@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
majikforce (Allies) vs VonAlba (Axis) BM3
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scramble?
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@VonAlba No thanks.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from UK_Pacific 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 24 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery moved from 19 Sea Zone to Okinawa 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from 17 Sea Zone to Iwo Jima 1 marine moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 2 tactical_bombers moved from 42 Sea Zone to Borneo 2 fighters moved from 42 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 destroyers moved from 37 Sea Zone to 43 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 carriers and 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Novosibirsk to Yenisey 1 armour moved from Novosibirsk to Yenisey 1 infantry moved from Timguska to Yenisey 2 armour and 3 mech_infantrys moved from Novosibirsk to Kazakhstan 1 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; Americans defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 5/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 2 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Americans: 1 fighter Casualties for ANZAC: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Okinawa Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Okinawa Japanese win, taking Okinawa from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 7 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iwo Jima Japanese attack with 1 armour, 1 infantry and 1 marine Americans defend with 1 mech_infantry Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Kazakhstan Japanese attack with 2 armour and 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery and 1 bomber in Shan State, round 3 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery and 1 bomber in Shan State, round 4 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 1 bomber moved from Shan State to French Indo China 2 fighters moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Korea 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : -1,33 UK_Pacific : 1,00 Japanese : 0,50
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Soviet Far East to Sakha Americans take Siberia from Japanese Americans take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Midway to 19 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 14 Sea Zone to 25 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 bomber and 5 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Finland to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 9 fighters and 1 submarine Germans defend with 3 carriers, 4 destroyers, 6 fighters and 3 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 9 fighters in 110 Sea Zone, round 2 : 6/13 hits, 6.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -0.67
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@majikforce 6 hits in sz 110. OOL?
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damage carriers, 3, then 3 destroyer
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Soviet Far East to Sakha Americans take Siberia from Japanese Americans take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Midway to 19 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 14 Sea Zone to 25 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 bomber and 5 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Finland to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 9 fighters and 1 submarine Germans defend with 3 carriers, 4 destroyers, 6 fighters and 3 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 9 fighters in 110 Sea Zone, round 2 : 6/13 hits, 6.33 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 3 carriers, 4 destroyers, 6 fighters and 3 transports in 110 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits 3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 bomber and 8 fighters in 110 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits Germans roll dice for 3 carriers, 1 destroyer, 6 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits 3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -38 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine Casualties for Germans: 3 carriers and 3 destroyers 6 fighters owned by the Germans forced to land in Holland Belgium Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 fighters moved from 110 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 79 Sea Zone to 39 Sea Zone 1 battleship and 1 carrier moved from 14 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 19 Sea Zone to Manchuria 1 artillery moved from Vyborg to Finland 2 infantry moved from Finland to Vyborg Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 2 fighters placed in Norway 1 artillery and 2 infantry placed in Finland Americans undo move 4. 2 fighters placed in Norway 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 armour and 1 mech_infantry moved from Manchuria to Amur 1 armour moved from Buryatia to Yakut S.S.R. UK_Pacific take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Buryatia 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 2 fighters moved from Norway to 110 Sea Zone 1 fighter moved from Norway to 109 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Amur British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur British win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 110 Sea Zone British attack with 3 fighters and 1 submarine; Americans loiter and taunt Germans defend with 1 destroyer and 3 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 2 transports owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone 1 transport owned by the Germans lost in 110 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 23 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer and 3 transports Non Combat Move - British 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to Norway 1 fighter moved from 109 Sea Zone to Gibraltar 2 infantry moved from Northwest Persia to Iraq 3 artilleries moved from Northwest Persia to Iraq 5 armour, 3 fighters, 3 infantry and 1 mech_infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to Burma 1 fighter moved from Shan State to India 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Anhwe to Manchuria 1 mech_infantry moved from Iraq to Eastern Persia Place Units - British 2 carriers and 1 destroyer placed in 110 Sea Zone 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 UK_Pacific collect 12 PUs (4 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Americans : -2.67 Japanese : -1.67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 2 destroyers, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Persia 1 bomber moved from