@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
scramble?
@VonAlba No thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from UK_Pacific
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 marine moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 tactical_bombers moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Novosibirsk to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Timguska to Yenisey
2 armour and 3 mech_infantrys moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 5/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 2 : 2/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Okinawa
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 armour, 1 infantry and 1 marine
Americans defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery and 1 bomber in Shan State, round 3 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery and 1 bomber in Shan State, round 4 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 bomber moved from Shan State to French Indo China
2 fighters moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Korea
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0,33
Americans : -1,33
UK_Pacific : 1,00
Japanese : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Midway to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 14 Sea Zone to 25 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber and 5 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Finland to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 9 fighters and 1 submarine
Germans defend with 3 carriers, 4 destroyers, 6 fighters and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 9 fighters in 110 Sea Zone, round 2 : 6/13 hits, 6.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.67
@majikforce 6 hits in sz 110. OOL?
damage carriers, 3, then 3 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Midway to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 14 Sea Zone to 25 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber and 5 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Finland to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 9 fighters and 1 submarine
Germans defend with 3 carriers, 4 destroyers, 6 fighters and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 9 fighters in 110 Sea Zone, round 2 : 6/13 hits, 6.33 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 3 carriers, 4 destroyers, 6 fighters and 3 transports in 110 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber and 8 fighters in 110 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits
Germans roll dice for 3 carriers, 1 destroyer, 6 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits
3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
Casualties for Germans: 3 carriers and 3 destroyers
6 fighters owned by the Germans forced to land in Holland Belgium
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 79 Sea Zone to 39 Sea Zone
1 battleship and 1 carrier moved from 14 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
1 artillery moved from Vyborg to Finland
2 infantry moved from Finland to Vyborg
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
2 fighters placed in Norway
1 artillery and 2 infantry placed in Finland
Americans undo move 4.
2 fighters placed in Norway
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 armour and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Buryatia to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Buryatia
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 109 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
British win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
British attack with 3 fighters and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer and 3 transports
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 2 transports owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
1 transport owned by the Germans lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 23
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer and 3 transports
Non Combat Move - British
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to Norway
1 fighter moved from 109 Sea Zone to Gibraltar
2 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
5 armour, 3 fighters, 3 infantry and 1 mech_infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Anhwe
3 mech_infantrys moved from Anhwe to Manchuria
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
2 carriers and 1 destroyer placed in 110 Sea Zone
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
UK_Pacific collect 12 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Americans : -2.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
2 destroyers, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Sicily
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Sicily, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Persia to Caucasus
Turn Complete - Italians
Italians collect 8 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
Italians : 0,00
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to 110 Sea Zone
2 mech_infantrys moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
3 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Samara to Kazakhstan
1 artillery moved from Russia to Samara
11 armour and 10 mech_infantrys moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour and 9 mech_infantrys moved from Baltic States to Vyborg
5 infantry moved from Baltic States to Belarus
scramble and ool
@VonAlba full scramble. carriers, dd, fig
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to 110 Sea Zone
2 mech_infantrys moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
3 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Samara to Kazakhstan
1 artillery moved from Russia to Samara
11 armour and 10 mech_infantrys moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour and 9 mech_infantrys moved from Baltic States to Vyborg
5 infantry moved from Baltic States to Belarus
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Vyborg
Germans attack with 12 armour and 19 mech_infantrys
Americans defend with 3 infantry
Germans roll dice for 12 armour and 19 mech_infantrys in Vyborg, round 2 : 9/31 hits, 9,17 expected hits
Russians roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 12 armour and 18 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 13 fighters and 4 submarines
British defend with 2 carriers, 1 destroyer and 4 fighters; Americans defend with 1 carrier and 5 fighters
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 bomber and 13 fighters in 110 Sea Zone, round 2 : 7/14 hits, 7,17 expected hits
British roll dice for 3 carriers, 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 7/13 hits, 7,33 expected hits
1 destroyer owned by the British, 4 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber and 10 fighters in 110 Sea Zone, round 3 : 6/11 hits, 5,67 expected hits
British roll dice for 8 fighters in 110 Sea Zone, round 3 : 3/8 hits, 5,33 expected hits
3 fighters owned by the Germans, 2 fighters owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber and 7 fighters in 110 Sea Zone, round 4 : 4/8 hits, 4,17 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 7 fighters and 4 submarines
Casualties for Americans: 1 carrier and 5 fighters
Casualties for British: 2 carriers, 1 destroyer and 4 fighters
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber and 6 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Northwest Persia to Caucasus
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,83
British : -2,33
Americans : -1,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Combat Move - Russians
7 infantry moved from Finland to Norway
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 46 Sea Zone
1 fighter moved from 17 Sea Zone to 46 Sea Zone
1 carrier moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour, 3 artilleries and 12 infantry moved from French Indo China to Shan State
1 marine moved from Iwo Jima to 17 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 marine, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
2 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 bomber moved from French Indo China to Eastern Persia
1 infantry moved from Novosibirsk to Kazakhstan
1 armour, 2 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 3 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 3 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Japanese attack with 2 armour, 1 bomber and 3 mech_infantrys
British defend with 2 armour and 3 mech_infantrys
Japanese roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Eastern Persia, round 2 : 3/6 hits, 2,17 expected hits
British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits
3 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 1 bomber in Eastern Persia, round 3 : 1/3 hits, 1,67 expected hits
British roll dice for 2 armour in Eastern Persia, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 1 bomber in Eastern Persia, round 4 : 3/3 hits, 1,67 expected hits
British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 2 armour and 3 mech_infantrys
Battle in 39 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Amur, round 2 : 2/5 hits, 1,50 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Amur
Japanese winAmericans win with no units remaining, taking Amur from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,83 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 4 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 3 artilleries and 12 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries and 12 infantry in Shan State, round 2 : 5/16 hits, 4,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Amur to Korea
1 bomber moved from Eastern Persia to Turkmenistan
1 fighter moved from 46 Sea Zone to 45 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Korea
1 artillery placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0,50
ANZAC : -2,00
Americans : 0,67
UK_Pacific : 0,50
Japanese : 1,00
@VonAlba Well the dice just wouldn’t relent and let me back into the game. You won every dinky little battle and I couldn’t overcome the attrition. Good job by you! Up for a rematch? Switch sides?
Ok! ready for rematch :)