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My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
Their is no such section. But if we had one thats where that rule would go… Its too small scale for a strategic level wargame. Something like commandos may be a better option and have the same idea
although I think even Commandos is below the level of abstraction
certain section names end with “(optional)”
like “National Units (optional)”
Its all under optional rules… even the new units… yes correct.
Want to print out cards? Specialty unit “attacks” could be unique, unlimited use abilities (limited to how many you can hold) that cost money to carry out… Don’t ask me how they work just an idea to throw out…
GG
Ahh this was used in games like TSR Shirocco. I like that idea. You can have cards like:
Heavy tanks add +2 for all tank attacks this turn
elite infantry up to 6 infantry gains a +1 combat modifier in combat
Rail gun– the German player has a special attack on any adjacent territory. its preemtive and hits on a 5+
etc…
Ideas:
You can only hold like 5 Cards, and that number can go up if you have more Technology… The cards are either 1 time use (no cost) or multiple use (cost per use)… Like your suggestions… I would imagine we have “abstract” (“skill”) abilities and “concrete” (unit)… In fact instead of having National Advantages you could have cards play those… Maybe draw 1 card a turn can be increased by tech? some ideas for Cards:
Russia:
Katyusha
Fanaticism
Siberian Forces
Urban Defense
Germany:
Rail Guns
Heavy Tanks
Storm Troopers
AA Artillery
Britain:
SAS
Commandos
Home Guard
Japan:
Kamikazi (so it won’t cost so much)
I have run out of ideas so someone else please pick up the ball! :-D
GG
Soviet Union:
Katyusha rocket launchers
Commisars
Elite snipers
Armed workers/Urban defense however you wanna call it
Germany:
Seige guns (I like this name better than rail guns)
Heavy tanks
Stormtroopers
FlaK
Scharfschutze (sniper)
Great Britain:
SAS
Commandos
Territorial Army
Chindits
Battlecruisers
Japan:
Kamikaze
Shinyo suicide boats
Suicide frogmen
Bushido
Battlecarriers
USA:
Airborne gliders and paratroopers
Airships
Black Devils
Rangers
Marrauders
That is kind of moving away from the traditional A&A feel, IMO. It’s more the beginning of a new boardgame (which we should consider after this project :wink:) than a revision of the current game.
What is a Battlecarrier? you neam BBAV? The Hyuaga and Ise? those hybrid battleship carriers?
That is kind of moving away from the traditional A&A feel, IMO. It’s more the beginning of a new boardgame (which we should consider after this project :wink:) than a revision of the current game.
No instead it could simplify the game by removing the “Tech Charts” extra player aids, etc. and allow the extra units that would have to be represented…
GG
But it still is a new system. Every change I’ve read so far builds off of A&A Revised. This seems to be a new entity.
@Imperious:
What is a Battlecarrier? you neam BBAV? The Hyuaga and Ise? those hybrid battleship carriers?
http://en.wikipedia.org/wiki/Battlecarrier
Ise, Hyuga, and even Iowa can be considered a battlecarrier
This is what i thought
“Battleship Ise and Hyuga were converted to Battlecarrier in 1943. They both could carry 22 dive-bombers.”
Iowa was not such a ship. Thats in the game only. Those conversions were made on older Jap BB due to the 4 carriers lost at Midway.
Okay thanks for that info. Anyway let’s get back on track. First off–what’s our current list of new units? And who’s currently working on this. As you know I’m a pro-New Units guy and I’d like to share my ideas. But first I wanna see the current list of units
This is the starting point:
http://www.axisandallies.org/forums/index.php?topic=6378.0
some of this will be covered under the NA’s or this proposed card system from GG.
At the moment no change to land units in place yet. We do have ideas of heavy tanks and mech infantry.
Note DD and BB has been made cheaper.
IPC Combat Dogfighting
FTR 10 3/4 2/3
FTR(Jet) 10 4/5 4/4
BMR 15 4/1 0/1
BMR(Jet) 15 3/3 0/2
NAV 8 3/2 2/2
DIV 8 3/2 1/2
Antiair
SS 8 2/2 0/0
DD 10 2/2 2/2
CA 15 3/3 3/3
BB 20 4/4 2/2
CV 16 1/1-3 1/1
AP 8 0/1 0/0
FTR Fighter
BMR Bomber
NAV Naval Fighter
DIV Dive Bomber
DD Destroyer
CA Cruiser
BB Battleship
CV Aircraft Carrier
SS Submarine
AP Transport
Are we going ahead with the 3 sea movement?
Destroyers and Crusiers move at 3. Everything else move at 2.
SSÂ Â 2
DDÂ Â 3
CAÂ Â 3
BBÂ Â 2
CVÂ Â 2
APÂ Â 2
Although I am worry whether it’ll destroy the map.
No only carriers and cruisers move 3… rest move 3
at a glance
DD 36 knots
CA 32 knots
BB 20 knots
CV 30 knots
http://en.wikipedia.org/wiki/German_World_War_II_destroyers
http://www.hazegray.org/navhist/carriers/uk_fleet.htm
http://www.naval-history.net/WW2RN26-BritishShipsCruisers.htm
so I what thinking more like
DD, CA 3
the rest 2
of course we have to thinking about what the game pieces represent…
and supply ships? refuel depots?
so I what thinking more like
DD, CAÂ Â Â Â Â 3
the rest    2
I thought cruisers were fast that’s why they’re called “cruisers.” So they should have a movement of 3
http://en.wikipedia.org/wiki/Cruiser
*Wait no, CA stands for cruiser… I thought it was “carrier.” My bad