@VictoryFirst It worked. This is amazing. I’m going to start working on the video right away.
Unreal - so cool!
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 bomber moved from Germany to 12 Sea Zone
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Czechoslovakia Hungary to Ukraine
1 armour moved from Czechoslovakia Hungary to Ukraine
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 armour and 3 infantry moved from Poland to East Poland
Combat - Germans
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 4 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in East Poland
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 12 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 cruiser and 2 destroyers
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the British lost in 12 Sea Zone
retreated to 12 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 transport
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 fighter moved from 6 Sea Zone to France
1 infantry moved from Northwestern Europe to France
1 infantry moved from Germany to Poland
1 aaGun moved from Germany to France
1 bomber moved from 12 Sea Zone to France
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from France to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Germany to France
Place Units - Germans
4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 1.00
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Karelia S.S.R. to Baltic States
2 infantry moved from Belorussia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Novosibirsk to Kazakh S.S.R.
3 infantry moved from Russia to Caucasus
1 armour and 1 artillery moved from Russia to Caucasus
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 bomber placed in Russia
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from 38 Sea Zone to East Indies
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry moved from 49 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 61 Sea Zone to Philippine Islands
1 fighter moved from Formosa to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
3 infantry moved from Kiangsu to Fukien
1 fighter moved from Japan to Kwangtung
1 fighter moved from 61 Sea Zone to Yunnan
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippine Islands, round 2 : 4/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship
Battle in Fukien
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 cruiser moved from 61 Sea Zone to 49 Sea Zone
1 carrier moved from 57 Sea Zone to 51 Sea Zone
1 carrier moved from 57 Sea Zone to 51 Sea Zone
1 fighter moved from Philippine Islands to 51 Sea Zone
1 fighter moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from 56 Sea Zone to 51 Sea Zone
Place Units - Japanese
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Manchuria: 1 factory
EDIT: Changing PUs for Japanese from 3 to 2
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : -0.33
Americans : 1.67
Chinese : -1.00
Japanese : 2.50
Territory Summary for Japanese :
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 3 fighters
Fukien : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 factory and 2 infantry
Philippine Islands : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag, 2 infantry
38 Sea Zone : 1 transport
49 Sea Zone : 1 cruiser and 1 transport
50 Sea Zone : 1 battleship and 2 transports
51 Sea Zone : 2 carriers and 3 fighters
61 Sea Zone : 1 carrier and 1 transport
Production/PUs Summary :
Germans : 34 / 45
Russians : 27 / 32
Japanese : 30 / 42
British : 34 / 43
Italians : 10 / 10
Chinese : 5 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 cruiser
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 6 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - British
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
1 cruiser moved from 12 Sea Zone to 8 Sea Zone
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Western Canada to Alaska
1 bomber moved from 6 Sea Zone to United Kingdom
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from Trans-Jordan to Egypt
1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 factory
EDIT: Removing units owned by British from 8 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
British : 1.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Balkans to Ukraine
1 fighter moved from Italy to France
Place Units - Italians
1 artillery placed in Italy
1 submarine placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Balkans : 1 infantry
France : 1 fighter
Italy : 1 aaGun, 1 artillery and 1 factory
Libya : 1 artillery and 3 infantry
Bulgaria Romania : 1 armour and 1 infantry
Ukraine : 1 armour
14 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 34 / 45
Russians : 27 / 32
Japanese : 30 / 42
British : 34 / 40
Italians : 10 / 15
Chinese : 5 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 bomber and 1 fighter moved from Western United States to Midway
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
Combat Move - Chinese
1 infantry moved from Suiyuan to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Ningxia
Chinese undo move 1.
1 infantry placed in Ningxia
Chinese undo move 2.
1 infantry placed in Kiangsu
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
@djensen47 You monster: fancy getting Jet Power!
