Quote from: Imperious Leader on Today at 08:54:31 PM
If DAS work for both dogfighting and ground support then why should DAS air force retreat after attacking air force is destroyed?
+++++ This is not exact interpretation of the rule as written: DAS is allowed to stay and help its units defend untill the attacker has broken off the attack. At this point the attacker will probably retreat w/o his own air support… but if he wants he can continue.
Ok so DAS air force can retreat at time. But must retreat when attack (or defender) retreats completely.
++++yes exactly!
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If DAS is also possible if attacker do not send air units…then “ground radars” no longer remove the 1-combat-cycle response latency of DAS?
++++++well not exactly the one round thing is if the planes are adjacent and not actually in the attacked territory. This promotes disbursement of your air force and a more historically realistic strategy.
if planes are adjacent?
So “reduce by” rather than “remove” 1-combat-cycle latency? But DAS must be from adjacent territories right?
++++ yes the idea does not seen correct but the idea has to do with positioning of forces… trying to force the players to get away from big stacks of plastic and break it down into smaller armies… anything i can do to facilitae a player to place his air force in different stacks the better. where his air units goes so does his land stacks to protect them.
not actually in the attacked territory?
Are you saying DAS can be from the territory itself?
+++++ thats the most common way from the same territory you perform DAS the one combat round latency thing is for adjacent territories where it has to fly from to the attacked territory.
But don’t they just fight normally? To say those air units are doing DAS as well would be confusing.
+++++ any plane thats defending land units by engaging attacking air units is performing a DAS mission
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So if you have the “powerful computer” technology, successful rolls now give you 2 boxes instead of 1 (for certain technologies).
+++++ AHHH! i didnt see that coming! thats a good idea… i would rephrase it because the word computer was not really in use at this time.
Ok good.
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+++++ ok on asw we only really need:
- something to allow the use of planes in ASW search
- something to allow fighters/divebombers ability to attack subs in asw
- something to say “your sucess roll for asw search and destroy has gone up from 2 to 3”
thats it… i was using asw 1,2,3 for simplicity.
Ok I see…so something like…
- -> naval radar?
- -> air dropped depth charge?
- -> ***?
+++++ yes exactly i am not sure of the language to describe it but yes…
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what can you add to that list?
Mech infantry?
Some of our new units can be purchasable after technology acquired?
Say did everyone have dive bombers at the beginning?
++++++ the new units are on the optional list as per duke… but yes all nations had tactical fighters that specialized in attacking tanks with a single bomb underneath the fuselage. each nation had its own name for it. The divebomber suits the bill for a name thats acceptable.