@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Finland to Bryansk
1 bomber moved from Belarus to Bryansk
1 fighter moved from Finland to Novgorod
1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
4 armour and 8 mech_infantrys moved from Belarus to Bessarabia
5 mech_infantrys moved from Baltic States to Bessarabia
3 armour moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Belarus to Novgorod
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 5 artilleries, 2 bombers and 5 infantry
Russians defend with 6 infantry
Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Bryansk, round 2 : 9/12 hits, 4,67 expected hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 3/6 hits, 2,00 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 5 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Novgorod, round 2 : 2/7 hits, 2,17 expected hits
Russians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Bessarabia
1 fighter moved from Novgorod to Eastern Poland
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
Place Units - Germans
1 armour and 4 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 5,33
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 armour, 1 bomber, 2 fighters, 28 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 armour, 10 artilleries, 10 infantry and 1 mech_infantry moved from Ukraine to Bryansk
14 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 10 artilleries, 1 bomber, 2 fighters, 39 infantry and 2 mech_infantrys
Germans defend with 5 artilleries and 2 infantry
Russians roll dice for 2 armour, 10 artilleries, 1 bomber, 2 fighters, 39 infantry and 2 mech_infantrys in Bryansk, round 2 : 15/56 hits, 14.50 expected hits
Germans roll dice for 5 artilleries and 2 infantry in Bryansk, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians, 5 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 10 artilleries, 1 bomber, 2 fighters, 38 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Russians: 1 infantry
Casualties for Germans: 5 artilleries and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 1 armour and 7 infantry
Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 7 infantry in Manchuria, round 2 : 3/8 hits, 2.83 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 3 : 6/11 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 6 infantry in Manchuria, round 3 : 3/7 hits, 2.50 expected hits
6 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 armour and 7 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
2 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 8 infantry
EDIT: Adding units owned by Russians to Korea: 8 infantry
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Adding units owned by Japanese to Manchuria: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67
Russians : 3.50
Japanese : 0.17
@majikforce
Sorry I clicked too fast in Manchuria. Meant to retreat after the results of round two. Made the edits. Let me now if you have an issue with that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 2 marines and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Korea
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 battleships and 2 marines moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to Korea
1 fighter moved from Jehol to Korea
1 bomber moved from Anhwe to Korea
3 tactical_bombers moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
2 artilleries moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 marines and 5 tactical_bombers
Americans defend with 2 armour, 1 factory_minor and 2 fighters; Russians defend with 2 aaGuns and 8 infantry
AA fire in Korea : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 2 marines and 5 tactical_bombers in Korea, round 2 : 8/16 hits, 8,00 expected hits
Americans roll dice for 2 aaGuns, 2 armour, 2 fighters and 8 infantry in Korea, round 2 : 4/12 hits, 5,00 expected hits
2 infantry owned by the Japanese, 8 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 2 armour owned by the Americans and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 1 marine and 5 tactical_bombers in Korea, round 3 : 7/12 hits, 6,83 expected hits
Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits, 1,33 expected hits
1 marine owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 marines
Casualties for Russians: 2 aaGuns and 8 infantry
Casualties for Americans: 2 armour and 2 fighters
Battle in 37 Sea Zone
Japanese attack with 3 carriers, 3 destroyers and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 3 carriers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
2 tactical_bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
2 fighters moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery, 1 fighter, 3 infantry and 2 marines placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 1,00
Americans : 0,33
ANZAC : 0,67
UK_Pacific : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 106 Sea Zone to 101 Sea Zone
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 battleship placed in 101 Sea Zone
1 marine placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
12 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Hopei
2 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Eire to Scotland
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters and 1 infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to Yunnan
2 aaGuns, 2 artilleries and 12 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Trans-Jordan to Alexandria
3 mech_infantrys moved from Persia to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2.83
Americans : 0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 armour and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 armour moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 bomber moved from Tunisia to Tobruk
1 fighter moved from Southern Italy to Tobruk
2 fighters moved from Southern Italy to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 2 bombers and 1 fighter in Tobruk, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
retreated to Tobruk
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Southeast Mexico
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Southeast Mexico
Italians win, taking Southeast Mexico from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Germany to Poland
1 fighter moved from Tobruk to Tunisia
2 bombers moved from Tobruk to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 bomber and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1,67
British : 0,17
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 61 PUs;
Germans buy 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Bessarabia to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Belarus
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 armour, 1 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
5 mech_infantrys moved from Poland to Belarus
8 armour and 13 mech_infantrys moved from Bessarabia to Belarus
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
2 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Central America
2 infantry moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from Western Germany to Belarus
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Central America
Battle in West Indies
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Smolensk, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Central America from Americans, taking West Indies from Americans, taking Smolensk from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Smolensk to Belarus
1 aaGun moved from Bessarabia to Ukraine
Place Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
3 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 bomber and 2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 7 mech_infantrys moved from Russia to Volgograd
2 aaGuns moved from Bryansk to Russia
