Move 2, and carrier can move before launching planes
That comes to another point.
Historically did they often leave carriers behind and sent rest of the fleet with fighters to attack?
We are talking about leaving a carrier a whole SZ behind…
++++ Carriers constantly moved, while naval based planes only move 2 spaces… thus its necessary for it to be clear that the carrier can move both before or after planes are launched… ( carrier movement points permitting) the idea that a carrier must stop movement for the turn and then launch fighters is far less realistic.
Attack 2 Defend 3
Attack 2 is quite weak. I sugguest attack 3 defend 3.
And I don’t see why a CF (carrier fighter?) should defend better than attack…espeically when we implement the rule disallowing carrier fighters to keep fighting without a carrier…
Its not like land FTR where defender should be more well resourced/supported.
_++++++ yes i was just keeping the values in line with the new price… fighter is 3/4 naval fighter is 2/3 costing 2 less… Also looking at the idea of divebomber with same values or perhaps at 3/2. The divebomber would have direct impact in ground combat , while the naval plane would have impact against naval targets … possibly +1 thing