Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Korea to Buryatia
2 infantry moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 tactical_bombers moved from French Indo China to Shan State
scramble from queensland?
@VonAlba said in majikforce (Allies) vs VonAlba (Axis) BM3:
scramble from queensland?
You can’t load that marine on the cruiser during the combat move phase and not amphib assault with him. Anything that loads during combat move phase must unload during the combat phase. So either the marine stays home or attacks something or the cruiser stays home and brings him in the non-combat phase. Let me know what you are gonna do and then I’ll decide scramble orders.
cruiser don’t fight, he move later
@VonAlba Full scramble.
@majikforce I saw the dice rolls. Did you forget to post or are you still working on the turn? Either way is fine.
i’ve problem to post, i see later
Test summary from TripleA, engine version: 1.9, time: 22.55.39
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Korea to Buryatia
2 infantry moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 tactical_bombers moved from French Indo China to Shan State
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in 54 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 3 fighters
Battle in Shan State
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 submarine
Non Combat Move - Japanese
1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Japan
2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Korea
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : 2,00
UK_Pacific : 0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Italians
1 mech_infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Mexico to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 carriers, 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from India to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 bomber, 3 carriers, 2 destroyers and 3 fighters
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine
Americans roll dice for 1 bomber, 3 carriers, 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 3 carriers owned by the Americans
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 2 destroyers and 3 fighters in 54 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
2 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 bomber, 2 carriers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine
Casualties for Americans: 1 carrier
Non Combat Move - Americans
1 bomber moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
2 aaGuns moved from Mexico to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour placed in Central United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 13 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Mexico to Southeast Mexico
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 marines moved from Egypt to 98 Sea Zone
2 cruisers and 2 marines moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
Combat - British
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Crete from Germans, taking Cyprus from Germans, taking Malta from Germans, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 fighter moved from Shan State to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
2 destroyers and 1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,4,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 26 PUs (9 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33
Americans : 3.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Romania
1 armour moved from Romania to Bessarabia
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Italians take Nenetsia from Russians
scramble and ool please
@VonAlba Full scramble. My subs fight. If your subs hit tip the Carrier/BB in that order. Then Max D for the rest.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Romania
1 armour moved from Romania to Bessarabia
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Italians take Nenetsia from Russians
Combat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 4 bombers, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 4 fighters and 2 submarines
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 4 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
British roll dice for 1 battleship and 1 carrier in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Italians, 2 submarines owned by the British, 1 submarine owned by the Italians, 3 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 92 Sea Zone
Italians roll dice for 4 bombers in 92 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
British roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 bombers owned by the Italians and 3 fighters owned by the British lost in 92 Sea Zone
Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 2 bombers, 1 destroyer, 3 fighters and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 4 fighters and 2 submarines
Non Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Sumatra to Yunnan
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,3
ANZAC collect 11 PUs (4 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Bessarabia to 99 Sea Zone
2 fighters moved from Bessarabia to 99 Sea Zone
1 fighter moved from Bessarabia to Western Germany
1 bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 119 Sea Zone to 124 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
7 armour and 16 mech_infantrys moved from Rostov to Bryansk
1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Archangel to Smolensk
3 infantry moved from Archangel to Smolensk
8 artilleries and 13 infantry moved from Belarus to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Bessarabia to 99 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 2 cruisers
Germans roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 2 cruisers in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
2 cruisers owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for British: 2 cruisers
Battle in Bryansk
Germans attack with 10 armour, 9 artilleries, 13 infantry and 32 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 6 infantry
Germans roll dice for 10 armour, 9 artilleries, 13 infantry and 32 mech_infantrys in Bryansk, round 2 : 15/64 hits, 17,00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Bryansk, round 2 : 1/7 hits, 2,33 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 9 artilleries, 12 infantry and 32 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 bombers and 2 fighters placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : 0,00
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Nenetsia
2 fighters moved from Russia to Smolensk
3 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
Russians take Vologda from Italians
1 armour and 1 mech_infantry moved from Vologda to Nenetsia
1 bomber moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 5/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Nenetsia
Russians win, taking Nenetsia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
3 fighters moved from Smolensk to Russia
1 bomber moved from Volgograd to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.50
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 4 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
3 mech_infantrys moved from Korea to Buryatia
3 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to French Indo China
Combat - Japanese
Battle in Shan State
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/5 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Korea
1 marine placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
1 marine moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Central America
1 fighter moved from 91 Sea Zone to Central America
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 bomber moved from Queensland to French Indo China
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Central America
Americans attack with 2 armour, 1 fighter, 1 marine and 3 mech_infantrys
Germans defend with 1 armour, 1 fighter and 2 infantry; Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Central America, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 fighter, 1 marine and 3 mech_infantrys in Central America, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Central America
Americans roll dice for 2 armour, 1 fighter, 1 marine and 1 mech_infantry in Central America, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Central America, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 1 marine owned by the Americans lost in Central America
Americans win, taking Central America from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour, 1 marine and 2 mech_infantrys
Casualties for Germans: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in West Indies
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 marine in West Indies, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 marine in West Indies, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 marine in West Indies, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 marine owned by the Germans lost in West Indies
Americans win, taking West Indies from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Germans: 1 marine
Battle in 37 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Central America to 89 Sea Zone
4 aaGuns moved from Southeast Mexico to Central United States
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery placed in Shensi
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from India to Caucasus
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from Anhwe to Shan State
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Anhwe to Manchuria
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Libya
1 fighter moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : 2.50
Americans : -0.50
Japanese : -1.17
AA fire in French Indo China : : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
2 infantry moved from Bessarabia to Ukraine
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 fighter moved from Southern Italy to Rostov