8 artilleries and 30 infantry moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 tactical_bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
2 infantry moved from Jehol to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 armour, 1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Kwangsi to French Indo China
3 tactical_bombers moved from Manchuria to French Indo China
2 fighters moved from Japan to Philippines
Combat - Japanese
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Guam from Americans with 3 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 bomber and 2 tactical_bombers in 25 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Korea
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 fighter moved from United Kingdom to 89 Sea Zone
2 fighters moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Italians defend with 2 destroyers, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 89 Sea Zone, round 2 : 3/11 hits, 5.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 4 submarines in 89 Sea Zone, round 2 : 2/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 89 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 89 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 89 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
Germans roll dice for 2 submarines in 89 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 89 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
2 destroyers owned by the Italians, 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport in 89 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 89 Sea Zone, round 4 : 4/6 hits, 3.17 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 89 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 89 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 89 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 1 transport in 89 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 89 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 89 Sea Zone, round 7 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 89 Sea Zone, round 8 : 2/2 hits, 1.33 expected hits
1 transport owned by the Americans lost in 89 Sea Zone
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in West Indies
Germans win with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is -56
Casualties for Americans: 1 battleship, 1 carrier, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Casualties for Italians: 2 destroyers and 1 submarine
1 fighter owned by the Germans forced to land in Southeast Mexico
Non Combat Move - Americans
1 marine moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Mexico
1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Mexico
1 aaGun moved from Western United States to Mexico
1 bomber moved from French Indo China to India
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 47 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
2 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Jehol
9 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
Place Units - Chinese
2 artilleries placed in Jehol
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 mech_infantrys moved from Alexandria to Libya
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour moved from British Columbia to Mexico
1 infantry moved from British Columbia to Western United States
Combat - British
Battle in 89 Sea Zone
British attack with 2 destroyers
Germans defend with 1 battleship and 2 transports; Italians defend with 1 transport
British roll dice for 2 destroyers in 89 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 3 transports in 89 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 destroyers in 89 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 3 transports in 89 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 89 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 89 Sea Zone
British win, taking 89 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 33
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleship and 2 transports
Casualties for Italians: 1 transport
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 fighter and 2 submarines placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
Americans : -0.50
Japanese : -0.33
AA fire in French Indo China : : -0.17
@majikforce Wow! If it weren’t for bad dice I’d have no dice! Not sure the US can withstand another dicing. Also edited back in my transport with inf,art. Not sure why it didn’t retreat after I got diced in sz 89. I landed your fighter. Feel free to change its location.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Tunisia to Libya
3 bombers moved from Southern Italy to Libya
1 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
2 infantry moved from Yugoslavia to Romania
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Libya
Italians attack with 1 artillery, 3 bombers, 1 fighter and 1 infantry
British defend with 1 armour and 3 mech_infantrys
Italians roll dice for 1 artillery, 3 bombers, 1 fighter and 1 infantry in Libya, round 2 : 2/6 hits, 3,17 expected hits
British roll dice for 1 armour and 3 mech_infantrys in Libya, round 2 : 3/4 hits, 1,50 expected hits
2 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
retreated to Libya
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
3 bombers moved from Libya to Southern Italy
1 aaGun moved from Poland to Eastern Poland
1 artillery moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Italians collect 15 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : 1,50
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
2 submarines moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
ANZAC collect 15 PUs (4 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
7 armour and 18 mech_infantrys moved from Belarus to Rostov
Germans take Rostov from Russians
2 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Ukraine
1 fighter moved from Belarus to Western Ukraine
2 fighters moved from Belarus to Smolensk
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Belarus to Ukraine
1 artillery moved from Romania to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys in Ukraine, round 2 : 3/9 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys in Ukraine, round 3 : 4/8 hits, 2,83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Western Ukraine, round 2 : 4/8 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Smolensk to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Bessarabia
3 fighters moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Bessarabia
1 fighter moved from Southeast Mexico to Central America
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2,83
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Smolensk, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 armour and 10 mech_infantrys moved from Volgograd to Tambov
2 aaGuns, 6 artilleries and 31 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 bomber and 1 fighter moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 4 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun and 4 infantry
EDIT: Removing units owned by Russians from Tambov: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Korea to Buryatia
2 infantry moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 tactical_bombers moved from French Indo China to Shan State
scramble from queensland?
@VonAlba said in majikforce (Allies) vs VonAlba (Axis) BM3:
scramble from queensland?
You can’t load that marine on the cruiser during the combat move phase and not amphib assault with him. Anything that loads during combat move phase must unload during the combat phase. So either the marine stays home or attacks something or the cruiser stays home and brings him in the non-combat phase. Let me know what you are gonna do and then I’ll decide scramble orders.