Can’t play until tomorrow now. Children are asleep.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 bomber moved from France to Egypt
1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
1 fighter moved from France to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 infantry moved from Poland to Baltic States
2 armour and 3 infantry moved from East Poland to Baltic States
4 armour moved from Ukraine to Baltic States
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.83 expected hits
3 infantry owned by the Germans and 4 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
retreated to Egypt
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 6 armour and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour and 4 infantry in Baltic States, round 2 : 5/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to East Poland
1 artillery moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 infantry moved from Germany to France
1 fighter moved from 6 Sea Zone to France
1 fighter moved from 6 Sea Zone to France
1 bomber moved from Egypt to Libya
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Germany to France
4 artilleries and 3 infantry moved from Germany to Poland
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : 0.33
Germans rolls : : 0.00
Russians : -1.00
Territory Summary for Germans :
Baltic States : 1 flag, 6 armour and 4 infantry
East Poland : 1 flag, 1 artillery and 2 infantry
France : 1 aaGun, 1 armour, 2 fighters and 4 infantry
Finland : 1 infantry
Germany : 4 armour, 2 artilleries, 1 factory and 4 infantry
Libya : 1 bomber and 1 infantry
Norway : 3 infantry
Poland : 4 artilleries and 3 infantry
Ukraine : 1 flag
14 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 45
Russians : 26 / 32
Japanese : 28 / 42
British : 34 / 40
Italians : 10 / 15
Chinese : 7 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
1 bomber moved from Russia to East Poland
1 artillery and 2 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in East Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
retreated to East Poland
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 armour moved from Caucasus to Eastern Ukraine
10 infantry moved from Caucasus to Eastern Ukraine
7 infantry moved from Karelia S.S.R. to Belorussia
1 aaGun moved from Karelia S.S.R. to Belorussia
1 infantry moved from Urals to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 bomber moved from East Poland to Novosibirsk
1 submarine moved from 2 Sea Zone to 6 Sea Zone
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour placed in Russia
1 bomber placed in Russia
4 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 3.
1 armour and 3 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
3 fighters moved from 51 Sea Zone to Buryatia S.S.R.
2 infantry moved from Fukien to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to Kiangsu
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship moved from 50 Sea Zone to 38 Sea Zone
1 cruiser moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 5 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 3 fighters and 6 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Buryatia S.S.R., round 2 : 3/11 hits, 3.50 expected hits
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 4/9 hits, 3.17 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for Russians: 7 infantry
Battle in 38 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 carriers moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Kiangsu to 61 Sea Zone
1 fighter moved from Burma to 61 Sea Zone
1 infantry moved from Kwangtung to Fukien
1 artillery moved from Kwangtung to Fukien
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 armour and 1 infantry placed in Manchuria
Japanese undo move 1.
2 armour and 1 artillery placed in Manchuria
1 destroyer and 1 fighter placed in 62 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 1.33
Chinese : 2.33
Russians : 1.33
Japanese : -0.50
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 1 fighter
Fukien : 1 flag, 1 artillery and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 5 infantry
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 2 armour, 1 artillery and 1 factory
Philippine Islands : 1 flag
Yunnan : 1 flag
38 Sea Zone : 1 battleship and 1 cruiser
61 Sea Zone : 1 carrier, 2 fighters and 1 transport
62 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 33 / 45
Russians : 27 / 33
Japanese : 31 / 42
British : 34 / 40
Italians : 10 / 15
Chinese : 5 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway
1 bomber moved from United Kingdom to Germany
1 fighter moved from 8 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in Norway
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
2 fighters moved from Norway to 6 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Rhodesia to Italian Africa
1 infantry moved from India to Burma
1 fighter moved from Egypt to India
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 6 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.17
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Libya to Egypt
Italians take Egypt from British
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Egypt
Combat - Italians
Non Combat Move - Italians
1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Bulgaria Romania to Poland
Place Units - Italians
1 armour, 1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Egypt : 1 flag, 2 infantry
France : 1 fighter
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Libya : 1 artillery and 1 infantry
Poland : 1 armour
Bulgaria Romania : 1 infantry
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
14 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 30 / 45
Russians : 27 / 33
Japanese : 31 / 42
British : 34 / 42
Italians : 13 / 23
Chinese : 5 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Midway to 61 Sea Zone
2 fighters moved from Midway to 61 Sea Zone
2 fighters moved from 56 Sea Zone to 61 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 61 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 bomber and 4 fighters in 61 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Non Combat Move - Americans
1 bomber moved from 61 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
3 fighters moved from 61 Sea Zone to 52 Sea Zone
1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to Russia
Combat Move - Chinese
1 infantry moved from Hupeh to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Americans : 1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 37 PUs; 0 techTokens;
Germans buy 1 aaGun, 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Karelia S.S.R. does 1 damage to factory owned by Russians
Rockets in France roll: 1
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
Germans take Persia from British
1 infantry moved from Germany to France
1 armour moved from Baltic States to Karelia S.S.R.
1 bomber moved from Libya to Ukraine
1 artillery moved from East Poland to Ukraine
1 armour moved from Baltic States to Ukraine
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 bomber in Ukraine, round 4 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber in Ukraine, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 1 artillery and 1 bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour and 3 infantry moved from Baltic States to East Poland
4 armour moved from Germany to East Poland
4 artilleries and 3 infantry moved from Poland to East Poland
1 fighter moved from France to East Poland
1 infantry moved from Germany to France
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from France to Germany
Place Units - Germans
1 aaGun, 3 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.00
Territory Summary for Germans :
Baltic States : 1 flag
East Poland : 1 flag, 8 armour, 4 artilleries, 1 fighter and 6 infantry
France : 1 aaGun, 1 armour and 6 infantry
Finland : 1 infantry
Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry
Persia : 1 flag, 1 infantry
Poland : 2 artilleries and 2 infantry
34 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 33 / 43
Russians : 25 / 33
Japanese : 30 / 42
British : 33 / 42
Italians : 13 / 23
Chinese : 6 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 bomber moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 bomber moved from Novosibirsk to 34 Sea Zone
Combat - Russians
Battle in 34 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 34 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 bomber and 3 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belorussia to Karelia S.S.R.
1 bomber moved from Karelia S.S.R. to Caucasus
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to Baltic States
1 armour moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
2 infantry moved from Eastern Ukraine to Ukraine
5 infantry moved from Eastern Ukraine to Caucasus
1 bomber moved from 34 Sea Zone to Russia
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Place Units - Russians
3 artilleries placed in Caucasus
1 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Soviet Far East from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from French Indo-China Thailand to 52 Sea Zone
1 battleship moved from 38 Sea Zone to 40 Sea Zone
1 armour moved from Manchuria to Hupeh
1 infantry moved from Fukien to Hupeh
1 artillery moved from Fukien to Hupeh
1 artillery moved from Manchuria to Suiyuan
1 armour moved from Manchuria to Suiyuan
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 5 fighters
Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 40 Sea Zone
1 transport owned by the British lost in 40 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in Wake Island
Non Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 62 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
Place Units - Japanese
3 infantry placed in Manchuria
1 fighter and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 0.00
Americans : 2.17
Chinese : -1.67
Japanese : 1.67
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 1 armour, 1 artillery and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 1 fighter and 6 infantry
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory and 3 infantry
Philippine Islands : 1 flag, 4 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 infantry
Suiyuan : 1 flag, 1 armour and 1 artillery
Yakut S.S.R. : 1 flag, 1 armour
36 Sea Zone : 1 cruiser and 1 transport
40 Sea Zone : 1 battleship
50 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 30 / 43
Russians : 25 / 28
Japanese : 35 / 45
British : 33 / 42
Italians : 13 / 23
Chinese : 4 / 0
Americans : 38 / 49
@djensen47 Those two Techs, rolled in the first two turns, have broken this game. I can’t hide anywhere on the map.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Soviet Far East from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from French Indo-China Thailand to 52 Sea Zone
1 battleship moved from 38 Sea Zone to 40 Sea Zone
1 armour moved from Manchuria to Hupeh
1 infantry moved from Fukien to Hupeh
1 artillery moved from Fukien to Hupeh
1 artillery moved from Manchuria to Suiyuan
1 armour moved from Manchuria to Suiyuan
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 5 fighters
Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 40 Sea Zone
1 transport owned by the British lost in 40 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in Wake Island
Non Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 62 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
Place Units - Japanese
3 infantry placed in Manchuria
1 fighter and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry
EDIT: Adding units owned by Japanese to Philippine Islands: 1 aaGun
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 0.00
Americans : 2.17
Chinese : -1.67
Japanese : 1.67
@Wittmann I think tech rolls are generally broken. Either you spend a bunch of money to get Rockets or maybe nothing for many turns or you get lucky and get the exact two techs you wanted. :wink: