Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsmajikforce (Allies) vs VonAlba (Axis) BM3
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Russians 1 bomber moved from Kansu to Volgograd 1 armour and 1 mech_infantry moved from Vologda to Belarus 1 armour and 2 mech_infantrys moved from Vologda to Bryansk 3 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Vologda to Archangel 10 infantry moved from Vologda to Archangel 1 armour moved from Nenetsia to Archangel 3 fighters and 1 tactical_bomber moved from Kansu to Caucasus Combat - Russians Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Caucasus Russians attack with 3 fighters and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Russia Russians attack with 4 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 4 infantry in Russia, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belarus Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Bryansk Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 2 armour, 10 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 10 infantry and 1 mech_infantry in Archangel, round 2 : 5/13 hits, 2.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 infantry moved from Vologda to Archangel 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 mech_infantry moved from Evenkiyskiy to Timguska Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.33 AA fire in Volgograd : : 0.83 Russians : 2.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 mech_infantrys moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 armour, 3 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 mech_infantrys moved from Korea to Buryatia 1 armour moved from Korea to Buryatia 3 tactical_bombers moved from 46 Sea Zone to 31 Sea Zone 3 fighters moved from 46 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 armour moved from New Guinea to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 3 carriers moved from 46 Sea Zone to 23 Sea Zone 1 battleship and 2 destroyers moved from 46 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 31 Sea Zone Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 carrier and 2 fighters Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 carrier in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine and 2 tactical_bombers Casualties for Americans: 1 carrier and 2 fighters Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Shan State Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1,50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for British: 3 infantry Battle in 21 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20 Casualties for Americans: 1 cruiser and 1 destroyer Battle in Guam Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 marine Americans defend with 1 airfield and 1 marine Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Guam, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Japanese 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone 3 fighters moved from 31 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Japan to 23 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from Shan State to French Indo China Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 1,83 ANZAC : -0,83 UK_Pacific : 1,67 Japanese : 1,67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Norway to Southern France 2 fighters moved from Norway to Holland Belgium 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Norway to Finland Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Southern France Americans attack with 1 artillery, 2 bombers and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 2 bombers in Southern France, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Southern France Americans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 31 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone retreated to 31 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Iceland to Norway 1 destroyer moved from 122 Sea Zone to 108 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 112 Sea Zone 1 carrier placed in 113 Sea Zone 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer placed in 113 Sea Zone 1 battleship and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : -3.00 Japanese : 0.67
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@majikforce I’m getting a little sick of your ridiculous dice all game! My goodness its annoying.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Norway to Southern France 2 fighters moved from Norway to Holland Belgium 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Norway to Finland Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Southern France Americans attack with 1 artillery, 2 bombers and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 2 bombers in Southern France, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Southern France Americans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 31 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone retreated to 31 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Iceland to Norway 1 destroyer moved from 122 Sea Zone to 108 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 112 Sea Zone 1 carrier placed in 113 Sea Zone 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer placed in 113 Sea Zone 1 battleship and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 artilleries and 8 infantry moved from Kansu to Shensi 2 infantry moved from Kwangsi to Yunnan Place Units - Chinese 4 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 37 PUs; British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Smolensk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Timguska to Suiyuyan 1 armour and 2 mech_infantrys moved from Sikang to Suiyuyan 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 4 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 mech_infantry moved from India to Yunnan 1 artillery and 5 infantry moved from Burma to Yunnan Combat - British Battle in 42 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Shan State British attack with 1 artillery and 4 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 aaGun moved from Burma to Shan State 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from Persia to Egypt 1 artillery moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Eastern United States to Quebec Place Units - British 3 infantry placed in Egypt 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50 British : 1.00 Americans : -3.00 Japanese : 0.83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Greece to 93 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 fighters moved from Southern Italy to Crete Combat - Italians Battle in Crete Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 marine Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 marine Battle in 93 Sea Zone Italians attack with 2 bombers and 1 destroyer Americans defend with 1 submarine and 1 transport Italians roll dice for 2 bombers and 1 destroyer in 93 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Non Combat Move - Italians 2 bombers moved from 93 Sea Zone to Southern Italy 2 fighters moved from Crete to 99 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : 0,67 Americans : 0,83
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5 ANZAC collect 13 PUs (2 lost to blockades); end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 3 fighters EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Adding units owned by Americans to 54 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@majikforce I moved some US fighters in Australia I forgot to move on their turn. Let me know if that’s not okay.
