Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsmajikforce (Allies) vs VonAlba (Axis) BM3
-
scramble from queensland?
-
@VonAlba said in majikforce (Allies) vs VonAlba (Axis) BM3:
scramble from queensland?
You can’t load that marine on the cruiser during the combat move phase and not amphib assault with him. Anything that loads during combat move phase must unload during the combat phase. So either the marine stays home or attacks something or the cruiser stays home and brings him in the non-combat phase. Let me know what you are gonna do and then I’ll decide scramble orders.
-
cruiser don’t fight, he move later
-
@VonAlba Full scramble.
-
@majikforce I saw the dice rolls. Did you forget to post or are you still working on the turn? Either way is fine.
-
i’ve problem to post, i see later
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 22.55.39
Savegame -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 SuicideAttackTokens; Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Buryatia 2 infantry moved from Manchuria to Amur 3 mech_infantrys moved from Korea to Buryatia 2 infantry moved from French Indo China to Shan State 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 2 destroyers moved from 55 Sea Zone to 42 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 2 tactical_bombers moved from French Indo China to Shan State Combat - Japanese ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 1 marine Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Battle in 54 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 3 fighters Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone 1 submarine owned by the Japanese Submerged Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 destroyer and 3 fighters Battle in Shan State Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser and 1 submarine Non Combat Move - Japanese 1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to Philippines 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to Philippines 1 bomber moved from 21 Sea Zone to Japan 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Korea 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : 2,00 UK_Pacific : 0,67 Japanese : 1,67
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico Americans take Southeast Mexico from Italians 1 mech_infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Mexico to Southeast Mexico 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 3 carriers, 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from India to 54 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Battle in 54 Sea Zone Americans attack with 1 bomber, 3 carriers, 2 destroyers and 3 fighters Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine Americans roll dice for 1 bomber, 3 carriers, 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 3 carriers owned by the Americans 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 2 destroyers and 3 fighters in 54 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 2 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 bomber, 2 carriers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 51 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine Casualties for Americans: 1 carrier Non Combat Move - Americans 1 bomber moved from 54 Sea Zone to Queensland 3 fighters moved from 54 Sea Zone to Queensland 2 aaGuns moved from Mexico to Southeast Mexico 2 aaGuns moved from Central United States to Southeast Mexico 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 armour placed in Central United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 13 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 3 infantry placed in Shensi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 armour moved from Mexico to Southeast Mexico 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 marines moved from Egypt to 98 Sea Zone 2 cruisers and 2 marines moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters moved from Yunnan to Shan State Combat - British Battle in Crete Battle in Cyprus Battle in Malta Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Crete from Germans, taking Cyprus from Germans, taking Malta from Germans, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from Shan State to India 1 fighter moved from Shan State to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 3 mech_infantrys moved from Northwest Persia to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from United Kingdom to Gibraltar 1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 98 Sea Zone to 92 Sea Zone Place Units - British 2 destroyers and 1 submarine placed in 81 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,4,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2 British collect 26 PUs (9 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33 Americans : 3.33 Japanese : 0.17
-
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 bombers moved from Southern Italy to 92 Sea Zone 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Romania 1 armour moved from Romania to Bessarabia 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Nenetsia Italians take Nenetsia from Russians
-
scramble and ool please
-
@VonAlba Full scramble. My subs fight. If your subs hit tip the Carrier/BB in that order. Then Max D for the rest.
