Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsbvandyke01 vs Crockett36 g40 end, no bids
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i just realized how much code language i just wrote. geeeeeekkk
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the naval system i need to set up to continually deliver ground units to Eurasia should be ready by turn 5.
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I do want Hawaii secured with around 6 inf and 4 fighters by t2. that is the standard operating procedure.
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The Canadian two-step utilizes the Halifax harbor to transport Americans to London in one move. they must walk to Halifax and there is a turn delay that results, thus the Canadian or Halifax two-step.
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That’s OK. I’m playing rather unconventionally as well, I would expect. Comes with being a noob all over again.
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for the observers, I am asking bvandyke to edit Italy so it is not so naked.
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I’m confused, its Italy’s turn isn’t it? without the editing? I don’t really understand the edit feature. But this is how I expected it to look…So can I just take the turn?
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