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ok, np also I edit sometimes
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Caucasus 1 artillery moved from Volgograd to Caucasus 1 armour moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda 3 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Novgorod to Finland 2 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 bomber moved from Novgorod to Western Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Rostov to Bryansk 2 artilleries moved from Tambov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 artillery moved from Tambov to Russia 1 fighter moved from Novgorod to Caucasus 1 artillery moved from Samara to Vologda 2 mech_infantrys moved from Samara to Vologda 3 artilleries moved from Samara to Russia 4 mech_infantrys moved from Samara to Russia 1 armour moved from Samara to Russia 5 armour and 8 mech_infantrys moved from Samara to Volgograd 10 armour and 10 mech_infantrys moved from Samara to Vologda 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from Novgorod to 113 Sea Zone 2 bombers moved from Novgorod to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from France to 112 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@VonAlba scrambles?
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@VonAlba No scramble.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Caucasus 1 artillery moved from Volgograd to Caucasus 1 armour moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda 3 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Novgorod to Finland 2 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 bomber moved from Novgorod to Western Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Rostov to Bryansk 2 artilleries moved from Tambov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 artillery moved from Tambov to Russia 1 fighter moved from Novgorod to Caucasus 1 artillery moved from Samara to Vologda 2 mech_infantrys moved from Samara to Vologda 3 artilleries moved from Samara to Russia 4 mech_infantrys moved from Samara to Russia 1 armour moved from Samara to Russia 5 armour and 8 mech_infantrys moved from Samara to Volgograd 10 armour and 10 mech_infantrys moved from Samara to Vologda 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from Novgorod to 113 Sea Zone 2 bombers moved from Novgorod to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from France to 112 Sea Zone Combat - Germans Strategic bombing raid in Finland AA fire in Finland : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Finland causes 0 damage total. Battle in Karelia Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Western Ukraine Germans attack with 1 bomber and 3 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 113 Sea Zone Germans attack with 2 bombers, 5 fighters and 3 submarines Americans defend with 1 carrier, 1 destroyer and 1 fighter Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 bombers and 5 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 113 Sea Zone Germans win with 2 bombers, 5 fighters and 2 submarines remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Battle in 112 Sea Zone Germans attack with 1 bomber, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 3 transports Americans defend with 1 carrier and 1 fighter Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 bomber, 2 carriers, 3 destroyers, 4 fighters and 3 transports in 112 Sea Zone, round 2 : 1/8 hits, 3,67 expected hits Americans roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans 1 fighter owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier and 1 fighter Battle in Caucasus Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Germans attack with 11 armour, 1 artillery and 12 mech_infantrys Russians defend with 4 infantry Germans roll dice for 11 armour, 1 artillery and 12 mech_infantrys in Vologda, round 2 : 9/24 hits, 8,00 expected hits Russians roll dice for 4 infantry in Vologda, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 11 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 4 infantry Battle in Russia Germans attack with 1 armour, 4 artilleries and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 4 artilleries and 4 mech_infantrys in Russia, round 2 : 1/9 hits, 3,17 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Russia, round 3 : 6/8 hits, 2,67 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans destroys 17PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 artilleries Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 bombers moved from 113 Sea Zone to Western Germany 5 fighters moved from 113 Sea Zone to Western Germany 1 fighter moved from Caucasus to Volgograd 1 mech_infantry moved from Western Germany to Poland 1 bomber moved from Western Ukraine to Russia 1 bomber moved from Russia to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 destroyer and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 2 fighters and 5 infantry placed in Western Germany Germans undo move 5. 