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 bombers moved from Southern Italy to 92 Sea Zone 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Romania 1 armour moved from Romania to Bessarabia 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Nenetsia Italians take Nenetsia from Russians Combat - Italians British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 4 bombers, 1 destroyer, 3 fighters and 2 submarines British defend with 1 battleship, 1 carrier, 4 fighters and 2 submarines Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 4 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 4 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits British roll dice for 1 battleship and 1 carrier in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians, 2 submarines owned by the British, 1 submarine owned by the Italians, 3 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 92 Sea Zone Italians roll dice for 4 bombers in 92 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits British roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 bombers owned by the Italians and 3 fighters owned by the British lost in 92 Sea Zone Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Italians: 2 bombers, 1 destroyer, 3 fighters and 1 submarine Casualties for British: 1 battleship, 1 carrier, 4 fighters and 2 submarines Non Combat Move - Italians 2 bombers moved from 92 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,83 British : 1,00
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Sumatra to Yunnan 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,3 ANZAC collect 11 PUs (4 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Bessarabia to 99 Sea Zone 2 fighters moved from Bessarabia to 99 Sea Zone 1 fighter moved from Bessarabia to Western Germany 1 bomber moved from Southern Italy to 96 Sea Zone 1 submarine moved from 119 Sea Zone to 124 Sea Zone 2 submarines moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 7 armour and 16 mech_infantrys moved from Rostov to Bryansk 1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk 2 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Archangel to Smolensk 3 infantry moved from Archangel to Smolensk 8 artilleries and 13 infantry moved from Belarus to Bryansk 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Bessarabia to 99 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 99 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 2 cruisers Germans roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 2 cruisers in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 2 cruisers owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter Casualties for British: 2 cruisers Battle in Bryansk Germans attack with 10 armour, 9 artilleries, 13 infantry and 32 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 6 infantry Germans roll dice for 10 armour, 9 artilleries, 13 infantry and 32 mech_infantrys in Bryansk, round 2 : 15/64 hits, 17,00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Bryansk, round 2 : 1/7 hits, 2,33 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 9 artilleries, 12 infantry and 32 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 bombers and 2 fighters placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : 0,00 Russians : -2,33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Nenetsia 2 fighters moved from Russia to Smolensk 3 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Tambov to Russia 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 armour and 1 mech_infantry moved from Tambov to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda Russians take Vologda from Italians 1 armour and 1 mech_infantry moved from Vologda to Nenetsia 1 bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 5/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Nenetsia Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Nenetsia Russians win, taking Nenetsia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Nenetsia to Russia 3 fighters moved from Smolensk to Russia 1 bomber moved from Volgograd to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Russians : 2.33
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 4 mech_infantrys moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Buryatia 1 armour moved from Siberia to Buryatia 3 mech_infantrys moved from Korea to Buryatia 3 tactical_bombers moved from French Indo China to Shan State 2 infantry moved from French Indo China to Shan State 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Japan to French Indo China Combat - Japanese Battle in Shan State Japanese attack with 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/5 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Korea 1 marine placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33 Japanese : -0,83
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America 1 armour moved from Central United States to Central America 1 marine moved from Morocco to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone 1 marine moved from 89 Sea Zone to Central America 1 fighter moved from 91 Sea Zone to Central America 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies 1 bomber moved from Queensland to French Indo China 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 destroyers moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in Central America Americans attack with 2 armour, 1 fighter, 1 marine and 3 mech_infantrys Germans defend with 1 armour, 1 fighter and 2 infantry; Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Central America, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 fighter, 1 marine and 3 mech_infantrys in Central America, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Central America Americans roll dice for 2 armour, 1 fighter, 1 marine and 1 mech_infantry in Central America, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 fighter in Central America, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 1 marine owned by the Americans lost in Central America Americans win, taking Central America from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour, 1 marine and 2 mech_infantrys Casualties for Germans: 1 armour, 1 fighter and 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in West Indies Americans attack with 1 artillery and 1 infantry Germans defend with 1 marine Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 marine in West Indies, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 marine in West Indies, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 marine in West Indies, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 marine owned by the Germans lost in West Indies Americans win, taking West Indies from Germans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Germans: 1 marine Battle in 37 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 submarine Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Central America to 89 Sea Zone 4 aaGuns moved from Southeast Mexico to Central United States 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery placed in Anhwe 1 artillery placed in Shensi 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 83 Sea Zone 3 mech_infantrys moved from Persia to Caucasus 1 fighter moved from India to Caucasus 2 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 fighter moved from Anhwe to Shan State 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Anhwe to Manchuria Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 1 fighter and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 2 artilleries and 4 infantry moved from Persia to Northwest Persia 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : 2.50 Americans : -0.50 Japanese : -1.17 AA fire in French Indo China : : 0.83
-
TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 bombers moved from Southern Italy to 92 Sea Zone 1 infantry moved from Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 2 infantry moved from Bessarabia to Ukraine 1 submarine moved from 70 Sea Zone to 83 Sea Zone 1 fighter moved from Southern Italy to Rostov
-
scramble?