 1 armour placed in Russia 1 bomber placed in Russia 4 infantry placed in Caucasus Russians undo move 2. Russians undo move 3. 1 armour and 3 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : 1.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 3 fighters moved from 51 Sea Zone to Buryatia S.S.R. 2 infantry moved from Fukien to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to Kiangsu 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship moved from 50 Sea Zone to 38 Sea Zone 1 cruiser moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Kiangsu Japanese attack with 1 fighter and 5 infantry Chinese defend with 3 infantry Japanese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for Chinese: 3 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 artillery, 3 fighters and 6 infantry Russians defend with 7 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Buryatia S.S.R., round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 5 infantry Casualties for Russians: 7 infantry Battle in 38 Sea Zone Japanese attack with 1 battleship and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 carriers moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Kiangsu to 61 Sea Zone 1 fighter moved from Burma to 61 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 artillery moved from Kwangtung to Fukien 1 fighter moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 armour and 1 infantry placed in Manchuria Japanese undo move 1. 2 armour and 1 artillery placed in Manchuria 1 destroyer and 1 fighter placed in 62 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 1.33 Chinese : 2.33 Russians : 1.33 Japanese : -0.50Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry East Indies : 1 flag, 2 infantry French Indo-China Thailand : 1 fighter Fukien : 1 flag, 1 artillery and 1 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 5 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 artillery and 1 factory Philippine Islands : 1 flag Yunnan : 1 flag 38 Sea Zone : 1 battleship and 1 cruiser 61 Sea Zone : 1 carrier, 2 fighters and 1 transport 62 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 33 / 45 Russians : 27 / 33 Japanese : 31 / 42 British : 34 / 40 Italians : 10 / 15 Chinese : 5 / 0 Americans : 38 / 48 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 transports moved from 8 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 1 fighter moved from 8 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 cruiser moved from 8 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Norway British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from Norway to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Rhodesia to Italian Africa 1 infantry moved from India to Burma 1 fighter moved from Egypt to India Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 2 artilleries and 2 infantry placed in United Kingdom 1 destroyer placed in 6 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 0.17 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Egypt Combat - Italians Non Combat Move - Italians 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Bulgaria Romania to Poland Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Egypt : 1 flag, 2 infantry France : 1 fighter Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry Libya : 1 artillery and 1 infantry Poland : 1 armour Bulgaria Romania : 1 infantry Trans-Jordan : 1 flag, 1 artillery and 1 infantry 14 Sea Zone : 1 submarine 15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 30 / 45 Russians : 27 / 33 Japanese : 31 / 42 British : 34 / 42 Italians : 13 / 23 Chinese : 5 / 0 Americans : 38 / 48 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Midway to 61 Sea Zone 2 fighters moved from Midway to 61 Sea Zone 2 fighters moved from 56 Sea Zone to 61 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 61 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 bomber and 4 fighters in 61 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 2 fighters and 1 transport Non Combat Move - Americans 1 bomber moved from 61 Sea Zone to Wake Island 2 infantry moved from Western United States to 56 Sea Zone 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 3 fighters moved from 61 Sea Zone to 52 Sea Zone 1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Germany to Russia Combat Move - Chinese 1 infantry moved from Hupeh to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 Americans : 1.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 37 PUs; 0 techTokens; Germans buy 1 aaGun, 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Karelia S.S.R. does 1 damage to factory owned by Russians Rockets in France roll: 1 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia Germans take Persia from British 1 infantry moved from Germany to France 1 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Libya to Ukraine 1 artillery moved from East Poland to Ukraine 1 armour moved from Baltic States to Ukraine 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 bomber in Ukraine, round 4 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 bomber in Ukraine, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine Russians win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour, 1 artillery and 1 bomber Casualties for Russians: 1 artillery and 2 infantry Battle in Karelia S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour and 3 infantry moved from Baltic States to East Poland 4 armour moved from Germany to East Poland 4 artilleries and 3 infantry moved from Poland to East Poland 1 fighter moved from France to East Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from France to Germany Place Units - Germans 1 aaGun, 3 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 0.00Territory Summary for Germans :
Baltic States : 1 flag East Poland : 1 flag, 8 armour, 4 artilleries, 1 fighter and 6 infantry France : 1 aaGun, 1 armour and 6 infantry Finland : 1 infantry Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry Persia : 1 flag, 1 infantry Poland : 2 artilleries and 2 infantry 34 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 43 Russians : 25 / 33 Japanese : 30 / 42 British : 33 / 42 Italians : 13 / 23 Chinese : 6 / 0 Americans : 38 / 49 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 bomber moved from Novosibirsk to 34 Sea Zone Combat - Russians Battle in 34 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber and 3 infantry Germans defend with 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to Karelia S.S.R. 1 bomber moved from Karelia S.S.R. to Caucasus 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Belorussia to Baltic States 1 armour moved from Caucasus to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Ukraine 5 infantry moved from Eastern Ukraine to Caucasus 1 bomber moved from 34 Sea Zone to Russia 1 submarine moved from 6 Sea Zone to 12 Sea Zone Place Units - Russians 3 artilleries placed in Caucasus 1 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 52 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 1 artillery moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 5 fighters Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine Battle in 40 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 1 fighter owned by the Americans forced to land in Wake Island Non Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : 2.17 Chinese : -1.67 Japanese : 1.67Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 2 infantry French Indo-China Thailand : 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour, 1 artillery and 1 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory, 1 fighter and 6 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag Manchuria : 1 flag, 1 artillery, 1 factory and 3 infantry Philippine Islands : 1 flag, 4 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 1 infantry Suiyuan : 1 flag, 1 armour and 1 artillery Yakut S.S.R. : 1 flag, 1 armour 36 Sea Zone : 1 cruiser and 1 transport 40 Sea Zone : 1 battleship 50 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 30 / 43 Russians : 25 / 28 Japanese : 35 / 45 British : 33 / 42 Italians : 13 / 23 Chinese : 4 / 0 Americans : 38 / 49 -
@djensen47 Those two Techs, rolled in the first two turns, have broken this game. I can’t hide anywhere on the map.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 52 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 1 artillery moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 5 fighters Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine Battle in 40 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 1 fighter owned by the Americans forced to land in Wake Island Non Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 aaGun EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry EDIT: Adding units owned by Japanese to Philippine Islands: 1 aaGun EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : 2.17 Chinese : -1.67 Japanese : 1.67 -
@Wittmann I think tech rolls are generally broken. Either you spend a bunch of money to get Rockets or maybe nothing for many turns or you get lucky and get the exact two techs you wanted. :wink:





