Just trying to set up a new forum for a private game.
Witt and Djensen play Anniversary 42
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 carrier and 2 fighters EDIT: Removing units owned by Japanese from Formosa: 1 fighter EDIT: Removing units owned by Americans from 53 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Removing units owned by Russians from Buryatia S.S.R.: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Japan to 51 Sea Zone 1 battleship moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from French Indo-China Thailand: 1 fighter EDIT: Changing ownership of Buryatia S.S.R. from Russians to Japanese EDIT: Adding units owned by Japanese to Buryatia S.S.R.: 1 artillery EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 53 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
-
@Wittmann Not sure why I could not roll dice this time. Perhaps there is somethimg wrong with my old email. Has always worked with Marti, but might be something I have done changing my AAA and changing to Java 8, from 7.
-
I edited without doing any combat, as Marti did not allow attacks. I saved , as per my first combat yesterday. I have downloaded my own file and rolled Karelia (as you) and it worked! You try, please. I have received the Marti rolls. Please confirm you have.
-
Yup. Got them.
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:05:36 AM
Savegame -
@Wittmann Just so you know, for security reasons, I use an unprivileged account to post my turns. However, if you chat with or @djensen47, I may not answer. Always use @djensen
-
Oh shoot. I just discovered that at the Bay Area tournament coming up, we’re playing 1941 setup and not the 1942 setup. Would you be okay with starting over again?
I can post the first turn. I have no idea what the bid should be, BTW. :grimacing:
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
-
I bid 8 to the Allies and put it in SZ12. Go ahead with Germany when you have a chance.
-
@djensen Marti won’t work fir us. Can you try?
-
I got a bunch of emails from you. Did you post the latest turn?
-
@djensen It wouldn’t let me, so emailed the file.
Weird taht youa re getting the emails and I am not . -
@Wittmann I got the set up email fir two games , but could not roll the first chosen battle. It crashed.
-
Should I set up another game but turn of the dice roller so we can use the internal one?
What’s a good bid for the Allies?
-
@djensen Fine . But will I know how to roll the dice?
Can WhatsApp me. -
@Wittmann Perhaps 12, although that 8 was a good placement .
I thought you played more than me!
Put an Inf in Egypt. I habe 45% at the moment . Worth the gamble, I think. -
@Wittmann I’ll start with 11.
I rarely play Anniversary 1941 with tech and NAs.
-
With the internal dice “server” you just roll dice in TripleA. It doesn’t call out to an external server and all the results are recorded internally.
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 armour and 3 infantry moved from Poland to East Poland Combat - Germans Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 2 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 cruiser and 2 destroyers Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the British lost in 12 Sea Zone retreated to 12 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germans: 2 fighters Casualties for British: 1 destroyer Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 fighter moved from 6 Sea Zone to France 1 infantry moved from Northwestern Europe to France 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to France 1 bomber moved from 12 Sea Zone to France 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France Place Units - Germans 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2.50 British : 1.00 Russians : 0.33