5 infantry placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 2 fighters placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 64 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 3,83 Americans : -0,33 AA fire in Finland : : 0,83 Russians : 1,17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - Russians 1 armour moved from Archangel to Eastern Poland Russians take Belarus from Italians Russians take Eastern Poland from Italians 1 armour and 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 3 fighters and 1 tactical_bomber moved from Northwest Persia to 99 Sea Zone 1 mech_infantry moved from Timguska to Shensi Combat - Russians Battle in 99 Sea Zone Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 carrier, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Russians roll dice for 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 carrier, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Russians and 1 carrier owned by the Italians lost in 99 Sea Zone Russians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 fighters and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 fighter owned by the Italians lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -15 Casualties for Russians: 3 fighters and 1 tactical_bomber Casualties for Italians: 1 carrier and 1 fighter 1 fighter owned by the Italians forced to land in Crete Non Combat Move - Russians 8 infantry moved from Archangel to Novgorod Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 1.00 Russians : -0.33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 21 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 2 mech_infantrys moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 armour moved from Yenisey to Urals Japanese take Urals from Russians 1 armour moved from Yenisey to Timguska 1 mech_infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 2 mech_infantrys moved from Buryatia to Yenisey Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 artillery and 3 infantry AA fire in Shan State : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2,33 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Japanese 1 bomber and 1 tactical_bomber moved from Shan State to French Indo China 1 submarine moved from 43 Sea Zone to 35 Sea Zone Place Units - Japanese 3 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
British : 0,67 UK_Pacific : 0,33 AA fire in Shan State : : -0,33 Japanese : -0,83
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia 4 fighters moved from Norway to Karelia 1 bomber moved from United Kingdom to Karelia 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Americans creates battle in territory 54 Sea Zone Battle in Sicily Battle in Sardinia Battle in 6 Sea Zone Americans attack with 1 fighter Japanese defend with 3 submarines and 1 transport 3 submarines owned by the Japanese Submerged 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 54 Sea Zone from Japanese, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Karelia Americans attack with 1 bomber, 4 fighters and 1 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Karelia, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Karelia, round 3 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 bomber and 4 fighters moved from Karelia to Norway 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from 54 Sea Zone to 41 Sea Zone Place Units - Americans 1 destroyer placed in 113 Sea Zone 1 destroyer placed in 112 Sea Zone 1 fighter placed in Norway 1 artillery and 2 infantry placed in Finland 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Kwangsi 2 artilleries placed in Shensi 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 3 infantry EDIT: Adding units owned by Chinese to Burma: 3 infantry EDIT: Removing units owned by Chinese from Anhwe: 1 artillery and 2 infantry EDIT: Adding units owned by Chinese to Kiangsi: 1 artillery and 2 infantry EDIT: Removing units owned by Chinese from Manchuria: 5 infantry EDIT: Adding units owned by Chinese to Jehol: 5 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Suiyuyan to Novosibirsk British take Novosibirsk from Germans 1 armour and 1 mech_infantry moved from Anhwe to Manchuria 1 fighter moved from Sumatra to Shan State 2 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 mech_infantry moved from Egypt to Iraq 5 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to 99 Sea Zone 1 armour and 2 mech_infantrys moved from Suiyuyan to Jehol 1 mech_infantry moved from Yunnan to Shensi 2 mech_infantrys moved from India to Yunnan 1 artillery moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 3 fighters and 3 infantry in Caucasus, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 3 fighters moved from Caucasus to Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 fighter moved from Shan State to Yunnan 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Norway Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 infantry placed in Persia 1 mech_infantry placed in Egypt 1 submarine placed in 81 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00 British : -1.17 Americans : -0.67 Japanese : -1.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Crete to Southern Italy 1 bomber moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 1 carrier, 9 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 5 fighters moved from Western Germany to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone 5 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 armour moved from Vologda to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 1 mech_infantry moved from Poland to Eastern Poland 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Volgograd to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Bryansk to Rostov 10 armour, 1 artillery and 9 mech_infantrys moved from Vologda to Archangel 4 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 armour moved from Russia to Volgograd 2 artilleries moved from Russia to Tambov 4 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland
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scramble somewere?