Southern Italy to Sicily Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Sicily Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Sicily, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Sicily to Southern Italy 1 bomber moved from Sicily to Southern Italy 1 bomber moved from Persia to Caucasus Turn Complete - Italians Italians collect 8 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0,17 Italians : 0,00 Americans : -0,33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in Queensland 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 3 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Rostov to Northwest Persia 3 infantry moved from Volgograd to Caucasus 2 artilleries and 4 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 3 infantry moved from Samara to Kazakhstan 1 artillery moved from Russia to Samara 11 armour and 10 mech_infantrys moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour and 9 mech_infantrys moved from Baltic States to Vyborg 5 infantry moved from Baltic States to Belarus
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scramble and ool
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@VonAlba full scramble. carriers, dd, fig
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 3 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Rostov to Northwest Persia 3 infantry moved from Volgograd to Caucasus 2 artilleries and 4 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 3 infantry moved from Samara to Kazakhstan 1 artillery moved from Russia to Samara 11 armour and 10 mech_infantrys moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour and 9 mech_infantrys moved from Baltic States to Vyborg 5 infantry moved from Baltic States to Belarus Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Karelia Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Battle in Vyborg Germans attack with 12 armour and 19 mech_infantrys Americans defend with 3 infantry Germans roll dice for 12 armour and 19 mech_infantrys in Vyborg, round 2 : 9/31 hits, 9,17 expected hits Russians roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 12 armour and 18 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 13 fighters and 4 submarines British defend with 2 carriers, 1 destroyer and 4 fighters; Americans defend with 1 carrier and 5 fighters Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 bomber and 13 fighters in 110 Sea Zone, round 2 : 7/14 hits, 7,17 expected hits British roll dice for 3 carriers, 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 7/13 hits, 7,33 expected hits 1 destroyer owned by the British, 4 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber and 10 fighters in 110 Sea Zone, round 3 : 6/11 hits, 5,67 expected hits British roll dice for 8 fighters in 110 Sea Zone, round 3 : 3/8 hits, 5,33 expected hits 3 fighters owned by the Germans, 2 fighters owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber and 7 fighters in 110 Sea Zone, round 4 : 4/8 hits, 4,17 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 52 Casualties for Germans: 7 fighters and 4 submarines Casualties for Americans: 1 carrier and 5 fighters Casualties for British: 2 carriers, 1 destroyer and 4 fighters Battle in Normandy Bordeaux Germans attack with 1 artillery and 5 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber and 6 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from Northwest Persia to Caucasus Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : -2,33 Americans : -1,33 Russians : 0,00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Combat Move - Russians 7 infantry moved from Finland to Norway Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 46 Sea Zone 1 fighter moved from 17 Sea Zone to 46 Sea Zone 1 carrier moved from 43 Sea Zone to 45 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 armour, 3 artilleries and 12 infantry moved from French Indo China to Shan State 1 marine moved from Iwo Jima to 17 Sea Zone 1 armour moved from Iwo Jima to 17 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 marine, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 armour moved from 25 Sea Zone to Midway 1 submarine moved from 7 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Korea to Amur 1 fighter moved from Japan to Amur 2 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia 1 bomber moved from French Indo China to Eastern Persia 1 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from UK_Pacific Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 46 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser Battle in 3 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 3 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -4 Casualties for Japanese: 2 submarines Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 2 armour, 1 bomber and 3 mech_infantrys British defend with 2 armour and 3 mech_infantrys Japanese roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Eastern Persia, round 2 : 3/6 hits, 2,17 expected hits British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits 3 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 1 bomber in Eastern Persia, round 3 : 1/3 hits, 1,67 expected hits British roll dice for 2 armour in Eastern Persia, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 1 bomber in Eastern Persia, round 4 : 3/3 hits, 1,67 expected hits British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for British: 2 armour and 3 mech_infantrys Battle in 39 Sea Zone Japanese attack with 1 submarine Americans defend with 2 submarines 1 submarine owned by the Japanese Submerged 2 submarines owned by the Americans Submerged Battle in Amur Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Amur, round 2 : 2/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Amur Japanese winAmericans win with no units remaining, taking Amur from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,83 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 4 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 armour, 3 artilleries and 12 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries and 12 infantry in Shan State, round 2 : 5/16 hits, 4,00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from Amur to Korea 1 bomber moved from Eastern Persia to Turkmenistan 1 fighter moved from 46 Sea Zone to 45 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Korea 1 artillery placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0,50 ANZAC : -2,00 Americans : 0,67 UK_Pacific : 0,50 Japanese : 1,00
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@VonAlba Well the dice just wouldn’t relent and let me back into the game. You won every dinky little battle and I couldn’t overcome the attrition. Good job by you! Up for a rematch? Switch sides?
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Ok! ready for rematch :)